#include "common.h" ////////////////////////////////////////////////////////////////////////////////////////// // Vertex p_screen main(v2p_screen I) { p_screen O; // Transform to screen space (in d3d9 it was done automatically) O.hpos.x = (I.HPos.x * screen_res.z * 2 - 1); O.hpos.y = -(I.HPos.y * screen_res.w * 2 - 1); O.hpos.zw = I.HPos.zw; O.tc0 = I.tc0; return O; }