#include "fluid_common_render.h" ////////////////////////////////////////////////////////////////////////////////////////// // Vertex // TODO: DX10: replace WorldViewProjection with m_WVP PS_INPUT_RAYDATA_BACK main_vs_4_0(VS_INPUT input) { PS_INPUT_RAYDATA_BACK output = (PS_INPUT_RAYDATA_BACK)0; //output.pos = mul(float4(input.pos,1), WorldViewProjection); output.pos = mul(WorldViewProjection, float4(input.pos,1)); output.depth = output.pos.w; return output; }