#include "common.h" struct ui_vert_in { float4 P : POSITION; float4 color : COLOR0; float2 uv : TEXCOORD0; }; struct ui_vert_out { float2 tc0 : TEXCOORD0; float4 P : SV_Position; }; ui_vert_out main (ui_vert_in v) { ui_vert_out O; O.tc0 = v.uv; O.P = v.P; O.P.w = 1; O.P = mul( m_WVP, O.P ); return O; }