;-----------------------------------ANOM LIANA_MIKE-------------------
;---------------------------------------------------------------------
[anomaly_liana_mike_veg]:zone_base
GroupControlSection	= spawn_group_zone
$spawn 			= "zones\unknow_anom\liana_mike_veg"
;$prefetch 		= 16
class			= ZS_BFUZZ
visual			= dynamics\anomaly\unknow_anom\anomaly_liana_mike_veg
min_speed_to_react = 1.00  ;   1.00 < 2.00
ef_anomaly_type				= 2
ef_weapon_type				= 14

hit_impulse_scale	= 1
effective_radius	= 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
sound			= zone_mosquito_bald
postprocess		= postprocess_fuzz


;----------- Anomaly settings -----------------------
;min_start_power		= 0.49
max_start_power		= 0.5
attenuation			= 1
;period				= 1

idle_particles		= anomaly2\pux_idle
blowout_particles	= _samples_particles_\pux_atack
idle_small_particles		= anomaly2\pux_idle  
idle_big_particles			= _samples_particles_\pux_atack

blowout_sound		= ambient\rnd_outdoor\rnd_fly2
hit_sound = ambient\rnd_outdoor\rnd_fly1
entrance_sound				= ambient\rnd_outdoor\rnd_flies_1

hit_type		= strike

disable_time		= 10000
disable_time_small	= -1
disable_idle_time	= 50000

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= true

awaking_time		= 100
blowout_time		= 7000
accamulate_time		= 250

attack_animation_start		= 0
attack_animation_end		= 5000

blowout_light		= off
idle_light			= off

;visible_by_detector = on

blowout_wind		= off

;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
;spawn_blowout_artefacts = off

;-------------Wood variation-------------

[anoma_liana_mike_wood]:anomaly_liana_mike_veg
$spawn 			= "zones\unknow_anom\liana_mike_wood"
visual			= dynamics\anomaly\unknow_anom\anoma_liana_mike_wood



;-----------------------------------ANOM TON-------------------
;--------------------------------------------------------------
[anoma_ton_veg]:zone_base
GroupControlSection	= spawn_group_zone
$spawn 			= "zones\unknow_anom\anoma_ton_veg"
;$prefetch 		= 16
class			= ZS_BFUZZ
visual			= dynamics\anomaly\unknow_anom\anoma_ton_veg
min_speed_to_react = 1.00  ;   1.00 < 2.00
ef_anomaly_type				= 2
ef_weapon_type				= 14

hit_impulse_scale	= 1
effective_radius	= 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
sound			= zone_mosquito_bald
postprocess		= postprocess_fuzz


;----------- Anomaly settings -----------------------
;min_start_power		= 0.49
max_start_power		= 0.5
attenuation			= 1
;period				= 1

idle_particles		= anomaly2\pux_idle
blowout_particles	= _samples_particles_\pux_atack
idle_small_particles		= anomaly2\pux_idle  
idle_big_particles			= _samples_particles_\pux_atack

blowout_sound		= ambient\rnd_outdoor\rnd_fly2
hit_sound = ambient\rnd_outdoor\rnd_fly1
entrance_sound				= ambient\rnd_outdoor\rnd_flies_1

hit_type		= strike

disable_time		= 10000
disable_time_small	= -1
disable_idle_time	= 50000

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= true

awaking_time		= 100
blowout_time		= 7000
accamulate_time		= 250

attack_animation_start		= 0
attack_animation_end		= 5000

blowout_light		= off
idle_light			= off

;visible_by_detector = on

blowout_wind		= off

;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
;spawn_blowout_artefacts = off

;-------------Wood variation-------------

[anoma_ton_wood]:anoma_ton_veg
$spawn 			= "zones\unknow_anom\anoma_ton_wood"
visual			= dynamics\anomaly\unknow_anom\anoma_ton_wood

;-------------Fire variation-------------

[anoma_ton_red]:anoma_ton_veg
$spawn 			= "zones\unknow_anom\anoma_ton_red"
visual			= dynamics\anomaly\unknow_anom\anoma_ton_red

idle_particles				= explosions\effects\campfire_smoke_06
blowout_particles			= explosions\explosion_01a

hit_small_particles	    	= damage_fx\burn_creatures
hit_big_particles			= damage_fx\burn_creatures00
idle_small_particles		= damage_fx\burn_creatures
idle_big_particles			= damage_fx\burn_creatures00

idle_sound					= anomaly\fireball_idle		;ïîñòîÿííûé çâóê
blowout_sound				= anomaly\fireball_blow	   	;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound					= ambient\fire2				;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound				= ambient\fire2				;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ

hit_type					= light_burn

;-------------Chemical variation-------------

[anoma_ton_blue]:anoma_ton_veg
$spawn 			= "zones\unknow_anom\anoma_ton_blue"
visual			= dynamics\anomaly\unknow_anom\anoma_ton_blue

idle_sound					= anomaly\buzz_idle; bfuzz_blowout		;ïîñòîÿííûé çâóê
blowout_sound				= anomaly\buzz_hit; bfuzz_hit		;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound					= anomaly\buzz_hit; bfuzz_hit		;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound				= anomaly\buzz_hit; bfuzz_hit		;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ

hit_type					= chemical_burn

idle_particles				= zones_mine\zone_acidic_mine_idle
blowout_particles			= zones_mine\zone_acidic_mine_hit





;-----------------------------------ANOM BASED ON PUDDLE_1 -------------------
;---------------------------------------------------------------------
[anomaly_puddle_1_veg]:zone_base
GroupControlSection	= spawn_group_zone
$spawn 			= "zones\unknow_anom\anomaly_puddle_1_veg"
;$prefetch 		= 16
class			= ZS_BFUZZ
visual			= dynamics\anomaly\unknow_anom\anomaly_puddle_1_veg
min_speed_to_react = 1.00  ;   1.00 < 2.00
ef_anomaly_type				= 2
ef_weapon_type				= 14

hit_impulse_scale	= 1
effective_radius	= 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
sound			= zone_mosquito_bald
postprocess		= postprocess_fuzz


shape_transp_color		= 255, 0, 0, 60
shape_edge_color		= 32, 32, 32, 255

;----------- Anomaly settings -----------------------
;min_start_power		= 0.49
max_start_power		= 0.5
attenuation			= 1
;period				= 1

idle_particles		= anomaly2\pux_idle
blowout_particles	= _samples_particles_\pux_atack
idle_small_particles		= anomaly2\pux_idle  
idle_big_particles			= _samples_particles_\pux_atack

blowout_sound		= ambient\rnd_outdoor\rnd_fly2
hit_sound = ambient\rnd_outdoor\rnd_fly1
entrance_sound				= ambient\rnd_outdoor\rnd_flies_1

hit_type		= strike

disable_time		= 10000
disable_time_small	= -1
disable_idle_time	= 50000

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= true

awaking_time		= 100
blowout_time		= 7000
accamulate_time		= 250

attack_animation_start		= 0
attack_animation_end		= 5000

blowout_light		= off
idle_light			= off

;visible_by_detector = on

blowout_wind		= off

;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
;spawn_blowout_artefacts = off
