#include "common.h" #include "screenspace_addon\screenspace_fog.h" struct v_vert { float4 pos : POSITION; // (float,float,float,1) float4 color : COLOR0; // (r,g,b,dir-occlusion) }; struct v2p { float4 c : COLOR0; float fog : FOG; float4 hpos : SV_Position; }; v2p main (v_vert v) { v2p o; o.hpos = mul(m_VP, v.pos); // xform, input in world coords o.c = v.color; o.fog = calc_fogging(v.pos); // fog, input in world coords o.fog = saturate(o.fog); #ifdef SSFX_FOG o.fog = SSFX_FOGGING(1.0 - o.fog, v.pos.y); // Add SSFX Fog #endif o.c.rgb = lerp(fog_color, o.c, o.fog); // float scale = tex2Dlod (s_tonemap,float4(.5,.5,.5,.5)).x ; float scale = s_tonemap.Load(int3(0,0,0)).x; // float scale = s_tonemap.Load(int3(1,1,0)).x; o.c.rgb = o.c.rgb*scale; // copy color, pre-scale by tonemap //float4 ( v.c.rgb*scale*2, v.c.a ); o.c.a = o.fog; return o; }