#include "common.h" ////////////////////////////////////////////////////////////////////////////////////////// // Geometry [maxvertexcount (3)] void main(triangle v2p_TL In[3], inout TriangleStream triStream) { v2p_TL Out; for(int v=0; v<3; v++) { Out.HPos = In[v].HPos; Out.Tex0 = In[v].Tex0; Out.Color = float4(0,0,1,1); // swizzle vertex colour triStream.Append( Out ); } triStream.RestartStrip(); }