#include "common_iostructs.h" uniform float4 screen_res; ////////////////////////////////////////////////////////////////////////////////////////// // Vertex v2p_aa_AA main ( v_aa_AA I ) { v2p_aa_AA O; // O.HPos = I.P; { I.P.xy += 0.5f; // O.HPos.x = I.P.x/1024 * 2 - 1; // O.HPos.y = (I.P.y/768 * 2 - 1)*-1; O.HPos.x = I.P.x * screen_res.z * 2 - 1; O.HPos.y = (I.P.y * screen_res.w * 2 - 1)*-1; O.HPos.zw = I.P.zw; } O.Tex0 = I.Tex0; O.Tex1 = I.Tex1; O.Tex2 = I.Tex2; O.Tex3 = I.Tex3; O.Tex4 = I.Tex4; O.Tex5 = I.Tex5; O.Tex6 = I.Tex6; return O; }