function normal   (shader, t_base, t_second, t_detail)
	shader:begin  ("pda_overlay","pda_overlay")
		: fog			(true)
		: zb			(true,false)
		: blend			(true,blend.srcalpha,blend.invsrcalpha)
		: aref			(true,0)
		: sorting		(2,true)
		: distort		(true)
	shader:dx10texture	("s_base",	t_base)
	shader:dx10texture	("s_pdascreen",	"$user$ui")
	shader:dx10texture	("s_hud_rain",	"fx\\hud_rain")
	shader:dx10sampler	("smp_base")
end