#include "common_iostructs.h" ////////////////////////////////////////////////////////////////////////////////////////// // Vertex v2p_TL2uv main ( v_TL2uv I ) { v2p_TL2uv O; O.HPos = I.P; O.Tex0 = I.Tex0; O.Tex1 = I.Tex1; // Some shaders that use this stub don't need Color at all O.Color = I.Color.bgra; // swizzle vertex colour return O; }