function normal		(shader, t_base, t_second, t_detail)
	shader:begin	("dumb","dumb")
			: fog		(false)
			: zb 		(false,false)
			: blend		(true,blend.zero,blend.one)
			: aref 		(false,0)
			: sorting	(2, false)
--	shader:sampler	("s_base")      :texture	(t_base)

	shader:dx10texture	("s_base", t_base)
	shader:dx10sampler	("smp_base")
end
