[base_sounds]
snd_bore                                           = weapons\draw_silent
snd_bore1                                          = weapons\draw_silent
snd_close                                          = weapons\draw_silent
snd_firemode                                       = weapons\firemode
snd_firemode_w_gl                                  = weapons\firemode
snd_mag_shot									   = weapons\mag_shot
snd_sprint_start								   = weapons\sprint_start
snd_sprint_end								   	   = weapons\sprint_end
snd_sprint_idle								   	   = weapons\draw_silent

snd_gasmask								   		   = interface\item_usage\rifle_mask_use
snd_gasmask1								   	   = interface\item_usage\rifle_mask_use1
snd_gasmask2								   	   = interface\item_usage\rifle_mask_use2
snd_gasmask3								   	   = interface\item_usage\rifle_mask_use3
snd_gasmask4								   	   = interface\item_usage\rifle_mask_use4

snd_switch_device						   		   = interface\item_usage\rifle_torch_use

[wpn_abakan_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\abakan\abakan_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\abakan\abakan_reload
snd_reload_empty                                   = weapons\abakan\abakan_reload_empty
snd_reload_misfire                                 = weapons\abakan\abakan_misfire
snd_reload_grenade                                 = weapons\gp25_grenload
snd_silncer_shot                                   = weapons\draw_silent
snd_switch                                         = weapons\abakan\abakan_gl_deactivate
snd_switch_g                                       = weapons\abakan\abakan_gl_activate
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_grenade                                  = weapons\gp25_shoot_mono
snd_shoot_grenade_actor                            = weapons\gp25_shoot_stereo

snd_shoot_actor                                    = weapons\abakan\abakan_muzzle_stereo
snd_shoot_actor1                                   = weapons\abakan\abakan_muzzle_stereo1
snd_shoot_actor2                                   = weapons\abakan\abakan_muzzle_stereo2
snd_shoot_actor3                                   = weapons\abakan\abakan_muzzle_stereo3
snd_shoot_actor4                                   = weapons\abakan\abakan_muzzle_stereo4
snd_shoot_actor5                                   = weapons\abakan\abakan_muzzle_stereo5

snd_shoot                                          = sound_shoot_muzzle_abakan

[sound_shoot_muzzle_abakan]
snd_1_layer					= weapons\abakan\abakan_muzzle_mono
snd_1_layer1				= weapons\abakan\abakan_muzzle_mono1
snd_1_layer2				= weapons\abakan\abakan_muzzle_mono2
snd_1_layer3				= weapons\abakan\abakan_muzzle_mono3
snd_1_layer4				= weapons\abakan\abakan_muzzle_mono4
snd_1_layer5				= weapons\abakan\abakan_muzzle_mono5

snd_2_layer					= weapons\abakan\mono\an94_muzzle_mono_distant
snd_2_layer1				= weapons\abakan\mono\an94_muzzle_mono_distant1
snd_2_layer2				= weapons\abakan\mono\an94_muzzle_mono_distant2
snd_2_layer3				= weapons\abakan\mono\an94_muzzle_mono_distant3
snd_2_layer4				= weapons\abakan\mono\an94_muzzle_mono_distant4
snd_2_layer5				= weapons\abakan\mono\an94_muzzle_mono_distant5

snd_3_layer					= weapons\abakan\mono\an94_muzzle_mono_far
snd_3_layer1				= weapons\abakan\mono\an94_muzzle_mono_far1
snd_3_layer2				= weapons\abakan\mono\an94_muzzle_mono_far2
snd_3_layer3				= weapons\abakan\mono\an94_muzzle_mono_far3
snd_3_layer4				= weapons\abakan\mono\an94_muzzle_mono_far4
snd_3_layer5				= weapons\abakan\mono\an94_muzzle_mono_far5

[wpn_ak74_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\ak74\ak74_reload
snd_reload_empty                                   = weapons\ak74\ak74_reload_empty
snd_reload_misfire                                 = weapons\ak74\ak74_misfire
snd_reload_grenade                                 = weapons\gp25_grenload
snd_switch                                         = weapons\abakan\abakan_gl_deactivate
snd_switch_g                                       = weapons\abakan\abakan_gl_activate
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_grenade                                  = weapons\gp25_shoot_mono
snd_shoot_grenade_actor                            = weapons\gp25_shoot_stereo

snd_shoot_actor                                    = weapons\ak74\ak74_muzzle_stereo
snd_shoot_actor1                                   = weapons\ak74\ak74_muzzle_stereo1
snd_shoot_actor2                                   = weapons\ak74\ak74_muzzle_stereo2
snd_shoot_actor3                                   = weapons\ak74\ak74_muzzle_stereo3
snd_shoot_actor4                                   = weapons\ak74\ak74_muzzle_stereo4

snd_silncer_shot_actor                             = weapons\ak74\ak74_silencer_stereo
snd_silncer_shot_actor1                            = weapons\ak74\ak74_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\ak74\ak74_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\ak74\ak74_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\ak74\ak74_silencer_stereo4

snd_shoot                                          = sound_shoot_muzzle_ak74
snd_silncer_shot                                   = sound_shoot_silencer_ak74

[sound_shoot_muzzle_ak74]
snd_1_layer					= weapons\ak74\ak74_muzzle_mono
snd_1_layer1				= weapons\ak74\ak74_muzzle_mono1
snd_1_layer2				= weapons\ak74\ak74_muzzle_mono2
snd_1_layer3				= weapons\ak74\ak74_muzzle_mono3
snd_1_layer4				= weapons\ak74\ak74_muzzle_mono4

snd_2_layer					= weapons\ak74\mono\ak74_muzzle_mono_distant
snd_2_layer1				= weapons\ak74\mono\ak74_muzzle_mono_distant1
snd_2_layer2				= weapons\ak74\mono\ak74_muzzle_mono_distant2
snd_2_layer3				= weapons\ak74\mono\ak74_muzzle_mono_distant3
snd_2_layer4				= weapons\ak74\mono\ak74_muzzle_mono_distant4
snd_2_layer5				= weapons\ak74\mono\ak74_muzzle_mono_distant5
snd_2_layer6				= weapons\ak74\mono\ak74_muzzle_mono_distant6
snd_2_layer7				= weapons\ak74\mono\ak74_muzzle_mono_distant7
snd_2_layer8				= weapons\ak74\mono\ak74_muzzle_mono_distant8
snd_2_layer9				= weapons\ak74\mono\ak74_muzzle_mono_distant9
snd_2_layer10				= weapons\ak74\mono\ak74_muzzle_mono_distant10

snd_3_layer					= weapons\ak74\mono\ak74_muzzle_mono_far
snd_3_layer1				= weapons\ak74\mono\ak74_muzzle_mono_far1
snd_3_layer2				= weapons\ak74\mono\ak74_muzzle_mono_far2
snd_3_layer3				= weapons\ak74\mono\ak74_muzzle_mono_far3
snd_3_layer4				= weapons\ak74\mono\ak74_muzzle_mono_far4
snd_3_layer5				= weapons\ak74\mono\ak74_muzzle_mono_far5
snd_3_layer6				= weapons\ak74\mono\ak74_muzzle_mono_far6
snd_3_layer7				= weapons\ak74\mono\ak74_muzzle_mono_far7
snd_3_layer8				= weapons\ak74\mono\ak74_muzzle_mono_far8
snd_3_layer9				= weapons\ak74\mono\ak74_muzzle_mono_far9
snd_3_layer10				= weapons\ak74\mono\ak74_muzzle_mono_far10

[sound_shoot_silencer_ak74]
snd_1_layer					= weapons\ak74\ak74_silencer_mono
snd_1_layer1				= weapons\ak74\ak74_silencer_mono1
snd_1_layer2				= weapons\ak74\ak74_silencer_mono2
snd_1_layer3				= weapons\ak74\ak74_silencer_mono3
snd_1_layer4				= weapons\ak74\ak74_silencer_mono4

snd_2_layer					= weapons\ak74\mono\ak74_silencer_mono_distant
snd_2_layer1				= weapons\ak74\mono\ak74_silencer_mono_distant1
snd_2_layer2				= weapons\ak74\mono\ak74_silencer_mono_distant2
snd_2_layer3				= weapons\ak74\mono\ak74_silencer_mono_distant3
snd_2_layer4				= weapons\ak74\mono\ak74_silencer_mono_distant4
snd_2_layer5				= weapons\ak74\mono\ak74_silencer_mono_distant5
snd_2_layer6				= weapons\ak74\mono\ak74_silencer_mono_distant6
snd_2_layer7				= weapons\ak74\mono\ak74_silencer_mono_distant7
snd_2_layer8				= weapons\ak74\mono\ak74_silencer_mono_distant8
snd_2_layer9				= weapons\ak74\mono\ak74_silencer_mono_distant9
snd_2_layer10				= weapons\ak74\mono\ak74_silencer_mono_distant10

[wpn_ak12_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\abakan\abakan_reload
snd_reload_empty                                   = weapons\abakan\abakan_reload_empty
snd_reload_misfire                                 = weapons\abakan\abakan_misfire
snd_reload_grenade                                 = weapons\gp25_grenload
snd_shoot_grenade                                  = weapons\gp25_shoot_mono
snd_shoot_grenade_actor                            = weapons\gp25_shoot_stereo
snd_switch                                         = weapons\abakan\abakan_gl_deactivate
snd_switch_g                                       = weapons\abakan\abakan_gl_activate
snd_firemode                                       = weapons\l85\l85_firemode
snd_firemode_w_gl                                  = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\ak12\ak12_muzzle_stereo
snd_shoot_actor1                                   = weapons\ak12\ak12_muzzle_stereo1
snd_shoot_actor2                                   = weapons\ak12\ak12_muzzle_stereo2
snd_shoot_actor3                                   = weapons\ak12\ak12_muzzle_stereo3
snd_shoot_actor4                                   = weapons\ak12\ak12_muzzle_stereo4
snd_shoot_actor5                                   = weapons\ak12\ak12_muzzle_stereo5

snd_silncer_shot_actor                             = weapons\ak74\ak74_silencer_stereo
snd_silncer_shot_actor1                            = weapons\ak74\ak74_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\ak74\ak74_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\ak74\ak74_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\ak74\ak74_silencer_stereo4

snd_shoot                                          = sound_shoot_muzzle_ak12
snd_silncer_shot                                   = sound_shoot_silencer_ak12
snd_shot_last                             		   = sound_shoot_muzzle_ak12
snd_silencer_shot_last                             = sound_shoot_silencer_ak12

snd_shot_last_actor                                = wpn_ak12_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_ak12_snd_shoot_sil_last_actor

[sound_shoot_muzzle_ak12]
snd_1_layer					= weapons\ak12\ak12_muzzle_mono
snd_1_layer1				= weapons\ak12\ak12_muzzle_mono1
snd_1_layer2				= weapons\ak12\ak12_muzzle_mono2
snd_1_layer3				= weapons\ak12\ak12_muzzle_mono3
snd_1_layer4				= weapons\ak12\ak12_muzzle_mono4
snd_1_layer5				= weapons\ak12\ak12_muzzle_mono5
							  
snd_2_layer					= weapons\ak74\mono\ak74_muzzle_mono_distant
snd_2_layer1				= weapons\ak74\mono\ak74_muzzle_mono_distant1
snd_2_layer2				= weapons\ak74\mono\ak74_muzzle_mono_distant2
snd_2_layer3				= weapons\ak74\mono\ak74_muzzle_mono_distant3
snd_2_layer4				= weapons\ak74\mono\ak74_muzzle_mono_distant4
snd_2_layer5				= weapons\ak74\mono\ak74_muzzle_mono_distant5
snd_2_layer6				= weapons\ak74\mono\ak74_muzzle_mono_distant6
snd_2_layer7				= weapons\ak74\mono\ak74_muzzle_mono_distant7
snd_2_layer8				= weapons\ak74\mono\ak74_muzzle_mono_distant8
snd_2_layer9				= weapons\ak74\mono\ak74_muzzle_mono_distant9
snd_2_layer10				= weapons\ak74\mono\ak74_muzzle_mono_distant10

snd_3_layer					= weapons\ak74\mono\ak74_muzzle_mono_far
snd_3_layer1				= weapons\ak74\mono\ak74_muzzle_mono_far1
snd_3_layer2				= weapons\ak74\mono\ak74_muzzle_mono_far2
snd_3_layer3				= weapons\ak74\mono\ak74_muzzle_mono_far3
snd_3_layer4				= weapons\ak74\mono\ak74_muzzle_mono_far4
snd_3_layer5				= weapons\ak74\mono\ak74_muzzle_mono_far5
snd_3_layer6				= weapons\ak74\mono\ak74_muzzle_mono_far6
snd_3_layer7				= weapons\ak74\mono\ak74_muzzle_mono_far7
snd_3_layer8				= weapons\ak74\mono\ak74_muzzle_mono_far8
snd_3_layer9				= weapons\ak74\mono\ak74_muzzle_mono_far9
snd_3_layer10				= weapons\ak74\mono\ak74_muzzle_mono_far10

[sound_shoot_silencer_ak12]
snd_1_layer					= weapons\ak74\ak74_silencer_mono
snd_1_layer1				= weapons\ak74\ak74_silencer_mono1
snd_1_layer2				= weapons\ak74\ak74_silencer_mono2
snd_1_layer3				= weapons\ak74\ak74_silencer_mono3
snd_1_layer4				= weapons\ak74\ak74_silencer_mono4

snd_2_layer					= weapons\ak74\mono\ak74_silencer_mono_distant
snd_2_layer1				= weapons\ak74\mono\ak74_silencer_mono_distant1
snd_2_layer2				= weapons\ak74\mono\ak74_silencer_mono_distant2
snd_2_layer3				= weapons\ak74\mono\ak74_silencer_mono_distant3
snd_2_layer4				= weapons\ak74\mono\ak74_silencer_mono_distant4
snd_2_layer5				= weapons\ak74\mono\ak74_silencer_mono_distant5
snd_2_layer6				= weapons\ak74\mono\ak74_silencer_mono_distant6
snd_2_layer7				= weapons\ak74\mono\ak74_silencer_mono_distant7
snd_2_layer8				= weapons\ak74\mono\ak74_silencer_mono_distant8
snd_2_layer9				= weapons\ak74\mono\ak74_silencer_mono_distant9
snd_2_layer10				= weapons\ak74\mono\ak74_silencer_mono_distant10

[wpn_ak12_snd_shoot_last_actor]
snd_1_layer                                        = weapons\ak12\ak12_muzzle_stereo
snd_1_layer1                                       = weapons\ak12\ak12_muzzle_stereo1
snd_1_layer2                                       = weapons\ak12\ak12_muzzle_stereo2
snd_1_layer3                                       = weapons\ak12\ak12_muzzle_stereo3
snd_1_layer4                                       = weapons\ak12\ak12_muzzle_stereo4
snd_1_layer5                                       = weapons\ak12\ak12_muzzle_stereo5
snd_2_layer                                        = weapons\svu\svu_click

[wpn_ak12_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\ak74\ak74_silencer_stereo
snd_1_layer1                                       = weapons\ak74\ak74_silencer_stereo1
snd_1_layer2                                       = weapons\ak74\ak74_silencer_stereo2
snd_1_layer3                                       = weapons\ak74\ak74_silencer_stereo3
snd_1_layer4                                       = weapons\ak74\ak74_silencer_stereo4
snd_2_layer                                        = weapons\svu\svu_click

[wpn_ak103_sounds]:wpn_ak74_sounds
snd_shoot_actor                                    = weapons\ak103\ak103_muzzle_stereo
snd_shoot_actor1                                   = weapons\ak103\ak103_muzzle_stereo1
snd_shoot_actor2                                   = weapons\ak103\ak103_muzzle_stereo2
snd_shoot_actor3                                   = weapons\ak103\ak103_muzzle_stereo3
snd_shoot_actor4                                   = weapons\ak103\ak103_muzzle_stereo4
snd_shoot_actor5                                   = weapons\ak103\ak103_muzzle_stereo

snd_silncer_shot_actor                             = weapons\ak103\ak103_silencer_stereo
snd_silncer_shot_actor1                            = weapons\ak103\ak103_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\ak103\ak103_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\ak103\ak103_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\ak103\ak103_silencer_stereo4

snd_shoot                                          = sound_shoot_muzzle_ak103
snd_silncer_shot                                   = sound_shoot_silencer_ak103

[sound_shoot_muzzle_ak103]
snd_1_layer					= weapons\ak103\ak103_muzzle_mono
snd_1_layer1				= weapons\ak103\ak103_muzzle_mono1
snd_1_layer2				= weapons\ak103\ak103_muzzle_mono2
snd_1_layer3				= weapons\ak103\ak103_muzzle_mono3
snd_1_layer4				= weapons\ak103\ak103_muzzle_mono4

snd_2_layer					= weapons\ak103\mono\akm_muzzle_mono_distant
snd_2_layer1				= weapons\ak103\mono\akm_muzzle_mono_distant1
snd_2_layer2				= weapons\ak103\mono\akm_muzzle_mono_distant2
snd_2_layer3				= weapons\ak103\mono\akm_muzzle_mono_distant3
snd_2_layer4				= weapons\ak103\mono\akm_muzzle_mono_distant4

snd_3_layer					= weapons\ak103\mono\akm_muzzle_mono_far
snd_3_layer1				= weapons\ak103\mono\akm_muzzle_mono_far1
snd_3_layer2				= weapons\ak103\mono\akm_muzzle_mono_far2
snd_3_layer3				= weapons\ak103\mono\akm_muzzle_mono_far3
snd_3_layer4				= weapons\ak103\mono\akm_muzzle_mono_far4

[sound_shoot_silencer_ak103]
snd_1_layer					= weapons\ak103\ak103_silencer_mono
snd_1_layer1				= weapons\ak103\ak103_silencer_mono1
snd_1_layer2				= weapons\ak103\ak103_silencer_mono2
snd_1_layer3				= weapons\ak103\ak103_silencer_mono3
snd_1_layer4				= weapons\ak103\ak103_silencer_mono4

snd_2_layer					= weapons\ak103\mono\akm_silencer_mono_distant
snd_2_layer1				= weapons\ak103\mono\akm_silencer_mono_distant1
snd_2_layer2				= weapons\ak103\mono\akm_silencer_mono_distant2
snd_2_layer3				= weapons\ak103\mono\akm_silencer_mono_distant3
snd_2_layer4				= weapons\ak103\mono\akm_silencer_mono_distant4

[wpn_ak74u_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\ak74u\ak74u_reload
snd_reload_empty                                   = weapons\ak74u\ak74u_reload_empty
snd_reload_misfire                                 = weapons\ak74u\ak74u_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\ak74u\ak74u_muzzle_stereo
snd_shoot_actor1                                   = weapons\ak74u\ak74u_muzzle_stereo1
snd_shoot_actor2                                   = weapons\ak74u\ak74u_muzzle_stereo2
snd_shoot_actor3                                   = weapons\ak74u\ak74u_muzzle_stereo3
snd_shoot_actor4                                   = weapons\ak74u\ak74u_muzzle_stereo4
snd_shoot_actor5                                   = weapons\ak74u\ak74u_muzzle_stereo5

snd_silncer_shot_actor                             = weapons\ak74u\ak74u_silencer_stereo
snd_silncer_shot_actor1                            = weapons\ak74u\ak74u_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\ak74u\ak74u_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\ak74u\ak74u_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\ak74u\ak74u_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\ak74u\ak74u_silencer_stereo5
;snd_silncer_shot_actor6                            = weapons\ak74u\ak74u_silencer_stereo6

snd_shoot                                          = sound_shoot_muzzle_ak74u
snd_silncer_shot                                   = sound_shoot_silencer_ak74u

[sound_shoot_muzzle_ak74u]
snd_1_layer					= weapons\ak74u\ak74u_muzzle_mono
snd_1_layer1				= weapons\ak74u\ak74u_muzzle_mono1
snd_1_layer2				= weapons\ak74u\ak74u_muzzle_mono2
snd_1_layer3				= weapons\ak74u\ak74u_muzzle_mono3
snd_1_layer4				= weapons\ak74u\ak74u_muzzle_mono4
snd_1_layer5				= weapons\ak74u\ak74u_muzzle_mono5

snd_2_layer					= weapons\ak74u\mono\ak74u_muzzle_mono_distant
snd_2_layer1				= weapons\ak74u\mono\ak74u_muzzle_mono_distant1
snd_2_layer2				= weapons\ak74u\mono\ak74u_muzzle_mono_distant2
snd_2_layer3				= weapons\ak74u\mono\ak74u_muzzle_mono_distant3
snd_2_layer4				= weapons\ak74u\mono\ak74u_muzzle_mono_distant4
snd_2_layer5				= weapons\ak74u\mono\ak74u_muzzle_mono_distant5
snd_2_layer6				= weapons\ak74u\mono\ak74u_muzzle_mono_distant6
snd_2_layer7				= weapons\ak74u\mono\ak74u_muzzle_mono_distant7
snd_2_layer8				= weapons\ak74u\mono\ak74u_muzzle_mono_distant8
snd_2_layer9				= weapons\ak74u\mono\ak74u_muzzle_mono_distant9
snd_2_layer10				= weapons\ak74u\mono\ak74u_muzzle_mono_distant10

snd_3_layer					= weapons\ak74u\mono\ak74u_muzzle_mono_far
snd_3_layer1				= weapons\ak74u\mono\ak74u_muzzle_mono_far1
snd_3_layer2				= weapons\ak74u\mono\ak74u_muzzle_mono_far2
snd_3_layer3				= weapons\ak74u\mono\ak74u_muzzle_mono_far3
snd_3_layer4				= weapons\ak74u\mono\ak74u_muzzle_mono_far4
snd_3_layer5				= weapons\ak74u\mono\ak74u_muzzle_mono_far5
snd_3_layer6				= weapons\ak74u\mono\ak74u_muzzle_mono_far6
snd_3_layer7				= weapons\ak74u\mono\ak74u_muzzle_mono_far7
snd_3_layer8				= weapons\ak74u\mono\ak74u_muzzle_mono_far8
snd_3_layer9				= weapons\ak74u\mono\ak74u_muzzle_mono_far9
snd_3_layer10				= weapons\ak74u\mono\ak74u_muzzle_mono_far10

[sound_shoot_silencer_ak74u]
snd_1_layer					= weapons\ak74u\ak74u_silencer_mono
snd_1_layer1				= weapons\ak74u\ak74u_silencer_mono1
snd_1_layer2				= weapons\ak74u\ak74u_silencer_mono2
snd_1_layer3				= weapons\ak74u\ak74u_silencer_mono3
snd_1_layer4				= weapons\ak74u\ak74u_silencer_mono4
snd_1_layer5				= weapons\ak74u\ak74u_silencer_mono5

snd_2_layer					= weapons\ak74u\mono\ak74u_silencer_mono_distant
snd_2_layer1				= weapons\ak74u\mono\ak74u_silencer_mono_distant1
snd_2_layer2				= weapons\ak74u\mono\ak74u_silencer_mono_distant2
snd_2_layer3				= weapons\ak74u\mono\ak74u_silencer_mono_distant3
snd_2_layer4				= weapons\ak74u\mono\ak74u_silencer_mono_distant4
snd_2_layer5				= weapons\ak74u\mono\ak74u_silencer_mono_distant5

[wpn_ash12_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\ash12\reload
snd_reload_empty                                   = weapons\ash12\reload_empty
snd_reload_misfire                                 = weapons\ash12\misfire
snd_reload_grenade                                 = weapons\groza\groza_grenload
snd_shoot_grenade                                  = weapons\gp25_shoot_mono
snd_shoot_grenade_actor                            = weapons\gp25_shoot_stereo
snd_switch                                         = weapons\groza\groza_gl_deactivate
snd_switch_g                                       = weapons\groza\groza_gl_activate
snd_sprint_idle								   	   = weapons\sprint_assault
snd_firemode                                       = weapons\l85\l85_firemode

snd_shoot_actor                                    = weapons\ash12\stereo\ash12_muzzle_stereo
snd_shoot_actor1                                   = weapons\ash12\stereo\ash12_muzzle_stereo1
snd_shoot_actor2                                   = weapons\ash12\stereo\ash12_muzzle_stereo2
snd_shoot_actor3                                   = weapons\ash12\stereo\ash12_muzzle_stereo3
snd_shoot_actor4                                   = weapons\ash12\stereo\ash12_muzzle_stereo4

snd_silncer_shot_actor                             = weapons\ash12\stereo\ash12_silencer_stereo
snd_silncer_shot_actor1                            = weapons\ash12\stereo\ash12_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\ash12\stereo\ash12_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\ash12\stereo\ash12_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\ash12\stereo\ash12_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\ash12\stereo\ash12_silencer_stereo5

snd_shoot                                          = sound_shoot_muzzle_ash12
snd_silncer_shot                                   = sound_shoot_silencer_ash12

[sound_shoot_muzzle_ash12]
snd_1_layer					= weapons\ash12\mono\ash12_muzzle_mono
snd_1_layer1				= weapons\ash12\mono\ash12_muzzle_mono1
snd_1_layer2				= weapons\ash12\mono\ash12_muzzle_mono2
snd_1_layer3				= weapons\ash12\mono\ash12_muzzle_mono3
snd_1_layer4				= weapons\ash12\mono\ash12_muzzle_mono4

snd_2_layer					= weapons\ash12\mono\ash12_muzzle_mono_distant
snd_2_layer1				= weapons\ash12\mono\ash12_muzzle_mono_distant1
snd_2_layer2				= weapons\ash12\mono\ash12_muzzle_mono_distant2

snd_3_layer					= weapons\ash12\mono\ash12_muzzle_mono_far
snd_3_layer1				= weapons\ash12\mono\ash12_muzzle_mono_far1
snd_3_layer2				= weapons\ash12\mono\ash12_muzzle_mono_far2

[sound_shoot_silencer_ash12]
snd_1_layer					= weapons\ash12\mono\ash12_silencer_mono
snd_1_layer1				= weapons\ash12\mono\ash12_silencer_mono1
snd_1_layer2				= weapons\ash12\mono\ash12_silencer_mono2
snd_1_layer3				= weapons\ash12\mono\ash12_silencer_mono3
snd_1_layer4				= weapons\ash12\mono\ash12_silencer_mono4
snd_1_layer5				= weapons\ash12\mono\ash12_silencer_mono5

snd_2_layer					= weapons\ash12\mono\ash12_silencer_mono_distant
snd_2_layer1				= weapons\ash12\mono\ash12_silencer_mono_distant1
snd_2_layer2				= weapons\ash12\mono\ash12_silencer_mono_distant2
snd_2_layer3				= weapons\ash12\mono\ash12_silencer_mono_distant3
snd_2_layer4				= weapons\ash12\mono\ash12_silencer_mono_distant4
snd_2_layer5				= weapons\ash12\mono\ash12_silencer_mono_distant5

[wpn_ak105_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\ak74u\ak74u_reload
snd_reload_empty                                   = weapons\ak74u\ak74u_reload_empty
snd_reload_misfire                                 = weapons\ak74u\ak74u_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\ak105\ak105_muzzle_stereo
snd_shoot_actor1                                   = weapons\ak105\ak105_muzzle_stereo1
snd_shoot_actor2                                   = weapons\ak105\ak105_muzzle_stereo2
snd_shoot_actor3                                   = weapons\ak105\ak105_muzzle_stereo3
snd_shoot_actor4                                   = weapons\ak105\ak105_muzzle_stereo4
snd_shoot_actor5                                   = weapons\ak105\ak105_muzzle_stereo5

snd_silncer_shot_actor                             = weapons\ak105\ak105_silencer_stereo
snd_silncer_shot_actor1                            = weapons\ak105\ak105_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\ak105\ak105_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\ak105\ak105_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\ak105\ak105_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\ak105\ak105_silencer_stereo5

snd_shoot                                          = sound_shoot_muzzle_ak105
snd_silncer_shot                                   = sound_shoot_silencer_ak105

[sound_shoot_muzzle_ak105]
snd_1_layer					= weapons\ak105\ak105_muzzle_mono
snd_1_layer1				= weapons\ak105\ak105_muzzle_mono1
snd_1_layer2				= weapons\ak105\ak105_muzzle_mono2
snd_1_layer3				= weapons\ak105\ak105_muzzle_mono3
snd_1_layer4				= weapons\ak105\ak105_muzzle_mono4
snd_1_layer5				= weapons\ak105\ak105_muzzle_mono5

snd_2_layer					= weapons\ak74u\mono\ak74u_muzzle_mono_distant
snd_2_layer1				= weapons\ak74u\mono\ak74u_muzzle_mono_distant1
snd_2_layer2				= weapons\ak74u\mono\ak74u_muzzle_mono_distant2
snd_2_layer3				= weapons\ak74u\mono\ak74u_muzzle_mono_distant3
snd_2_layer4				= weapons\ak74u\mono\ak74u_muzzle_mono_distant4
snd_2_layer5				= weapons\ak74u\mono\ak74u_muzzle_mono_distant5
snd_2_layer6				= weapons\ak74u\mono\ak74u_muzzle_mono_distant6
snd_2_layer7				= weapons\ak74u\mono\ak74u_muzzle_mono_distant7
snd_2_layer8				= weapons\ak74u\mono\ak74u_muzzle_mono_distant8
snd_2_layer9				= weapons\ak74u\mono\ak74u_muzzle_mono_distant9
snd_2_layer10				= weapons\ak74u\mono\ak74u_muzzle_mono_distant10

snd_3_layer					= weapons\ak74u\mono\ak74u_muzzle_mono_far
snd_3_layer1				= weapons\ak74u\mono\ak74u_muzzle_mono_far1
snd_3_layer2				= weapons\ak74u\mono\ak74u_muzzle_mono_far2
snd_3_layer3				= weapons\ak74u\mono\ak74u_muzzle_mono_far3
snd_3_layer4				= weapons\ak74u\mono\ak74u_muzzle_mono_far4
snd_3_layer5				= weapons\ak74u\mono\ak74u_muzzle_mono_far5
snd_3_layer6				= weapons\ak74u\mono\ak74u_muzzle_mono_far6
snd_3_layer7				= weapons\ak74u\mono\ak74u_muzzle_mono_far7
snd_3_layer8				= weapons\ak74u\mono\ak74u_muzzle_mono_far8
snd_3_layer9				= weapons\ak74u\mono\ak74u_muzzle_mono_far9
snd_3_layer10				= weapons\ak74u\mono\ak74u_muzzle_mono_far10

[sound_shoot_silencer_ak105]
snd_1_layer					= weapons\ak105\ak105_silencer_mono
snd_1_layer1				= weapons\ak105\ak105_silencer_mono1
snd_1_layer2				= weapons\ak105\ak105_silencer_mono2
snd_1_layer3				= weapons\ak105\ak105_silencer_mono3
snd_1_layer4				= weapons\ak105\ak105_silencer_mono4
snd_1_layer5				= weapons\ak105\ak105_silencer_mono5

snd_2_layer					= weapons\ak74u\mono\ak74u_silencer_mono_distant
snd_2_layer1				= weapons\ak74u\mono\ak74u_silencer_mono_distant1
snd_2_layer2				= weapons\ak74u\mono\ak74u_silencer_mono_distant2
snd_2_layer3				= weapons\ak74u\mono\ak74u_silencer_mono_distant3
snd_2_layer4				= weapons\ak74u\mono\ak74u_silencer_mono_distant4
snd_2_layer5				= weapons\ak74u\mono\ak74u_silencer_mono_distant5

[wpn_galil_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\galil\galil_reload
snd_reload_empty                                   = weapons\galil\galil_reload_empty
snd_reload_misfire                                 = weapons\galil\galil_misfire
snd_firemode                                       = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\galil\muzzle_galil_stereo
snd_shoot_actor1                                   = weapons\galil\muzzle_galil_stereo1
snd_shoot_actor2                                   = weapons\galil\muzzle_galil_stereo2
snd_shoot_actor3                                   = weapons\galil\muzzle_galil_stereo3
snd_shoot_actor4                                   = weapons\galil\muzzle_galil_stereo4
snd_shoot_actor5                                   = weapons\galil\muzzle_galil_stereo5
snd_shoot_actor6                                   = weapons\galil\muzzle_galil_stereo6

snd_silncer_shot_actor                             = weapons\galil\silencer_galil_stereo
snd_silncer_shot_actor1                            = weapons\galil\silencer_galil_stereo1
snd_silncer_shot_actor2                            = weapons\galil\silencer_galil_stereo2
snd_silncer_shot_actor3                            = weapons\galil\silencer_galil_stereo3
snd_silncer_shot_actor4                            = weapons\galil\silencer_galil_stereo4
snd_silncer_shot_actor5                            = weapons\galil\silencer_galil_stereo5
snd_silncer_shot_actor6                            = weapons\galil\silencer_galil_stereo6

snd_shoot                                          = sound_shoot_muzzle_galil
snd_silncer_shot                                   = sound_shoot_silencer_galil

[sound_shoot_muzzle_galil]
snd_1_layer					= weapons\galil\muzzle_galil_mono
snd_1_layer1				= weapons\galil\muzzle_galil_mono1
snd_1_layer2				= weapons\galil\muzzle_galil_mono2
snd_1_layer3				= weapons\galil\muzzle_galil_mono3
snd_1_layer4				= weapons\galil\muzzle_galil_mono4
snd_1_layer5				= weapons\galil\muzzle_galil_mono5
snd_1_layer6				= weapons\galil\muzzle_galil_mono6

snd_2_layer					= weapons\sig550\mono\sig550_muzzle_mono_distant
snd_2_layer1				= weapons\sig550\mono\sig550_muzzle_mono_distant1
snd_2_layer2				= weapons\sig550\mono\sig550_muzzle_mono_distant2
snd_2_layer3				= weapons\sig550\mono\sig550_muzzle_mono_distant3
snd_2_layer4				= weapons\sig550\mono\sig550_muzzle_mono_distant4
snd_2_layer5				= weapons\sig550\mono\sig550_muzzle_mono_distant5

snd_3_layer					= weapons\sig550\mono\sig550_muzzle_mono_far
snd_3_layer1				= weapons\sig550\mono\sig550_muzzle_mono_far1
snd_3_layer2				= weapons\sig550\mono\sig550_muzzle_mono_far2
snd_3_layer3				= weapons\sig550\mono\sig550_muzzle_mono_far3
snd_3_layer4				= weapons\sig550\mono\sig550_muzzle_mono_far4
snd_3_layer5				= weapons\sig550\mono\sig550_muzzle_mono_far5

[sound_shoot_silencer_galil]
snd_1_layer					= weapons\galil\silencer_galil_mono
snd_1_layer1				= weapons\galil\silencer_galil_mono1
snd_1_layer2				= weapons\galil\silencer_galil_mono2
snd_1_layer3				= weapons\galil\silencer_galil_mono3
snd_1_layer4				= weapons\galil\silencer_galil_mono4
snd_1_layer5				= weapons\galil\silencer_galil_mono5
snd_1_layer6				= weapons\galil\silencer_galil_mono6

snd_2_layer					= weapons\sig550\mono\sig550_silencer_mono_distant
snd_2_layer1				= weapons\sig550\mono\sig550_silencer_mono_distant1
snd_2_layer2				= weapons\sig550\mono\sig550_silencer_mono_distant2
snd_2_layer3				= weapons\sig550\mono\sig550_silencer_mono_distant3
snd_2_layer4				= weapons\sig550\mono\sig550_silencer_mono_distant4
snd_2_layer5				= weapons\sig550\mono\sig550_silencer_mono_distant5

snd_3_layer					= weapons\sig550\mono\sig550_silencer_mono_far
snd_3_layer1				= weapons\sig550\mono\sig550_silencer_mono_far1
snd_3_layer2				= weapons\sig550\mono\sig550_silencer_mono_far2
snd_3_layer3				= weapons\sig550\mono\sig550_silencer_mono_far3
snd_3_layer4				= weapons\sig550\mono\sig550_silencer_mono_far4
snd_3_layer5				= weapons\sig550\mono\sig550_silencer_mono_far5

[wpn_galil31_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\galil\galil_reload
snd_reload_empty                                   = weapons\galil\galil_reload_empty
snd_reload_misfire                                 = weapons\galil\galil_misfire
snd_firemode                                       = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\galil31\stereo\galil31_muzzle_stereo
snd_shoot_actor1                                   = weapons\galil31\stereo\galil31_muzzle_stereo1
snd_shoot_actor2                                   = weapons\galil31\stereo\galil31_muzzle_stereo2
snd_shoot_actor3                                   = weapons\galil31\stereo\galil31_muzzle_stereo3
snd_shoot_actor4                                   = weapons\galil31\stereo\galil31_muzzle_stereo4
snd_shoot_actor5                                   = weapons\galil31\stereo\galil31_muzzle_stereo5
snd_shoot_actor6                                   = weapons\galil31\stereo\galil31_muzzle_stereo6
snd_shoot_actor7                                   = weapons\galil31\stereo\galil31_muzzle_stereo7
snd_shoot_actor8                                   = weapons\galil31\stereo\galil31_muzzle_stereo8
snd_shoot_actor9                                   = weapons\galil31\stereo\galil31_muzzle_stereo9
snd_shoot_actor10                                  = weapons\galil31\stereo\galil31_muzzle_stereo10

snd_silncer_shot_actor                             = weapons\galil31\stereo\galil31_silencer_stereo
snd_silncer_shot_actor1                            = weapons\galil31\stereo\galil31_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\galil31\stereo\galil31_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\galil31\stereo\galil31_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\galil31\stereo\galil31_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\galil31\stereo\galil31_silencer_stereo5

snd_shoot                                          = sound_shoot_muzzle_galil31
snd_silncer_shot                                   = sound_shoot_silencer_galil31

[sound_shoot_muzzle_galil31]
snd_1_layer					= weapons\galil31\mono\galil31_muzzle_mono
snd_1_layer1				= weapons\galil31\mono\galil31_muzzle_mono1
snd_1_layer2				= weapons\galil31\mono\galil31_muzzle_mono2
snd_1_layer3				= weapons\galil31\mono\galil31_muzzle_mono3
snd_1_layer4				= weapons\galil31\mono\galil31_muzzle_mono4
snd_1_layer5				= weapons\galil31\mono\galil31_muzzle_mono5
snd_1_layer6				= weapons\galil31\mono\galil31_muzzle_mono6
snd_1_layer7				= weapons\galil31\mono\galil31_muzzle_mono7
snd_1_layer8				= weapons\galil31\mono\galil31_muzzle_mono8
snd_1_layer9				= weapons\galil31\mono\galil31_muzzle_mono9
snd_1_layer10				= weapons\galil31\mono\galil31_muzzle_mono10

snd_2_layer					= weapons\galil31\mono\galil31_muzzle_mono_distant
snd_2_layer1				= weapons\galil31\mono\galil31_muzzle_mono_distant1
snd_2_layer2				= weapons\galil31\mono\galil31_muzzle_mono_distant2
snd_2_layer3				= weapons\galil31\mono\galil31_muzzle_mono_distant3
snd_2_layer4				= weapons\galil31\mono\galil31_muzzle_mono_distant4
snd_2_layer5				= weapons\galil31\mono\galil31_muzzle_mono_distant5

snd_3_layer					= weapons\galil31\mono\galil31_muzzle_mono_far
snd_3_layer1				= weapons\galil31\mono\galil31_muzzle_mono_far1
snd_3_layer2				= weapons\galil31\mono\galil31_muzzle_mono_far2
snd_3_layer4				= weapons\galil31\mono\galil31_muzzle_mono_far3

snd_4_layer					= weapons\galil31\mono\galil31_muzzle_mono_very_far
snd_4_layer1				= weapons\galil31\mono\galil31_muzzle_mono_very_far1
snd_4_layer2				= weapons\galil31\mono\galil31_muzzle_mono_very_far2

[sound_shoot_silencer_galil31]
snd_1_layer					= weapons\galil31\mono\galil31_silencer_mono
snd_1_layer1				= weapons\galil31\mono\galil31_silencer_mono1
snd_1_layer2				= weapons\galil31\mono\galil31_silencer_mono2
snd_1_layer3				= weapons\galil31\mono\galil31_silencer_mono3
snd_1_layer4				= weapons\galil31\mono\galil31_silencer_mono4
snd_1_layer5				= weapons\galil31\mono\galil31_silencer_mono5

snd_2_layer					= weapons\galil31\mono\galil31_silencer_mono_distant
snd_2_layer1				= weapons\galil31\mono\galil31_silencer_mono_distant1
snd_2_layer2				= weapons\galil31\mono\galil31_silencer_mono_distant2

snd_3_layer					= weapons\galil31\mono\galil31_silencer_mono_far
snd_3_layer1				= weapons\galil31\mono\galil31_silencer_mono_far1
snd_3_layer2				= weapons\galil31\mono\galil31_silencer_mono_far2

snd_4_layer					= weapons\galil31\mono\galil31_silencer_mono_very_far
snd_4_layer1				= weapons\galil31\mono\galil31_silencer_mono_very_far1
snd_4_layer2				= weapons\galil31\mono\galil31_silencer_mono_very_far2

[wpn_vector_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\vector\vector_reload
snd_reload_empty                                   = weapons\vector\vector_reload_empty
snd_reload_misfire                                 = weapons\vector\vector_misfire
snd_firemode                                       = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot                                          = weapons\vector\muzzle_vector_mono
snd_shoot1                                         = weapons\vector\muzzle_vector_mono1
snd_shoot2                                         = weapons\vector\muzzle_vector_mono2
snd_shoot3                                         = weapons\vector\muzzle_vector_mono3
snd_shoot4                                         = weapons\vector\muzzle_vector_mono4
snd_shoot5                                         = weapons\vector\muzzle_vector_mono5
snd_shoot6                                         = weapons\vector\muzzle_vector_mono6

snd_silncer_shot                                   = weapons\ump45\silencer_ump45_mono
snd_silncer_shot1                                  = weapons\ump45\silencer_ump45_mono1
snd_silncer_shot2                                  = weapons\ump45\silencer_ump45_mono2
snd_silncer_shot3                                  = weapons\ump45\silencer_ump45_mono3
snd_silncer_shot4                                  = weapons\ump45\silencer_ump45_mono4
snd_silncer_shot5                                  = weapons\ump45\silencer_ump45_mono5
snd_silncer_shot6                                  = weapons\ump45\silencer_ump45_mono6

snd_shoot_actor                                    = weapons\vector\muzzle_vector_stereo
snd_shoot_actor1                                   = weapons\vector\muzzle_vector_stereo1
snd_shoot_actor2                                   = weapons\vector\muzzle_vector_stereo2
snd_shoot_actor3                                   = weapons\vector\muzzle_vector_stereo3
snd_shoot_actor4                                   = weapons\vector\muzzle_vector_stereo4
snd_shoot_actor5                                   = weapons\vector\muzzle_vector_stereo5
snd_shoot_actor6                                   = weapons\vector\muzzle_vector_stereo6

snd_silncer_shot_actor                             = weapons\ump45\silencer_ump45_stereo
snd_silncer_shot_actor1                            = weapons\ump45\silencer_ump45_stereo1
snd_silncer_shot_actor2                            = weapons\ump45\silencer_ump45_stereo2
snd_silncer_shot_actor3                            = weapons\ump45\silencer_ump45_stereo3
snd_silncer_shot_actor4                            = weapons\ump45\silencer_ump45_stereo4
snd_silncer_shot_actor5                            = weapons\ump45\silencer_ump45_stereo5
snd_silncer_shot_actor6                            = weapons\ump45\silencer_ump45_stereo6

snd_shot_last	                                   = wpn_vector_snd_shoot_last
snd_silencer_shot_last		                       = wpn_vector_snd_shoot_sil_last

snd_shot_last_actor                                = wpn_vector_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_vector_snd_shoot_sil_last_actor

[wpn_vector_snd_shoot_last]
snd_1_layer                                        = weapons\vector\muzzle_vector_mono
snd_1_layer1                                       = weapons\vector\muzzle_vector_mono1
snd_1_layer2                                       = weapons\vector\muzzle_vector_mono2
snd_1_layer3                                       = weapons\vector\muzzle_vector_mono3
snd_1_layer4                                       = weapons\vector\muzzle_vector_mono4
snd_1_layer5                                       = weapons\vector\muzzle_vector_mono5
snd_1_layer6                                       = weapons\vector\muzzle_vector_mono6
snd_2_layer                                        = weapons\vector\vector_click

[wpn_vector_snd_shoot_sil_last]
snd_1_layer                                        = weapons\ump45\silencer_ump45_mono
snd_1_layer1                                       = weapons\ump45\silencer_ump45_mono1
snd_1_layer2                                       = weapons\ump45\silencer_ump45_mono2
snd_1_layer3                                       = weapons\ump45\silencer_ump45_mono3
snd_1_layer4                                       = weapons\ump45\silencer_ump45_mono4
snd_1_layer5                                       = weapons\ump45\silencer_ump45_mono5
snd_1_layer6                                       = weapons\ump45\silencer_ump45_mono6
snd_2_layer                                        = weapons\vector\vector_click

[wpn_vector_snd_shoot_last_actor]
snd_1_layer                                        = weapons\vector\muzzle_vector_stereo
snd_1_layer1                                       = weapons\vector\muzzle_vector_stereo1
snd_1_layer2                                       = weapons\vector\muzzle_vector_stereo2
snd_1_layer3                                       = weapons\vector\muzzle_vector_stereo3
snd_1_layer4                                       = weapons\vector\muzzle_vector_stereo4
snd_1_layer5                                       = weapons\vector\muzzle_vector_stereo5
snd_1_layer6                                       = weapons\vector\muzzle_vector_stereo6
snd_2_layer                                        = weapons\vector\vector_click

[wpn_vector_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\ump45\silencer_ump45_stereo
snd_1_layer1                                       = weapons\ump45\silencer_ump45_stereo1
snd_1_layer2                                       = weapons\ump45\silencer_ump45_stereo2
snd_1_layer3                                       = weapons\ump45\silencer_ump45_stereo3
snd_1_layer4                                       = weapons\ump45\silencer_ump45_stereo4
snd_1_layer5                                       = weapons\ump45\silencer_ump45_stereo5
snd_1_layer6                                       = weapons\ump45\silencer_ump45_stereo6
snd_2_layer                                        = weapons\vector\vector_click

[wpn_rpk74_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\ak74\ak74_reload
snd_reload_empty                                   = weapons\ak74\ak74_reload_empty
snd_reload_misfire                                 = weapons\ak74\ak74_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\rpk\rpk_shoot_stereo
snd_shoot_actor1                                   = weapons\rpk\rpk_shoot_stereo1
snd_shoot_actor2                                   = weapons\rpk\rpk_shoot_stereo2
snd_shoot_actor3                                   = weapons\rpk\rpk_shoot_stereo3

snd_silncer_shot_actor                             = weapons\ak74\ak74_silencer_stereo
snd_silncer_shot_actor1                            = weapons\ak74\ak74_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\ak74\ak74_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\ak74\ak74_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\ak74\ak74_silencer_stereo4

snd_shoot                                          = sound_shoot_muzzle_rpk
snd_silncer_shot                                   = sound_shoot_silencer_rpk

[sound_shoot_muzzle_rpk]
snd_1_layer					= weapons\rpk\rpk_shoot_mono
snd_1_layer1				= weapons\rpk\rpk_shoot_mono1
snd_1_layer2				= weapons\rpk\rpk_shoot_mono2
snd_1_layer3				= weapons\rpk\rpk_shoot_mono3

snd_2_layer					= weapons\rpk\mono\rpk_shoot_mono_distant
snd_2_layer1				= weapons\rpk\mono\rpk_shoot_mono_distant1
snd_2_layer2				= weapons\rpk\mono\rpk_shoot_mono_distant2
snd_2_layer3				= weapons\rpk\mono\rpk_shoot_mono_distant3
snd_2_layer4				= weapons\rpk\mono\rpk_shoot_mono_distant4
snd_2_layer5				= weapons\rpk\mono\rpk_shoot_mono_distant5

snd_3_layer					= weapons\rpk\mono\rpk_shoot_mono_far
snd_3_layer1				= weapons\rpk\mono\rpk_shoot_mono_far1
snd_3_layer2				= weapons\rpk\mono\rpk_shoot_mono_far2
snd_3_layer3				= weapons\rpk\mono\rpk_shoot_mono_far3
snd_3_layer4				= weapons\rpk\mono\rpk_shoot_mono_far4
snd_3_layer5				= weapons\rpk\mono\rpk_shoot_mono_far5

[sound_shoot_silencer_rpk]
snd_1_layer					= weapons\ak74\ak74_silencer_mono
snd_1_layer1				= weapons\ak74\ak74_silencer_mono1
snd_1_layer2				= weapons\ak74\ak74_silencer_mono2
snd_1_layer3				= weapons\ak74\ak74_silencer_mono3
snd_1_layer4				= weapons\ak74\ak74_silencer_mono4

snd_2_layer					= weapons\ak74\mono\ak74_silencer_mono_distant
snd_2_layer1				= weapons\ak74\mono\ak74_silencer_mono_distant1
snd_2_layer2				= weapons\ak74\mono\ak74_silencer_mono_distant2
snd_2_layer3				= weapons\ak74\mono\ak74_silencer_mono_distant3
snd_2_layer4				= weapons\ak74\mono\ak74_silencer_mono_distant4
snd_2_layer5				= weapons\ak74\mono\ak74_silencer_mono_distant5
snd_2_layer6				= weapons\ak74\mono\ak74_silencer_mono_distant6
snd_2_layer7				= weapons\ak74\mono\ak74_silencer_mono_distant7
snd_2_layer8				= weapons\ak74\mono\ak74_silencer_mono_distant8
snd_2_layer9				= weapons\ak74\mono\ak74_silencer_mono_distant9
snd_2_layer10				= weapons\ak74\mono\ak74_silencer_mono_distant10

[wpn_rpk16_sounds]:wpn_rpk74_sounds
snd_reload                                         = weapons\rpk\rpk16_reload
snd_reload_empty                                   = weapons\rpk\rpk16_reload_empty
snd_reload_misfire                                 = weapons\rpk\rpk16_misfire

[wpn_beretta_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\beretta\beretta_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\beretta\beretta_reload
snd_reload_empty                                   = weapons\beretta\beretta_reload_empty
snd_reload_misfire                                 = weapons\glock\glock18_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\beretta\m9a3_muzzle_stereo
snd_shoot_actor1                                   = weapons\beretta\m9a3_muzzle_stereo1
snd_shoot_actor2                                   = weapons\beretta\m9a3_muzzle_stereo2
snd_shoot_actor3                                   = weapons\beretta\m9a3_muzzle_stereo3
snd_shoot_actor4                                   = weapons\beretta\m9a3_muzzle_stereo4
snd_shoot_actor5                                   = weapons\beretta\m9a3_muzzle_stereo5

snd_silncer_shot_actor                             = weapons\beretta\m9a3_silencer_stereo
snd_silncer_shot_actor1                            = weapons\beretta\m9a3_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\beretta\m9a3_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\beretta\m9a3_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\beretta\m9a3_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\beretta\m9a3_silencer_stereo5

snd_shoot                                          = sound_shoot_muzzle_beretta
snd_silncer_shot                                   = sound_shoot_silencer_beretta
snd_shot_last                             		   = sound_shoot_muzzle_beretta
snd_silencer_shot_last                             = sound_shoot_silencer_beretta

snd_shot_last_actor                                = wpn_beretta_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_beretta_snd_shoot_sil_last_actor

[sound_shoot_muzzle_beretta]
snd_1_layer					= weapons\beretta\m9a3_muzzle_mono
snd_1_layer1				= weapons\beretta\m9a3_muzzle_mono1
snd_1_layer2				= weapons\beretta\m9a3_muzzle_mono2
snd_1_layer3				= weapons\beretta\m9a3_muzzle_mono3
snd_1_layer4				= weapons\beretta\m9a3_muzzle_mono4
snd_1_layer5				= weapons\beretta\m9a3_muzzle_mono5

snd_2_layer					= weapons\beretta\mono\beretta_muzzle_mono_distant
snd_2_layer1				= weapons\beretta\mono\beretta_muzzle_mono_distant1
snd_2_layer2				= weapons\beretta\mono\beretta_muzzle_mono_distant2
snd_2_layer3				= weapons\beretta\mono\beretta_muzzle_mono_distant3
snd_2_layer4				= weapons\beretta\mono\beretta_muzzle_mono_distant4
snd_2_layer5				= weapons\beretta\mono\beretta_muzzle_mono_distant5

snd_3_layer					= weapons\beretta\mono\beretta_muzzle_mono_far
snd_3_layer1				= weapons\beretta\mono\beretta_muzzle_mono_far1
snd_3_layer2				= weapons\beretta\mono\beretta_muzzle_mono_far2
snd_3_layer3				= weapons\beretta\mono\beretta_muzzle_mono_far3
snd_3_layer4				= weapons\beretta\mono\beretta_muzzle_mono_far4
snd_3_layer5				= weapons\beretta\mono\beretta_muzzle_mono_far5

[sound_shoot_silencer_beretta]
snd_1_layer					= weapons\beretta\m9a3_silencer_mono
snd_1_layer1				= weapons\beretta\m9a3_silencer_mono1
snd_1_layer2				= weapons\beretta\m9a3_silencer_mono2
snd_1_layer3				= weapons\beretta\m9a3_silencer_mono3
snd_1_layer4				= weapons\beretta\m9a3_silencer_mono4
snd_1_layer5				= weapons\beretta\m9a3_silencer_mono5

snd_2_layer					= weapons\beretta\mono\beretta_silencer_mono_distant
snd_2_layer1				= weapons\beretta\mono\beretta_silencer_mono_distant1
snd_2_layer2				= weapons\beretta\mono\beretta_silencer_mono_distant2
snd_2_layer3				= weapons\beretta\mono\beretta_silencer_mono_distant3
snd_2_layer4				= weapons\beretta\mono\beretta_silencer_mono_distant4
snd_2_layer5				= weapons\beretta\mono\beretta_silencer_mono_distant5

[wpn_beretta_snd_shoot_last_actor]
snd_1_layer                                        = weapons\beretta\m9a3_muzzle_stereo
snd_1_layer1                                       = weapons\beretta\m9a3_muzzle_stereo1
snd_1_layer2                                       = weapons\beretta\m9a3_muzzle_stereo2
snd_1_layer3                                       = weapons\beretta\m9a3_muzzle_stereo3
snd_1_layer4                                       = weapons\beretta\m9a3_muzzle_stereo4
snd_1_layer5                                       = weapons\beretta\m9a3_muzzle_stereo5
snd_2_layer                                        = weapons\beretta\beretta_click

[wpn_beretta_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\beretta\m9a3_silencer_stereo
snd_1_layer1                                       = weapons\beretta\m9a3_silencer_stereo1
snd_1_layer2                                       = weapons\beretta\m9a3_silencer_stereo2
snd_1_layer3                                       = weapons\beretta\m9a3_silencer_stereo3
snd_1_layer4                                       = weapons\beretta\m9a3_silencer_stereo4
snd_1_layer5                                       = weapons\beretta\m9a3_silencer_stereo5
snd_2_layer                                        = weapons\beretta\beretta_click

[wpn_bizon_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\bizon\bizon_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\bizon\bizon_hide
snd_reload                                         = weapons\bizon\bizon_reload
snd_reload_empty                                   = weapons\bizon\bizon_reload_empty
snd_reload_misfire                                 = weapons\bizon\bizon_misfire
snd_reload_grenade                                 = weapons\gp25_grenload
snd_firemode                                       = weapons\bizon\bizon_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\vityaz\pp1901_muzzle_stereo
snd_shoot_actor1                                   = weapons\vityaz\pp1901_muzzle_stereo1
snd_shoot_actor2                                   = weapons\vityaz\pp1901_muzzle_stereo2
snd_shoot_actor3                                   = weapons\vityaz\pp1901_muzzle_stereo3
snd_shoot_actor4                                   = weapons\vityaz\pp1901_muzzle_stereo4
snd_shoot_actor5                                   = weapons\vityaz\pp1901_muzzle_stereo5
snd_shoot_actor6                                   = weapons\vityaz\pp1901_muzzle_stereo6
snd_shoot_actor7                                   = weapons\vityaz\pp1901_muzzle_stereo7

snd_silncer_shot_actor                             = weapons\vityaz\pp1901_silencer_stereo
snd_silncer_shot_actor1                            = weapons\vityaz\pp1901_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\vityaz\pp1901_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\vityaz\pp1901_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\vityaz\pp1901_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\vityaz\pp1901_silencer_stereo5
snd_silncer_shot_actor6                            = weapons\vityaz\pp1901_silencer_stereo6
snd_silncer_shot_actor7                            = weapons\vityaz\pp1901_silencer_stereo7

snd_shoot                                          = sound_shoot_muzzle_bizon
snd_silncer_shot                                   = sound_shoot_silencer_bizon

[sound_shoot_muzzle_bizon]
snd_1_layer					= weapons\vityaz\pp1901_muzzle_mono
snd_1_layer1				= weapons\vityaz\pp1901_muzzle_mono1
snd_1_layer2				= weapons\vityaz\pp1901_muzzle_mono2
snd_1_layer3				= weapons\vityaz\pp1901_muzzle_mono3
snd_1_layer4				= weapons\vityaz\pp1901_muzzle_mono4
snd_1_layer5				= weapons\vityaz\pp1901_muzzle_mono5
snd_1_layer6				= weapons\vityaz\pp1901_muzzle_mono6
snd_1_layer7				= weapons\vityaz\pp1901_muzzle_mono7

snd_2_layer					= weapons\vityaz\mono\pp1901_muzzle_mono_distant
snd_2_layer1				= weapons\vityaz\mono\pp1901_muzzle_mono_distant1
snd_2_layer2				= weapons\vityaz\mono\pp1901_muzzle_mono_distant2
snd_2_layer3				= weapons\vityaz\mono\pp1901_muzzle_mono_distant3
snd_2_layer4				= weapons\vityaz\mono\pp1901_muzzle_mono_distant4
snd_2_layer5				= weapons\vityaz\mono\pp1901_muzzle_mono_distant5

snd_3_layer					= weapons\vityaz\mono\pp1901_muzzle_mono_far
snd_3_layer1				= weapons\vityaz\mono\pp1901_muzzle_mono_far1
snd_3_layer2				= weapons\vityaz\mono\pp1901_muzzle_mono_far2
snd_3_layer3				= weapons\vityaz\mono\pp1901_muzzle_mono_far3
snd_3_layer4				= weapons\vityaz\mono\pp1901_muzzle_mono_far4
snd_3_layer5				= weapons\vityaz\mono\pp1901_muzzle_mono_far5

[sound_shoot_silencer_bizon]
snd_1_layer					= weapons\vityaz\pp1901_silencer_mono
snd_1_layer1				= weapons\vityaz\pp1901_silencer_mono1
snd_1_layer2				= weapons\vityaz\pp1901_silencer_mono2
snd_1_layer3				= weapons\vityaz\pp1901_silencer_mono3
snd_1_layer4				= weapons\vityaz\pp1901_silencer_mono4
snd_1_layer5				= weapons\vityaz\pp1901_silencer_mono5
snd_1_layer6				= weapons\vityaz\pp1901_silencer_mono6
snd_1_layer7				= weapons\vityaz\pp1901_silencer_mono7

snd_2_layer					= weapons\vityaz\mono\pp1901_silencer_mono_distant
snd_2_layer1				= weapons\vityaz\mono\pp1901_silencer_mono_distant1
snd_2_layer2				= weapons\vityaz\mono\pp1901_silencer_mono_distant2
snd_2_layer3				= weapons\vityaz\mono\pp1901_silencer_mono_distant3
snd_2_layer4				= weapons\vityaz\mono\pp1901_silencer_mono_distant4
snd_2_layer5				= weapons\vityaz\mono\pp1901_silencer_mono_distant5

[wpn_binoc_sounds]:base_sounds
catch_snd                                          = weapons\draw_silent
found_snd                                          = weapons\draw_silent
snd_close                                          = weapons\draw_silent
snd_draw                                           = weapons\bino_draw
snd_empty                                          = weapons\draw_silent
snd_gyro                                           = weapons\draw_silent
snd_holster                                        = weapons\bino_holster
snd_reload                                         = weapons\draw_silent
snd_shoot                                          = weapons\draw_silent
snd_zoomin                                         = weapons\draw_silent
snd_zoomout                                        = weapons\draw_silent
snd_sprint_idle								   	   = weapons\sprint_pistol

[wpn_bolt_sounds]:base_sounds
snd_draw                						   = weapons\bolt\draw
snd_holster             						   = weapons\bolt\hide
snd_throw_begin	         						   = weapons\bolt\throw_begin
snd_throw               						   = weapons\bolt\throw
snd_sprint_idle								   	   = weapons\sprint_hand

snd_gasmask								 = interface\item_usage\base_mask_use
snd_gasmask1							 = interface\item_usage\base_mask_use1
snd_gasmask2							 = interface\item_usage\base_mask_use2
snd_gasmask3							 = interface\item_usage\base_mask_use3
snd_gasmask4							 = interface\item_usage\base_mask_use4

snd_switch_device						 = interface\item_usage\base_torch_use
snd_switch_device1						 = interface\item_usage\base_torch_use1
snd_switch_device2						 = interface\item_usage\base_torch_use2
snd_switch_device3						 = interface\item_usage\base_torch_use3

[wpn_bm16_sounds]:base_sounds
snd_draw                                           = weapons\bm16\toz66_draw
snd_empty                                          = weapons\bm16\toz66_empty
snd_holster                                        = weapons\shotgun_holster
snd_reload                                         = weapons\bm16\toz66_reload_empty
snd_reload_1                                       = weapons\bm16\toz66_reload
snd_reload_misfire_1                               = weapons\bm16\toz66_misfire
snd_reload_misfire                                 = weapons\bm16\toz66_misfire
snd_changeammo_1                                   = weapons\bm16\toz66_ammochange_1 
snd_changeammo_2                                   = weapons\bm16\toz66_ammochange_2
snd_shoot_duplet                                   = weapons\bm16\toz66_shoot_both
snd_mag_shot									   = $silent
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\bm16\bm16_short_hole_stereo
snd_shoot_actor1                                   = weapons\bm16\bm16_short_hole_stereo1
snd_shoot_actor2                                   = weapons\bm16\bm16_short_hole_stereo2

snd_shoot                                          = sound_shoot_muzzle_bm16

[sound_shoot_muzzle_bm16]
snd_1_layer					= weapons\bm16\bm16_short_hole_mono
snd_1_layer1				= weapons\bm16\bm16_short_hole_mono1
snd_1_layer2				= weapons\bm16\bm16_short_hole_mono2

snd_2_layer					= weapons\bm16\mono\toz66_muzzle_mono_distant
snd_2_layer1				= weapons\bm16\mono\toz66_muzzle_mono_distant1

snd_3_layer					= weapons\bm16\mono\toz66_muzzle_mono_far
snd_3_layer1				= weapons\bm16\mono\toz66_muzzle_mono_far1

[wpn_bm16_full_sounds]:wpn_bm16_sounds
snd_shoot_actor                                    = weapons\bm16\bm16_hole_stereo
snd_shoot_actor1                                   = weapons\bm16\bm16_hole_stereo1
snd_shoot_actor2                                   = weapons\bm16\bm16_hole_stereo2
snd_shoot_actor3                                   = weapons\bm16\bm16_hole_stereo3

snd_shoot                                          = sound_shoot_muzzle_bm16_full

[sound_shoot_muzzle_bm16_full]
snd_1_layer					= weapons\bm16\bm16_hole_mono
snd_1_layer1				= weapons\bm16\bm16_hole_mono1
snd_1_layer2				= weapons\bm16\bm16_hole_mono2
snd_1_layer3				= weapons\bm16\bm16_hole_mono3

snd_2_layer					= weapons\bm16\mono\toz66_muzzle_mono_distant
snd_2_layer1				= weapons\bm16\mono\toz66_muzzle_mono_distant1

snd_3_layer					= weapons\bm16\mono\toz66_muzzle_mono_far
snd_3_layer1				= weapons\bm16\mono\toz66_muzzle_mono_far1

[wpn_mp43_sounds]:base_sounds
snd_draw                                           = weapons\bm16\toz66_draw
snd_empty                                          = weapons\bm16\toz66_empty
snd_holster                                        = weapons\bm16\toz66_holster
snd_reload                                         = weapons\mp43\mp43_reload_empty
snd_reload_1                                       = weapons\mp43\mp43_reload
snd_reload_misfire_1                               = weapons\mp43\mp43_misfire
snd_reload_misfire                                 = weapons\mp43\mp43_misfire
snd_changeammo_1                                   = weapons\mp43\mp43_ammochange
snd_changeammo_2                                   = weapons\mp43\mp43_ammochange
snd_shoot_duplet                                   = weapons\bm16\toz66_shoot_both
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\bm16\bm16_short_hole_stereo
snd_shoot_actor1                                   = weapons\bm16\bm16_short_hole_stereo1
snd_shoot_actor2                                   = weapons\bm16\bm16_short_hole_stereo2

snd_shoot                                          = sound_shoot_muzzle_mp43

[sound_shoot_muzzle_mp43]
snd_1_layer					= weapons\bm16\bm16_short_hole_mono
snd_1_layer1				= weapons\bm16\bm16_short_hole_mono1
snd_1_layer2				= weapons\bm16\bm16_short_hole_mono2

snd_2_layer					= weapons\bm16\mono\toz66_muzzle_mono_distant
snd_2_layer1				= weapons\bm16\mono\toz66_muzzle_mono_distant1

snd_3_layer					= weapons\bm16\mono\toz66_muzzle_mono_far
snd_3_layer1				= weapons\bm16\mono\toz66_muzzle_mono_far1

[wpn_mp43_full_sounds]:wpn_mp43_sounds
snd_shoot_actor                                    = weapons\bm16\bm16_hole_stereo
snd_shoot_actor1                                   = weapons\bm16\bm16_hole_stereo1
snd_shoot_actor2                                   = weapons\bm16\bm16_hole_stereo2
snd_shoot_actor3                                   = weapons\bm16\bm16_hole_stereo3

snd_shoot                                          = sound_shoot_muzzle_mp43_full

[sound_shoot_muzzle_mp43_full]
snd_1_layer					= weapons\bm16\bm16_hole_mono
snd_1_layer1				= weapons\bm16\bm16_hole_mono1
snd_1_layer2				= weapons\bm16\bm16_hole_mono2
snd_1_layer3				= weapons\bm16\bm16_hole_mono3

snd_2_layer					= weapons\bm16\mono\toz66_muzzle_mono_distant
snd_2_layer1				= weapons\bm16\mono\toz66_muzzle_mono_distant1

snd_3_layer					= weapons\bm16\mono\toz66_muzzle_mono_far
snd_3_layer1				= weapons\bm16\mono\toz66_muzzle_mono_far1

[wpn_colt1911_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\colt\colt_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\colt\colt_reload
snd_reload_empty                                   = weapons\colt\colt_reload_empty
snd_reload_misfire                                 = weapons\glock\glock18_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\colt\muzzle_colt1911_stereo
snd_shoot_actor1                                   = weapons\colt\muzzle_colt1911_stereo1
snd_shoot_actor2                                   = weapons\colt\muzzle_colt1911_stereo2
snd_shoot_actor3                                   = weapons\colt\muzzle_colt1911_stereo3
snd_shoot_actor4                                   = weapons\colt\muzzle_colt1911_stereo4

snd_silncer_shot_actor                             = weapons\colt\silencer_colt1911_stereo
snd_silncer_shot_actor1                            = weapons\colt\silencer_colt1911_stereo1
snd_silncer_shot_actor2                            = weapons\colt\silencer_colt1911_stereo2
snd_silncer_shot_actor3                            = weapons\colt\silencer_colt1911_stereo3
snd_silncer_shot_actor4                            = weapons\colt\silencer_colt1911_stereo4

snd_shoot                                          = sound_shoot_muzzle_colt
snd_silncer_shot                                   = sound_shoot_silencer_colt
snd_shot_last                             		   = sound_shoot_muzzle_colt
snd_silencer_shot_last                             = sound_shoot_silencer_colt

snd_shot_last_actor                                = wpn_colt_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_colt_snd_shoot_sil_last_actor

[sound_shoot_muzzle_colt]
snd_1_layer					= weapons\colt\muzzle_colt1911_mono
snd_1_layer1				= weapons\colt\muzzle_colt1911_mono1
snd_1_layer2				= weapons\colt\muzzle_colt1911_mono2
snd_1_layer3				= weapons\colt\muzzle_colt1911_mono3
snd_1_layer4				= weapons\colt\muzzle_colt1911_mono4

snd_2_layer					= weapons\colt\mono\m1911_muzzle_mono_distant
snd_2_layer1				= weapons\colt\mono\m1911_muzzle_mono_distant1
snd_2_layer2				= weapons\colt\mono\m1911_muzzle_mono_distant2
snd_2_layer3				= weapons\colt\mono\m1911_muzzle_mono_distant3
snd_2_layer4				= weapons\colt\mono\m1911_muzzle_mono_distant4
snd_2_layer5				= weapons\colt\mono\m1911_muzzle_mono_distant5

snd_3_layer					= weapons\colt\mono\m1911_muzzle_mono_far
snd_3_layer1				= weapons\colt\mono\m1911_muzzle_mono_far1
snd_3_layer2				= weapons\colt\mono\m1911_muzzle_mono_far2
snd_3_layer3				= weapons\colt\mono\m1911_muzzle_mono_far3
snd_3_layer4				= weapons\colt\mono\m1911_muzzle_mono_far4
snd_3_layer5				= weapons\colt\mono\m1911_muzzle_mono_far5

[sound_shoot_silencer_colt]
snd_1_layer					= weapons\colt\silencer_colt1911_mono
snd_1_layer1				= weapons\colt\silencer_colt1911_mono1
snd_1_layer2				= weapons\colt\silencer_colt1911_mono2
snd_1_layer3				= weapons\colt\silencer_colt1911_mono3
snd_1_layer4				= weapons\colt\silencer_colt1911_mono4

snd_2_layer					= weapons\colt\mono\m1911_silencer_mono_distant

snd_3_layer					= weapons\colt\mono\m1911_silencer_mono_far
snd_3_layer1				= weapons\colt\mono\m1911_silencer_mono_far1

[wpn_colt_snd_shoot_last_actor]
snd_1_layer                                        = weapons\colt\muzzle_colt1911_stereo
snd_1_layer1                                       = weapons\colt\muzzle_colt1911_stereo1
snd_1_layer2                                       = weapons\colt\muzzle_colt1911_stereo2
snd_1_layer3                                       = weapons\colt\muzzle_colt1911_stereo3
snd_1_layer4                                       = weapons\colt\muzzle_colt1911_stereo4
snd_2_layer                                        = weapons\colt\colt_click

[wpn_colt_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\colt\silencer_colt1911_stereo
snd_1_layer1                                       = weapons\colt\silencer_colt1911_stereo1
snd_1_layer2                                       = weapons\colt\silencer_colt1911_stereo2
snd_1_layer3                                       = weapons\colt\silencer_colt1911_stereo3
snd_1_layer4                                       = weapons\colt\silencer_colt1911_stereo4
snd_2_layer                                        = weapons\colt\colt_click

[wpn_tt33_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\colt\colt_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\tt33\tt33_reload
snd_reload_empty                                   = weapons\tt33\tt33_reload_empty
snd_reload_misfire                                 = weapons\tt33\tt33_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\tt33\tt33_muzzle_stereo
snd_shoot_actor1                                   = weapons\tt33\tt33_muzzle_stereo1
snd_shoot_actor2                                   = weapons\tt33\tt33_muzzle_stereo2
snd_shoot_actor3                                   = weapons\tt33\tt33_muzzle_stereo3
snd_shoot_actor4                                   = weapons\tt33\tt33_muzzle_stereo4
snd_shoot_actor5                                   = weapons\tt33\tt33_muzzle_stereo5

snd_silncer_shot_actor                             = weapons\tt33\tt33_muzzle_stereo
snd_silncer_shot_actor1                            = weapons\tt33\tt33_muzzle_stereo1
snd_silncer_shot_actor2                            = weapons\tt33\tt33_muzzle_stereo2
snd_silncer_shot_actor3                            = weapons\tt33\tt33_muzzle_stereo3
snd_silncer_shot_actor4                            = weapons\tt33\tt33_muzzle_stereo4
snd_silncer_shot_actor5                            = weapons\tt33\tt33_muzzle_stereo5

snd_shoot                                          = sound_shoot_muzzle_tt33
snd_silncer_shot                                   = sound_shoot_muzzle_tt33
snd_shot_last                             		   = sound_shoot_muzzle_tt33
snd_silencer_shot_last                             = sound_shoot_muzzle_tt33

snd_shot_last_actor                                = wpn_tt33_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_tt33_snd_shoot_last_actor

[sound_shoot_muzzle_tt33]
snd_1_layer					= weapons\tt33\tt33_muzzle_mono
snd_1_layer1				= weapons\tt33\tt33_muzzle_mono1
snd_1_layer2				= weapons\tt33\tt33_muzzle_mono2
snd_1_layer3				= weapons\tt33\tt33_muzzle_mono3
snd_1_layer4				= weapons\tt33\tt33_muzzle_mono4
snd_1_layer5				= weapons\tt33\tt33_muzzle_mono5

snd_2_layer					= weapons\tt33\tt33_muzzle_mono_distant
snd_2_layer1				= weapons\tt33\tt33_muzzle_mono_distant1
snd_2_layer2				= weapons\tt33\tt33_muzzle_mono_distant2

snd_3_layer					= weapons\tt33\tt33_muzzle_mono_far
snd_3_layer1				= weapons\tt33\tt33_muzzle_mono_far1
snd_3_layer2				= weapons\tt33\tt33_muzzle_mono_far2

[wpn_tt33_snd_shoot_last_actor]
snd_1_layer                                        = weapons\tt33\tt33_muzzle_stereo
snd_1_layer1                                       = weapons\tt33\tt33_muzzle_stereo1
snd_1_layer2                                       = weapons\tt33\tt33_muzzle_stereo2
snd_1_layer3                                       = weapons\tt33\tt33_muzzle_stereo3
snd_1_layer4                                       = weapons\tt33\tt33_muzzle_stereo4
snd_1_layer5                                       = weapons\tt33\tt33_muzzle_stereo5
snd_2_layer                                        = weapons\tt33\tt33_click

[wpn_desert_eagle_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\deagle\deagle_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\deagle\deagle_reload
snd_reload_empty                                   = weapons\deagle\deagle_reload_empty
snd_reload_misfire                                 = weapons\deagle\deagle_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\deagle\muzzle_deagle_stereo
snd_shoot_actor1                                   = weapons\deagle\muzzle_deagle_stereo1
snd_shoot_actor2                                   = weapons\deagle\muzzle_deagle_stereo2
snd_shoot_actor3                                   = weapons\deagle\muzzle_deagle_stereo3
snd_shoot_actor4                                   = weapons\deagle\muzzle_deagle_stereo4
snd_shoot_actor5                                   = weapons\deagle\muzzle_deagle_stereo5

snd_silncer_shot_actor                             = weapons\deagle\muzzle_deagle_stereo
snd_silncer_shot_actor1                            = weapons\deagle\muzzle_deagle_stereo1
snd_silncer_shot_actor2                            = weapons\deagle\muzzle_deagle_stereo2
snd_silncer_shot_actor3                            = weapons\deagle\muzzle_deagle_stereo3
snd_silncer_shot_actor4                            = weapons\deagle\muzzle_deagle_stereo4
snd_silncer_shot_actor5                            = weapons\deagle\muzzle_deagle_stereo5

snd_shoot                                          = sound_shoot_muzzle_deagle
snd_silncer_shot                                   = sound_shoot_muzzle_deagle
snd_shot_last                             		   = sound_shoot_muzzle_deagle
snd_silencer_shot_last                             = sound_shoot_muzzle_deagle

snd_shot_last_actor                                = wpn_deagle_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_deagle_snd_shoot_last_actor

[sound_shoot_muzzle_deagle]
snd_1_layer					= weapons\deagle\muzzle_deagle_mono
snd_1_layer1				= weapons\deagle\muzzle_deagle_mono1
snd_1_layer2				= weapons\deagle\muzzle_deagle_mono2
snd_1_layer3				= weapons\deagle\muzzle_deagle_mono3
snd_1_layer4				= weapons\deagle\muzzle_deagle_mono4
snd_1_layer5				= weapons\deagle\muzzle_deagle_mono5

snd_2_layer					= weapons\deagle\mono\deagle_muzzle_mono_distant
snd_2_layer1				= weapons\deagle\mono\deagle_muzzle_mono_distant1
snd_2_layer2				= weapons\deagle\mono\deagle_muzzle_mono_distant2
snd_2_layer3				= weapons\deagle\mono\deagle_muzzle_mono_distant3
snd_2_layer4				= weapons\deagle\mono\deagle_muzzle_mono_distant4
snd_2_layer5				= weapons\deagle\mono\deagle_muzzle_mono_distant5

snd_3_layer					= weapons\deagle\mono\deagle_muzzle_mono_far
snd_3_layer1				= weapons\deagle\mono\deagle_muzzle_mono_far1
snd_3_layer2				= weapons\deagle\mono\deagle_muzzle_mono_far2
snd_3_layer3				= weapons\deagle\mono\deagle_muzzle_mono_far3
snd_3_layer4				= weapons\deagle\mono\deagle_muzzle_mono_far4
snd_3_layer5				= weapons\deagle\mono\deagle_muzzle_mono_far5

[wpn_deagle_snd_shoot_last]
snd_1_layer                                        = weapons\deagle\muzzle_deagle_mono
snd_1_layer1                                       = weapons\deagle\muzzle_deagle_mono1
snd_1_layer2                                       = weapons\deagle\muzzle_deagle_mono2
snd_1_layer3                                       = weapons\deagle\muzzle_deagle_mono3
snd_1_layer4                                       = weapons\deagle\muzzle_deagle_mono4
snd_1_layer5                                       = weapons\deagle\muzzle_deagle_mono5
snd_2_layer                                        = weapons\deagle\deagle_click

[wpn_deagle_snd_shoot_last_actor]
snd_1_layer                                        = weapons\deagle\muzzle_deagle_stereo
snd_1_layer1                                       = weapons\deagle\muzzle_deagle_stereo1
snd_1_layer2                                       = weapons\deagle\muzzle_deagle_stereo2
snd_1_layer3                                       = weapons\deagle\muzzle_deagle_stereo3
snd_1_layer4                                       = weapons\deagle\muzzle_deagle_stereo4
snd_1_layer5                                       = weapons\deagle\muzzle_deagle_stereo5
snd_2_layer                                        = weapons\deagle\deagle_click

[wpn_taurus_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\taurus\taurus_click
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\taurus\taurus_reload_empty
snd_reload_misfire                                 = weapons\taurus\taurus_misfire
snd_silncer_shot                                   = weapons\draw_silent
snd_mag_shot									   = $silent
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_reload_1                                       = weapons\taurus\taurus_reload_empty
snd_reload_2                                       = weapons\taurus\taurus_reload_four
snd_reload_3                                       = weapons\taurus\taurus_reload_three
snd_reload_4                                       = weapons\taurus\taurus_reload_two
snd_reload_5                                       = weapons\taurus\taurus_reload_one
snd_reload_empty                                   = weapons\taurus\taurus_reload_empty

snd_shoot                                          = weapons\taurus\muzzle_raging_mono
snd_shoot1                                         = weapons\taurus\muzzle_raging_mono1
snd_shoot2                                         = weapons\taurus\muzzle_raging_mono2
snd_shoot3                                         = weapons\taurus\muzzle_raging_mono3
snd_shoot4                                         = weapons\taurus\muzzle_raging_mono4
snd_shoot5                                         = weapons\taurus\muzzle_raging_mono5

snd_shoot_actor                                    = weapons\taurus\muzzle_raging_stereo
snd_shoot_actor1                                   = weapons\taurus\muzzle_raging_stereo1
snd_shoot_actor2                                   = weapons\taurus\muzzle_raging_stereo2
snd_shoot_actor3                                   = weapons\taurus\muzzle_raging_stereo3
snd_shoot_actor4                                   = weapons\taurus\muzzle_raging_stereo4
snd_shoot_actor5                                   = weapons\taurus\muzzle_raging_stereo5

[wpn_dvl_10_sounds]:base_sounds
snd_draw										   = weapons\sniper_draw
snd_holster										   = weapons\sniper_holster
snd_empty                   					   = weapons\ak_empty, 0.7
snd_reload										   = weapons\dvl10\dvl_reload
snd_reload_empty								   = weapons\dvl10\dvl_reload_empty
snd_reload_misfire          					   = weapons\dvl10\dvl_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot										   = wpn_dvl10_snd_shoot
snd_silncer_shot								   = wpn_dvl10_snd_shoot_sil

snd_shot_last                             		   = weapons\dvl10\silencer_dvl10_mono
snd_shot_last1                             		   = weapons\dvl10\silencer_dvl10_mono1
snd_shot_last2                             		   = weapons\dvl10\silencer_dvl10_mono2
snd_shot_last3                             		   = weapons\dvl10\silencer_dvl10_mono3
snd_shot_last4                             		   = weapons\dvl10\silencer_dvl10_mono4
snd_silencer_shot_last                             = weapons\dvl10\silencer_dvl10_mono
snd_silencer_shot_last1                            = weapons\dvl10\silencer_dvl10_mono1
snd_silencer_shot_last2                            = weapons\dvl10\silencer_dvl10_mono2
snd_silencer_shot_last3                            = weapons\dvl10\silencer_dvl10_mono3
snd_silencer_shot_last4                            = weapons\dvl10\silencer_dvl10_mono4

snd_shoot_actor									   = wpn_dvl10_snd_shoot_actor
snd_silncer_shot_actor							   = wpn_dvl10_snd_shoot_sil_actor

snd_shot_last_actor                                = weapons\dvl10\silencer_dvl10_stereo
snd_shot_last_actor1                               = weapons\dvl10\silencer_dvl10_stereo1
snd_shot_last_actor2                               = weapons\dvl10\silencer_dvl10_stereo2
snd_shot_last_actor3                               = weapons\dvl10\silencer_dvl10_stereo3
snd_shot_last_actor4                               = weapons\dvl10\silencer_dvl10_stereo4
snd_silencer_shot_last_actor                       = weapons\dvl10\silencer_dvl10_stereo
snd_silencer_shot_last_actor1                      = weapons\dvl10\silencer_dvl10_stereo1
snd_silencer_shot_last_actor2                      = weapons\dvl10\silencer_dvl10_stereo2
snd_silencer_shot_last_actor3                      = weapons\dvl10\silencer_dvl10_stereo3
snd_silencer_shot_last_actor4                      = weapons\dvl10\silencer_dvl10_stereo4

[wpn_dvl10_snd_shoot]
snd_1_layer                                        = weapons\dvl10\silencer_dvl10_mono
snd_1_layer1                                       = weapons\dvl10\silencer_dvl10_mono1
snd_1_layer2                                       = weapons\dvl10\silencer_dvl10_mono2
snd_1_layer3                                       = weapons\dvl10\silencer_dvl10_mono3
snd_1_layer4                                       = weapons\dvl10\silencer_dvl10_mono4
snd_2_layer                                        = weapons\dvl10\dvl_bolt

snd_3_layer										   = weapons\dvl10\silencer_dvl10_mono_distant
snd_3_layer1									   = weapons\dvl10\silencer_dvl10_mono_distant1
snd_3_layer2									   = weapons\dvl10\silencer_dvl10_mono_distant2

snd_4_layer										   = weapons\dvl10\silencer_dvl10_mono_far
snd_4_layer1									   = weapons\dvl10\silencer_dvl10_mono_far1
snd_4_layer2									   = weapons\dvl10\silencer_dvl10_mono_far2

snd_5_layer										   = weapons\dvl10\silencer_dvl10_mono_very_far
snd_5_layer1									   = weapons\dvl10\silencer_dvl10_mono_very_far1
snd_5_layer2									   = weapons\dvl10\silencer_dvl10_mono_very_far2

[wpn_dvl10_snd_shoot_sil]
snd_1_layer                                        = weapons\dvl10\silencer_dvl10_mono
snd_1_layer1                                       = weapons\dvl10\silencer_dvl10_mono1
snd_1_layer2                                       = weapons\dvl10\silencer_dvl10_mono2
snd_1_layer3                                       = weapons\dvl10\silencer_dvl10_mono3
snd_1_layer4                                       = weapons\dvl10\silencer_dvl10_mono4
snd_2_layer                                        = weapons\dvl10\dvl_bolt

snd_3_layer										   = weapons\dvl10\silencer_dvl10_mono_distant
snd_3_layer1									   = weapons\dvl10\silencer_dvl10_mono_distant1
snd_3_layer2									   = weapons\dvl10\silencer_dvl10_mono_distant2

snd_4_layer										   = weapons\dvl10\silencer_dvl10_mono_far
snd_4_layer1									   = weapons\dvl10\silencer_dvl10_mono_far1
snd_4_layer2									   = weapons\dvl10\silencer_dvl10_mono_far2

snd_5_layer										   = weapons\dvl10\silencer_dvl10_mono_very_far
snd_5_layer1									   = weapons\dvl10\silencer_dvl10_mono_very_far1
snd_5_layer2									   = weapons\dvl10\silencer_dvl10_mono_very_far2

[wpn_dvl10_snd_shoot_actor]
snd_1_layer                                        = weapons\dvl10\silencer_dvl10_stereo
snd_1_layer1                                       = weapons\dvl10\silencer_dvl10_stereo1
snd_1_layer2                                       = weapons\dvl10\silencer_dvl10_stereo2
snd_1_layer3                                       = weapons\dvl10\silencer_dvl10_stereo3
snd_1_layer4                                       = weapons\dvl10\silencer_dvl10_stereo4
snd_2_layer                                        = weapons\dvl10\dvl_bolt

[wpn_dvl10_snd_shoot_sil_actor]
snd_1_layer                                        = weapons\dvl10\silencer_dvl10_stereo
snd_1_layer1                                       = weapons\dvl10\silencer_dvl10_stereo1
snd_1_layer2                                       = weapons\dvl10\silencer_dvl10_stereo2
snd_1_layer3                                       = weapons\dvl10\silencer_dvl10_stereo3
snd_1_layer4                                       = weapons\dvl10\silencer_dvl10_stereo4
snd_2_layer                                        = weapons\dvl10\dvl_bolt

[wpn_fiveseven_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\fiveseven\fiveseven_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\fiveseven\fiveseven_reload
snd_reload_empty                                   = weapons\fiveseven\fiveseven_reload_empty
snd_reload_misfire                                 = weapons\glock\glock18_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\fiveseven\muzzle_fiveseven_stereo
snd_shoot_actor1                                   = weapons\fiveseven\muzzle_fiveseven_stereo1
snd_shoot_actor2                                   = weapons\fiveseven\muzzle_fiveseven_stereo2
snd_shoot_actor3                                   = weapons\fiveseven\muzzle_fiveseven_stereo3
snd_shoot_actor4                                   = weapons\fiveseven\muzzle_fiveseven_stereo4
snd_shoot_actor5                                   = weapons\fiveseven\muzzle_fiveseven_stereo5
snd_silncer_shot_actor                             = weapons\fiveseven\silencer_fiveseven_stereo
snd_silncer_shot_actor1                            = weapons\fiveseven\silencer_fiveseven_stereo1
snd_silncer_shot_actor2                            = weapons\fiveseven\silencer_fiveseven_stereo2
snd_silncer_shot_actor3                            = weapons\fiveseven\silencer_fiveseven_stereo3
snd_silncer_shot_actor4                            = weapons\fiveseven\silencer_fiveseven_stereo4
snd_silncer_shot_actor5                            = weapons\fiveseven\silencer_fiveseven_stereo5

snd_shoot                                          = sound_shoot_muzzle_fiveseven
snd_silncer_shot                                   = sound_shoot_silencer_fiveseven
snd_shot_last                             		   = sound_shoot_muzzle_fiveseven
snd_silencer_shot_last                             = sound_shoot_silencer_fiveseven

snd_shot_last_actor                                = wpn_fiveseven_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_fiveseven_snd_shoot_sil_last_actor

[sound_shoot_muzzle_fiveseven]
snd_1_layer					= weapons\fiveseven\muzzle_fiveseven_mono
snd_1_layer1				= weapons\fiveseven\muzzle_fiveseven_mono1
snd_1_layer2				= weapons\fiveseven\muzzle_fiveseven_mono2
snd_1_layer3				= weapons\fiveseven\muzzle_fiveseven_mono3
snd_1_layer4				= weapons\fiveseven\muzzle_fiveseven_mono4
snd_1_layer5				= weapons\fiveseven\muzzle_fiveseven_mono5

snd_2_layer					= weapons\fiveseven\mono\fiveseven_muzzle_mono_distant
snd_2_layer1				= weapons\fiveseven\mono\fiveseven_muzzle_mono_distant1
snd_2_layer2				= weapons\fiveseven\mono\fiveseven_muzzle_mono_distant2
snd_2_layer3				= weapons\fiveseven\mono\fiveseven_muzzle_mono_distant3
snd_2_layer4				= weapons\fiveseven\mono\fiveseven_muzzle_mono_distant4
snd_2_layer5				= weapons\fiveseven\mono\fiveseven_muzzle_mono_distant5

snd_3_layer					= weapons\fiveseven\mono\fiveseven_muzzle_mono_far
snd_3_layer1				= weapons\fiveseven\mono\fiveseven_muzzle_mono_far1
snd_3_layer2				= weapons\fiveseven\mono\fiveseven_muzzle_mono_far2
snd_3_layer3				= weapons\fiveseven\mono\fiveseven_muzzle_mono_far3
snd_3_layer4				= weapons\fiveseven\mono\fiveseven_muzzle_mono_far4
snd_3_layer5				= weapons\fiveseven\mono\fiveseven_muzzle_mono_far5

[sound_shoot_silencer_fiveseven]
snd_1_layer					= weapons\fiveseven\silencer_fiveseven_mono
snd_1_layer1				= weapons\fiveseven\silencer_fiveseven_mono1
snd_1_layer2				= weapons\fiveseven\silencer_fiveseven_mono2
snd_1_layer3				= weapons\fiveseven\silencer_fiveseven_mono3
snd_1_layer4				= weapons\fiveseven\silencer_fiveseven_mono4
snd_1_layer5				= weapons\fiveseven\silencer_fiveseven_mono5

snd_2_layer					= weapons\fiveseven\mono\fiveseven_silencer_mono_distant
snd_2_layer1				= weapons\fiveseven\mono\fiveseven_silencer_mono_distant1
snd_2_layer2				= weapons\fiveseven\mono\fiveseven_silencer_mono_distant2
snd_2_layer3				= weapons\fiveseven\mono\fiveseven_silencer_mono_distant3
snd_2_layer4				= weapons\fiveseven\mono\fiveseven_silencer_mono_distant4
snd_2_layer5				= weapons\fiveseven\mono\fiveseven_silencer_mono_distant5

snd_3_layer					= weapons\fiveseven\mono\fiveseven_silencer_mono_far
snd_3_layer1				= weapons\fiveseven\mono\fiveseven_silencer_mono_far1
snd_3_layer2				= weapons\fiveseven\mono\fiveseven_silencer_mono_far2
snd_3_layer3				= weapons\fiveseven\mono\fiveseven_silencer_mono_far3
snd_3_layer4				= weapons\fiveseven\mono\fiveseven_silencer_mono_far4
snd_3_layer5				= weapons\fiveseven\mono\fiveseven_silencer_mono_far5

[wpn_fiveseven_snd_shoot_last_actor]
snd_1_layer                                        = weapons\fiveseven\muzzle_fiveseven_stereo
snd_1_layer1                                       = weapons\fiveseven\muzzle_fiveseven_stereo1
snd_1_layer2                                       = weapons\fiveseven\muzzle_fiveseven_stereo2
snd_1_layer3                                       = weapons\fiveseven\muzzle_fiveseven_stereo3
snd_1_layer4                                       = weapons\fiveseven\muzzle_fiveseven_stereo4
snd_1_layer5                                       = weapons\fiveseven\muzzle_fiveseven_stereo5
snd_2_layer                                        = weapons\fiveseven\fiveseven_click

[wpn_fiveseven_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\fiveseven\silencer_fiveseven_stereo
snd_1_layer1                                       = weapons\fiveseven\silencer_fiveseven_stereo1
snd_1_layer2                                       = weapons\fiveseven\silencer_fiveseven_stereo2
snd_1_layer3                                       = weapons\fiveseven\silencer_fiveseven_stereo3
snd_1_layer4                                       = weapons\fiveseven\silencer_fiveseven_stereo4
snd_1_layer5                                       = weapons\fiveseven\silencer_fiveseven_stereo5
snd_2_layer                                        = weapons\fiveseven\fiveseven_click

[wpn_aug_sounds]:base_sounds
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\aug\aug_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\aug\aug_reload
snd_reload_empty                                   = weapons\aug\aug_reload_empty
snd_reload_misfire                                 = weapons\aug\aug_misfire
snd_sprint_idle								   	   = weapons\sprint_assault
snd_firemode                                       = weapons\aug\aug_firemode
snd_firemode1                                      = weapons\aug\aug_firemode1
snd_firemode2                                      = weapons\aug\aug_firemode2

snd_shoot_actor                                    = weapons\aug\aug_muzzle_stereo
snd_shoot_actor1                                   = weapons\aug\aug_muzzle_stereo1
snd_shoot_actor2                                   = weapons\aug\aug_muzzle_stereo2
snd_shoot_actor3                                   = weapons\aug\aug_muzzle_stereo3
snd_shoot_actor4                                   = weapons\aug\aug_muzzle_stereo4
snd_shoot_actor5                                   = weapons\aug\aug_muzzle_stereo5
snd_shoot_actor6                                   = weapons\aug\aug_muzzle_stereo6
snd_silncer_shot_actor                             = weapons\aug\aug_silencer_stereo
snd_silncer_shot_actor1                            = weapons\aug\aug_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\aug\aug_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\aug\aug_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\aug\aug_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\aug\aug_silencer_stereo5
snd_silncer_shot_actor6                            = weapons\aug\aug_silencer_stereo6

snd_shoot                                          = sound_shoot_muzzle_aug
snd_silncer_shot                                   = sound_shoot_silencer_aug
snd_shot_last                             		   = sound_shoot_muzzle_aug
snd_silencer_shot_last                             = sound_shoot_silencer_aug

snd_shot_last_actor                                = wpn_aug_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_aug_snd_shoot_sil_last_actor

[sound_shoot_muzzle_aug]
snd_1_layer					= weapons\aug\aug_muzzle_mono
snd_1_layer1				= weapons\aug\aug_muzzle_mono1
snd_1_layer2				= weapons\aug\aug_muzzle_mono2
snd_1_layer3				= weapons\aug\aug_muzzle_mono3
snd_1_layer4				= weapons\aug\aug_muzzle_mono4
snd_1_layer5				= weapons\aug\aug_muzzle_mono5
snd_1_layer6				= weapons\aug\aug_muzzle_mono6

snd_2_layer					= weapons\aug\aug_muzzle_mono_distant
snd_2_layer1				= weapons\aug\aug_muzzle_mono_distant1
snd_2_layer2				= weapons\aug\aug_muzzle_mono_distant2
snd_2_layer3				= weapons\aug\aug_muzzle_mono_distant3
snd_2_layer4				= weapons\aug\aug_muzzle_mono_distant4
snd_2_layer5				= weapons\aug\aug_muzzle_mono_distant5

snd_3_layer					= weapons\aug\aug_muzzle_mono_far
snd_3_layer1				= weapons\aug\aug_muzzle_mono_far1
snd_3_layer2				= weapons\aug\aug_muzzle_mono_far2
snd_3_layer3				= weapons\aug\aug_muzzle_mono_far3
snd_3_layer4				= weapons\aug\aug_muzzle_mono_far4
snd_3_layer5				= weapons\aug\aug_muzzle_mono_far5

[sound_shoot_silencer_aug]
snd_1_layer					= weapons\aug\aug_silencer_mono
snd_1_layer1				= weapons\aug\aug_silencer_mono1
snd_1_layer2				= weapons\aug\aug_silencer_mono2
snd_1_layer3				= weapons\aug\aug_silencer_mono3
snd_1_layer4				= weapons\aug\aug_silencer_mono4
snd_1_layer5				= weapons\aug\aug_silencer_mono5
snd_1_layer6				= weapons\aug\aug_silencer_mono6

snd_2_layer					= weapons\aug\aug_silencer_mono_distant
snd_2_layer1				= weapons\aug\aug_silencer_mono_distant1
snd_2_layer2				= weapons\aug\aug_silencer_mono_distant2
snd_2_layer3				= weapons\aug\aug_silencer_mono_distant3
snd_2_layer4				= weapons\aug\aug_silencer_mono_distant4
snd_2_layer5				= weapons\aug\aug_silencer_mono_distant5

snd_3_layer					= weapons\aug\aug_silencer_mono_far
snd_3_layer1				= weapons\aug\aug_silencer_mono_far1
snd_3_layer2				= weapons\aug\aug_silencer_mono_far2
snd_3_layer3				= weapons\aug\aug_silencer_mono_far3
snd_3_layer4				= weapons\aug\aug_silencer_mono_far4
snd_3_layer5				= weapons\aug\aug_silencer_mono_far5

snd_4_layer					= weapons\aug\aug_silencer_mono_very_far
snd_4_layer1				= weapons\aug\aug_silencer_mono_very_far1
snd_4_layer2				= weapons\aug\aug_silencer_mono_very_far2
snd_4_layer3				= weapons\aug\aug_silencer_mono_very_far3
snd_4_layer4				= weapons\aug\aug_silencer_mono_very_far4
snd_4_layer5				= weapons\aug\aug_silencer_mono_very_far5

[wpn_aug_snd_shoot_last_actor]
snd_1_layer                                        = weapons\aug\aug_muzzle_stereo
snd_1_layer1                                       = weapons\aug\aug_muzzle_stereo1
snd_1_layer2                                       = weapons\aug\aug_muzzle_stereo2
snd_1_layer3                                       = weapons\aug\aug_muzzle_stereo3
snd_1_layer4                                       = weapons\aug\aug_muzzle_stereo4
snd_1_layer5                                       = weapons\aug\aug_muzzle_stereo5
snd_1_layer6                                       = weapons\aug\aug_muzzle_stereo6

[wpn_aug_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\aug\aug_silencer_stereo
snd_1_layer1                                       = weapons\aug\aug_silencer_stereo1
snd_1_layer2                                       = weapons\aug\aug_silencer_stereo2
snd_1_layer3                                       = weapons\aug\aug_silencer_stereo3
snd_1_layer4                                       = weapons\aug\aug_silencer_stereo4
snd_1_layer5                                       = weapons\aug\aug_silencer_stereo5
snd_1_layer6                                       = weapons\aug\aug_silencer_stereo6

[wpn_aug_a3_sounds]:wpn_aug_sounds
snd_reload_empty                                   = weapons\aug\aug_a3_reload_empty

snd_shot_last_actor                                = wpn_aug_a3_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_aug_a3_snd_shoot_sil_last_actor

[wpn_aug_a3_snd_shoot_last_actor]
snd_1_layer                                        = weapons\aug\aug_muzzle_stereo
snd_1_layer1                                       = weapons\aug\aug_muzzle_stereo1
snd_1_layer2                                       = weapons\aug\aug_muzzle_stereo2
snd_1_layer3                                       = weapons\aug\aug_muzzle_stereo3
snd_1_layer4                                       = weapons\aug\aug_muzzle_stereo4
snd_1_layer5                                       = weapons\aug\aug_muzzle_stereo5
snd_1_layer6                                       = weapons\aug\aug_muzzle_stereo6
snd_2_layer                                        = weapons\m4\m4_click

[wpn_aug_a3_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\aug\aug_silencer_stereo
snd_1_layer1                                       = weapons\aug\aug_silencer_stereo1
snd_1_layer2                                       = weapons\aug\aug_silencer_stereo2
snd_1_layer3                                       = weapons\aug\aug_silencer_stereo3
snd_1_layer4                                       = weapons\aug\aug_silencer_stereo4
snd_1_layer5                                       = weapons\aug\aug_silencer_stereo5
snd_1_layer6                                       = weapons\aug\aug_silencer_stereo6
snd_2_layer                                        = weapons\m4\m4_click

[wpn_mdr_sounds]:base_sounds
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\aug\aug_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\mdr\mdr_reload
snd_reload_empty                                   = weapons\mdr\mdr_reload_empty
snd_reload_misfire                                 = weapons\mdr\mdr_misfire
snd_reload_misfire1                                = weapons\mdr\mdr_misfire1
snd_firemode                                       = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\mdr\mdr_muzzle_stereo
snd_shoot_actor1                                   = weapons\mdr\mdr_muzzle_stereo1
snd_shoot_actor2                                   = weapons\mdr\mdr_muzzle_stereo2
snd_shoot_actor3                                   = weapons\mdr\mdr_muzzle_stereo3
snd_shoot_actor4                                   = weapons\mdr\mdr_muzzle_stereo4
snd_shoot_actor5                                   = weapons\mdr\mdr_muzzle_stereo5
snd_shoot_actor6                                   = weapons\mdr\mdr_muzzle_stereo6
snd_shoot_actor7                                   = weapons\mdr\mdr_muzzle_stereo7
snd_shoot_actor8                                   = weapons\mdr\mdr_muzzle_stereo8
snd_silncer_shot_actor                             = weapons\mdr\mdr_silencer_stereo
snd_silncer_shot_actor1                            = weapons\mdr\mdr_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\mdr\mdr_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\mdr\mdr_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\mdr\mdr_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\mdr\mdr_silencer_stereo5
snd_silncer_shot_actor6                            = weapons\mdr\mdr_silencer_stereo6
snd_silncer_shot_actor7                            = weapons\mdr\mdr_silencer_stereo7

snd_shoot                                          = sound_shoot_muzzle_mdr
snd_silncer_shot                                   = sound_shoot_silencer_mdr
snd_shot_last                             		   = sound_shoot_muzzle_mdr
snd_silencer_shot_last                             = sound_shoot_silencer_mdr

snd_shot_last_actor                                = wpn_mdr_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_mdr_snd_shoot_sil_last_actor

[sound_shoot_muzzle_mdr]
snd_1_layer					= weapons\mdr\mdr_muzzle_mono
snd_1_layer1				= weapons\mdr\mdr_muzzle_mono1
snd_1_layer2				= weapons\mdr\mdr_muzzle_mono2
snd_1_layer3				= weapons\mdr\mdr_muzzle_mono3
snd_1_layer4				= weapons\mdr\mdr_muzzle_mono4
snd_1_layer5				= weapons\mdr\mdr_muzzle_mono5
snd_1_layer6				= weapons\mdr\mdr_muzzle_mono6
snd_1_layer7				= weapons\mdr\mdr_muzzle_mono7
snd_1_layer8				= weapons\mdr\mdr_muzzle_mono8

snd_2_layer					= weapons\mdr\mdr_muzzle_mono_distant
snd_2_layer1				= weapons\mdr\mdr_muzzle_mono_distant1
snd_2_layer2				= weapons\mdr\mdr_muzzle_mono_distant2
snd_2_layer3				= weapons\mdr\mdr_muzzle_mono_distant3
snd_2_layer4				= weapons\mdr\mdr_muzzle_mono_distant4
snd_2_layer5				= weapons\mdr\mdr_muzzle_mono_distant5

snd_3_layer					= weapons\mdr\mdr_muzzle_mono_far
snd_3_layer1				= weapons\mdr\mdr_muzzle_mono_far1
snd_3_layer2				= weapons\mdr\mdr_muzzle_mono_far2
snd_3_layer3				= weapons\mdr\mdr_muzzle_mono_far3
snd_3_layer4				= weapons\mdr\mdr_muzzle_mono_far4
snd_3_layer5				= weapons\mdr\mdr_muzzle_mono_far5

[sound_shoot_silencer_mdr]
snd_1_layer					= weapons\mdr\mdr_silencer_mono
snd_1_layer1				= weapons\mdr\mdr_silencer_mono1
snd_1_layer2				= weapons\mdr\mdr_silencer_mono2
snd_1_layer3				= weapons\mdr\mdr_silencer_mono3
snd_1_layer4				= weapons\mdr\mdr_silencer_mono4
snd_1_layer5				= weapons\mdr\mdr_silencer_mono5
snd_1_layer6				= weapons\mdr\mdr_silencer_mono6
snd_1_layer7				= weapons\mdr\mdr_silencer_mono7

snd_2_layer					= weapons\mdr\mdr_silencer_mono_distant
snd_2_layer1				= weapons\mdr\mdr_silencer_mono_distant1
snd_2_layer2				= weapons\mdr\mdr_silencer_mono_distant2
snd_2_layer3				= weapons\mdr\mdr_silencer_mono_distant3
snd_2_layer4				= weapons\mdr\mdr_silencer_mono_distant4

snd_3_layer					= weapons\mdr\mdr_silencer_mono_far
snd_3_layer1				= weapons\mdr\mdr_silencer_mono_far1
snd_3_layer2				= weapons\mdr\mdr_silencer_mono_far2

snd_4_layer					= weapons\mdr\mdr_silencer_mono_very_far
snd_4_layer1				= weapons\mdr\mdr_silencer_mono_very_far1
snd_4_layer2				= weapons\mdr\mdr_silencer_mono_very_far2

[wpn_mdr_snd_shoot_last_actor]
snd_1_layer					= weapons\mdr\mdr_muzzle_stereo
snd_1_layer1				= weapons\mdr\mdr_muzzle_stereo1
snd_1_layer2				= weapons\mdr\mdr_muzzle_stereo2
snd_1_layer3				= weapons\mdr\mdr_muzzle_stereo3
snd_1_layer4				= weapons\mdr\mdr_muzzle_stereo4
snd_1_layer5				= weapons\mdr\mdr_muzzle_stereo5
snd_1_layer6				= weapons\mdr\mdr_muzzle_stereo6
snd_1_layer7				= weapons\mdr\mdr_muzzle_stereo7
snd_1_layer8				= weapons\mdr\mdr_muzzle_stereo8
snd_2_layer                 = weapons\mdr\mdr_click

[wpn_mdr_snd_shoot_sil_last_actor]
snd_1_layer					= weapons\mdr\mdr_silencer_stereo
snd_1_layer1				= weapons\mdr\mdr_silencer_stereo1
snd_1_layer2				= weapons\mdr\mdr_silencer_stereo2
snd_1_layer3				= weapons\mdr\mdr_silencer_stereo3
snd_1_layer4				= weapons\mdr\mdr_silencer_stereo4
snd_1_layer5				= weapons\mdr\mdr_silencer_stereo5
snd_1_layer6				= weapons\mdr\mdr_silencer_stereo6
snd_1_layer7				= weapons\mdr\mdr_silencer_stereo7
snd_2_layer                 = weapons\mdr\mdr_click

[wpn_fn2000_sounds]:base_sounds
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\fn2000\fn2000_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\fn2000\fn2000_reload
snd_reload_empty                                   = weapons\fn2000\fn2000_reload_empty
snd_reload_misfire                                 = weapons\fn2000\fn2000_misfire
snd_shoot_grenade                                  = weapons\m203_shoot_mono
snd_shoot_grenade_actor                            = weapons\m203_shoot_stereo
snd_reload_grenade                                 = weapons\m203\m203_reload
snd_switch                                         = weapons\fn2000\fn2000_gl_deactivate
snd_switch_g                                       = weapons\fn2000\fn2000_gl_activate
snd_firemode                                       = weapons\l85\l85_firemode
snd_firemode_w_gl                                  = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\fn2000\muzzle_fn2000_stereo
snd_shoot_actor1                                   = weapons\fn2000\muzzle_fn2000_stereo1
snd_shoot_actor2                                   = weapons\fn2000\muzzle_fn2000_stereo2
snd_shoot_actor3                                   = weapons\fn2000\muzzle_fn2000_stereo3
snd_shoot_actor4                                   = weapons\fn2000\muzzle_fn2000_stereo4
snd_shoot_actor5                                   = weapons\fn2000\muzzle_fn2000_stereo5
snd_silncer_shot_actor                             = weapons\fn2000\silencer_fn2000_stereo
snd_silncer_shot_actor1                            = weapons\fn2000\silencer_fn2000_stereo1
snd_silncer_shot_actor2                            = weapons\fn2000\silencer_fn2000_stereo2

snd_shoot                                          = sound_shoot_muzzle_fn2000
snd_silncer_shot                                   = sound_shoot_silencer_fn2000

[sound_shoot_muzzle_fn2000]
snd_1_layer					= weapons\fn2000\muzzle_fn2000_mono
snd_1_layer1				= weapons\fn2000\muzzle_fn2000_mono1
snd_1_layer2				= weapons\fn2000\muzzle_fn2000_mono2
snd_1_layer3				= weapons\fn2000\muzzle_fn2000_mono3
snd_1_layer4				= weapons\fn2000\muzzle_fn2000_mono4
snd_1_layer5				= weapons\fn2000\muzzle_fn2000_mono5

snd_2_layer					= weapons\aug\aug_muzzle_mono_distant
snd_2_layer1				= weapons\aug\aug_muzzle_mono_distant1
snd_2_layer2				= weapons\aug\aug_muzzle_mono_distant2
snd_2_layer3				= weapons\aug\aug_muzzle_mono_distant3
snd_2_layer4				= weapons\aug\aug_muzzle_mono_distant4
snd_2_layer5				= weapons\aug\aug_muzzle_mono_distant5

snd_3_layer					= weapons\aug\aug_muzzle_mono_far
snd_3_layer1				= weapons\aug\aug_muzzle_mono_far1
snd_3_layer2				= weapons\aug\aug_muzzle_mono_far2
snd_3_layer3				= weapons\aug\aug_muzzle_mono_far3
snd_3_layer4				= weapons\aug\aug_muzzle_mono_far4
snd_3_layer5				= weapons\aug\aug_muzzle_mono_far5

[sound_shoot_silencer_fn2000]
snd_1_layer					= weapons\fn2000\silencer_fn2000_mono
snd_1_layer1				= weapons\fn2000\silencer_fn2000_mono1
snd_1_layer2				= weapons\fn2000\silencer_fn2000_mono2

snd_2_layer					= weapons\fn2000\silencer_fn2000_mono_distant
snd_2_layer1				= weapons\fn2000\silencer_fn2000_mono_distant1
snd_2_layer2				= weapons\fn2000\silencer_fn2000_mono_distant2

snd_3_layer					= weapons\fn2000\silencer_fn2000_mono_far
snd_3_layer1				= weapons\fn2000\silencer_fn2000_mono_far1
snd_3_layer2				= weapons\fn2000\silencer_fn2000_mono_far2

snd_4_layer					= weapons\fn2000\silencer_fn2000_mono_very_far
snd_4_layer1				= weapons\fn2000\silencer_fn2000_mono_very_far1
snd_4_layer2				= weapons\fn2000\silencer_fn2000_mono_very_far2

[wpn_fort_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\fort\fort_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\fort\fort_reload
snd_reload_empty                                   = weapons\fort\fort_reload_empty
snd_reload_misfire                                 = weapons\glock\glock18_misfire
snd_firemode                                       = weapons\glock\glock18_firemode
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\fort\fort_muzzle_stereo
snd_shoot_actor1                                   = weapons\fort\fort_muzzle_stereo1
snd_shoot_actor2                                   = weapons\fort\fort_muzzle_stereo2
snd_shoot_actor3                                   = weapons\fort\fort_muzzle_stereo3
snd_silncer_shot_actor                             = weapons\fort\fort_silencer_stereo
snd_silncer_shot_actor1                            = weapons\fort\fort_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\fort\fort_silencer_stereo2

snd_shoot                                          = sound_shoot_muzzle_fort
snd_silncer_shot                                   = sound_shoot_muzzle_fort
snd_shot_last                             		   = sound_shoot_silencer_fort
snd_silencer_shot_last                             = sound_shoot_silencer_fort

snd_shot_last_actor                                = wpn_fort_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_fort_snd_shoot_sil_last_actor

[sound_shoot_muzzle_fort]
snd_1_layer					= weapons\fort\fort_muzzle_mono
snd_1_layer1				= weapons\fort\fort_muzzle_mono1
snd_1_layer2				= weapons\fort\fort_muzzle_mono2
snd_1_layer3				= weapons\fort\fort_muzzle_mono3

snd_2_layer					= weapons\pm\mono\pm_muzzle_mono_distant
snd_2_layer1				= weapons\pm\mono\pm_muzzle_mono_distant1

snd_3_layer					= weapons\pm\mono\pm_muzzle_mono_far
snd_3_layer1				= weapons\pm\mono\pm_muzzle_mono_far1

[sound_shoot_silencer_fort]
snd_1_layer					= weapons\fort\fort_silencer_mono
snd_1_layer1				= weapons\fort\fort_silencer_mono1
snd_1_layer2				= weapons\fort\fort_silencer_mono2

snd_2_layer					= weapons\pm\mono\pm_silencer_mono_distant

[wpn_fort_snd_shoot_last_actor]
snd_1_layer                                        = weapons\fort\fort_muzzle_stereo
snd_1_layer1                                       = weapons\fort\fort_muzzle_stereo1
snd_1_layer2                                       = weapons\fort\fort_muzzle_stereo2
snd_1_layer3                                       = weapons\fort\fort_muzzle_stereo3
snd_2_layer                                        = weapons\fort\fort_click

[wpn_fort_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\fort\fort_silencer_stereo
snd_1_layer1                                       = weapons\fort\fort_silencer_stereo1
snd_1_layer2                                       = weapons\fort\fort_silencer_stereo2
snd_2_layer                                        = weapons\fort\fort_click

[wpn_fort_snag_sounds]:wpn_fort_sounds
snd_reload                                         = weapons\fort\fort_snag_reload
snd_reload_empty                                   = weapons\fort\fort_snag_reload_empty

snd_shoot                                          = weapons\fort\oc33_muzzle_mono
snd_shoot1                                         = weapons\fort\oc33_muzzle_mono1
snd_shoot2                                         = weapons\fort\oc33_muzzle_mono2
snd_shoot3                                         = weapons\fort\oc33_muzzle_mono3
snd_shoot4                                         = weapons\fort\oc33_muzzle_mono4
snd_shoot5                                         = weapons\fort\oc33_muzzle_mono5
snd_shoot6                                         = weapons\fort\oc33_muzzle_mono6
snd_shoot7                                         = weapons\fort\oc33_muzzle_mono7
snd_shoot8                                         = weapons\fort\oc33_muzzle_mono8
snd_shoot9                                         = weapons\fort\oc33_muzzle_mono9
snd_shot_last                             		   = wpn_fort_snag_snd_shoot_last

snd_shoot_actor                                    = weapons\fort\oc33_muzzle_stereo
snd_shoot_actor1                                   = weapons\fort\oc33_muzzle_stereo1
snd_shoot_actor2                                   = weapons\fort\oc33_muzzle_stereo2
snd_shoot_actor3                                   = weapons\fort\oc33_muzzle_stereo3
snd_shoot_actor4                                   = weapons\fort\oc33_muzzle_stereo4
snd_shoot_actor5                                   = weapons\fort\oc33_muzzle_stereo5
snd_shoot_actor6                                   = weapons\fort\oc33_muzzle_stereo6
snd_shoot_actor7                                   = weapons\fort\oc33_muzzle_stereo7
snd_shoot_actor8                                   = weapons\fort\oc33_muzzle_stereo8
snd_shoot_actor9                                   = weapons\fort\oc33_muzzle_stereo9
snd_shot_last_actor                                = wpn_fort_snag_snd_shoot_last_actor

[wpn_fort_snag_snd_shoot_last]
snd_1_layer                                        = weapons\fort\oc33_muzzle_mono
snd_1_layer1                                       = weapons\fort\oc33_muzzle_mono1
snd_1_layer2                                       = weapons\fort\oc33_muzzle_mono2
snd_1_layer3                                       = weapons\fort\oc33_muzzle_mono3
snd_1_layer4                                       = weapons\fort\oc33_muzzle_mono4
snd_1_layer5                                       = weapons\fort\oc33_muzzle_mono5
snd_1_layer6                                       = weapons\fort\oc33_muzzle_mono6
snd_1_layer7                                       = weapons\fort\oc33_muzzle_mono7
snd_1_layer8                                       = weapons\fort\oc33_muzzle_mono8
snd_1_layer9                                       = weapons\fort\oc33_muzzle_mono9
snd_2_layer                                        = weapons\fort\fort_snag_click

[wpn_fort_snag_snd_shoot_last_actor]
snd_1_layer                                        = weapons\fort\oc33_muzzle_stereo
snd_1_layer1                                       = weapons\fort\oc33_muzzle_stereo1
snd_1_layer2                                       = weapons\fort\oc33_muzzle_stereo2
snd_1_layer3                                       = weapons\fort\oc33_muzzle_stereo3
snd_1_layer4                                       = weapons\fort\oc33_muzzle_stereo4
snd_1_layer5                                       = weapons\fort\oc33_muzzle_stereo5
snd_1_layer6                                       = weapons\fort\oc33_muzzle_stereo6
snd_1_layer7                                       = weapons\fort\oc33_muzzle_stereo7
snd_1_layer8                                       = weapons\fort\oc33_muzzle_stereo8
snd_1_layer9                                       = weapons\fort\oc33_muzzle_stereo9
snd_2_layer                                        = weapons\fort\fort_snag_click

[wpn_glock_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\glock\glock18_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\glock\glock18_reload
snd_reload_empty                                   = weapons\glock\glock18_reload_empty
snd_reload_misfire                                 = weapons\glock\glock18_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\glock\muzzle_glock17_stereo
snd_shoot_actor1                                   = weapons\glock\muzzle_glock17_stereo1
snd_shoot_actor2                                   = weapons\glock\muzzle_glock17_stereo2
snd_shoot_actor3                                   = weapons\glock\muzzle_glock17_stereo3
snd_shoot_actor4                                   = weapons\glock\muzzle_glock17_stereo4
snd_shoot_actor5                                   = weapons\glock\muzzle_glock17_stereo5
snd_silncer_shot_actor                             = weapons\glock\silencer_glock17_stereo
snd_silncer_shot_actor1                            = weapons\glock\silencer_glock17_stereo1
snd_silncer_shot_actor2                            = weapons\glock\silencer_glock17_stereo2
snd_silncer_shot_actor3                            = weapons\glock\silencer_glock17_stereo3
snd_silncer_shot_actor4                            = weapons\glock\silencer_glock17_stereo4
snd_silncer_shot_actor5                            = weapons\glock\silencer_glock17_stereo5

snd_shoot                                          = sound_shoot_muzzle_glock
snd_silncer_shot                                   = sound_shoot_silencer_glock
snd_shot_last                             		   = sound_shoot_muzzle_glock
snd_silencer_shot_last                             = sound_shoot_silencer_glock

snd_shot_last_actor                                = wpn_glock18_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_glock18_snd_shoot_sil_last_actor

[sound_shoot_muzzle_glock]
snd_1_layer					= weapons\glock\muzzle_glock17_mono
snd_1_layer1				= weapons\glock\muzzle_glock17_mono1
snd_1_layer2				= weapons\glock\muzzle_glock17_mono2
snd_1_layer3				= weapons\glock\muzzle_glock17_mono3
snd_1_layer4				= weapons\glock\muzzle_glock17_mono4
snd_1_layer5				= weapons\glock\muzzle_glock17_mono5

snd_2_layer					= weapons\glock\mono\glock17_muzzle_mono_distant
snd_2_layer1				= weapons\glock\mono\glock17_muzzle_mono_distant1
snd_2_layer2				= weapons\glock\mono\glock17_muzzle_mono_distant2
snd_2_layer3				= weapons\glock\mono\glock17_muzzle_mono_distant3
snd_2_layer4				= weapons\glock\mono\glock17_muzzle_mono_distant4
snd_2_layer5				= weapons\glock\mono\glock17_muzzle_mono_distant5

snd_3_layer					= weapons\glock\mono\glock17_muzzle_mono_far
snd_3_layer1				= weapons\glock\mono\glock17_muzzle_mono_far1
snd_3_layer2				= weapons\glock\mono\glock17_muzzle_mono_far2
snd_3_layer3				= weapons\glock\mono\glock17_muzzle_mono_far3
snd_3_layer4				= weapons\glock\mono\glock17_muzzle_mono_far4
snd_3_layer5				= weapons\glock\mono\glock17_muzzle_mono_far5

[sound_shoot_silencer_glock]
snd_1_layer					= weapons\glock\silencer_glock17_mono
snd_1_layer1				= weapons\glock\silencer_glock17_mono1
snd_1_layer2				= weapons\glock\silencer_glock17_mono2
snd_1_layer3				= weapons\glock\silencer_glock17_mono3
snd_1_layer4				= weapons\glock\silencer_glock17_mono4
snd_1_layer5				= weapons\glock\silencer_glock17_mono5

snd_2_layer					= weapons\glock\mono\glock17_silencer_mono_distant
snd_2_layer1				= weapons\glock\mono\glock17_silencer_mono_distant1
snd_2_layer2				= weapons\glock\mono\glock17_silencer_mono_distant2
snd_2_layer3				= weapons\glock\mono\glock17_silencer_mono_distant3
snd_2_layer4				= weapons\glock\mono\glock17_silencer_mono_distant4
snd_2_layer5				= weapons\glock\mono\glock17_silencer_mono_distant5

snd_3_layer					= weapons\glock\mono\glock17_silencer_mono_far
snd_3_layer1				= weapons\glock\mono\glock17_silencer_mono_far1
snd_3_layer2				= weapons\glock\mono\glock17_silencer_mono_far2
snd_3_layer3				= weapons\glock\mono\glock17_silencer_mono_far3
snd_3_layer4				= weapons\glock\mono\glock17_silencer_mono_far4
snd_3_layer5				= weapons\glock\mono\glock17_silencer_mono_far5

[wpn_glock18_snd_shoot_last_actor]
snd_1_layer                                        = weapons\glock\muzzle_glock17_stereo
snd_1_layer1                                       = weapons\glock\muzzle_glock17_stereo1
snd_1_layer2                                       = weapons\glock\muzzle_glock17_stereo2
snd_1_layer3                                       = weapons\glock\muzzle_glock17_stereo3
snd_1_layer4                                       = weapons\glock\muzzle_glock17_stereo4
snd_1_layer5                                       = weapons\glock\muzzle_glock17_stereo5
snd_2_layer                                        = weapons\glock\glock18_click

[wpn_glock18_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\glock\silencer_glock17_stereo
snd_1_layer1                                       = weapons\glock\silencer_glock17_stereo1
snd_1_layer2                                       = weapons\glock\silencer_glock17_stereo2
snd_1_layer3                                       = weapons\glock\silencer_glock17_stereo3
snd_1_layer4                                       = weapons\glock\silencer_glock17_stereo4
snd_1_layer5                                       = weapons\glock\silencer_glock17_stereo5
snd_2_layer                                        = weapons\glock\glock18_click

[wpn_glock18_sounds]:wpn_glock_sounds
snd_firemode                                       = weapons\glock\glock18_firemode

[wpn_g36_sounds]:base_sounds
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\g36\g36_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\g36\g36_reload
snd_reload_empty                                   = weapons\g36\g36_reload_empty
snd_reload_misfire                                 = weapons\g36\g36_misfire
snd_shoot_grenade                                  = weapons\m203_shoot_mono
snd_shoot_grenade_actor                            = weapons\m203_shoot_stereo
snd_reload_grenade                                 = weapons\l85\l85_gl_reload
snd_switch                                         = weapons\l85\l85_gl_deactivate
snd_switch_g                                       = weapons\l85\l85_gl_activate
snd_firemode                                       = weapons\l85\l85_firemode
snd_firemode_w_gl                                  = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\g36\muzzle_g36_stereo
snd_shoot_actor1                                   = weapons\g36\muzzle_g36_stereo1
snd_shoot_actor2                                   = weapons\g36\muzzle_g36_stereo2
snd_shoot_actor3                                   = weapons\g36\muzzle_g36_stereo3
snd_shoot_actor4                                   = weapons\g36\muzzle_g36_stereo4
snd_shoot_actor5                                   = weapons\g36\muzzle_g36_stereo5
snd_shoot_actor6                                   = weapons\g36\muzzle_g36_stereo6 
snd_shoot_actor7                                   = weapons\g36\muzzle_g36_stereo7 
snd_shoot_actor8                                   = weapons\g36\muzzle_g36_stereo8 
snd_shoot_actor9                                   = weapons\g36\muzzle_g36_stereo9 
snd_shoot_actor10                                  = weapons\g36\muzzle_g36_stereo10
snd_shoot_actor11                                  = weapons\g36\muzzle_g36_stereo11
snd_shoot_actor12                                  = weapons\g36\muzzle_g36_stereo12
snd_shoot_actor13                                  = weapons\g36\muzzle_g36_stereo13
snd_shoot_actor14                                  = weapons\g36\muzzle_g36_stereo14
snd_shoot_actor15                                  = weapons\g36\muzzle_g36_stereo15

snd_silncer_shot_actor                             = weapons\g36\silencer_g36_stereo
snd_silncer_shot_actor1                            = weapons\g36\silencer_g36_stereo1
snd_silncer_shot_actor2                            = weapons\g36\silencer_g36_stereo2
snd_silncer_shot_actor3                            = weapons\g36\silencer_g36_stereo3
snd_silncer_shot_actor4                            = weapons\g36\silencer_g36_stereo4
snd_silncer_shot_actor5                            = weapons\g36\silencer_g36_stereo5
snd_silncer_shot_actor6                            = weapons\g36\silencer_g36_stereo6
snd_silncer_shot_actor7                            = weapons\g36\silencer_g36_stereo7
snd_silncer_shot_actor8                            = weapons\g36\silencer_g36_stereo8
snd_silncer_shot_actor9                            = weapons\g36\silencer_g36_stereo9

snd_shoot                                          = sound_shoot_muzzle_g36
snd_silncer_shot                                   = sound_shoot_silencer_g36
snd_shot_last                             		   = sound_shoot_muzzle_g36
snd_silencer_shot_last                             = sound_shoot_silencer_g36

snd_shot_last_actor                                = wpn_g36_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_g36_snd_shoot_sil_last_actor

[sound_shoot_muzzle_g36]
snd_1_layer					= weapons\g36\muzzle_g36_mono
snd_1_layer1				= weapons\g36\muzzle_g36_mono1
snd_1_layer2				= weapons\g36\muzzle_g36_mono2
snd_1_layer3				= weapons\g36\muzzle_g36_mono3
snd_1_layer4				= weapons\g36\muzzle_g36_mono4
snd_1_layer5				= weapons\g36\muzzle_g36_mono5
snd_1_layer6				= weapons\g36\muzzle_g36_mono6 
snd_1_layer7				= weapons\g36\muzzle_g36_mono7 
snd_1_layer8				= weapons\g36\muzzle_g36_mono8 
snd_1_layer9				= weapons\g36\muzzle_g36_mono9 
snd_1_layer10				= weapons\g36\muzzle_g36_mono10
snd_1_layer11				= weapons\g36\muzzle_g36_mono11
snd_1_layer12				= weapons\g36\muzzle_g36_mono12
snd_1_layer13				= weapons\g36\muzzle_g36_mono13
snd_1_layer14				= weapons\g36\muzzle_g36_mono14
snd_1_layer15				= weapons\g36\muzzle_g36_mono15

snd_2_layer					= weapons\g36\muzzle_g36_mono_distant
snd_2_layer1				= weapons\g36\muzzle_g36_mono_distant1
snd_2_layer2				= weapons\g36\muzzle_g36_mono_distant2
snd_2_layer3				= weapons\g36\muzzle_g36_mono_distant3
snd_2_layer4				= weapons\g36\muzzle_g36_mono_distant4
snd_2_layer5				= weapons\g36\muzzle_g36_mono_distant5

snd_3_layer					= weapons\g36\muzzle_g36_mono_far
snd_3_layer1				= weapons\g36\muzzle_g36_mono_far1
snd_3_layer2				= weapons\g36\muzzle_g36_mono_far2
snd_3_layer3				= weapons\g36\muzzle_g36_mono_far3
snd_3_layer4				= weapons\g36\muzzle_g36_mono_far4
snd_3_layer5				= weapons\g36\muzzle_g36_mono_far5

[sound_shoot_silencer_g36]
snd_1_layer					= weapons\g36\silencer_g36_mono
snd_1_layer1				= weapons\g36\silencer_g36_mono1
snd_1_layer2				= weapons\g36\silencer_g36_mono2
snd_1_layer3				= weapons\g36\silencer_g36_mono3
snd_1_layer4				= weapons\g36\silencer_g36_mono4
snd_1_layer5				= weapons\g36\silencer_g36_mono5
snd_1_layer6				= weapons\g36\silencer_g36_mono6
snd_1_layer7				= weapons\g36\silencer_g36_mono7
snd_1_layer8				= weapons\g36\silencer_g36_mono8
snd_1_layer9				= weapons\g36\silencer_g36_mono9

snd_2_layer					= weapons\g36\silencer_g36_mono_distant
snd_2_layer1				= weapons\g36\silencer_g36_mono_distant1
snd_2_layer2				= weapons\g36\silencer_g36_mono_distant2

snd_3_layer					= weapons\g36\silencer_g36_mono_far
snd_3_layer1				= weapons\g36\silencer_g36_mono_far1
snd_3_layer2				= weapons\g36\silencer_g36_mono_far2

snd_4_layer					= weapons\g36\silencer_g36_mono_very_far
snd_4_layer1				= weapons\g36\silencer_g36_mono_very_far1
snd_4_layer2				= weapons\g36\silencer_g36_mono_very_far2

[wpn_g36_snd_shoot_last_actor]
snd_1_layer                                        = weapons\g36\muzzle_g36_stereo
snd_1_layer1                                       = weapons\g36\muzzle_g36_stereo1
snd_1_layer2                                       = weapons\g36\muzzle_g36_stereo2
snd_1_layer3                                       = weapons\g36\muzzle_g36_stereo3
snd_1_layer4                                       = weapons\g36\muzzle_g36_stereo4
snd_1_layer5                                       = weapons\g36\muzzle_g36_stereo5
snd_1_layer6                                       = weapons\g36\muzzle_g36_stereo6 
snd_1_layer7                                       = weapons\g36\muzzle_g36_stereo7 
snd_1_layer8                                       = weapons\g36\muzzle_g36_stereo8 
snd_1_layer9                                       = weapons\g36\muzzle_g36_stereo9 
snd_1_layer10                                      = weapons\g36\muzzle_g36_stereo10
snd_1_layer11                                      = weapons\g36\muzzle_g36_stereo11
snd_1_layer12                                      = weapons\g36\muzzle_g36_stereo12
snd_1_layer13                                      = weapons\g36\muzzle_g36_stereo13
snd_1_layer14                                      = weapons\g36\muzzle_g36_stereo14
snd_1_layer15                                      = weapons\g36\muzzle_g36_stereo15
snd_2_layer                                        = weapons\g36\g36_click

[wpn_g36_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\g36\silencer_g36_stereo
snd_1_layer1                                       = weapons\g36\silencer_g36_stereo1
snd_1_layer2                                       = weapons\g36\silencer_g36_stereo2
snd_1_layer3                                       = weapons\g36\silencer_g36_stereo3
snd_1_layer4                                       = weapons\g36\silencer_g36_stereo4
snd_1_layer5                                       = weapons\g36\silencer_g36_stereo5
snd_1_layer6                                       = weapons\g36\silencer_g36_stereo6 
snd_1_layer7                                       = weapons\g36\silencer_g36_stereo7 
snd_1_layer8                                       = weapons\g36\silencer_g36_stereo8 
snd_1_layer9                                       = weapons\g36\silencer_g36_stereo9
snd_2_layer                                        = weapons\g36\g36_click

[wpn_g36_nimble_sounds]:wpn_g36_sounds
snd_reload                                         = weapons\g36\mg36_reload
snd_reload_empty                                   = weapons\g36\mg36_reload_empty

[wpn_scarh_sounds]:base_sounds
snd_draw                                           = weapons\assault_draw
snd_holster                                        = weapons\assault_holster
snd_empty                                          = weapons\scar\scar_empty, 0.5
snd_reload                                         = weapons\scar\scar_reload
snd_reload_empty                                   = weapons\scar\scar_reload_empty
snd_reload_misfire                                 = weapons\scar\scar_misfire
snd_shoot_grenade                                  = weapons\m203_shoot_mono
snd_shoot_grenade_actor                            = weapons\m203_shoot_stereo
snd_reload_grenade                                 = weapons\m203\m203_reload
snd_switch                                         = weapons\m203\m203_deactivate
snd_switch_g                                       = weapons\m203\m203_activate
snd_firemode                                       = weapons\l85\l85_firemode
snd_firemode_w_gl                                  = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\scar\scar_muzzle_stereo
snd_shoot_actor1                                   = weapons\scar\scar_muzzle_stereo1
snd_shoot_actor2                                   = weapons\scar\scar_muzzle_stereo2
snd_shoot_actor3                                   = weapons\scar\scar_muzzle_stereo3
snd_shoot_actor4                                   = weapons\scar\scar_muzzle_stereo4
snd_shoot_actor5                                   = weapons\scar\scar_muzzle_stereo5
snd_silncer_shot_actor                             = weapons\scar\scar_silencer_stereo
snd_silncer_shot_actor1                            = weapons\scar\scar_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\scar\scar_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\scar\scar_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\scar\scar_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\scar\scar_silencer_stereo5

snd_shoot                                          = sound_shoot_muzzle_scar
snd_silncer_shot                                   = sound_shoot_silencer_scar
snd_shot_last                             		   = sound_shoot_muzzle_scar
snd_silencer_shot_last                             = sound_shoot_silencer_scar

snd_shot_last_actor                                = wpn_scar_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_scar_snd_shoot_sil_last_actor

[sound_shoot_muzzle_scar]
snd_1_layer					= weapons\scar\scar_muzzle_mono
snd_1_layer1				= weapons\scar\scar_muzzle_mono1
snd_1_layer2				= weapons\scar\scar_muzzle_mono2
snd_1_layer3				= weapons\scar\scar_muzzle_mono3
snd_1_layer4				= weapons\scar\scar_muzzle_mono4
snd_1_layer5				= weapons\scar\scar_muzzle_mono5
							  
snd_2_layer					= weapons\scar\scar_muzzle_mono_distant
snd_2_layer1				= weapons\scar\scar_muzzle_mono_distant1
snd_2_layer2				= weapons\scar\scar_muzzle_mono_distant2
snd_2_layer3				= weapons\scar\scar_muzzle_mono_distant3
snd_2_layer4				= weapons\scar\scar_muzzle_mono_distant4
snd_2_layer5				= weapons\scar\scar_muzzle_mono_distant5

snd_3_layer					= weapons\scar\scar_muzzle_mono_far
snd_3_layer1				= weapons\scar\scar_muzzle_mono_far1
snd_3_layer2				= weapons\scar\scar_muzzle_mono_far2
snd_3_layer3				= weapons\scar\scar_muzzle_mono_far3
snd_3_layer4				= weapons\scar\scar_muzzle_mono_far4
snd_3_layer5				= weapons\scar\scar_muzzle_mono_far5

[sound_shoot_silencer_scar]
snd_1_layer					= weapons\scar\scar_silencer_mono
snd_1_layer1				= weapons\scar\scar_silencer_mono1
snd_1_layer2				= weapons\scar\scar_silencer_mono2
snd_1_layer3				= weapons\scar\scar_silencer_mono3
snd_1_layer4				= weapons\scar\scar_silencer_mono4
snd_1_layer5				= weapons\scar\scar_silencer_mono5

snd_2_layer					= weapons\scar\scar_silencer_mono_distant
snd_2_layer1				= weapons\scar\scar_silencer_mono_distant1
snd_2_layer2				= weapons\scar\scar_silencer_mono_distant2
snd_2_layer3				= weapons\scar\scar_silencer_mono_distant3
snd_2_layer4				= weapons\scar\scar_silencer_mono_distant4
snd_2_layer5				= weapons\scar\scar_silencer_mono_distant5

snd_3_layer					= weapons\scar\scar_silencer_mono_far
snd_3_layer1				= weapons\scar\scar_silencer_mono_far1
snd_3_layer2				= weapons\scar\scar_silencer_mono_far2
snd_3_layer3				= weapons\scar\scar_silencer_mono_far3
snd_3_layer4				= weapons\scar\scar_silencer_mono_far4
snd_3_layer5				= weapons\scar\scar_silencer_mono_far5

snd_4_layer					= weapons\scar\scar_silencer_mono_very_far
snd_4_layer1				= weapons\scar\scar_silencer_mono_very_far1
snd_4_layer2				= weapons\scar\scar_silencer_mono_very_far2
snd_4_layer3				= weapons\scar\scar_silencer_mono_very_far3
snd_4_layer4				= weapons\scar\scar_silencer_mono_very_far4

[wpn_scar_snd_shoot_last_actor]
snd_1_layer                                        = weapons\scar\scar_muzzle_stereo
snd_1_layer1                                       = weapons\scar\scar_muzzle_stereo1
snd_1_layer2                                       = weapons\scar\scar_muzzle_stereo2
snd_1_layer3                                       = weapons\scar\scar_muzzle_stereo3
snd_1_layer4                                       = weapons\scar\scar_muzzle_stereo4
snd_1_layer5                                       = weapons\scar\scar_muzzle_stereo5
snd_2_layer                                        = weapons\scar\scar_click

[wpn_scar_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\scar\scar_silencer_stereo
snd_1_layer1                                       = weapons\scar\scar_silencer_stereo1
snd_1_layer2                                       = weapons\scar\scar_silencer_stereo2
snd_1_layer3                                       = weapons\scar\scar_silencer_stereo3
snd_1_layer4                                       = weapons\scar\scar_silencer_stereo4
snd_1_layer5                                       = weapons\scar\scar_silencer_stereo5
snd_2_layer                                        = weapons\scar\scar_click

[wpn_g28_sounds]:wpn_scarh_sounds
snd_reload                                         = weapons\g28\g28_reload
snd_reload_empty                                   = weapons\g28\g28_reload_empty
snd_reload_misfire                                 = weapons\g28\g28_misfire

[wpn_gauss_sounds]:base_sounds
snd_close                                          = weapons\generic_close
snd_draw                                           = weapons\gauss\gauss_draw
snd_empty                                          = weapons\gauss\gauss_empty, 0.5
snd_holster                                        = weapons\gauss\gauss_holster
snd_reload                                         = weapons\gauss\gauss_reload
snd_reload_empty                                   = weapons\gauss\gauss_reload
snd_reload_misfire                                 = weapons\gauss\gauss_misfire
snd_mag_shot									   = $silent
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\gauss\gauss_shoot_stereo

snd_shoot                                          = sound_shoot_muzzle_gauss

[sound_shoot_muzzle_gauss]
snd_1_layer					= weapons\gauss\gauss_shoot
							  
snd_2_layer					= weapons\gauss\gauss_shoot_distant
snd_2_layer1				= weapons\gauss\gauss_shoot_distant1

snd_3_layer					= weapons\gauss\gauss_shoot_far

snd_4_layer					= weapons\gauss\gauss_shoot_very_far

[wpn_gauss_comp_sounds]:base_sounds
snd_close                                          = weapons\generic_close
snd_draw                                           = weapons\gauss\gauss_draw
snd_empty                                          = weapons\gauss\gauss_empty, 0.5
snd_holster                                        = weapons\gauss\gauss_holster
snd_reload                                         = weapons\gauss\gauss_reload
snd_reload_empty                                   = weapons\gauss\gauss_reload_empty
snd_reload_misfire                                 = weapons\gauss\gauss_comp_misfire
snd_firemode                                       = weapons\gauss\gauss_mui_on
snd_firemode_2                                     = weapons\gauss\gauss_mui_off
snd_mag_shot									   = $silent
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\gauss\gauss_comp_shoot_stereo
snd_shot_last_actor                                = weapons\gauss\gauss_comp_shoot_stereo_last

snd_shoot                                          = sound_shoot_muzzle_gauss_comp
snd_shot_last                             		   = sound_shoot_muzzle_gauss_comp_last

[sound_shoot_muzzle_gauss_comp]
snd_1_layer					= weapons\gauss\gauss_comp_shoot
							  
snd_2_layer					= weapons\gauss\gauss_shoot_distant
snd_2_layer1				= weapons\gauss\gauss_shoot_distant1

snd_3_layer					= weapons\gauss\gauss_shoot_far

[sound_shoot_muzzle_gauss_comp_last]
snd_1_layer					= weapons\gauss\gauss_comp_shoot_last
							  
snd_2_layer					= weapons\gauss\gauss_shoot_distant
snd_2_layer1				= weapons\gauss\gauss_shoot_distant1

snd_3_layer					= weapons\gauss\gauss_shoot_far

[grenade_gd-05_sounds]:base_sounds
snd_draw                                           = weapons\grenade\draw
snd_holster                                        = weapons\grenade\holster
snd_checkout                                       = weapons\generic_checkout, 1.0, 0.4
snd_explode                                        = weapons\grenade_gd05

[wpn_groza_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\groza\groza_reload
snd_reload_empty                                   = weapons\groza\groza_reload_empty
snd_reload_misfire                                 = weapons\groza\groza_misfire
snd_reload_grenade                                 = weapons\groza\groza_grenload
snd_shoot_grenade                                  = weapons\gp25_shoot_mono
snd_shoot_grenade_actor                            = weapons\gp25_shoot_stereo
snd_switch                                         = weapons\groza\groza_gl_deactivate
snd_switch_g                                       = weapons\groza\groza_gl_activate
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\groza\groza_muzzle_stereo
snd_shoot_actor1                                   = weapons\groza\groza_muzzle_stereo1
snd_shoot_actor2                                   = weapons\groza\groza_muzzle_stereo2
snd_shoot_actor3                                   = weapons\groza\groza_muzzle_stereo3
snd_shoot_actor4                                   = weapons\groza\groza_muzzle_stereo4

snd_silncer_shot_actor                             = weapons\vintorez\vss_silencer_stereo
snd_silncer_shot_actor1                            = weapons\vintorez\vss_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\vintorez\vss_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\vintorez\vss_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\vintorez\vss_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\vintorez\vss_silencer_stereo5

snd_shoot                                          = sound_shoot_muzzle_groza
snd_silncer_shot                                   = sound_shoot_silencer_groza

[sound_shoot_muzzle_groza]
snd_1_layer					= weapons\groza\groza_muzzle_mono
snd_1_layer1				= weapons\groza\groza_muzzle_mono1
snd_1_layer2				= weapons\groza\groza_muzzle_mono2
snd_1_layer3				= weapons\groza\groza_muzzle_mono3
snd_1_layer4				= weapons\groza\groza_muzzle_mono4

snd_2_layer					= weapons\groza\groza_muzzle_mono_distant
snd_2_layer1				= weapons\groza\groza_muzzle_mono_distant1
snd_2_layer2				= weapons\groza\groza_muzzle_mono_distant2

snd_3_layer					= weapons\groza\groza_muzzle_mono_far
snd_3_layer1				= weapons\groza\groza_muzzle_mono_far1
snd_3_layer2				= weapons\groza\groza_muzzle_mono_far2

[sound_shoot_silencer_groza]
snd_1_layer					= weapons\vintorez\vss_silencer_mono
snd_1_layer1				= weapons\vintorez\vss_silencer_mono1
snd_1_layer2				= weapons\vintorez\vss_silencer_mono2
snd_1_layer3				= weapons\vintorez\vss_silencer_mono3
snd_1_layer4				= weapons\vintorez\vss_silencer_mono4
snd_1_layer5				= weapons\vintorez\vss_silencer_mono5

snd_2_layer					= weapons\ak74u\mono\ak74u_silencer_mono_distant
snd_2_layer1				= weapons\ak74u\mono\ak74u_silencer_mono_distant1
snd_2_layer2				= weapons\ak74u\mono\ak74u_silencer_mono_distant2
snd_2_layer3				= weapons\ak74u\mono\ak74u_silencer_mono_distant3
snd_2_layer4				= weapons\ak74u\mono\ak74u_silencer_mono_distant4
snd_2_layer5				= weapons\ak74u\mono\ak74u_silencer_mono_distant5

[wpn_rgm40_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_close                                          = weapons\generic_close
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_open_weapon                                    = weapons\draw_silent
snd_close_weapon                                   = weapons\draw_silent
snd_reload                                         = weapons\rgm40\rgm40_reload
snd_reload_empty                                   = weapons\rgm40\rgm40_reload
snd_add_cartridge                                  = weapons\rgm40\rgm40_reload
snd_add_first_cartridge                            = weapons\rgm40\rgm40_reload
snd_shoot		                                   = weapons\gp25_shoot_mono
snd_shoot_actor		                               = weapons\gp25_shoot_stereo
snd_shot_last                             		   = weapons\gp25_shoot_mono
snd_shot_last_actor                                = weapons\gp25_shoot_stereo
snd_mag_shot									   = $silent
snd_sprint_idle								   	   = weapons\sprint_assault

[wpn_m320_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_close                                          = weapons\generic_close
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_open_weapon                                    = weapons\draw_silent
snd_close_weapon                                   = weapons\draw_silent
snd_reload                                         = weapons\m320\m320_reload
snd_reload_empty                                   = weapons\m320\m320_reload
snd_add_cartridge                                  = weapons\m320\m320_reload
snd_add_first_cartridge                            = weapons\m320\m320_reload
snd_shoot		                                   = weapons\m203_shoot_mono
snd_shoot_actor		                               = weapons\m203_shoot_stereo
snd_shot_last                             		   = weapons\m203_shoot_mono
snd_shot_last_actor                                = weapons\m203_shoot_stereo
snd_mag_shot									   = $silent
snd_sprint_idle								   	   = weapons\sprint_assault

[wpn_hpsa_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\hpsa\hpsa_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\hpsa\hpsa_reload
snd_reload_empty                                   = weapons\hpsa\hpsa_reload_empty
snd_reload_misfire                                 = weapons\glock\glock18_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\hpsa\muzzle_hpsa_stereo
snd_shoot_actor1                                   = weapons\hpsa\muzzle_hpsa_stereo1
snd_shoot_actor2                                   = weapons\hpsa\muzzle_hpsa_stereo2
snd_shoot_actor3                                   = weapons\hpsa\muzzle_hpsa_stereo3
snd_shoot_actor4                                   = weapons\hpsa\muzzle_hpsa_stereo4
snd_shoot_actor5                                   = weapons\hpsa\muzzle_hpsa_stereo5

snd_shoot                                          = sound_shoot_muzzle_hpsa
snd_silncer_shot                                   = sound_shoot_muzzle_hpsa
snd_shot_last                             		   = sound_shoot_muzzle_hpsa

snd_shot_last_actor                                = wpn_hpsa_snd_shoot_last_actor

[sound_shoot_muzzle_hpsa]
snd_1_layer					= weapons\hpsa\muzzle_hpsa_mono
snd_1_layer1				= weapons\hpsa\muzzle_hpsa_mono1
snd_1_layer2				= weapons\hpsa\muzzle_hpsa_mono2
snd_1_layer3				= weapons\hpsa\muzzle_hpsa_mono3
snd_1_layer4				= weapons\hpsa\muzzle_hpsa_mono4
snd_1_layer5				= weapons\hpsa\muzzle_hpsa_mono5

snd_2_layer					= weapons\hpsa\mono\hpsa_mono_distant
snd_2_layer1				= weapons\hpsa\mono\hpsa_mono_distant1
snd_2_layer2				= weapons\hpsa\mono\hpsa_mono_distant2

snd_3_layer					= weapons\hpsa\mono\hpsa_mono_far
snd_3_layer1				= weapons\hpsa\mono\hpsa_mono_far1
snd_3_layer2				= weapons\hpsa\mono\hpsa_mono_far2

[wpn_hpsa_snd_shoot_last_actor]
snd_1_layer                                        = weapons\hpsa\muzzle_hpsa_stereo
snd_1_layer1                                       = weapons\hpsa\muzzle_hpsa_stereo1
snd_1_layer2                                       = weapons\hpsa\muzzle_hpsa_stereo2
snd_1_layer3                                       = weapons\hpsa\muzzle_hpsa_stereo3
snd_1_layer4                                       = weapons\hpsa\muzzle_hpsa_stereo4
snd_1_layer5                                       = weapons\hpsa\muzzle_hpsa_stereo5
snd_2_layer                                        = weapons\hpsa\hpsa_click

[wpn_knife_sounds]:base_sounds
snd_draw                                           = weapons\knife\knife_draw
snd_empty                                          = weapons\draw_silent
snd_holster                                        = weapons\knife\knife_holster
snd_reload                                         = weapons\draw_silent
snd_shoot1                                         = weapons\knife\knife_kick_1
snd_shoot2                                         = weapons\knife\knife_kick_2
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								 = interface\item_usage\base_mask_use
snd_gasmask1							 = interface\item_usage\base_mask_use1
snd_gasmask2							 = interface\item_usage\base_mask_use2
snd_gasmask3							 = interface\item_usage\base_mask_use3
snd_gasmask4							 = interface\item_usage\base_mask_use4

snd_switch_device						 = interface\item_usage\base_torch_use
snd_switch_device1						 = interface\item_usage\base_torch_use1
snd_switch_device2						 = interface\item_usage\base_torch_use2
snd_switch_device3						 = interface\item_usage\base_torch_use3

[wpn_l85_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\l85\l85_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\l85\l85_reload
snd_reload_empty                                   = weapons\l85\l85_reload_empty
snd_reload_misfire                                 = weapons\l85\l85_misfire
snd_shoot_grenade                                  = weapons\m203_shoot_mono
snd_shoot_grenade_actor                            = weapons\m203_shoot_stereo
snd_reload_grenade                                 = weapons\l85\l85_gl_reload
snd_switch                                         = weapons\l85\l85_gl_deactivate
snd_switch_g                                       = weapons\l85\l85_gl_activate
snd_firemode                                       = weapons\l85\l85_firemode
snd_firemode_w_gl                                  = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor		                               = weapons\l85\muzzle_sa80_stereo
snd_shoot_actor1		                           = weapons\l85\muzzle_sa80_stereo1
snd_shoot_actor2		                           = weapons\l85\muzzle_sa80_stereo2
snd_shoot_actor3		                           = weapons\l85\muzzle_sa80_stereo3
snd_shoot_actor4		                           = weapons\l85\muzzle_sa80_stereo4
snd_shoot_actor5		                           = weapons\l85\muzzle_sa80_stereo5
snd_shoot_actor6		                           = weapons\l85\muzzle_sa80_stereo6

snd_silncer_shot_actor                             = weapons\l85\silencer_sa80_stereo
snd_silncer_shot_actor1                            = weapons\l85\silencer_sa80_stereo1
snd_silncer_shot_actor2                            = weapons\l85\silencer_sa80_stereo2
snd_silncer_shot_actor3                            = weapons\l85\silencer_sa80_stereo3
snd_silncer_shot_actor4                            = weapons\l85\silencer_sa80_stereo4
snd_silncer_shot_actor5                            = weapons\l85\silencer_sa80_stereo5
snd_silncer_shot_actor6                            = weapons\l85\silencer_sa80_stereo6

snd_shoot                                          = sound_shoot_muzzle_l85
snd_silncer_shot                                   = sound_shoot_silencer_l85
snd_shot_last                             		   = sound_shoot_muzzle_l85
snd_silencer_shot_last                             = sound_shoot_silencer_l85

snd_shot_last_actor                                = wpn_l85_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_l85_snd_shoot_sil_last_actor

[sound_shoot_muzzle_l85]
snd_1_layer					= weapons\l85\muzzle_sa80_mono
snd_1_layer1				= weapons\l85\muzzle_sa80_mono1
snd_1_layer2				= weapons\l85\muzzle_sa80_mono2
snd_1_layer3				= weapons\l85\muzzle_sa80_mono3
snd_1_layer4				= weapons\l85\muzzle_sa80_mono4
snd_1_layer5				= weapons\l85\muzzle_sa80_mono5
snd_1_layer6				= weapons\l85\muzzle_sa80_mono6

snd_2_layer					= weapons\l85\mono\sa80_muzzle_mono_distant
snd_2_layer1				= weapons\l85\mono\sa80_muzzle_mono_distant1
snd_2_layer2				= weapons\l85\mono\sa80_muzzle_mono_distant2
snd_2_layer3				= weapons\l85\mono\sa80_muzzle_mono_distant3
snd_2_layer4				= weapons\l85\mono\sa80_muzzle_mono_distant4
snd_2_layer5				= weapons\l85\mono\sa80_muzzle_mono_distant5

snd_3_layer					= weapons\l85\mono\sa80_muzzle_mono_far
snd_3_layer1				= weapons\l85\mono\sa80_muzzle_mono_far1
snd_3_layer2				= weapons\l85\mono\sa80_muzzle_mono_far2
snd_3_layer3				= weapons\l85\mono\sa80_muzzle_mono_far3
snd_3_layer4				= weapons\l85\mono\sa80_muzzle_mono_far4
snd_3_layer5				= weapons\l85\mono\sa80_muzzle_mono_far5

[sound_shoot_silencer_l85]
snd_1_layer					= weapons\l85\silencer_sa80_mono
snd_1_layer1				= weapons\l85\silencer_sa80_mono1
snd_1_layer2				= weapons\l85\silencer_sa80_mono2
snd_1_layer3				= weapons\l85\silencer_sa80_mono3
snd_1_layer4				= weapons\l85\silencer_sa80_mono4
snd_1_layer5				= weapons\l85\silencer_sa80_mono5
snd_1_layer6				= weapons\l85\silencer_sa80_mono6

snd_2_layer					= weapons\l85\mono\sa80_silencer_mono_distant
snd_2_layer1				= weapons\l85\mono\sa80_silencer_mono_distant1
snd_2_layer2				= weapons\l85\mono\sa80_silencer_mono_distant2
snd_2_layer3				= weapons\l85\mono\sa80_silencer_mono_distant3
snd_2_layer4				= weapons\l85\mono\sa80_silencer_mono_distant4
snd_2_layer5				= weapons\l85\mono\sa80_silencer_mono_distant5

snd_3_layer					= weapons\l85\mono\sa80_silencer_mono_far
snd_3_layer1				= weapons\l85\mono\sa80_silencer_mono_far1
snd_3_layer2				= weapons\l85\mono\sa80_silencer_mono_far2
snd_3_layer3				= weapons\l85\mono\sa80_silencer_mono_far3
snd_3_layer4				= weapons\l85\mono\sa80_silencer_mono_far4
snd_3_layer5				= weapons\l85\mono\sa80_silencer_mono_far5

[wpn_l85_snd_shoot_last_actor]
snd_1_layer                                        = weapons\l85\muzzle_sa80_stereo
snd_1_layer1                                       = weapons\l85\muzzle_sa80_stereo1
snd_1_layer2                                       = weapons\l85\muzzle_sa80_stereo2
snd_1_layer3                                       = weapons\l85\muzzle_sa80_stereo3
snd_1_layer4                                       = weapons\l85\muzzle_sa80_stereo4
snd_1_layer5                                       = weapons\l85\muzzle_sa80_stereo5
snd_1_layer6                                       = weapons\l85\muzzle_sa80_stereo6
snd_2_layer                                        = weapons\m4\m4_click

[wpn_l85_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\l85\silencer_sa80_stereo
snd_1_layer1                                       = weapons\l85\silencer_sa80_stereo1
snd_1_layer2                                       = weapons\l85\silencer_sa80_stereo2
snd_1_layer3                                       = weapons\l85\silencer_sa80_stereo3
snd_1_layer4                                       = weapons\l85\silencer_sa80_stereo4
snd_1_layer5                                       = weapons\l85\silencer_sa80_stereo5
snd_1_layer6                                       = weapons\l85\silencer_sa80_stereo6
snd_2_layer                                        = weapons\m4\m4_click

[wpn_m4_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\m4\m4_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\m4\m4_reload
snd_reload_empty                                   = weapons\m4\m4_reload_empty
snd_reload_misfire                                 = weapons\m4\m4_misfire
snd_shoot_grenade                                  = weapons\m203_shoot_mono
snd_shoot_grenade_actor                            = weapons\m203_shoot_stereo
snd_reload_grenade                                 = weapons\m203\m203_reload
snd_switch                                         = weapons\m203\m203_deactivate
snd_switch_g                                       = weapons\m203\m203_activate
snd_firemode                                       = weapons\l85\l85_firemode
snd_firemode_w_gl                                  = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\m4\m4a1_muzzle_stereo
snd_shoot_actor1                                   = weapons\m4\m4a1_muzzle_stereo1
snd_shoot_actor2                                   = weapons\m4\m4a1_muzzle_stereo2
snd_shoot_actor3                                   = weapons\m4\m4a1_muzzle_stereo3
snd_shoot_actor4                                   = weapons\m4\m4a1_muzzle_stereo4
snd_shoot_actor5                                   = weapons\m4\m4a1_muzzle_stereo5
snd_shoot_actor6                                   = weapons\m4\m4a1_muzzle_stereo6
snd_shoot_actor7                                   = weapons\m4\m4a1_muzzle_stereo7
snd_silncer_shot_actor                             = weapons\m4\m4a1_silencer_stereo
snd_silncer_shot_actor1                            = weapons\m4\m4a1_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\m4\m4a1_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\m4\m4a1_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\m4\m4a1_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\m4\m4a1_silencer_stereo5
snd_silncer_shot_actor6                            = weapons\m4\m4a1_silencer_stereo6
snd_silncer_shot_actor7                            = weapons\m4\m4a1_silencer_stereo7

snd_shoot                                          = sound_shoot_muzzle_m4
snd_silncer_shot                                   = sound_shoot_silencer_m4
snd_shot_last                             		   = sound_shoot_muzzle_m4
snd_silencer_shot_last                             = sound_shoot_silencer_m4

snd_shot_last_actor                                = wpn_m4_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_m4_snd_shoot_sil_last_actor

[sound_shoot_muzzle_m4]
snd_1_layer					= weapons\m4\m4a1_muzzle_mono
snd_1_layer1				= weapons\m4\m4a1_muzzle_mono1
snd_1_layer2				= weapons\m4\m4a1_muzzle_mono2
snd_1_layer3				= weapons\m4\m4a1_muzzle_mono3
snd_1_layer4				= weapons\m4\m4a1_muzzle_mono4
snd_1_layer5				= weapons\m4\m4a1_muzzle_mono5
snd_1_layer6				= weapons\m4\m4a1_muzzle_mono6
snd_1_layer7				= weapons\m4\m4a1_muzzle_mono7
							  
snd_2_layer					= weapons\m4\m4a1_muzzle_mono_distant
snd_2_layer1				= weapons\m4\m4a1_muzzle_mono_distant1
snd_2_layer2				= weapons\m4\m4a1_muzzle_mono_distant2
snd_2_layer3				= weapons\m4\m4a1_muzzle_mono_distant3
snd_2_layer4				= weapons\m4\m4a1_muzzle_mono_distant4
snd_2_layer5				= weapons\m4\m4a1_muzzle_mono_distant5

snd_3_layer					= weapons\m4\m4a1_muzzle_mono_far
snd_3_layer1				= weapons\m4\m4a1_muzzle_mono_far1
snd_3_layer2				= weapons\m4\m4a1_muzzle_mono_far2
snd_3_layer3				= weapons\m4\m4a1_muzzle_mono_far3
snd_3_layer4				= weapons\m4\m4a1_muzzle_mono_far4
snd_3_layer5				= weapons\m4\m4a1_muzzle_mono_far5

[sound_shoot_silencer_m4]
snd_1_layer					= weapons\m4\m4a1_silencer_mono
snd_1_layer1				= weapons\m4\m4a1_silencer_mono1
snd_1_layer2				= weapons\m4\m4a1_silencer_mono2
snd_1_layer3				= weapons\m4\m4a1_silencer_mono3
snd_1_layer4				= weapons\m4\m4a1_silencer_mono4
snd_1_layer5				= weapons\m4\m4a1_silencer_mono5
snd_1_layer6				= weapons\m4\m4a1_silencer_mono6
snd_1_layer7				= weapons\m4\m4a1_silencer_mono7

snd_2_layer					= weapons\m4\m4a1_silencer_mono_distant
snd_2_layer1				= weapons\m4\m4a1_silencer_mono_distant1
snd_2_layer2				= weapons\m4\m4a1_silencer_mono_distant2
snd_2_layer3				= weapons\m4\m4a1_silencer_mono_distant3
snd_2_layer4				= weapons\m4\m4a1_silencer_mono_distant4
snd_2_layer5				= weapons\m4\m4a1_silencer_mono_distant5

snd_3_layer					= weapons\m4\m4a1_silencer_mono_far
snd_3_layer1				= weapons\m4\m4a1_silencer_mono_far1
snd_3_layer2				= weapons\m4\m4a1_silencer_mono_far2
snd_3_layer3				= weapons\m4\m4a1_silencer_mono_far3
snd_3_layer4				= weapons\m4\m4a1_silencer_mono_far4
snd_3_layer5				= weapons\m4\m4a1_silencer_mono_far5

snd_4_layer					= weapons\m4\m4a1_silencer_mono_very_far
snd_4_layer1				= weapons\m4\m4a1_silencer_mono_very_far1

[wpn_m4_snd_shoot_last_actor]
snd_1_layer                                        = weapons\m4\m4a1_muzzle_stereo
snd_1_layer1                                       = weapons\m4\m4a1_muzzle_stereo1
snd_1_layer2                                       = weapons\m4\m4a1_muzzle_stereo2
snd_1_layer3                                       = weapons\m4\m4a1_muzzle_stereo3
snd_1_layer4                                       = weapons\m4\m4a1_muzzle_stereo4
snd_1_layer5                                       = weapons\m4\m4a1_muzzle_stereo5
snd_1_layer6                                       = weapons\m4\m4a1_muzzle_stereo6
snd_1_layer7                                       = weapons\m4\m4a1_muzzle_stereo7
snd_2_layer                                        = weapons\m4\m4_click

[wpn_m4_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\m4\m4a1_silencer_stereo
snd_1_layer1                                       = weapons\m4\m4a1_silencer_stereo1
snd_1_layer2                                       = weapons\m4\m4a1_silencer_stereo2
snd_1_layer3                                       = weapons\m4\m4a1_silencer_stereo3
snd_1_layer4                                       = weapons\m4\m4a1_silencer_stereo4
snd_1_layer5                                       = weapons\m4\m4a1_silencer_stereo5
snd_1_layer6                                       = weapons\m4\m4a1_silencer_stereo6
snd_1_layer7                                       = weapons\m4\m4a1_silencer_stereo7
snd_2_layer                                        = weapons\m4\m4_click

[wpn_hk416_sounds]:wpn_m4_sounds
snd_reload                                         = weapons\hk416\hk416_reload
snd_reload_empty                                   = weapons\hk416\hk416_reload_empty
snd_reload_misfire                                 = weapons\hk416\hk416_misfire

snd_shoot                                          = weapons\hk416\hk416_muzzle_mono
snd_shoot1                                         = weapons\hk416\hk416_muzzle_mono1
snd_shoot2                                         = weapons\hk416\hk416_muzzle_mono2
snd_shoot3                                         = weapons\hk416\hk416_muzzle_mono3
snd_shoot4                                         = weapons\hk416\hk416_muzzle_mono4
snd_shoot5                                         = weapons\hk416\hk416_muzzle_mono5
snd_shoot6                                         = weapons\hk416\hk416_muzzle_mono6
snd_shoot7                                         = weapons\hk416\hk416_muzzle_mono7

snd_shot_last                             		   = wpn_hk416_snd_shoot_last
snd_silencer_shot_last                             = wpn_hk416_snd_shoot_sil_last

snd_shoot_actor                                    = weapons\hk416\hk416_muzzle_stereo
snd_shoot_actor1                                   = weapons\hk416\hk416_muzzle_stereo1
snd_shoot_actor2                                   = weapons\hk416\hk416_muzzle_stereo2
snd_shoot_actor3                                   = weapons\hk416\hk416_muzzle_stereo3
snd_shoot_actor4                                   = weapons\hk416\hk416_muzzle_stereo4
snd_shoot_actor5                                   = weapons\hk416\hk416_muzzle_stereo5
snd_shoot_actor6                                   = weapons\hk416\hk416_muzzle_stereo6
snd_shoot_actor7                                   = weapons\hk416\hk416_muzzle_stereo7

snd_shot_last_actor                                = wpn_hk416_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_hk416_snd_shoot_sil_last_actor

[wpn_hk416_snd_shoot_last]
snd_1_layer                                        = weapons\hk416\hk416_muzzle_mono
snd_1_layer1                                       = weapons\hk416\hk416_muzzle_mono1
snd_1_layer2                                       = weapons\hk416\hk416_muzzle_mono2
snd_1_layer3                                       = weapons\hk416\hk416_muzzle_mono3
snd_1_layer4                                       = weapons\hk416\hk416_muzzle_mono4
snd_1_layer5                                       = weapons\hk416\hk416_muzzle_mono5
snd_1_layer6                                       = weapons\hk416\hk416_muzzle_mono6
snd_1_layer7                                       = weapons\hk416\hk416_muzzle_mono7
snd_2_layer                                        = weapons\hk416\hk416_click

[wpn_hk416_snd_shoot_sil_last]
snd_1_layer                                        = weapons\m4\m4a1_silencer_mono
snd_1_layer1                                       = weapons\m4\m4a1_silencer_mono1
snd_1_layer2                                       = weapons\m4\m4a1_silencer_mono2
snd_1_layer3                                       = weapons\m4\m4a1_silencer_mono3
snd_1_layer4                                       = weapons\m4\m4a1_silencer_mono4
snd_1_layer5                                       = weapons\m4\m4a1_silencer_mono5
snd_1_layer6                                       = weapons\m4\m4a1_silencer_mono6
snd_1_layer7                                       = weapons\m4\m4a1_silencer_mono7
snd_2_layer                                        = weapons\hk416\hk416_click

[wpn_hk416_snd_shoot_last_actor]
snd_1_layer                                        = weapons\hk416\hk416_muzzle_stereo
snd_1_layer1                                       = weapons\hk416\hk416_muzzle_stereo1
snd_1_layer2                                       = weapons\hk416\hk416_muzzle_stereo2
snd_1_layer3                                       = weapons\hk416\hk416_muzzle_stereo3
snd_1_layer4                                       = weapons\hk416\hk416_muzzle_stereo4
snd_1_layer5                                       = weapons\hk416\hk416_muzzle_stereo5
snd_1_layer6                                       = weapons\hk416\hk416_muzzle_stereo6
snd_1_layer7                                       = weapons\hk416\hk416_muzzle_stereo7
snd_2_layer                                        = weapons\hk416\hk416_click

[wpn_hk416_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\m4\m4a1_silencer_stereo
snd_1_layer1                                       = weapons\m4\m4a1_silencer_stereo1
snd_1_layer2                                       = weapons\m4\m4a1_silencer_stereo2
snd_1_layer3                                       = weapons\m4\m4a1_silencer_stereo3
snd_1_layer4                                       = weapons\m4\m4a1_silencer_stereo4
snd_1_layer5                                       = weapons\m4\m4a1_silencer_stereo5
snd_1_layer6                                       = weapons\m4\m4a1_silencer_stereo6
snd_1_layer7                                       = weapons\m4\m4a1_silencer_stereo7
snd_2_layer                                        = weapons\hk416\hk416_click

[wpn_m249_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\m249\m249_draw
snd_empty                                          = weapons\m249\m249_empty, 0.5
snd_holster                                        = weapons\m249\m249_holster
snd_reload                                         = weapons\m249\m249_reload
snd_reload_empty                                   = weapons\m249\m249_reload_empty
snd_reload_misfire                                 = weapons\m249\m249_misfire
snd_mag_shot									   = weapons\mag_shot_pkm
snd_sprint_start								   = weapons\sprint_start_pkm
snd_sprint_end								   	   = weapons\sprint_end_pkm
snd_sprint_idle								   	   = weapons\sprint_pkm

snd_gasmask								 		   = interface\item_usage\m249_mask_use
snd_gasmask1							 		   = interface\item_usage\m249_mask_use1
snd_gasmask2							 		   = interface\item_usage\m249_mask_use2
snd_gasmask3							 		   = interface\item_usage\m249_mask_use3
snd_gasmask4							 		   = interface\item_usage\m249_mask_use4

snd_switch_device						 		   = interface\item_usage\m249_torch_use

snd_shoot_actor                                    = weapons\m249\muzzle_m249_stereo
snd_shoot_actor1                                   = weapons\m249\muzzle_m249_stereo1
snd_shoot_actor2                                   = weapons\m249\muzzle_m249_stereo2
snd_shoot_actor3                                   = weapons\m249\muzzle_m249_stereo3
snd_shoot_actor4                                   = weapons\m249\muzzle_m249_stereo4
snd_shoot_actor5                                   = weapons\m249\muzzle_m249_stereo5
snd_shoot_actor6                                   = weapons\m249\muzzle_m249_stereo6
snd_shoot_actor7                                   = weapons\m249\muzzle_m249_stereo7

snd_silncer_shot_actor                             = weapons\m249\silencer_m249_stereo
snd_silncer_shot_actor1                            = weapons\m249\silencer_m249_stereo1
snd_silncer_shot_actor2                            = weapons\m249\silencer_m249_stereo2
snd_silncer_shot_actor3                            = weapons\m249\silencer_m249_stereo3
snd_silncer_shot_actor4                            = weapons\m249\silencer_m249_stereo4
snd_silncer_shot_actor5                            = weapons\m249\silencer_m249_stereo5
snd_silncer_shot_actor6                            = weapons\m249\silencer_m249_stereo6
snd_silncer_shot_actor7                            = weapons\m249\silencer_m249_stereo7
snd_silncer_shot_actor8                            = weapons\m249\silencer_m249_stereo8

snd_shoot                                          = sound_shoot_muzzle_m249
snd_silncer_shot                                   = sound_shoot_silencer_m249
snd_shoot_last                                     = sound_shoot_muzzle_m249
snd_silencer_shot_last                             = sound_shoot_silencer_m249

snd_silencer_shot_last_actor                       = weapons\m249\silencer_m249_stereo_last

[sound_shoot_muzzle_m249]
snd_1_layer					= weapons\m249\muzzle_m249_mono
snd_1_layer1				= weapons\m249\muzzle_m249_mono1
snd_1_layer2				= weapons\m249\muzzle_m249_mono2
snd_1_layer3				= weapons\m249\muzzle_m249_mono3
snd_1_layer4				= weapons\m249\muzzle_m249_mono4
snd_1_layer5				= weapons\m249\muzzle_m249_mono5
snd_1_layer6				= weapons\m249\muzzle_m249_mono6
snd_1_layer7				= weapons\m249\muzzle_m249_mono7

snd_2_layer					= weapons\m249\muzzle_m249_mono_distant
snd_2_layer1				= weapons\m249\muzzle_m249_mono_distant1
snd_2_layer2				= weapons\m249\muzzle_m249_mono_distant2
snd_2_layer3				= weapons\m249\muzzle_m249_mono_distant3
snd_2_layer4				= weapons\m249\muzzle_m249_mono_distant4
snd_2_layer5				= weapons\m249\muzzle_m249_mono_distant5

snd_3_layer					= weapons\m249\muzzle_m249_mono_far
snd_3_layer1				= weapons\m249\muzzle_m249_mono_far1
snd_3_layer2				= weapons\m249\muzzle_m249_mono_far2
snd_3_layer3				= weapons\m249\muzzle_m249_mono_far3
snd_3_layer4				= weapons\m249\muzzle_m249_mono_far4
snd_3_layer5				= weapons\m249\muzzle_m249_mono_far5

[sound_shoot_silencer_m249]
snd_1_layer					= weapons\g36\silencer_g36_mono
snd_1_layer1				= weapons\g36\silencer_g36_mono1
snd_1_layer2				= weapons\g36\silencer_g36_mono2
snd_1_layer3				= weapons\g36\silencer_g36_mono3
snd_1_layer4				= weapons\g36\silencer_g36_mono4
snd_1_layer5				= weapons\g36\silencer_g36_mono5
snd_1_layer6				= weapons\g36\silencer_g36_mono6
snd_1_layer7				= weapons\g36\silencer_g36_mono7
snd_1_layer8				= weapons\g36\silencer_g36_mono8
snd_1_layer9				= weapons\g36\silencer_g36_mono9

snd_2_layer					= weapons\mp5\mono\mp5_silencer_mono_distant
snd_2_layer1				= weapons\mp5\mono\mp5_silencer_mono_distant1
snd_2_layer2				= weapons\mp5\mono\mp5_silencer_mono_distant2
snd_2_layer3				= weapons\mp5\mono\mp5_silencer_mono_distant3
snd_2_layer4				= weapons\mp5\mono\mp5_silencer_mono_distant4
snd_2_layer5				= weapons\mp5\mono\mp5_silencer_mono_distant5

[mounted_weapon_sounds]:base_sounds
snd_shoot                                          = mounted_weapon_snd_shoot_sounds

[mounted_weapon_snd_shoot_sounds]
snd_1_layer					= weapons\stationar\mg_muzzle_mono
snd_1_layer1				= weapons\stationar\mg_muzzle_mono1
snd_1_layer2				= weapons\stationar\mg_muzzle_mono2
snd_1_layer3				= weapons\stationar\mg_muzzle_mono3
snd_1_layer4				= weapons\stationar\mg_muzzle_mono4
snd_1_layer5				= weapons\stationar\mg_muzzle_mono5
snd_1_layer6				= weapons\stationar\mg_muzzle_mono6
snd_1_layer7				= weapons\stationar\mg_muzzle_mono7
snd_1_layer8				= weapons\stationar\mg_muzzle_mono8
snd_1_layer9				= weapons\stationar\mg_muzzle_mono9
snd_1_layer10				= weapons\stationar\mg_muzzle_mono10

snd_2_layer					= weapons\stationar\mg_muzzle_mono_distant
snd_2_layer1				= weapons\stationar\mg_muzzle_mono_distant1
snd_2_layer2				= weapons\stationar\mg_muzzle_mono_distant2
snd_2_layer3				= weapons\stationar\mg_muzzle_mono_distant3
snd_2_layer4				= weapons\stationar\mg_muzzle_mono_distant4
snd_2_layer5				= weapons\stationar\mg_muzzle_mono_distant5

snd_3_layer					= weapons\stationar\mg_muzzle_mono_far
snd_3_layer1				= weapons\stationar\mg_muzzle_mono_far1
snd_3_layer2				= weapons\stationar\mg_muzzle_mono_far2
snd_3_layer3				= weapons\stationar\mg_muzzle_mono_far3
snd_3_layer4				= weapons\stationar\mg_muzzle_mono_far4
snd_3_layer5				= weapons\stationar\mg_muzzle_mono_far5

snd_4_layer					= weapons\stationar\mg_muzzle_mono_very_far
snd_4_layer1				= weapons\stationar\mg_muzzle_mono_very_far1
snd_4_layer2				= weapons\stationar\mg_muzzle_mono_very_far2
snd_4_layer3				= weapons\stationar\mg_muzzle_mono_very_far3
snd_4_layer4				= weapons\stationar\mg_muzzle_mono_very_far4
snd_4_layer5				= weapons\stationar\mg_muzzle_mono_very_far5

[stationary_mgun_sounds]:base_sounds
snd_shoot                                          = stationary_mgun_snd_shoot_sounds

[stationary_mgun_snd_shoot_sounds]
snd_1_layer					= weapons\stationar\mg_muzzle_mono
snd_1_layer1				= weapons\stationar\mg_muzzle_mono1
snd_1_layer2				= weapons\stationar\mg_muzzle_mono2
snd_1_layer3				= weapons\stationar\mg_muzzle_mono3
snd_1_layer4				= weapons\stationar\mg_muzzle_mono4
snd_1_layer5				= weapons\stationar\mg_muzzle_mono5
snd_1_layer6				= weapons\stationar\mg_muzzle_mono6
snd_1_layer7				= weapons\stationar\mg_muzzle_mono7
snd_1_layer8				= weapons\stationar\mg_muzzle_mono8
snd_1_layer9				= weapons\stationar\mg_muzzle_mono9
snd_1_layer10				= weapons\stationar\mg_muzzle_mono10

snd_2_layer					= weapons\stationar\mg_muzzle_mono_distant
snd_2_layer1				= weapons\stationar\mg_muzzle_mono_distant1
snd_2_layer2				= weapons\stationar\mg_muzzle_mono_distant2
snd_2_layer3				= weapons\stationar\mg_muzzle_mono_distant3
snd_2_layer4				= weapons\stationar\mg_muzzle_mono_distant4
snd_2_layer5				= weapons\stationar\mg_muzzle_mono_distant5

snd_3_layer					= weapons\stationar\mg_muzzle_mono_far
snd_3_layer1				= weapons\stationar\mg_muzzle_mono_far1
snd_3_layer2				= weapons\stationar\mg_muzzle_mono_far2
snd_3_layer3				= weapons\stationar\mg_muzzle_mono_far3
snd_3_layer4				= weapons\stationar\mg_muzzle_mono_far4
snd_3_layer5				= weapons\stationar\mg_muzzle_mono_far5

snd_4_layer					= weapons\stationar\mg_muzzle_mono_very_far
snd_4_layer1				= weapons\stationar\mg_muzzle_mono_very_far1
snd_4_layer2				= weapons\stationar\mg_muzzle_mono_very_far2
snd_4_layer3				= weapons\stationar\mg_muzzle_mono_very_far3
snd_4_layer4				= weapons\stationar\mg_muzzle_mono_very_far4
snd_4_layer5				= weapons\stationar\mg_muzzle_mono_very_far5

[wpn_mp5_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\mp5\mp5_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\mp5\mp5_reload
snd_reload_empty                                   = weapons\mp5\mp5_reload_empty
snd_reload_misfire                                 = weapons\mp5\mp5_misfire
snd_firemode                                       = weapons\l85\l85_firemode
snd_firemode_w_gl                                  = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\mp5\mp5_muzzle_stereo
snd_shoot_actor1                                   = weapons\mp5\mp5_muzzle_stereo1
snd_shoot_actor2                                   = weapons\mp5\mp5_muzzle_stereo2
snd_shoot_actor3                                   = weapons\mp5\mp5_muzzle_stereo3
snd_shoot_actor4                                   = weapons\mp5\mp5_muzzle_stereo4
snd_shoot_actor5                                   = weapons\mp5\mp5_muzzle_stereo5
snd_shoot_actor6                                   = weapons\mp5\mp5_muzzle_stereo6
snd_shoot_actor7                                   = weapons\mp5\mp5_muzzle_stereo7

snd_silncer_shot_actor                             = weapons\mp5\mp5_silencer_stereo
snd_silncer_shot_actor1                            = weapons\mp5\mp5_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\mp5\mp5_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\mp5\mp5_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\mp5\mp5_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\mp5\mp5_silencer_stereo5
snd_silncer_shot_actor6                            = weapons\mp5\mp5_silencer_stereo6

snd_shoot                                          = sound_shoot_muzzle_mp5
snd_silncer_shot                                   = sound_shoot_silencer_mp5

[sound_shoot_muzzle_mp5]
snd_1_layer					= weapons\mp5\mp5_muzzle_mono
snd_1_layer1				= weapons\mp5\mp5_muzzle_mono1
snd_1_layer2				= weapons\mp5\mp5_muzzle_mono2
snd_1_layer3				= weapons\mp5\mp5_muzzle_mono3
snd_1_layer4				= weapons\mp5\mp5_muzzle_mono4
snd_1_layer5				= weapons\mp5\mp5_muzzle_mono5
snd_1_layer6				= weapons\mp5\mp5_muzzle_mono6
snd_1_layer7				= weapons\mp5\mp5_muzzle_mono7

snd_2_layer					= weapons\mp5\mono\mp5_muzzle_mono_distant
snd_2_layer1				= weapons\mp5\mono\mp5_muzzle_mono_distant1
snd_2_layer2				= weapons\mp5\mono\mp5_muzzle_mono_distant2
snd_2_layer3				= weapons\mp5\mono\mp5_muzzle_mono_distant3
snd_2_layer4				= weapons\mp5\mono\mp5_muzzle_mono_distant4
snd_2_layer5				= weapons\mp5\mono\mp5_muzzle_mono_distant5

snd_3_layer					= weapons\mp5\mono\mp5_muzzle_mono_far
snd_3_layer1				= weapons\mp5\mono\mp5_muzzle_mono_far1
snd_3_layer2				= weapons\mp5\mono\mp5_muzzle_mono_far2
snd_3_layer3				= weapons\mp5\mono\mp5_muzzle_mono_far3
snd_3_layer4				= weapons\mp5\mono\mp5_muzzle_mono_far4
snd_3_layer5				= weapons\mp5\mono\mp5_muzzle_mono_far5

[sound_shoot_silencer_mp5]
snd_1_layer					= weapons\mp5\mp5_silencer_mono
snd_1_layer1				= weapons\mp5\mp5_silencer_mono1
snd_1_layer2				= weapons\mp5\mp5_silencer_mono2
snd_1_layer3				= weapons\mp5\mp5_silencer_mono3
snd_1_layer4				= weapons\mp5\mp5_silencer_mono4
snd_1_layer5				= weapons\mp5\mp5_silencer_mono5
snd_1_layer6				= weapons\mp5\mp5_silencer_mono6

snd_2_layer					= weapons\mp5\mono\mp5_silencer_mono_distant
snd_2_layer1				= weapons\mp5\mono\mp5_silencer_mono_distant1
snd_2_layer2				= weapons\mp5\mono\mp5_silencer_mono_distant2
snd_2_layer3				= weapons\mp5\mono\mp5_silencer_mono_distant3
snd_2_layer4				= weapons\mp5\mono\mp5_silencer_mono_distant4
snd_2_layer5				= weapons\mp5\mono\mp5_silencer_mono_distant5

[wpn_mp5_nimble_sounds]:wpn_mp5_sounds
snd_reload                                         = weapons\ump45\ump45_reload
snd_reload_empty                                   = weapons\ump45\ump45_reload_empty
snd_reload_misfire                                 = weapons\ump45\ump45_misfire

snd_shoot_actor                                    = weapons\ump45\muzzle_ump45_stereo
snd_shoot_actor1                                   = weapons\ump45\muzzle_ump45_stereo1
snd_shoot_actor2                                   = weapons\ump45\muzzle_ump45_stereo2
snd_shoot_actor3                                   = weapons\ump45\muzzle_ump45_stereo3
snd_shoot_actor4                                   = weapons\ump45\muzzle_ump45_stereo4
snd_shoot_actor5                                   = weapons\ump45\muzzle_ump45_stereo5
snd_shoot_actor6                                   = weapons\ump45\muzzle_ump45_stereo6
snd_shoot_actor7                                   = weapons\ump45\muzzle_ump45_stereo7

snd_silncer_shot_actor                             = weapons\ump45\silencer_ump45_stereo
snd_silncer_shot_actor1                            = weapons\ump45\silencer_ump45_stereo1
snd_silncer_shot_actor2                            = weapons\ump45\silencer_ump45_stereo2
snd_silncer_shot_actor3                            = weapons\ump45\silencer_ump45_stereo3
snd_silncer_shot_actor4                            = weapons\ump45\silencer_ump45_stereo4
snd_silncer_shot_actor5                            = weapons\ump45\silencer_ump45_stereo5
snd_silncer_shot_actor6                            = weapons\ump45\silencer_ump45_stereo6
snd_silncer_shot_actor7                            = weapons\ump45\silencer_ump45_stereo7

snd_shoot                                          = sound_shoot_muzzle_ump45
snd_silncer_shot                                   = sound_shoot_silencer_ump45
snd_shot_last                             		   = sound_shoot_muzzle_ump45
snd_silencer_shot_last                             = sound_shoot_silencer_ump45

snd_shot_last_actor                                = wpn_mp5_nimble_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_mp5_nimble_snd_shoot_sil_last_actor

[sound_shoot_muzzle_ump45]
snd_1_layer					= weapons\ump45\muzzle_ump45_mono
snd_1_layer1				= weapons\ump45\muzzle_ump45_mono1
snd_1_layer2				= weapons\ump45\muzzle_ump45_mono2
snd_1_layer3				= weapons\ump45\muzzle_ump45_mono3
snd_1_layer4				= weapons\ump45\muzzle_ump45_mono4
snd_1_layer5				= weapons\ump45\muzzle_ump45_mono5
snd_1_layer6				= weapons\ump45\muzzle_ump45_mono6
snd_1_layer7				= weapons\ump45\muzzle_ump45_mono7

snd_2_layer					= weapons\ump45\mono\ump45_muzzle_mono_distant
snd_2_layer1				= weapons\ump45\mono\ump45_muzzle_mono_distant1
snd_2_layer2				= weapons\ump45\mono\ump45_muzzle_mono_distant2
snd_2_layer3				= weapons\ump45\mono\ump45_muzzle_mono_distant3
snd_2_layer4				= weapons\ump45\mono\ump45_muzzle_mono_distant4
snd_2_layer5				= weapons\ump45\mono\ump45_muzzle_mono_distant5
snd_2_layer6				= weapons\ump45\mono\ump45_muzzle_mono_distant6
snd_2_layer7				= weapons\ump45\mono\ump45_muzzle_mono_distant7
snd_2_layer8				= weapons\ump45\mono\ump45_muzzle_mono_distant8
snd_2_layer9				= weapons\ump45\mono\ump45_muzzle_mono_distant9
snd_2_layer10				= weapons\ump45\mono\ump45_muzzle_mono_distant10

snd_3_layer					= weapons\ump45\mono\ump45_muzzle_mono_far
snd_3_layer1				= weapons\ump45\mono\ump45_muzzle_mono_far1
snd_3_layer2				= weapons\ump45\mono\ump45_muzzle_mono_far2
snd_3_layer3				= weapons\ump45\mono\ump45_muzzle_mono_far3
snd_3_layer4				= weapons\ump45\mono\ump45_muzzle_mono_far4
snd_3_layer5				= weapons\ump45\mono\ump45_muzzle_mono_far5
snd_3_layer6				= weapons\ump45\mono\ump45_muzzle_mono_far6
snd_3_layer7				= weapons\ump45\mono\ump45_muzzle_mono_far7
snd_3_layer8				= weapons\ump45\mono\ump45_muzzle_mono_far8
snd_3_layer9				= weapons\ump45\mono\ump45_muzzle_mono_far9
snd_3_layer10				= weapons\ump45\mono\ump45_muzzle_mono_far10

[sound_shoot_silencer_ump45]
snd_1_layer					= weapons\ump45\silencer_ump45_mono
snd_1_layer1				= weapons\ump45\silencer_ump45_mono1
snd_1_layer2				= weapons\ump45\silencer_ump45_mono2
snd_1_layer3				= weapons\ump45\silencer_ump45_mono3
snd_1_layer4				= weapons\ump45\silencer_ump45_mono4
snd_1_layer5				= weapons\ump45\silencer_ump45_mono5
snd_1_layer6				= weapons\ump45\silencer_ump45_mono6
snd_1_layer7				= weapons\ump45\silencer_ump45_mono7

snd_2_layer					= weapons\ump45\mono\ump45_silencer_mono_distant
snd_2_layer1				= weapons\ump45\mono\ump45_silencer_mono_distant1
snd_2_layer2				= weapons\ump45\mono\ump45_silencer_mono_distant2
snd_2_layer3				= weapons\ump45\mono\ump45_silencer_mono_distant3
snd_2_layer4				= weapons\ump45\mono\ump45_silencer_mono_distant4
snd_2_layer5				= weapons\ump45\mono\ump45_silencer_mono_distant5
snd_2_layer6				= weapons\ump45\mono\ump45_silencer_mono_distant6
snd_2_layer7				= weapons\ump45\mono\ump45_silencer_mono_distant7
snd_2_layer8				= weapons\ump45\mono\ump45_silencer_mono_distant8
snd_2_layer9				= weapons\ump45\mono\ump45_silencer_mono_distant9
snd_2_layer10				= weapons\ump45\mono\ump45_silencer_mono_distant10

snd_3_layer					= weapons\ump45\mono\ump45_silencer_mono_far
snd_3_layer1				= weapons\ump45\mono\ump45_silencer_mono_far1
snd_3_layer2				= weapons\ump45\mono\ump45_silencer_mono_far2
snd_3_layer3				= weapons\ump45\mono\ump45_silencer_mono_far3
snd_3_layer4				= weapons\ump45\mono\ump45_silencer_mono_far4
snd_3_layer5				= weapons\ump45\mono\ump45_silencer_mono_far5
snd_3_layer6				= weapons\ump45\mono\ump45_silencer_mono_far6
snd_3_layer7				= weapons\ump45\mono\ump45_silencer_mono_far7
snd_3_layer8				= weapons\ump45\mono\ump45_silencer_mono_far8
snd_3_layer9				= weapons\ump45\mono\ump45_silencer_mono_far9
snd_3_layer10				= weapons\ump45\mono\ump45_silencer_mono_far10

[wpn_mp5_nimble_snd_shoot_last_actor]
snd_1_layer                                        = weapons\ump45\muzzle_ump45_stereo
snd_1_layer1                                       = weapons\ump45\muzzle_ump45_stereo1
snd_1_layer2                                       = weapons\ump45\muzzle_ump45_stereo2
snd_1_layer3                                       = weapons\ump45\muzzle_ump45_stereo3
snd_1_layer4                                       = weapons\ump45\muzzle_ump45_stereo4
snd_1_layer5                                       = weapons\ump45\muzzle_ump45_stereo5
snd_1_layer6                                       = weapons\ump45\muzzle_ump45_stereo6
snd_1_layer7                                       = weapons\ump45\muzzle_ump45_stereo7
snd_2_layer1                                       = weapons\ump45\ump45_click

[wpn_mp5_nimble_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\ump45\silencer_ump45_stereo
snd_1_layer1                                       = weapons\ump45\silencer_ump45_stereo1
snd_1_layer2                                       = weapons\ump45\silencer_ump45_stereo2
snd_1_layer3                                       = weapons\ump45\silencer_ump45_stereo3
snd_1_layer4                                       = weapons\ump45\silencer_ump45_stereo4
snd_1_layer5                                       = weapons\ump45\silencer_ump45_stereo5
snd_1_layer6                                       = weapons\ump45\silencer_ump45_stereo6
snd_1_layer7                                       = weapons\ump45\silencer_ump45_stereo7
snd_2_layer                                        = weapons\ump45\ump45_click

[wpn_mp9_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\mp9\mp9_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\mp9\mp9_reload
snd_reload_empty                                   = weapons\mp9\mp9_reload_empty
snd_reload_misfire                                 = weapons\mp9\mp9_misfire
snd_firemode                                       = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\mp9\muzzle_mp9_stereo
snd_shoot_actor1                                   = weapons\mp9\muzzle_mp9_stereo1
snd_shoot_actor2                                   = weapons\mp9\muzzle_mp9_stereo2
snd_shoot_actor3                                   = weapons\mp9\muzzle_mp9_stereo3
snd_shoot_actor4                                   = weapons\mp9\muzzle_mp9_stereo4
snd_shoot_actor5                                   = weapons\mp9\muzzle_mp9_stereo5

snd_silncer_shot_actor                             = weapons\mp9\silencer_mp9_stereo
snd_silncer_shot_actor1                            = weapons\mp9\silencer_mp9_stereo1
snd_silncer_shot_actor2                            = weapons\mp9\silencer_mp9_stereo2
snd_silncer_shot_actor3                            = weapons\mp9\silencer_mp9_stereo3
snd_silncer_shot_actor4                            = weapons\mp9\silencer_mp9_stereo4
snd_silncer_shot_actor5                            = weapons\mp9\silencer_mp9_stereo5

snd_shoot                                          = sound_shoot_muzzle_mp9
snd_silncer_shot                                   = sound_shoot_silencer_mp9
snd_shot_last                             		   = sound_shoot_muzzle_mp9
snd_silencer_shot_last                             = sound_shoot_silencer_mp9

snd_shot_last_actor                                = wpn_mp9_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_mp9_snd_shoot_sil_last_actor

[sound_shoot_muzzle_mp9]
snd_1_layer					= weapons\mp9\muzzle_mp9_mono
snd_1_layer1				= weapons\mp9\muzzle_mp9_mono1
snd_1_layer2				= weapons\mp9\muzzle_mp9_mono2
snd_1_layer3				= weapons\mp9\muzzle_mp9_mono3
snd_1_layer4				= weapons\mp9\muzzle_mp9_mono4
snd_1_layer5				= weapons\mp9\muzzle_mp9_mono5

snd_2_layer					= weapons\mp9\muzzle_mp9_mono_distant
snd_2_layer1				= weapons\mp9\muzzle_mp9_mono_distant1
snd_2_layer2				= weapons\mp9\muzzle_mp9_mono_distant2

snd_3_layer					= weapons\mp9\muzzle_mp9_mono_far
snd_3_layer1				= weapons\mp9\muzzle_mp9_mono_far1
snd_3_layer2				= weapons\mp9\muzzle_mp9_mono_far2

[sound_shoot_silencer_mp9]
snd_1_layer					= weapons\mp9\silencer_mp9_mono
snd_1_layer1				= weapons\mp9\silencer_mp9_mono1
snd_1_layer2				= weapons\mp9\silencer_mp9_mono2
snd_1_layer3				= weapons\mp9\silencer_mp9_mono3
snd_1_layer4				= weapons\mp9\silencer_mp9_mono4
snd_1_layer5				= weapons\mp9\silencer_mp9_mono5

snd_2_layer					= weapons\mp9\silencer_mp9_mono_distant
snd_2_layer1				= weapons\mp9\silencer_mp9_mono_distant1
snd_2_layer2				= weapons\mp9\silencer_mp9_mono_distant2

snd_3_layer					= weapons\mp9\silencer_mp9_mono_far
snd_3_layer1				= weapons\mp9\silencer_mp9_mono_far1
snd_3_layer2				= weapons\mp9\silencer_mp9_mono_far2

snd_4_layer					= weapons\mp9\silencer_mp9_mono_very_far
snd_4_layer1				= weapons\mp9\silencer_mp9_mono_very_far1
snd_4_layer2				= weapons\mp9\silencer_mp9_mono_very_far2

[wpn_mp9_snd_shoot_last_actor]
snd_1_layer                                        = weapons\mp9\muzzle_mp9_stereo
snd_1_layer1                                       = weapons\mp9\muzzle_mp9_stereo1
snd_1_layer2                                       = weapons\mp9\muzzle_mp9_stereo2
snd_1_layer3                                       = weapons\mp9\muzzle_mp9_stereo3
snd_1_layer4                                       = weapons\mp9\muzzle_mp9_stereo4
snd_1_layer5                                       = weapons\mp9\muzzle_mp9_stereo5
snd_2_layer                                        = weapons\mp9\mp9_click

[wpn_mp9_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\mp9\silencer_mp9_stereo
snd_1_layer1                                       = weapons\mp9\silencer_mp9_stereo1
snd_1_layer2                                       = weapons\mp9\silencer_mp9_stereo2
snd_1_layer3                                       = weapons\mp9\silencer_mp9_stereo3
snd_1_layer4                                       = weapons\mp9\silencer_mp9_stereo4
snd_1_layer5                                       = weapons\mp9\silencer_mp9_stereo5
snd_2_layer                                        = weapons\mp9\mp9_click

[wpn_p90_sounds]:base_sounds
snd_draw                                           = weapons\p90\p90_draw
snd_empty                                          = weapons\p90\p90_empty, 0.5
snd_holster                                        = weapons\p90\p90_hide
snd_reload                                         = weapons\p90\p90_reload
snd_reload_empty                                   = weapons\p90\p90_reload_empty
snd_reload_misfire                                 = weapons\p90\p90_misfire
snd_firemode                                       = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\p90\muzzle_p90_stereo
snd_shoot_actor1                                   = weapons\p90\muzzle_p90_stereo1
snd_shoot_actor2                                   = weapons\p90\muzzle_p90_stereo2
snd_shoot_actor3                                   = weapons\p90\muzzle_p90_stereo3
snd_shoot_actor4                                   = weapons\p90\muzzle_p90_stereo4
snd_shoot_actor5                                   = weapons\p90\muzzle_p90_stereo5
snd_shoot_actor6                                   = weapons\p90\muzzle_p90_stereo6

snd_silncer_shot_actor                             = weapons\p90\silencer_p90_stereo
snd_silncer_shot_actor1                            = weapons\p90\silencer_p90_stereo1
snd_silncer_shot_actor2                            = weapons\p90\silencer_p90_stereo2
snd_silncer_shot_actor3                            = weapons\p90\silencer_p90_stereo3
snd_silncer_shot_actor4                            = weapons\p90\silencer_p90_stereo4
snd_silncer_shot_actor5                            = weapons\p90\silencer_p90_stereo5
snd_silncer_shot_actor6                            = weapons\p90\silencer_p90_stereo6

snd_shoot                                          = sound_shoot_muzzle_p90
snd_silncer_shot                                   = sound_shoot_silencer_p90

[sound_shoot_muzzle_p90]
snd_1_layer					= weapons\p90\muzzle_p90_mono
snd_1_layer1				= weapons\p90\muzzle_p90_mono1
snd_1_layer2				= weapons\p90\muzzle_p90_mono2
snd_1_layer3				= weapons\p90\muzzle_p90_mono3
snd_1_layer4				= weapons\p90\muzzle_p90_mono4
snd_1_layer5				= weapons\p90\muzzle_p90_mono5
snd_1_layer6				= weapons\p90\muzzle_p90_mono6

snd_2_layer					= weapons\p90\mono\p90_muzzle_mono_distant
snd_2_layer1				= weapons\p90\mono\p90_muzzle_mono_distant1
snd_2_layer2				= weapons\p90\mono\p90_muzzle_mono_distant2
snd_2_layer3				= weapons\p90\mono\p90_muzzle_mono_distant3
snd_2_layer4				= weapons\p90\mono\p90_muzzle_mono_distant4
snd_2_layer5				= weapons\p90\mono\p90_muzzle_mono_distant5

snd_3_layer					= weapons\p90\mono\p90_muzzle_mono_far
snd_3_layer1				= weapons\p90\mono\p90_muzzle_mono_far1
snd_3_layer2				= weapons\p90\mono\p90_muzzle_mono_far2
snd_3_layer3				= weapons\p90\mono\p90_muzzle_mono_far3
snd_3_layer4				= weapons\p90\mono\p90_muzzle_mono_far4
snd_3_layer5				= weapons\p90\mono\p90_muzzle_mono_far5

[sound_shoot_silencer_p90]
snd_1_layer					= weapons\p90\silencer_p90_mono
snd_1_layer1				= weapons\p90\silencer_p90_mono1
snd_1_layer2				= weapons\p90\silencer_p90_mono2
snd_1_layer3				= weapons\p90\silencer_p90_mono3
snd_1_layer4				= weapons\p90\silencer_p90_mono4
snd_1_layer5				= weapons\p90\silencer_p90_mono5
snd_1_layer6				= weapons\p90\silencer_p90_mono6

snd_2_layer					= weapons\p90\mono\p90_silencer_mono_distant
snd_2_layer1				= weapons\p90\mono\p90_silencer_mono_distant1
snd_2_layer2				= weapons\p90\mono\p90_silencer_mono_distant2
snd_2_layer3				= weapons\p90\mono\p90_silencer_mono_distant3
snd_2_layer4				= weapons\p90\mono\p90_silencer_mono_distant4
snd_2_layer5				= weapons\p90\mono\p90_silencer_mono_distant5

snd_3_layer					= weapons\p90\mono\p90_silencer_mono_far
snd_3_layer1				= weapons\p90\mono\p90_silencer_mono_far1
snd_3_layer2				= weapons\p90\mono\p90_silencer_mono_far2
snd_3_layer3				= weapons\p90\mono\p90_silencer_mono_far3
snd_3_layer4				= weapons\p90\mono\p90_silencer_mono_far4
snd_3_layer5				= weapons\p90\mono\p90_silencer_mono_far5

[wpn_pkm_sounds]:base_sounds
snd_draw                                           = weapons\pkm\pkm_draw
snd_draw1                                          = weapons\pkm\pkm_draw1
snd_draw2                                          = weapons\pkm\pkm_draw2
snd_draw3                                          = weapons\pkm\pkm_draw3
snd_draw4                                          = weapons\pkm\pkm_draw4
snd_draw5                                          = weapons\pkm\pkm_draw5
snd_draw6                                          = weapons\pkm\pkm_draw6
snd_empty                                          = weapons\pkm\pkm_empty, 0.5
snd_holster                                        = weapons\pkm\pkm_holster
snd_reload                                         = weapons\pkm\pkm_reload
snd_reload_empty                                   = weapons\pkm\pkm_reload_empty
snd_reload_misfire                                 = weapons\pkm\pkm_misfire
snd_mag_shot									   = weapons\mag_shot_pkm
snd_sprint_start								   = weapons\sprint_start_pkm
snd_sprint_end								   	   = weapons\sprint_end_pkm
snd_sprint_idle								   	   = weapons\sprint_pkm

snd_gasmask								 		   = interface\item_usage\pkm_mask_use
snd_gasmask1							 		   = interface\item_usage\pkm_mask_use1
snd_gasmask2							 		   = interface\item_usage\pkm_mask_use2
snd_gasmask3							 		   = interface\item_usage\pkm_mask_use3
snd_gasmask4							 		   = interface\item_usage\pkm_mask_use4

snd_switch_device						 		   = interface\item_usage\pkm_torch_use

snd_shoot_actor                                    = weapons\pkm\muzzle_pkm_stereo
snd_shoot_actor1                                   = weapons\pkm\muzzle_pkm_stereo1
snd_shoot_actor2                                   = weapons\pkm\muzzle_pkm_stereo2
snd_shoot_actor3                                   = weapons\pkm\muzzle_pkm_stereo3

snd_shoot                                          = sound_shoot_muzzle_pkm

[sound_shoot_muzzle_pkm]
snd_1_layer					= weapons\pkm\muzzle_pkm_mono
snd_1_layer1				= weapons\pkm\muzzle_pkm_mono1
snd_1_layer2				= weapons\pkm\muzzle_pkm_mono2
snd_1_layer3				= weapons\pkm\muzzle_pkm_mono3

snd_2_layer					= weapons\pkm\mono\muzzle_pkm_mono_distant
snd_2_layer1				= weapons\pkm\mono\muzzle_pkm_mono_distant1
snd_2_layer2				= weapons\pkm\mono\muzzle_pkm_mono_distant2
snd_2_layer3				= weapons\pkm\mono\muzzle_pkm_mono_distant3
snd_2_layer4				= weapons\pkm\mono\muzzle_pkm_mono_distant4

snd_3_layer					= weapons\pkm\mono\muzzle_pkm_mono_far
snd_3_layer1				= weapons\pkm\mono\muzzle_pkm_mono_far1
snd_3_layer2				= weapons\pkm\mono\muzzle_pkm_mono_far2
snd_3_layer3				= weapons\pkm\mono\muzzle_pkm_mono_far3
snd_3_layer4				= weapons\pkm\mono\muzzle_pkm_mono_far4

[wpn_pm_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\pm\pm_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\pm\pm_reload
snd_reload_empty                                   = weapons\pm\pm_reload_empty
snd_reload_misfire                                 = weapons\pm\pm_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\pm\pm_muzzle_stereo
snd_shoot_actor1                                   = weapons\pm\pm_muzzle_stereo1
snd_shoot_actor2                                   = weapons\pm\pm_muzzle_stereo2
snd_shoot_actor3                                   = weapons\pm\pm_muzzle_stereo3

snd_shoot                                          = sound_shoot_muzzle_pm
snd_silncer_shot                                   = sound_shoot_muzzle_pm
snd_shot_last                             		   = sound_shoot_muzzle_pm
snd_silencer_shot_last                             = sound_shoot_muzzle_pm

snd_shot_last_actor                                = wpn_pm_snd_shoot_last_actor

[sound_shoot_muzzle_pm]
snd_1_layer					= weapons\pm\pm_muzzle_mono
snd_1_layer1				= weapons\pm\pm_muzzle_mono1
snd_1_layer2				= weapons\pm\pm_muzzle_mono2
snd_1_layer3				= weapons\pm\pm_muzzle_mono3

snd_2_layer					= weapons\pm\mono\pm_muzzle_mono_distant
snd_2_layer1				= weapons\pm\mono\pm_muzzle_mono_distant1

snd_3_layer					= weapons\pm\mono\pm_muzzle_mono_far
snd_3_layer1				= weapons\pm\mono\pm_muzzle_mono_far1

[wpn_pm_snd_shoot_last_actor]
snd_1_layer                                        = weapons\pm\pm_muzzle_stereo
snd_1_layer1                                       = weapons\pm\pm_muzzle_stereo1
snd_1_layer2                                       = weapons\pm\pm_muzzle_stereo2
snd_1_layer3 	                                   = weapons\pm\pm_muzzle_stereo3
snd_2_layer                                        = weapons\pm\pm_click

[wpn_pm_actor_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\pm\pm_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\pm\pm_reload
snd_reload_empty                                   = weapons\pm\pm_reload_empty
snd_reload_misfire                                 = weapons\pm\pm_misfire
snd_firemode                                       = weapons\glock\glock18_firemode
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\aps\aps_muzzle_stereo
snd_shoot_actor1                                   = weapons\aps\aps_muzzle_stereo1
snd_shoot_actor2                                   = weapons\aps\aps_muzzle_stereo2
snd_shoot_actor3                                   = weapons\aps\aps_muzzle_stereo3
snd_shoot_actor4                                   = weapons\aps\aps_muzzle_stereo4
snd_shoot_actor5                                   = weapons\aps\aps_muzzle_stereo5
snd_shoot_actor6                                   = weapons\aps\aps_muzzle_stereo6
snd_shoot_actor7                                   = weapons\aps\aps_muzzle_stereo7
snd_silncer_shot_actor                             = weapons\aps\aps_silencer_stereo
snd_silncer_shot_actor1                            = weapons\aps\aps_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\aps\aps_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\aps\aps_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\aps\aps_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\aps\aps_silencer_stereo5
snd_silncer_shot_actor6                            = weapons\aps\aps_silencer_stereo6
snd_silncer_shot_actor7                            = weapons\aps\aps_silencer_stereo7
snd_silncer_shot_actor8                            = weapons\aps\aps_silencer_stereo8

snd_shoot                                          = sound_shoot_muzzle_aps
snd_silncer_shot                                   = sound_shoot_silencer_aps
snd_shot_last                             		   = sound_shoot_muzzle_aps
snd_silencer_shot_last                             = sound_shoot_silencer_aps

snd_shot_last_actor                                = wpn_apb_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_apb_snd_shoot_sil_last_actor

[sound_shoot_muzzle_aps]
snd_1_layer					= weapons\aps\aps_muzzle_mono
snd_1_layer1				= weapons\aps\aps_muzzle_mono1
snd_1_layer2				= weapons\aps\aps_muzzle_mono2
snd_1_layer3				= weapons\aps\aps_muzzle_mono3
snd_1_layer4				= weapons\aps\aps_muzzle_mono4
snd_1_layer5				= weapons\aps\aps_muzzle_mono5
snd_1_layer6				= weapons\aps\aps_muzzle_mono6
snd_1_layer7				= weapons\aps\aps_muzzle_mono7

snd_2_layer					= weapons\aps\mono\aps_muzzle_mono_distant
snd_2_layer1				= weapons\aps\mono\aps_muzzle_mono_distant1
snd_2_layer2				= weapons\aps\mono\aps_muzzle_mono_distant2
snd_2_layer3				= weapons\aps\mono\aps_muzzle_mono_distant3
snd_2_layer4				= weapons\aps\mono\aps_muzzle_mono_distant4
snd_2_layer5				= weapons\aps\mono\aps_muzzle_mono_distant5

snd_3_layer					= weapons\aps\mono\aps_muzzle_mono_far
snd_3_layer1				= weapons\aps\mono\aps_muzzle_mono_far1
snd_3_layer2				= weapons\aps\mono\aps_muzzle_mono_far2
snd_3_layer3				= weapons\aps\mono\aps_muzzle_mono_far3
snd_3_layer4				= weapons\aps\mono\aps_muzzle_mono_far4
snd_3_layer5				= weapons\aps\mono\aps_muzzle_mono_far5

[sound_shoot_silencer_aps]
snd_1_layer					= weapons\aps\aps_silencer_mono
snd_1_layer1				= weapons\aps\aps_silencer_mono1
snd_1_layer2				= weapons\aps\aps_silencer_mono2
snd_1_layer3				= weapons\aps\aps_silencer_mono3
snd_1_layer4				= weapons\aps\aps_silencer_mono4
snd_1_layer5				= weapons\aps\aps_silencer_mono5
snd_1_layer6				= weapons\aps\aps_silencer_mono6
snd_1_layer7				= weapons\aps\aps_silencer_mono7
snd_1_layer8				= weapons\aps\aps_silencer_mono8

snd_2_layer					= weapons\aps\mono\aps_silencer_mono_distant
snd_2_layer1				= weapons\aps\mono\aps_silencer_mono_distant1
snd_2_layer2				= weapons\aps\mono\aps_silencer_mono_distant2
snd_2_layer3				= weapons\aps\mono\aps_silencer_mono_distant3
snd_2_layer4				= weapons\aps\mono\aps_silencer_mono_distant4
snd_2_layer5				= weapons\aps\mono\aps_silencer_mono_distant5

[wpn_apb_snd_shoot_last_actor]
snd_1_layer                                        = weapons\aps\aps_muzzle_stereo
snd_1_layer1                                       = weapons\aps\aps_muzzle_stereo1
snd_1_layer2                                       = weapons\aps\aps_muzzle_stereo2
snd_1_layer3                                       = weapons\aps\aps_muzzle_stereo3
snd_1_layer4                                       = weapons\aps\aps_muzzle_stereo4
snd_1_layer5                                       = weapons\aps\aps_muzzle_stereo5
snd_1_layer6                                       = weapons\aps\aps_muzzle_stereo6
snd_1_layer7                                       = weapons\aps\aps_muzzle_stereo7
snd_2_layer                                        = weapons\pm\pm_click

[wpn_apb_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\aps\aps_silencer_stereo
snd_1_layer1                                       = weapons\aps\aps_silencer_stereo1
snd_1_layer2                                       = weapons\aps\aps_silencer_stereo2
snd_1_layer3                                       = weapons\aps\aps_silencer_stereo3
snd_1_layer4                                       = weapons\aps\aps_silencer_stereo4
snd_1_layer5                                       = weapons\aps\aps_silencer_stereo5
snd_1_layer6                                       = weapons\aps\aps_silencer_stereo6
snd_1_layer7                                       = weapons\aps\aps_silencer_stereo7
snd_1_layer8                                       = weapons\aps\aps_silencer_stereo8
snd_2_layer                                        = weapons\pm\pm_click

[wpn_pb_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\pm\pm_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\pm\pm_reload
snd_reload_empty                                   = weapons\pm\pm_reload_empty
snd_reload_misfire                                 = weapons\pm\pm_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\pm\pm_silencer_stereo
snd_shoot_actor1                                   = weapons\pm\pm_silencer_stereo1
snd_shoot_actor2                                   = weapons\pm\pm_silencer_stereo2
snd_silncer_shot_actor                             = weapons\pm\pm_silencer_stereo
snd_silncer_shot_actor1                            = weapons\pm\pm_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\pm\pm_silencer_stereo2

snd_shoot                                          = sound_shoot_muzzle_pb
snd_silncer_shot                                   = sound_shoot_muzzle_pb
snd_shot_last                             		   = sound_shoot_muzzle_pb
snd_silencer_shot_last                             = sound_shoot_muzzle_pb

snd_shot_last_actor                       		   = wpn_pb_snd_shoot_sil_last_actor
snd_silencer_shot_last_actor                       = wpn_pb_snd_shoot_sil_last_actor

[sound_shoot_muzzle_pb]
snd_1_layer					= weapons\pm\pm_silencer_mono
snd_1_layer1				= weapons\pm\pm_silencer_mono1
snd_1_layer2				= weapons\pm\pm_silencer_mono2

snd_2_layer					= weapons\pm\mono\pm_silencer_mono_distant

[wpn_pb_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\pm\pm_silencer_stereo
snd_1_layer1                                       = weapons\pm\pm_silencer_stereo1
snd_1_layer2                                       = weapons\pm\pm_silencer_stereo2
snd_2_layer                                        = weapons\pm\pm_click

[wpn_protecta_sounds]:base_sounds
snd_open_weapon_empty                              = weapons\protecta\protecta_open_empty
snd_add_first_cartridge                            = weapons\protecta\protecta_load
snd_add_cartridge                                  = weapons\protecta\protecta_load
snd_open_weapon                                    = weapons\protecta\protecta_open
snd_reload                                         = weapons\protecta\protecta_load
snd_close_weapon                                   = weapons\protecta\protecta_close
snd_draw                                           = weapons\shotgun_draw
snd_empty                                          = weapons\protecta\protecta_empty, 0.5
snd_holster                                        = weapons\shotgun_holster
snd_reload_misfire                                 = weapons\protecta\protecta_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\protecta\muzzle_protecta_stereo
snd_shoot_actor1                                   = weapons\protecta\muzzle_protecta_stereo1
snd_shoot_actor2                                   = weapons\protecta\muzzle_protecta_stereo2
snd_shoot_actor3                                   = weapons\protecta\muzzle_protecta_stereo3
snd_shoot_actor4                                   = weapons\protecta\muzzle_protecta_stereo4

snd_shoot                                          = sound_shoot_muzzle_protecta

[sound_shoot_muzzle_protecta]
snd_1_layer					= weapons\protecta\muzzle_protecta_mono
snd_1_layer1				= weapons\protecta\muzzle_protecta_mono1
snd_1_layer2				= weapons\protecta\muzzle_protecta_mono2
snd_1_layer3				= weapons\protecta\muzzle_protecta_mono3
snd_1_layer4				= weapons\protecta\muzzle_protecta_mono4
							  
snd_2_layer					= weapons\protecta\muzzle_protecta_mono_distant
snd_2_layer1				= weapons\protecta\muzzle_protecta_mono_distant1
snd_2_layer2				= weapons\protecta\muzzle_protecta_mono_distant2

snd_3_layer					= weapons\protecta\muzzle_protecta_mono_far
snd_3_layer1				= weapons\protecta\muzzle_protecta_mono_far1
snd_3_layer2				= weapons\protecta\muzzle_protecta_mono_far2

[wpn_protecta_nimble_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\aa12\aa12_draw
snd_empty                                          = weapons\aa12\aa12_empty, 0.5
snd_holster                                        = weapons\aa12\aa12_holster
snd_reload                                         = weapons\aa12\aa12_reload
snd_reload_empty                                   = weapons\aa12\aa12_reload_empty
snd_reload_misfire                                 = weapons\aa12\aa12_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot                                          = weapons\aa12\aa12_muzzle_mono
snd_shoot1                                         = weapons\aa12\aa12_muzzle_mono1
snd_shoot2                                         = weapons\aa12\aa12_muzzle_mono2
snd_shoot3                                         = weapons\aa12\aa12_muzzle_mono3
snd_shoot4                                         = weapons\aa12\aa12_muzzle_mono4
snd_shoot5                                         = weapons\aa12\aa12_muzzle_mono5

snd_shoot_actor                                    = weapons\aa12\aa12_muzzle_stereo
snd_shoot_actor1                                   = weapons\aa12\aa12_muzzle_stereo1
snd_shoot_actor2                                   = weapons\aa12\aa12_muzzle_stereo2
snd_shoot_actor3                                   = weapons\aa12\aa12_muzzle_stereo3
snd_shoot_actor4                                   = weapons\aa12\aa12_muzzle_stereo4
snd_shoot_actor5                                   = weapons\aa12\aa12_muzzle_stereo5

snd_shot_last                             		   = wpn_aa12_snd_shoot_last
snd_shot_last_actor                                = wpn_aa12_snd_shoot_last_actor

[wpn_aa12_snd_shoot_last]
snd_1_layer                                        = weapons\aa12\aa12_muzzle_mono
snd_1_layer1                                       = weapons\aa12\aa12_muzzle_mono1
snd_1_layer2                                       = weapons\aa12\aa12_muzzle_mono2
snd_1_layer3                                       = weapons\aa12\aa12_muzzle_mono3
snd_1_layer4                                       = weapons\aa12\aa12_muzzle_mono4
snd_1_layer5                                       = weapons\aa12\aa12_muzzle_mono5
snd_2_layer                                        = weapons\aa12\aa12_click

[wpn_aa12_snd_shoot_last_actor]
snd_1_layer                                        = weapons\aa12\aa12_muzzle_stereo
snd_1_layer1                                       = weapons\aa12\aa12_muzzle_stereo1
snd_1_layer2                                       = weapons\aa12\aa12_muzzle_stereo2
snd_1_layer3                                       = weapons\aa12\aa12_muzzle_stereo3
snd_1_layer4                                       = weapons\aa12\aa12_muzzle_stereo4
snd_1_layer5                                       = weapons\aa12\aa12_muzzle_stereo5
snd_2_layer                                        = weapons\aa12\aa12_click

[wpn_usas12_sounds]:wpn_protecta_nimble_sounds
snd_reload                                         = weapons\usas12\usas12_reload
snd_reload_empty                                   = weapons\usas12\usas12_reload_empty
snd_reload_misfire                                 = weapons\usas12\usas12_misfire

[wpn_rg-6_sounds]:base_sounds
snd_open_weapon_empty                              = weapons\rg6\rg6_open
snd_add_first_cartridge                            = weapons\rg6\rg6_reload
snd_close_weapon                                   = weapons\rg6\rg6_close
snd_empty                                          = weapons\rg6\rg6_empty, 0.5
snd_add_cartridge                                  = weapons\rg6\rg6_reload
snd_add_cartridge1                                 = weapons\rg6\rg6_reload1
snd_add_cartridge2                                 = weapons\rg6\rg6_reload2
snd_add_cartridge3                                 = weapons\rg6\rg6_reload3
snd_add_cartridge4                                 = weapons\rg6\rg6_reload4
snd_draw                                           = weapons\pkm\pkm_draw
snd_empty                                          = weapons\rg6\rg6_empty
snd_holster                                        = weapons\assault_holster
snd_open_weapon                                    = weapons\rg6\rg6_open
snd_reload                                         = weapons\rg6\rg6_empty, 0.5
snd_mag_shot									   = $silent
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot                                          = wpn_rg6_snd_shoot
snd_shoot_actor                                    = wpn_rg6_snd_shoot_actor

[wpn_rg6_snd_shoot]
snd_1_layer                                        = weapons\gp25_shoot_mono
snd_2_layer                                        = weapons\rg6\rg6_empty

[wpn_rg6_snd_shoot_actor]
snd_1_layer                                        = weapons\gp25_shoot_stereo
snd_2_layer                                        = weapons\rg6\rg6_empty

[grenade_rgd5_sounds]:base_sounds
snd_draw                                           = weapons\grenade\draw
snd_holster                                        = weapons\grenade\holster
snd_checkout            						   = weapons\grenade\grenade_throw_start
snd_throw              							   = weapons\grenade\grenade_throw
snd_throw1              						   = weapons\grenade\grenade_throw1
snd_throw2              						   = weapons\grenade\grenade_throw2
snd_throw3              						   = weapons\grenade\grenade_throw3
snd_explode             						   = grenade_rgd5_explode_sounds
snd_sprint_idle								   	   = weapons\sprint_hand

snd_gasmask								 = interface\item_usage\base_mask_use
snd_gasmask1							 = interface\item_usage\base_mask_use1
snd_gasmask2							 = interface\item_usage\base_mask_use2
snd_gasmask3							 = interface\item_usage\base_mask_use3
snd_gasmask4							 = interface\item_usage\base_mask_use4

snd_switch_device						 = interface\item_usage\base_torch_use
snd_switch_device1						 = interface\item_usage\base_torch_use1
snd_switch_device2						 = interface\item_usage\base_torch_use2
snd_switch_device3						 = interface\item_usage\base_torch_use3

[grenade_rgd5_explode_sounds]
snd_1_layer             						   = weapons\grenade\grenade_explosion
snd_1_layer1             						   = weapons\grenade\grenade_explosion1
snd_1_layer2             						   = weapons\grenade\grenade_explosion2
snd_1_layer3            						   = weapons\grenade\grenade_explosion3
snd_1_layer4             						   = weapons\grenade\grenade_explosion4
snd_1_layer5             						   = weapons\grenade\grenade_explosion5
snd_1_layer6             						   = weapons\grenade\grenade_explosion6

snd_2_layer             						   = weapons\grenade\grenade_explosion_distant
snd_2_layer1             						   = weapons\grenade\grenade_explosion_distant1
snd_2_layer2             						   = weapons\grenade\grenade_explosion_distant2

snd_3_layer             						   = weapons\grenade\grenade_explosion_far
snd_3_layer1             						   = weapons\grenade\grenade_explosion_far1
snd_3_layer2             						   = weapons\grenade\grenade_explosion_far2
snd_3_layer3             						   = weapons\grenade\grenade_explosion_far3

[grenade_f1_sounds]:base_sounds
snd_draw                                           = weapons\grenade\draw
snd_holster                                        = weapons\grenade\holster
snd_checkout            						   = weapons\grenade\grenade_throw_start
snd_throw              							   = weapons\grenade\grenade_throw
snd_throw1              						   = weapons\grenade\grenade_throw1
snd_throw2              						   = weapons\grenade\grenade_throw2
snd_throw3              						   = weapons\grenade\grenade_throw3
snd_explode             						   = grenade_f1_explode_sounds
snd_sprint_idle								   	   = weapons\sprint_hand

snd_gasmask								 = interface\item_usage\base_mask_use
snd_gasmask1							 = interface\item_usage\base_mask_use1
snd_gasmask2							 = interface\item_usage\base_mask_use2
snd_gasmask3							 = interface\item_usage\base_mask_use3
snd_gasmask4							 = interface\item_usage\base_mask_use4

snd_switch_device						 = interface\item_usage\base_torch_use
snd_switch_device1						 = interface\item_usage\base_torch_use1
snd_switch_device2						 = interface\item_usage\base_torch_use2
snd_switch_device3						 = interface\item_usage\base_torch_use3

[grenade_f1_explode_sounds]
snd_1_layer             						   = weapons\grenade\grenade_explosion
snd_1_layer1             						   = weapons\grenade\grenade_explosion1
snd_1_layer2             						   = weapons\grenade\grenade_explosion2
snd_1_layer3            						   = weapons\grenade\grenade_explosion3
snd_1_layer4             						   = weapons\grenade\grenade_explosion4
snd_1_layer5             						   = weapons\grenade\grenade_explosion5
snd_1_layer6             						   = weapons\grenade\grenade_explosion6

snd_2_layer             						   = weapons\grenade\grenade_explosion_distant
snd_2_layer1             						   = weapons\grenade\grenade_explosion_distant1
snd_2_layer2             						   = weapons\grenade\grenade_explosion_distant2

snd_3_layer             						   = weapons\grenade\grenade_explosion_far
snd_3_layer1             						   = weapons\grenade\grenade_explosion_far1
snd_3_layer2             						   = weapons\grenade\grenade_explosion_far2
snd_3_layer3             						   = weapons\grenade\grenade_explosion_far3

[wpn_rpg7_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\rpg7\rpg7_draw
snd_empty                                          = weapons\rpg7\rpg7_empty, 0.5
snd_holster                                        = weapons\rpg7\rpg7_holster
snd_reload                                         = weapons\rpg7\rpg7_reload
snd_shoot                                          = weapons\rpg7\rpg7_shoot
snd_shoot_actor                                    = weapons\rpg7\rpg7_shoot_stereo
snd_mag_shot									   = $silent
snd_sprint_idle								   	   = weapons\sprint_assault

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

[wpn_sa58_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\sig550\sig550_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\sa58\sa58_reload
snd_reload_empty                                   = weapons\sa58\sa58_reload_empty
snd_reload_misfire                                 = weapons\sa58\sa58_misfire
snd_firemode                                       = weapons\l85\l85_firemode
snd_firemode_w_gl                                  = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\sa58\sa58_muzzle_stereo
snd_shoot_actor1                                   = weapons\sa58\sa58_muzzle_stereo1
snd_shoot_actor2                                   = weapons\sa58\sa58_muzzle_stereo2
snd_shoot_actor3                                   = weapons\sa58\sa58_muzzle_stereo3
snd_shoot_actor4                                   = weapons\sa58\sa58_muzzle_stereo4
snd_shoot_actor5                                   = weapons\sa58\sa58_muzzle_stereo5
snd_silncer_shot_actor                             = weapons\sa58\sa58_silencer_stereo
snd_silncer_shot_actor1                            = weapons\sa58\sa58_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\sa58\sa58_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\sa58\sa58_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\sa58\sa58_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\sa58\sa58_silencer_stereo5
snd_silncer_shot_actor6                            = weapons\sa58\sa58_silencer_stereo6
snd_silncer_shot_actor7                            = weapons\sa58\sa58_silencer_stereo7

snd_shoot                                          = sound_shoot_muzzle_sa58
snd_silncer_shot                                   = sound_shoot_silencer_sa58
snd_shot_last                             		   = sound_shoot_muzzle_sa58
snd_silencer_shot_last                             = sound_shoot_silencer_sa58

snd_shot_last_actor                                = wpn_sa58_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_sa58_snd_shoot_sil_last_actor

[sound_shoot_muzzle_sa58]
snd_1_layer					= weapons\sa58\sa58_muzzle_mono
snd_1_layer1				= weapons\sa58\sa58_muzzle_mono1
snd_1_layer2				= weapons\sa58\sa58_muzzle_mono2
snd_1_layer3				= weapons\sa58\sa58_muzzle_mono3
snd_1_layer4				= weapons\sa58\sa58_muzzle_mono4
snd_1_layer5				= weapons\sa58\sa58_muzzle_mono5
							  
snd_2_layer					= weapons\sa58\sa58_muzzle_mono_distant
snd_2_layer1				= weapons\sa58\sa58_muzzle_mono_distant1
snd_2_layer2				= weapons\sa58\sa58_muzzle_mono_distant2
snd_2_layer3				= weapons\sa58\sa58_muzzle_mono_distant3
snd_2_layer4				= weapons\sa58\sa58_muzzle_mono_distant4
snd_2_layer5				= weapons\sa58\sa58_muzzle_mono_distant5

snd_3_layer					= weapons\sa58\sa58_muzzle_mono_far
snd_3_layer1				= weapons\sa58\sa58_muzzle_mono_far1
snd_3_layer2				= weapons\sa58\sa58_muzzle_mono_far2
snd_3_layer3				= weapons\sa58\sa58_muzzle_mono_far3
snd_3_layer4				= weapons\sa58\sa58_muzzle_mono_far4
snd_3_layer5				= weapons\sa58\sa58_muzzle_mono_far5

[sound_shoot_silencer_sa58]
snd_1_layer					= weapons\sa58\sa58_silencer_mono
snd_1_layer1				= weapons\sa58\sa58_silencer_mono1
snd_1_layer2				= weapons\sa58\sa58_silencer_mono2
snd_1_layer3				= weapons\sa58\sa58_silencer_mono3
snd_1_layer4				= weapons\sa58\sa58_silencer_mono4
snd_1_layer5				= weapons\sa58\sa58_silencer_mono5
snd_1_layer6				= weapons\sa58\sa58_silencer_mono6
snd_1_layer7				= weapons\sa58\sa58_silencer_mono7

snd_2_layer					= weapons\sa58\sa58_silencer_mono_distant
snd_2_layer1				= weapons\sa58\sa58_silencer_mono_distant1
snd_2_layer2				= weapons\sa58\sa58_silencer_mono_distant2
snd_2_layer3				= weapons\sa58\sa58_silencer_mono_distant3
snd_2_layer4				= weapons\sa58\sa58_silencer_mono_distant4
snd_2_layer5				= weapons\sa58\sa58_silencer_mono_distant5

snd_3_layer					= weapons\sa58\sa58_silencer_mono_far
snd_3_layer1				= weapons\sa58\sa58_silencer_mono_far1
snd_3_layer2				= weapons\sa58\sa58_silencer_mono_far2
snd_3_layer3				= weapons\sa58\sa58_silencer_mono_far3
snd_3_layer4				= weapons\sa58\sa58_silencer_mono_far4
snd_3_layer5				= weapons\sa58\sa58_silencer_mono_far5

snd_4_layer					= weapons\sa58\sa58_silencer_mono_very_far
snd_4_layer1				= weapons\sa58\sa58_silencer_mono_very_far1
snd_4_layer2				= weapons\sa58\sa58_silencer_mono_very_far2
snd_4_layer3				= weapons\sa58\sa58_silencer_mono_very_far3
snd_4_layer4				= weapons\sa58\sa58_silencer_mono_very_far4
snd_4_layer5				= weapons\sa58\sa58_silencer_mono_very_far5

[wpn_sa58_snd_shoot_last_actor]
snd_1_layer                                        = weapons\sa58\sa58_muzzle_stereo
snd_1_layer1                                       = weapons\sa58\sa58_muzzle_stereo1
snd_1_layer2                                       = weapons\sa58\sa58_muzzle_stereo2
snd_1_layer3                                       = weapons\sa58\sa58_muzzle_stereo3
snd_1_layer4                                       = weapons\sa58\sa58_muzzle_stereo4
snd_1_layer5                                       = weapons\sa58\sa58_muzzle_stereo5
snd_2_layer                                        = weapons\sa58\sa58_click

[wpn_sa58_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\sa58\sa58_silencer_stereo
snd_1_layer1                                       = weapons\sa58\sa58_silencer_stereo1
snd_1_layer2                                       = weapons\sa58\sa58_silencer_stereo2
snd_1_layer3                                       = weapons\sa58\sa58_silencer_stereo3
snd_1_layer4                                       = weapons\sa58\sa58_silencer_stereo4
snd_1_layer5                                       = weapons\sa58\sa58_silencer_stereo5
snd_1_layer6                                       = weapons\sa58\sa58_silencer_stereo6
snd_1_layer7                                       = weapons\sa58\sa58_silencer_stereo7
snd_2_layer                                        = weapons\sa58\sa58_click

[wpn_sig220_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\p220\p220_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\p220\p220_reload
snd_reload_empty                                   = weapons\p220\p220_reload_empty
snd_reload_misfire                                 = weapons\glock\glock18_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\p220\muzzle_p220_stereo
snd_shoot_actor1                                   = weapons\p220\muzzle_p220_stereo1
snd_shoot_actor2                                   = weapons\p220\muzzle_p220_stereo2
snd_shoot_actor3                                   = weapons\p220\muzzle_p220_stereo3

snd_silncer_shot_actor                             = weapons\p220\silencer_p220_stereo
snd_silncer_shot_actor1                            = weapons\p220\silencer_p220_stereo1
snd_silncer_shot_actor2                            = weapons\p220\silencer_p220_stereo2
snd_silncer_shot_actor3                            = weapons\p220\silencer_p220_stereo3

snd_shoot                                          = sound_shoot_muzzle_p220
snd_silncer_shot                                   = sound_shoot_silencer_p220
snd_shot_last                             		   = sound_shoot_muzzle_p220
snd_silencer_shot_last                             = sound_shoot_silencer_p220

snd_shot_last_actor                                = wpn_p220_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_p220_snd_shoot_sil_last_actor

[sound_shoot_muzzle_p220]
snd_1_layer					= weapons\p220\muzzle_p220_mono
snd_1_layer1				= weapons\p220\muzzle_p220_mono1
snd_1_layer2				= weapons\p220\muzzle_p220_mono2
snd_1_layer3				= weapons\p220\muzzle_p220_mono3

snd_2_layer					= weapons\p220\mono\muzzle_p220_mono_distant
snd_2_layer1				= weapons\p220\mono\muzzle_p220_mono_distant1
snd_2_layer2				= weapons\p220\mono\muzzle_p220_mono_distant2

snd_3_layer					= weapons\p220\mono\muzzle_p220_mono_far
snd_3_layer1				= weapons\p220\mono\muzzle_p220_mono_far1
snd_3_layer2				= weapons\p220\mono\muzzle_p220_mono_far2

[sound_shoot_silencer_p220]
snd_1_layer					= weapons\p220\silencer_p220_mono
snd_1_layer1				= weapons\p220\silencer_p220_mono1
snd_1_layer2				= weapons\p220\silencer_p220_mono2
snd_1_layer3				= weapons\p220\silencer_p220_mono3

snd_2_layer					= weapons\p220\mono\silencer_p220_mono_distant
snd_2_layer1				= weapons\p220\mono\silencer_p220_mono_distant1
snd_2_layer2				= weapons\p220\mono\silencer_p220_mono_distant2

snd_3_layer					= weapons\p220\mono\silencer_p220_mono_far
snd_3_layer1				= weapons\p220\mono\silencer_p220_mono_far1
snd_3_layer2				= weapons\p220\mono\silencer_p220_mono_far2

snd_4_layer					= weapons\p220\mono\silencer_p220_mono_very_far
snd_4_layer1				= weapons\p220\mono\silencer_p220_mono_very_far1
snd_4_layer2				= weapons\p220\mono\silencer_p220_mono_very_far2

[wpn_p220_snd_shoot_last_actor]
snd_1_layer                                        = weapons\p220\muzzle_p220_stereo
snd_1_layer1                                       = weapons\p220\muzzle_p220_stereo1
snd_1_layer2                                       = weapons\p220\muzzle_p220_stereo2
snd_1_layer3                                       = weapons\p220\muzzle_p220_stereo3
snd_2_layer                                        = weapons\p220\p220_click

[wpn_p220_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\p220\silencer_p220_stereo
snd_1_layer1                                       = weapons\p220\silencer_p220_stereo1
snd_1_layer2                                       = weapons\p220\silencer_p220_stereo2
snd_1_layer3                                       = weapons\p220\silencer_p220_stereo3
snd_2_layer                                        = weapons\p220\p220_click

[wpn_sig550_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\sig550\sig550_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\sig550\sig550_reload
snd_reload_empty                                   = weapons\sig550\sig550_reload_empty
snd_reload_misfire                                 = weapons\sig550\sig550_misfire
snd_firemode                                       = weapons\l85\l85_firemode
snd_firemode_w_gl                                  = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\galil\muzzle_galil_stereo
snd_shoot_actor1                                   = weapons\galil\muzzle_galil_stereo1
snd_shoot_actor2                                   = weapons\galil\muzzle_galil_stereo2
snd_shoot_actor3                                   = weapons\galil\muzzle_galil_stereo3
snd_shoot_actor4                                   = weapons\galil\muzzle_galil_stereo4
snd_shoot_actor5                                   = weapons\galil\muzzle_galil_stereo5
snd_shoot_actor6                                   = weapons\galil\muzzle_galil_stereo6

snd_silncer_shot_actor                             = weapons\galil\silencer_galil_stereo
snd_silncer_shot_actor1                            = weapons\galil\silencer_galil_stereo1
snd_silncer_shot_actor2                            = weapons\galil\silencer_galil_stereo2
snd_silncer_shot_actor3                            = weapons\galil\silencer_galil_stereo3
snd_silncer_shot_actor4                            = weapons\galil\silencer_galil_stereo4
snd_silncer_shot_actor5                            = weapons\galil\silencer_galil_stereo5
snd_silncer_shot_actor6                            = weapons\galil\silencer_galil_stereo6

snd_shoot                                          = sound_shoot_muzzle_sig550
snd_silncer_shot                                   = sound_shoot_silencer_sig550
snd_shot_last                             		   = sound_shoot_muzzle_sig550
snd_silencer_shot_last                             = sound_shoot_silencer_sig550

snd_shot_last_actor                                = wpn_sig550_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_sig550_snd_shoot_sil_last_actor

[sound_shoot_muzzle_sig550]
snd_1_layer					= weapons\galil\muzzle_galil_mono
snd_1_layer1				= weapons\galil\muzzle_galil_mono1
snd_1_layer2				= weapons\galil\muzzle_galil_mono2
snd_1_layer3				= weapons\galil\muzzle_galil_mono3
snd_1_layer4				= weapons\galil\muzzle_galil_mono4
snd_1_layer5				= weapons\galil\muzzle_galil_mono5
snd_1_layer6				= weapons\galil\muzzle_galil_mono6

snd_2_layer					= weapons\sig550\mono\sig550_muzzle_mono_distant
snd_2_layer1				= weapons\sig550\mono\sig550_muzzle_mono_distant1
snd_2_layer2				= weapons\sig550\mono\sig550_muzzle_mono_distant2
snd_2_layer3				= weapons\sig550\mono\sig550_muzzle_mono_distant3
snd_2_layer4				= weapons\sig550\mono\sig550_muzzle_mono_distant4
snd_2_layer5				= weapons\sig550\mono\sig550_muzzle_mono_distant5

snd_3_layer					= weapons\sig550\mono\sig550_muzzle_mono_far
snd_3_layer1				= weapons\sig550\mono\sig550_muzzle_mono_far1
snd_3_layer2				= weapons\sig550\mono\sig550_muzzle_mono_far2
snd_3_layer3				= weapons\sig550\mono\sig550_muzzle_mono_far3
snd_3_layer4				= weapons\sig550\mono\sig550_muzzle_mono_far4
snd_3_layer5				= weapons\sig550\mono\sig550_muzzle_mono_far5

[sound_shoot_silencer_sig550]
snd_1_layer					= weapons\galil\silencer_galil_mono
snd_1_layer1				= weapons\galil\silencer_galil_mono1
snd_1_layer2				= weapons\galil\silencer_galil_mono2
snd_1_layer3				= weapons\galil\silencer_galil_mono3
snd_1_layer4				= weapons\galil\silencer_galil_mono4
snd_1_layer5				= weapons\galil\silencer_galil_mono5
snd_1_layer6				= weapons\galil\silencer_galil_mono6

snd_2_layer					= weapons\sig550\mono\sig550_silencer_mono_distant
snd_2_layer1				= weapons\sig550\mono\sig550_silencer_mono_distant1
snd_2_layer2				= weapons\sig550\mono\sig550_silencer_mono_distant2
snd_2_layer3				= weapons\sig550\mono\sig550_silencer_mono_distant3
snd_2_layer4				= weapons\sig550\mono\sig550_silencer_mono_distant4
snd_2_layer5				= weapons\sig550\mono\sig550_silencer_mono_distant5

snd_3_layer					= weapons\sig550\mono\sig550_silencer_mono_far
snd_3_layer1				= weapons\sig550\mono\sig550_silencer_mono_far1
snd_3_layer2				= weapons\sig550\mono\sig550_silencer_mono_far2
snd_3_layer3				= weapons\sig550\mono\sig550_silencer_mono_far3
snd_3_layer4				= weapons\sig550\mono\sig550_silencer_mono_far4
snd_3_layer5				= weapons\sig550\mono\sig550_silencer_mono_far5

[wpn_sig550_snd_shoot_last_actor]
snd_1_layer                                        = weapons\galil\muzzle_galil_stereo
snd_1_layer1                                       = weapons\galil\muzzle_galil_stereo1
snd_1_layer2                                       = weapons\galil\muzzle_galil_stereo2
snd_1_layer3                                       = weapons\galil\muzzle_galil_stereo3
snd_1_layer4                                       = weapons\galil\muzzle_galil_stereo4
snd_1_layer5                                       = weapons\galil\muzzle_galil_stereo5
snd_1_layer6                                       = weapons\galil\muzzle_galil_stereo6
snd_2_layer                                        = weapons\sa58\sa58_click

[wpn_sig550_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\galil\silencer_galil_stereo
snd_1_layer1                                       = weapons\galil\silencer_galil_stereo1
snd_1_layer2                                       = weapons\galil\silencer_galil_stereo2
snd_1_layer3                                       = weapons\galil\silencer_galil_stereo3
snd_1_layer4                                       = weapons\galil\silencer_galil_stereo4
snd_1_layer5                                       = weapons\galil\silencer_galil_stereo5
snd_1_layer6                                       = weapons\galil\silencer_galil_stereo6
snd_2_layer                                        = weapons\sa58\sa58_click

[wpn_sig550_sniper_sounds]:wpn_sig550_sounds
snd_firemode                                       = weapons\draw_silent

snd_shoot_actor                                    = weapons\g36\muzzle_g36_stereo
snd_shoot_actor1                                   = weapons\g36\muzzle_g36_stereo1
snd_shoot_actor2                                   = weapons\g36\muzzle_g36_stereo2
snd_shoot_actor3                                   = weapons\g36\muzzle_g36_stereo3
snd_shoot_actor4                                   = weapons\g36\muzzle_g36_stereo4
snd_shoot_actor5                                   = weapons\g36\muzzle_g36_stereo5
snd_shoot_actor6                                   = weapons\g36\muzzle_g36_stereo6 
snd_shoot_actor7                                   = weapons\g36\muzzle_g36_stereo7 
snd_shoot_actor8                                   = weapons\g36\muzzle_g36_stereo8 
snd_shoot_actor9                                   = weapons\g36\muzzle_g36_stereo9 
snd_shoot_actor10                                  = weapons\g36\muzzle_g36_stereo10
snd_shoot_actor11                                  = weapons\g36\muzzle_g36_stereo11
snd_shoot_actor12                                  = weapons\g36\muzzle_g36_stereo12
snd_shoot_actor13                                  = weapons\g36\muzzle_g36_stereo13
snd_shoot_actor14                                  = weapons\g36\muzzle_g36_stereo14
snd_shoot_actor15                                  = weapons\g36\muzzle_g36_stereo15

snd_shoot                                          = sound_shoot_muzzle_sig550s
snd_shot_last                             		   = sound_shoot_muzzle_sig550s

snd_shot_last_actor                                = wpn_sig550s_snd_shoot_last_actor

[sound_shoot_muzzle_sig550s]
snd_1_layer					= weapons\g36\muzzle_g36_mono
snd_1_layer1				= weapons\g36\muzzle_g36_mono1
snd_1_layer2				= weapons\g36\muzzle_g36_mono2
snd_1_layer3				= weapons\g36\muzzle_g36_mono3
snd_1_layer4				= weapons\g36\muzzle_g36_mono4
snd_1_layer5				= weapons\g36\muzzle_g36_mono5
snd_1_layer6				= weapons\g36\muzzle_g36_mono6 
snd_1_layer7				= weapons\g36\muzzle_g36_mono7 
snd_1_layer8				= weapons\g36\muzzle_g36_mono8 
snd_1_layer9				= weapons\g36\muzzle_g36_mono9 
snd_1_layer10				= weapons\g36\muzzle_g36_mono10
snd_1_layer11				= weapons\g36\muzzle_g36_mono11
snd_1_layer12				= weapons\g36\muzzle_g36_mono12
snd_1_layer13				= weapons\g36\muzzle_g36_mono13
snd_1_layer14				= weapons\g36\muzzle_g36_mono14
snd_1_layer15				= weapons\g36\muzzle_g36_mono15

snd_2_layer					= weapons\g36\muzzle_g36_mono_distant
snd_2_layer1				= weapons\g36\muzzle_g36_mono_distant1
snd_2_layer2				= weapons\g36\muzzle_g36_mono_distant2
snd_2_layer3				= weapons\g36\muzzle_g36_mono_distant3
snd_2_layer4				= weapons\g36\muzzle_g36_mono_distant4
snd_2_layer5				= weapons\g36\muzzle_g36_mono_distant5

snd_3_layer					= weapons\g36\muzzle_g36_mono_far
snd_3_layer1				= weapons\g36\muzzle_g36_mono_far1
snd_3_layer2				= weapons\g36\muzzle_g36_mono_far2
snd_3_layer3				= weapons\g36\muzzle_g36_mono_far3
snd_3_layer4				= weapons\g36\muzzle_g36_mono_far4
snd_3_layer5				= weapons\g36\muzzle_g36_mono_far5

[wpn_sig550s_snd_shoot_last_actor]
snd_1_layer                                        = weapons\g36\muzzle_g36_stereo
snd_1_layer1                                       = weapons\g36\muzzle_g36_stereo1
snd_1_layer2                                       = weapons\g36\muzzle_g36_stereo2
snd_1_layer3                                       = weapons\g36\muzzle_g36_stereo3
snd_1_layer4                                       = weapons\g36\muzzle_g36_stereo4
snd_1_layer5                                       = weapons\g36\muzzle_g36_stereo5
snd_1_layer6                                       = weapons\g36\muzzle_g36_stereo6 
snd_1_layer7                                       = weapons\g36\muzzle_g36_stereo7 
snd_1_layer8                                       = weapons\g36\muzzle_g36_stereo8 
snd_1_layer9                                       = weapons\g36\muzzle_g36_stereo9 
snd_1_layer10                                      = weapons\g36\muzzle_g36_stereo10
snd_1_layer11                                      = weapons\g36\muzzle_g36_stereo11
snd_1_layer12                                      = weapons\g36\muzzle_g36_stereo12
snd_1_layer13                                      = weapons\g36\muzzle_g36_stereo13
snd_1_layer14                                      = weapons\g36\muzzle_g36_stereo14
snd_1_layer15                                      = weapons\g36\muzzle_g36_stereo15
snd_2_layer                                        = weapons\sa58\sa58_click

[wpn_spas12_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\shotgun_draw
snd_empty                                          = weapons\spas12\spas12_empty, 0.5
snd_holster                                        = weapons\shotgun_holster
snd_add_cartridge                                  = weapons\spas12\spas12_reload
snd_add_first_cartridge                            = weapons\spas12\spas12_reload_empty
snd_open_weapon                                    = weapons\spas12\spas12_reload_start
snd_close_weapon                                   = weapons\spas12\spas12_reload_end
snd_reload                                         = weapons\spas12\spas12_reload
snd_reload_misfire                                 = weapons\spas12\spas12_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\spas12\muzzle_spas12_stereo
snd_shoot_actor1                                   = weapons\spas12\muzzle_spas12_stereo1
snd_shoot_actor2                                   = weapons\spas12\muzzle_spas12_stereo2
snd_shoot_actor3                                   = weapons\spas12\muzzle_spas12_stereo3

snd_shoot                                          = sound_shoot_muzzle_spas12
snd_shot_last                             		   = sound_shoot_muzzle_spas12
snd_shot_last_actor                                = wpn_spas12_snd_shoot_last_actor

[sound_shoot_muzzle_spas12]
snd_1_layer					= weapons\spas12\muzzle_spas12_mono
snd_1_layer1				= weapons\spas12\muzzle_spas12_mono1
snd_1_layer2				= weapons\spas12\muzzle_spas12_mono2
snd_1_layer3				= weapons\spas12\muzzle_spas12_mono3

snd_2_layer					= weapons\spas12\muzzle_spas12_mono_distant
snd_2_layer1				= weapons\spas12\muzzle_spas12_mono_distant1
snd_2_layer2				= weapons\spas12\muzzle_spas12_mono_distant2

snd_3_layer					= weapons\spas12\muzzle_spas12_mono_far
snd_3_layer1				= weapons\spas12\muzzle_spas12_mono_far1
snd_3_layer2				= weapons\spas12\muzzle_spas12_mono_far2

[wpn_spas12_snd_shoot_last_actor]
snd_1_layer                                        = weapons\spas12\muzzle_spas12_stereo
snd_1_layer1                                       = weapons\spas12\muzzle_spas12_stereo1
snd_1_layer2                                       = weapons\spas12\muzzle_spas12_stereo2
snd_1_layer3                                       = weapons\spas12\muzzle_spas12_stereo3
snd_2_layer                                        = weapons\spas12\spas12_click

[wpn_spas12_nimble_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\shotgun_draw
snd_empty                                          = weapons\spas12\spas12_empty, 0.5
snd_holster                                        = weapons\shotgun_holster
snd_add_first_cartridge                            = weapons\spas12\spas12_reload_empty
snd_open_weapon                                    = weapons\spas12\spas12_reload_start
snd_close_weapon                                   = weapons\spas12\spas12_reload_end
snd_reload_misfire                                 = weapons\spas12\spas12_misfire
snd_add_cartridge                                  = weapons\m1014\m1014_reload
snd_reload	 	                                   = weapons\m1014\m1014_reload
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot                                          = weapons\m1014\muzzle_beneli_mono
snd_shoot1                                         = weapons\m1014\muzzle_beneli_mono1
snd_shoot2                                         = weapons\m1014\muzzle_beneli_mono2
snd_shoot3                                         = weapons\m1014\muzzle_beneli_mono3
snd_shoot4                                         = weapons\m1014\muzzle_beneli_mono4
snd_shoot5                                         = weapons\m1014\muzzle_beneli_mono5

snd_shoot_actor                                    = weapons\m1014\muzzle_beneli_stereo
snd_shoot_actor1                                   = weapons\m1014\muzzle_beneli_stereo1
snd_shoot_actor2                                   = weapons\m1014\muzzle_beneli_stereo2
snd_shoot_actor3                                   = weapons\m1014\muzzle_beneli_stereo3
snd_shoot_actor4                                   = weapons\m1014\muzzle_beneli_stereo4
snd_shoot_actor5                                   = weapons\m1014\muzzle_beneli_stereo5

snd_shot_last                             		   = wpn_beneli_snd_shoot_last
snd_shot_last_actor                                = wpn_beneli_snd_shoot_last_actor

[wpn_beneli_snd_shoot_last]
snd_1_layer                                        = weapons\m1014\muzzle_beneli_mono
snd_1_layer1                                       = weapons\m1014\muzzle_beneli_mono1
snd_1_layer2                                       = weapons\m1014\muzzle_beneli_mono2
snd_1_layer3                                       = weapons\m1014\muzzle_beneli_mono3
snd_1_layer4                                       = weapons\m1014\muzzle_beneli_mono4
snd_1_layer5                                       = weapons\m1014\muzzle_beneli_mono5
snd_2_layer                                        = weapons\m1014\m1014_click

[wpn_beneli_snd_shoot_last_actor]
snd_1_layer                                        = weapons\m1014\muzzle_beneli_stereo
snd_1_layer1                                       = weapons\m1014\muzzle_beneli_stereo1
snd_1_layer2                                       = weapons\m1014\muzzle_beneli_stereo2
snd_1_layer3                                       = weapons\m1014\muzzle_beneli_stereo3
snd_1_layer4                                       = weapons\m1014\muzzle_beneli_stereo4
snd_1_layer5                                       = weapons\m1014\muzzle_beneli_stereo5
snd_2_layer                                        = weapons\m1014\m1014_click

[wpn_mp153_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\shotgun_draw
snd_empty                                          = weapons\spas12\spas12_empty, 0.5
snd_holster                                        = weapons\shotgun_holster
snd_add_first_cartridge                            = weapons\spas12\spas12_reload_empty
snd_open_weapon                                    = weapons\spas12\spas12_reload_start
snd_close_weapon                                   = weapons\spas12\spas12_reload_end
snd_reload_misfire                                 = weapons\spas12\spas12_misfire
snd_add_cartridge                                  = weapons\mp133\mp133_reload
snd_reload	 	                                   = weapons\mp133\mp133_reload
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\mp133\mp133_muzzle_stereo
snd_shoot_actor1                                   = weapons\mp133\mp133_muzzle_stereo1
snd_shoot_actor2                                   = weapons\mp133\mp133_muzzle_stereo2

snd_shoot	                             		   = wpn_mp153_snd_shoot
snd_shot_last                             		   = wpn_mp153_snd_shoot

snd_shot_last_actor                                = wpn_mp153_snd_shoot_last_actor

[wpn_mp153_snd_shoot]
snd_1_layer                                        = weapons\mp133\mp133_muzzle_mono
snd_1_layer1                                       = weapons\mp133\mp133_muzzle_mono1
snd_1_layer2                                       = weapons\mp133\mp133_muzzle_mono2

snd_2_layer					= weapons\mossberg\mono\winchester1300_muzzle_mono_distant
snd_2_layer1				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant1
snd_2_layer2				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant2
snd_2_layer3				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant3
snd_2_layer4				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant4
snd_2_layer5				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant5

snd_3_layer					= weapons\mossberg\mono\winchester1300_muzzle_mono_far
snd_3_layer1				= weapons\mossberg\mono\winchester1300_muzzle_mono_far1
snd_3_layer2				= weapons\mossberg\mono\winchester1300_muzzle_mono_far2
snd_3_layer3				= weapons\mossberg\mono\winchester1300_muzzle_mono_far3
snd_3_layer4				= weapons\mossberg\mono\winchester1300_muzzle_mono_far4
snd_3_layer5				= weapons\mossberg\mono\winchester1300_muzzle_mono_far5

[wpn_mp153_snd_shoot_last_actor]
snd_1_layer                                        = weapons\mp133\mp133_muzzle_stereo
snd_1_layer1                                       = weapons\mp133\mp133_muzzle_stereo1
snd_1_layer2                                       = weapons\mp133\mp133_muzzle_stereo2
snd_2_layer                                        = weapons\spas12\spas12_click

[wpn_mp133_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\shotgun_draw
snd_empty                                          = weapons\spas12\spas12_empty, 0.5
snd_holster                                        = weapons\shotgun_holster
snd_add_cartridge                                  = weapons\mp133\mp133_reload
snd_add_first_cartridge                            = weapons\mp133\mp133_reload_empty
snd_open_weapon                                    = weapons\mp133\mp133_reload_start
snd_close_weapon                                   = weapons\mp133\mp133_reload_end
snd_reload                                         = weapons\mp133\mp133_reload
snd_reload_misfire                                 = weapons\mp133\mp133_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot                                          = wpn_mp133_snd_shoot
snd_shoot_actor                                    = wpn_mp133_snd_shoot_actor

[wpn_mp133_snd_shoot]
snd_1_layer                                        = weapons\mp133\mp133_muzzle_mono
snd_1_layer1                                       = weapons\mp133\mp133_muzzle_mono1
snd_1_layer2                                       = weapons\mp133\mp133_muzzle_mono2
snd_2_layer                                        = weapons\mp133\mp133_pompa

snd_3_layer					= weapons\mossberg\mono\winchester1300_muzzle_mono_distant
snd_3_layer1				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant1
snd_3_layer2				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant2
snd_3_layer3				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant3
snd_3_layer4				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant4
snd_3_layer5				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant5

snd_4_layer					= weapons\mossberg\mono\winchester1300_muzzle_mono_far
snd_4_layer1				= weapons\mossberg\mono\winchester1300_muzzle_mono_far1
snd_4_layer2				= weapons\mossberg\mono\winchester1300_muzzle_mono_far2
snd_4_layer3				= weapons\mossberg\mono\winchester1300_muzzle_mono_far3
snd_4_layer4				= weapons\mossberg\mono\winchester1300_muzzle_mono_far4
snd_4_layer5				= weapons\mossberg\mono\winchester1300_muzzle_mono_far5

[wpn_mp133_snd_shoot_actor]
snd_1_layer                                        = weapons\mp133\mp133_muzzle_stereo
snd_1_layer1                                       = weapons\mp133\mp133_muzzle_stereo1
snd_1_layer2                                       = weapons\mp133\mp133_muzzle_stereo2
snd_2_layer                                        = weapons\mp133\mp133_pompa

[wpn_mosin_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\sniper_draw
snd_empty                                          = weapons\g36\g36_empty, 0.5
snd_holster                                        = weapons\sniper_holster
snd_add_cartridge                                  = weapons\mosin\mosin_reload
snd_add_first_cartridge                            = weapons\mosin\mosin_reload
snd_open_weapon                                    = weapons\mosin\mosin_reload_start
snd_close_weapon                                   = weapons\mosin\mosin_reload_end
snd_reload                                         = weapons\mosin\mosin_reload
snd_reload_misfire                                 = weapons\mosin\mosin_misfire
snd_open_weapon_empty                              = weapons\mosin\mosin_reload_empty
snd_reload_empty                                   = weapons\mosin\mosin_reload_full_reload
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot                                          = wpn_mosin_snd_shoot
snd_shot_last                             		   = wpn_mosin_snd_shoot_last
snd_silncer_shot                                   = wpn_mosin_snd_shoot_sil
snd_silencer_shot_last                             = wpn_mosin_snd_shoot_sil_last

snd_shoot_actor                                    = wpn_mosin_snd_shoot_actor
snd_shot_last_actor                                = wpn_mosin_snd_shoot_actor_last
snd_silncer_shot_actor                             = wpn_mosin_snd_shoot_sil_actor
snd_silencer_shot_last_actor                       = wpn_mosin_snd_shoot_sil_actor_last

[wpn_mosin_snd_shoot]
snd_1_layer                                        = weapons\mosin\mosin_muzzle_mono
snd_1_layer1                                       = weapons\mosin\mosin_muzzle_mono1
snd_1_layer2                                       = weapons\mosin\mosin_muzzle_mono2
snd_1_layer3                                       = weapons\mosin\mosin_muzzle_mono3
snd_2_layer                                        = weapons\mosin\mosin_zatvor

snd_3_layer					= weapons\mosin\mosin_muzzle_mono_distant
snd_3_layer1				= weapons\mosin\mosin_muzzle_mono_distant1
snd_3_layer2				= weapons\mosin\mosin_muzzle_mono_distant2

snd_4_layer					= weapons\svd\mono\svd_muzzle_mono_far
snd_4_layer1				= weapons\svd\mono\svd_muzzle_mono_far1
snd_4_layer2				= weapons\svd\mono\svd_muzzle_mono_far2

[wpn_mosin_snd_shoot_last]
snd_1_layer                                        = weapons\mosin\mosin_muzzle_mono
snd_1_layer1                                       = weapons\mosin\mosin_muzzle_mono1
snd_1_layer2                                       = weapons\mosin\mosin_muzzle_mono2
snd_1_layer3                                       = weapons\mosin\mosin_muzzle_mono3

snd_2_layer					= weapons\mosin\mosin_muzzle_mono_distant
snd_2_layer1				= weapons\mosin\mosin_muzzle_mono_distant1
snd_2_layer2				= weapons\mosin\mosin_muzzle_mono_distant2

snd_3_layer					= weapons\svd\mono\svd_muzzle_mono_far
snd_3_layer1				= weapons\svd\mono\svd_muzzle_mono_far1
snd_3_layer2				= weapons\svd\mono\svd_muzzle_mono_far2

[wpn_mosin_snd_shoot_sil]
snd_1_layer                                        = weapons\mosin\mosin_silencer_mono
snd_1_layer1                                       = weapons\mosin\mosin_silencer_mono1
snd_1_layer2                                       = weapons\mosin\mosin_silencer_mono2
snd_1_layer3                                       = weapons\mosin\mosin_silencer_mono3
snd_2_layer                                        = weapons\mosin\mosin_zatvor

snd_3_layer					= weapons\mosin\mosin_silencer_mono_distant

snd_4_layer					= weapons\mosin\mosin_silencer_mono_far

[wpn_mosin_snd_shoot_sil_last]
snd_1_layer                                        = weapons\mosin\mosin_silencer_mono
snd_1_layer1                                       = weapons\mosin\mosin_silencer_mono1
snd_1_layer2                                       = weapons\mosin\mosin_silencer_mono2
snd_1_layer3                                       = weapons\mosin\mosin_silencer_mono3

snd_2_layer					= weapons\mosin\mosin_silencer_mono_distant

snd_3_layer					= weapons\mosin\mosin_silencer_mono_far

[wpn_mosin_snd_shoot_actor]
snd_1_layer                                        = weapons\mosin\mosin_muzzle_stereo
snd_1_layer1                                       = weapons\mosin\mosin_muzzle_stereo1
snd_1_layer2                                       = weapons\mosin\mosin_muzzle_stereo2
snd_1_layer3                                       = weapons\mosin\mosin_muzzle_stereo3
snd_2_layer                                        = weapons\mosin\mosin_zatvor

[wpn_mosin_snd_shoot_actor_last]
snd_1_layer                                        = weapons\mosin\mosin_muzzle_stereo
snd_1_layer1                                       = weapons\mosin\mosin_muzzle_stereo1
snd_1_layer2                                       = weapons\mosin\mosin_muzzle_stereo2
snd_1_layer3                                       = weapons\mosin\mosin_muzzle_stereo3

[wpn_mosin_snd_shoot_sil_actor]
snd_1_layer                                        = weapons\mosin\mosin_silencer_stereo
snd_1_layer1                                       = weapons\mosin\mosin_silencer_stereo1
snd_1_layer2                                       = weapons\mosin\mosin_silencer_stereo2
snd_1_layer3                                       = weapons\mosin\mosin_silencer_stereo3
snd_2_layer                                        = weapons\mosin\mosin_zatvor

[wpn_mosin_snd_shoot_sil_actor_last]
snd_1_layer                                        = weapons\mosin\mosin_silencer_stereo
snd_1_layer1                                       = weapons\mosin\mosin_silencer_stereo1
snd_1_layer2                                       = weapons\mosin\mosin_silencer_stereo2
snd_1_layer3                                       = weapons\mosin\mosin_silencer_stereo3

[wpn_saiga12_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\saiga\saiga_reload
snd_reload_empty                                   = weapons\saiga\saiga_reload_empty
snd_reload_misfire                                 = weapons\saiga\saiga_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\saiga\saiga_muzzle_stereo
snd_shoot_actor1                                   = weapons\saiga\saiga_muzzle_stereo1
snd_shoot_actor2                                   = weapons\saiga\saiga_muzzle_stereo2
snd_shoot_actor3                                   = weapons\saiga\saiga_muzzle_stereo3
snd_shoot_actor4                                   = weapons\saiga\saiga_muzzle_stereo4
snd_shoot_actor5                                   = weapons\saiga\saiga_muzzle_stereo5

snd_silncer_shot_actor 							   = weapons\saiga\saiga_silencer_stereo
snd_silncer_shot_actor1 						   = weapons\saiga\saiga_silencer_stereo1
snd_silncer_shot_actor2							   = weapons\saiga\saiga_silencer_stereo2
snd_silncer_shot_actor3							   = weapons\saiga\saiga_silencer_stereo3
snd_silncer_shot_actor4 						   = weapons\saiga\saiga_silencer_stereo4
snd_silncer_shot_actor5 						   = weapons\saiga\saiga_silencer_stereo5

snd_shoot                                          = sound_shoot_muzzle_saiga
snd_silncer_shot 								   = sound_shoot_silencer_saiga

[sound_shoot_muzzle_saiga]
snd_1_layer					= weapons\saiga\saiga_muzzle_mono
snd_1_layer1				= weapons\saiga\saiga_muzzle_mono1
snd_1_layer2				= weapons\saiga\saiga_muzzle_mono2
snd_1_layer3				= weapons\saiga\saiga_muzzle_mono3
snd_1_layer4				= weapons\saiga\saiga_muzzle_mono4
snd_1_layer5				= weapons\saiga\saiga_muzzle_mono5
							  
snd_2_layer					= weapons\saiga\saiga_muzzle_mono_distant
snd_2_layer1				= weapons\saiga\saiga_muzzle_mono_distant1

snd_3_layer					= weapons\saiga\saiga_muzzle_mono_far
snd_3_layer1				= weapons\saiga\saiga_muzzle_mono_far1
snd_3_layer2				= weapons\saiga\saiga_muzzle_mono_far2

[sound_shoot_silencer_saiga]
snd_1_layer					= weapons\saiga\saiga_silencer_mono
snd_1_layer1				= weapons\saiga\saiga_silencer_mono1
snd_1_layer2				= weapons\saiga\saiga_silencer_mono2
snd_1_layer3				= weapons\saiga\saiga_silencer_mono3
snd_1_layer4				= weapons\saiga\saiga_silencer_mono4
snd_1_layer5				= weapons\saiga\saiga_silencer_mono5
							  
snd_2_layer					= weapons\saiga\saiga_silencer_mono_distant

[wpn_svd_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\sniper_draw
snd_empty                                          = weapons\ak_empty, 0.7
snd_holster                                        = weapons\sniper_holster
snd_reload                                         = weapons\svd\svd_reload
snd_reload_empty                                   = weapons\svd\svd_reload_empty
snd_reload_misfire                                 = weapons\svd\svd_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot                                          = sound_shoot_muzzle_svd
snd_shot_last                                      = sound_shoot_muzzle_svd
snd_silncer_shot 								   = sound_shoot_silencer_svd
snd_silencer_shot_last	                           = sound_shoot_silencer_svd

snd_shoot_actor                                    = wpn_svd_snd_shoot_actor
snd_shot_last_actor	                               = wpn_svd_snd_shoot_last_actor
snd_silncer_shot_actor 							   = wpn_svd_snd_shoot_sil_actor
snd_silencer_shot_last_actor                       = wpn_svd_snd_shoot_sil_last_actor

[sound_shoot_muzzle_svd]
snd_1_layer					= weapons\svd\svd_muzzle_mono
snd_1_layer1				= weapons\svd\svd_muzzle_mono1
snd_1_layer2				= weapons\svd\svd_muzzle_mono2
snd_1_layer3				= weapons\svd\svd_muzzle_mono3

snd_2_layer					= weapons\svd\mono\svd_muzzle_mono_distant
snd_2_layer1				= weapons\svd\mono\svd_muzzle_mono_distant1
snd_2_layer2				= weapons\svd\mono\svd_muzzle_mono_distant2

snd_3_layer					= weapons\svd\mono\svd_muzzle_mono_far
snd_3_layer1				= weapons\svd\mono\svd_muzzle_mono_far1
snd_3_layer2				= weapons\svd\mono\svd_muzzle_mono_far2

[sound_shoot_silencer_svd]
snd_1_layer					= weapons\svd\svd_silencer_mono
snd_1_layer1				= weapons\svd\svd_silencer_mono1
snd_1_layer2				= weapons\svd\svd_silencer_mono2
snd_1_layer3				= weapons\svd\svd_silencer_mono3

snd_2_layer					= weapons\svd\mono\svd_silencer_mono_distant
snd_2_layer1				= weapons\svd\mono\svd_silencer_mono_distant1
snd_2_layer2				= weapons\svd\mono\svd_silencer_mono_distant2
snd_2_layer3				= weapons\svd\mono\svd_silencer_mono_distant3
snd_2_layer4				= weapons\svd\mono\svd_silencer_mono_distant4
snd_2_layer5				= weapons\svd\mono\svd_silencer_mono_distant5

[wpn_svd_snd_shoot_actor]
snd_1_layer                                        = weapons\svd\svd_muzzle_stereo
snd_1_layer1                                       = weapons\svd\svd_muzzle_stereo1
snd_1_layer2                                       = weapons\svd\svd_muzzle_stereo2
snd_1_layer3                                       = weapons\svd\svd_muzzle_stereo3

[wpn_svd_snd_shoot_last_actor]
snd_1_layer                                        = weapons\svd\svd_muzzle_stereo
snd_1_layer1                                       = weapons\svd\svd_muzzle_stereo1
snd_1_layer2                                       = weapons\svd\svd_muzzle_stereo2
snd_1_layer3                                       = weapons\svd\svd_muzzle_stereo3
snd_2_layer                                        = weapons\svd\svd_click

[wpn_svd_snd_shoot_sil_actor]
snd_1_layer                                        = weapons\svd\svd_silencer_stereo
snd_1_layer1                                       = weapons\svd\svd_silencer_stereo1
snd_1_layer2                                       = weapons\svd\svd_silencer_stereo2
snd_1_layer3                                       = weapons\svd\svd_silencer_stereo3

[wpn_svd_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\svd\svd_silencer_stereo
snd_1_layer1                                       = weapons\svd\svd_silencer_stereo1
snd_1_layer2                                       = weapons\svd\svd_silencer_stereo2
snd_1_layer3                                       = weapons\svd\svd_silencer_stereo3
snd_2_layer                                        = weapons\svd\svd_click

[wpn_sks_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\assault_draw
snd_empty                                          = weapons\ak_empty, 0.7
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\sks\reload
snd_reload_empty                                   = weapons\sks\reload_empty
snd_reload_misfire                                 = weapons\sks\misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\sks\sks_muzzle_stereo
snd_shoot_actor1                                   = weapons\sks\sks_muzzle_stereo1
snd_shoot_actor2                                   = weapons\sks\sks_muzzle_stereo2
snd_shoot_actor3                                   = weapons\sks\sks_muzzle_stereo3
snd_shoot_actor4                                   = weapons\sks\sks_muzzle_stereo4
snd_shoot_actor5                                   = weapons\sks\sks_muzzle_stereo5

snd_shoot                                          = sound_shoot_muzzle_sks
snd_shot_last                                      = sound_shoot_muzzle_sks
snd_silncer_shot 								   = sound_shoot_muzzle_sks
snd_silencer_shot_last	                           = sound_shoot_muzzle_sks

snd_shot_last_actor	                               = wpn_sks_snd_shoot_last_actor
snd_silncer_shot_actor 							   = weapons\sks\sks_muzzle_stereo

[sound_shoot_muzzle_sks]
snd_1_layer					= weapons\sks\sks_muzzle_mono
snd_1_layer1				= weapons\sks\sks_muzzle_mono1
snd_1_layer2				= weapons\sks\sks_muzzle_mono2
snd_1_layer3				= weapons\sks\sks_muzzle_mono3
snd_1_layer4				= weapons\sks\sks_muzzle_mono4
snd_1_layer5				= weapons\sks\sks_muzzle_mono5

snd_2_layer					= weapons\sks\sks_muzzle_mono_distant
snd_2_layer1				= weapons\sks\sks_muzzle_mono_distant1
snd_2_layer2				= weapons\sks\sks_muzzle_mono_distant2

snd_3_layer					= weapons\sks\sks_muzzle_mono_far
snd_3_layer1				= weapons\sks\sks_muzzle_mono_far1
snd_3_layer2				= weapons\sks\sks_muzzle_mono_far2

[wpn_sks_snd_shoot_last_actor]
snd_1_layer                                        = weapons\sks\sks_muzzle_stereo
snd_1_layer1                                       = weapons\sks\sks_muzzle_stereo1
snd_1_layer2                                       = weapons\sks\sks_muzzle_stereo2
snd_1_layer3                                       = weapons\sks\sks_muzzle_stereo3
snd_1_layer4                                       = weapons\sks\sks_muzzle_stereo4
snd_1_layer5                                       = weapons\sks\sks_muzzle_stereo5
snd_2_layer                                        = weapons\svd\svd_click

[wpn_svu_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_close                                          = weapons\generic_close
snd_draw                                           = weapons\svu\svu_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\sniper_holster
snd_reload                                         = weapons\svu\svu_reload
snd_reload_empty                                   = weapons\svu\svu_reload_empty
snd_reload_misfire                                 = weapons\svu\svu_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\svu\svu_muzzle_stereo
snd_shoot_actor1                                   = weapons\svu\svu_muzzle_stereo1
snd_shoot_actor2                                   = weapons\svu\svu_muzzle_stereo2
snd_shoot_actor3                                   = weapons\svu\svu_muzzle_stereo3
snd_shoot_actor4                                   = weapons\svu\svu_muzzle_stereo4
snd_shoot_actor5                                   = weapons\svu\svu_muzzle_stereo5
snd_shoot_actor6                                   = weapons\svu\svu_muzzle_stereo6

snd_silncer_shot_actor                             = weapons\svu\svu_muzzle_stereo
snd_silncer_shot_actor1                            = weapons\svu\svu_muzzle_stereo1
snd_silncer_shot_actor2                            = weapons\svu\svu_muzzle_stereo2
snd_silncer_shot_actor3                            = weapons\svu\svu_muzzle_stereo3
snd_silncer_shot_actor4                            = weapons\svu\svu_muzzle_stereo4
snd_silncer_shot_actor5                            = weapons\svu\svu_muzzle_stereo5
snd_silncer_shot_actor6                            = weapons\svu\svu_muzzle_stereo6

snd_shoot                                          = sound_shoot_muzzle_svu
snd_shot_last                                      = sound_shoot_muzzle_svu
snd_silncer_shot 								   = sound_shoot_muzzle_svu
snd_silencer_shot_last	                           = sound_shoot_muzzle_svu

snd_shot_last_actor                                = wpn_svu_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_svu_snd_shoot_sil_last_actor

[sound_shoot_muzzle_svu]
snd_1_layer					= weapons\svu\svu_muzzle_mono
snd_1_layer1				= weapons\svu\svu_muzzle_mono1
snd_1_layer2				= weapons\svu\svu_muzzle_mono2
snd_1_layer3				= weapons\svu\svu_muzzle_mono3
snd_1_layer4				= weapons\svu\svu_muzzle_mono4
snd_1_layer5				= weapons\svu\svu_muzzle_mono5
snd_1_layer6				= weapons\svu\svu_muzzle_mono6

snd_2_layer					= weapons\svu\mono\svu_muzzle_mono_distant
snd_2_layer1				= weapons\svu\mono\svu_muzzle_mono_distant1
snd_2_layer2				= weapons\svu\mono\svu_muzzle_mono_distant2
snd_2_layer3				= weapons\svu\mono\svu_muzzle_mono_distant3
snd_2_layer4				= weapons\svu\mono\svu_muzzle_mono_distant4
snd_2_layer5				= weapons\svu\mono\svu_muzzle_mono_distant5

snd_3_layer					= weapons\svu\mono\svu_muzzle_mono_far
snd_3_layer1				= weapons\svu\mono\svu_muzzle_mono_far1
snd_3_layer2				= weapons\svu\mono\svu_muzzle_mono_far2
snd_3_layer3				= weapons\svu\mono\svu_muzzle_mono_far3
snd_3_layer4				= weapons\svu\mono\svu_muzzle_mono_far4
snd_3_layer5				= weapons\svu\mono\svu_muzzle_mono_far5

[wpn_svu_snd_shoot_last_actor]
snd_1_layer                                        = weapons\svu\svu_muzzle_stereo
snd_1_layer1                                       = weapons\svu\svu_muzzle_stereo1
snd_1_layer2                                       = weapons\svu\svu_muzzle_stereo2
snd_1_layer3                                       = weapons\svu\svu_muzzle_stereo3
snd_1_layer4                                       = weapons\svu\svu_muzzle_stereo4
snd_1_layer5                                       = weapons\svu\svu_muzzle_stereo5
snd_1_layer6                                       = weapons\svu\svu_muzzle_stereo6
snd_2_layer                                        = weapons\svu\svu_click

[wpn_svu_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\svu\svu_muzzle_stereo
snd_1_layer1                                       = weapons\svu\svu_muzzle_stereo1
snd_1_layer2                                       = weapons\svu\svu_muzzle_stereo2
snd_1_layer3                                       = weapons\svu\svu_muzzle_stereo3
snd_1_layer4                                       = weapons\svu\svu_muzzle_stereo4
snd_1_layer5                                       = weapons\svu\svu_muzzle_stereo5
snd_1_layer6                                       = weapons\svu\svu_muzzle_stereo6
snd_2_layer                                        = weapons\svu\svu_click

[wpn_sv98_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\sniper_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\sniper_holster
snd_reload                                         = weapons\sv98\reload
snd_reload_empty                                   = weapons\sv98\reload_empty
snd_reload_misfire                                 = weapons\sv98\misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shot_last                             		   = weapons\sv98\muzzle_sv98_mono
snd_shot_last1                            		   = weapons\sv98\muzzle_sv98_mono1
snd_shot_last2                            		   = weapons\sv98\muzzle_sv98_mono2
snd_shot_last3                            		   = weapons\sv98\muzzle_sv98_mono3
snd_shot_last4                            		   = weapons\sv98\muzzle_sv98_mono4

snd_shot_last_actor                                = weapons\sv98\muzzle_sv98_stereo
snd_shot_last_actor1                               = weapons\sv98\muzzle_sv98_stereo1
snd_shot_last_actor2                               = weapons\sv98\muzzle_sv98_stereo2
snd_shot_last_actor3                               = weapons\sv98\muzzle_sv98_stereo3
snd_shot_last_actor4                               = weapons\sv98\muzzle_sv98_stereo4

snd_silencer_shot_last                             = weapons\sv98\silencer_sv98_mono
snd_silencer_shot_last1                            = weapons\sv98\silencer_sv98_mono1
snd_silencer_shot_last2                            = weapons\sv98\silencer_sv98_mono2
snd_silencer_shot_last3                            = weapons\sv98\silencer_sv98_mono3
snd_silencer_shot_last4                            = weapons\sv98\silencer_sv98_mono4

snd_silencer_shot_last_actor                       = weapons\sv98\silencer_sv98_stereo
snd_silencer_shot_last_actor1                      = weapons\sv98\silencer_sv98_stereo1
snd_silencer_shot_last_actor2                      = weapons\sv98\silencer_sv98_stereo2
snd_silencer_shot_last_actor3                      = weapons\sv98\silencer_sv98_stereo3
snd_silencer_shot_last_actor4                      = weapons\sv98\silencer_sv98_stereo4

snd_shoot                                          = wpn_sv98_snd_shoot
snd_silncer_shot                                   = wpn_sv98_snd_shoot_sil

snd_shoot_actor                                    = wpn_sv98_snd_shoot_actor
snd_silncer_shot_actor                             = wpn_sv98_snd_shoot_sil_actor

[wpn_sv98_snd_shoot]
snd_1_layer                                        = weapons\sv98\muzzle_sv98_mono
snd_1_layer1                                       = weapons\sv98\muzzle_sv98_mono1
snd_1_layer2                                       = weapons\sv98\muzzle_sv98_mono2
snd_1_layer3                                       = weapons\sv98\muzzle_sv98_mono3
snd_1_layer4                                       = weapons\sv98\muzzle_sv98_mono4
snd_2_layer                                        = weapons\sv98\bolt

snd_3_layer                                        = weapons\sv98\muzzle_sv98_mono_distant

snd_4_layer                                        = weapons\sv98\muzzle_sv98_mono_far

[wpn_sv98_snd_shoot_sil]
snd_1_layer                                        = weapons\sv98\silencer_sv98_mono
snd_1_layer1                                       = weapons\sv98\silencer_sv98_mono1
snd_1_layer2                                       = weapons\sv98\silencer_sv98_mono2
snd_1_layer3                                       = weapons\sv98\silencer_sv98_mono3
snd_1_layer4                                       = weapons\sv98\silencer_sv98_mono4
snd_2_layer                                        = weapons\sv98\bolt

snd_3_layer                                        = weapons\sv98\silencer_sv98_mono_distant
snd_3_layer1                                       = weapons\sv98\silencer_sv98_mono_distant1
snd_3_layer2                                       = weapons\sv98\silencer_sv98_mono_distant2

snd_4_layer                                        = weapons\sv98\silencer_sv98_mono_far
snd_4_layer1                                       = weapons\sv98\silencer_sv98_mono_far1
snd_4_layer2                                       = weapons\sv98\silencer_sv98_mono_far2

snd_5_layer                                        = weapons\sv98\silencer_sv98_mono_very_far
snd_5_layer1                                       = weapons\sv98\silencer_sv98_mono_very_far1
snd_5_layer2                                         weapons\sv98\silencer_sv98_mono_very_far2

[wpn_sv98_snd_shoot_actor]
snd_1_layer                                        = weapons\sv98\muzzle_sv98_stereo
snd_1_layer1                                       = weapons\sv98\muzzle_sv98_stereo1
snd_1_layer2                                       = weapons\sv98\muzzle_sv98_stereo2
snd_1_layer3                                       = weapons\sv98\muzzle_sv98_stereo3
snd_1_layer4                                       = weapons\sv98\muzzle_sv98_stereo4
snd_2_layer                                        = weapons\sv98\bolt

[wpn_sv98_snd_shoot_sil_actor]
snd_1_layer                                        = weapons\sv98\silencer_sv98_stereo
snd_1_layer1                                       = weapons\sv98\silencer_sv98_stereo1
snd_1_layer2                                       = weapons\sv98\silencer_sv98_stereo2
snd_1_layer3                                       = weapons\sv98\silencer_sv98_stereo3
snd_1_layer4                                       = weapons\sv98\silencer_sv98_stereo4
snd_2_layer                                        = weapons\sv98\bolt

[wpn_m700_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\sniper_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\sniper_holster
snd_reload                                         = weapons\m700\m700_reload
snd_reload_empty                                   = weapons\m700\m700_reload_empty
snd_reload_misfire                                 = weapons\m700\m700_misfire
snd_silncer_shot                                   = weapons\m700\muzzle_m700_mono
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shot_last_actor                                = weapons\m700\muzzle_m700_stereo
snd_shot_last_actor1                               = weapons\m700\muzzle_m700_stereo1
snd_shot_last_actor2                               = weapons\m700\muzzle_m700_stereo2
snd_shot_last_actor3                               = weapons\m700\muzzle_m700_stereo3

snd_shoot                                          = wpn_m700_snd_shoot
snd_shoot_actor                                    = wpn_m700_snd_shoot_actor

snd_shot_last                             		   = weapons\m700\muzzle_m700_mono
snd_shot_last1                             		   = weapons\m700\muzzle_m700_mono1
snd_shot_last2                             		   = weapons\m700\muzzle_m700_mono2
snd_shot_last3                             		   = weapons\m700\muzzle_m700_mono3

[wpn_m700_snd_shoot]
snd_1_layer                                        = weapons\m700\muzzle_m700_mono
snd_1_layer1                                       = weapons\m700\muzzle_m700_mono1
snd_1_layer2                                       = weapons\m700\muzzle_m700_mono2
snd_1_layer3                                       = weapons\m700\muzzle_m700_mono3
snd_2_layer                                        = weapons\m700\m700_bolt

snd_3_layer					= weapons\m700\muzzle_m700_mono_distant

snd_4_layer					= weapons\m700\muzzle_m700_mono_far

[wpn_m700_snd_shoot_actor]
snd_1_layer                                        = weapons\m700\muzzle_m700_stereo
snd_1_layer1                                       = weapons\m700\muzzle_m700_stereo1
snd_1_layer2                                       = weapons\m700\muzzle_m700_stereo2
snd_1_layer3                                       = weapons\m700\muzzle_m700_stereo3
snd_2_layer                                        = weapons\m700\m700_bolt

[wpn_vpo101_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\sniper_draw
snd_empty                                          = weapons\ak_empty, 0.7
snd_holster                                        = weapons\sniper_holster
snd_reload                                         = weapons\vpo101\vpo101_reload
snd_reload_empty                                   = weapons\vpo101\vpo101_reload_empty
snd_reload_misfire                                 = weapons\vpo101\vpo101_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\vpo101\vpo101_muzzle_stereo
snd_shoot_actor1                                   = weapons\vpo101\vpo101_muzzle_stereo1
snd_shoot_actor2                                   = weapons\vpo101\vpo101_muzzle_stereo2
snd_shoot_actor3                                   = weapons\vpo101\vpo101_muzzle_stereo3
snd_silncer_shot_actor                             = weapons\vpo101\vpo101_silencer_stereo
snd_silncer_shot_actor1                            = weapons\vpo101\vpo101_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\vpo101\vpo101_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\vpo101\vpo101_silencer_stereo3

snd_shoot                                          = sound_shoot_muzzle_vpo101
snd_silncer_shot                                   = sound_shoot_silencer_vpo101

[sound_shoot_muzzle_vpo101]
snd_1_layer					= weapons\vpo101\vpo101_muzzle_mono
snd_1_layer1				= weapons\vpo101\vpo101_muzzle_mono1
snd_1_layer2				= weapons\vpo101\vpo101_muzzle_mono2
snd_1_layer3				= weapons\vpo101\vpo101_muzzle_mono3

snd_2_layer					= weapons\vpo101\vpo101_muzzle_mono_distant

snd_3_layer					= weapons\vpo101\vpo101_muzzle_mono_far

[sound_shoot_silencer_vpo101]
snd_1_layer					= weapons\vpo101\vpo101_silencer_mono
snd_1_layer1				= weapons\vpo101\vpo101_silencer_mono1
snd_1_layer2				= weapons\vpo101\vpo101_silencer_mono2
snd_1_layer3				= weapons\vpo101\vpo101_silencer_mono3

snd_2_layer					= weapons\vpo101\vpo101_silencer_mono_distant
snd_2_layer1				= weapons\vpo101\vpo101_silencer_mono_distant1
snd_2_layer2				= weapons\vpo101\vpo101_silencer_mono_distant2

snd_3_layer					= weapons\vpo101\vpo101_silencer_mono_far
snd_3_layer1				= weapons\vpo101\vpo101_silencer_mono_far1
snd_3_layer2				= weapons\vpo101\vpo101_silencer_mono_far2

snd_4_layer					= weapons\vpo101\vpo101_silencer_mono_very_far
snd_4_layer1				= weapons\vpo101\vpo101_silencer_mono_very_far1
snd_4_layer2				= weapons\vpo101\vpo101_silencer_mono_very_far2

[wpn_sr2m_sounds]:base_sounds
snd_draw                                           = weapons\p90\p90_draw
snd_empty                                          = weapons\p90\p90_empty, 0.5
snd_holster                                        = weapons\p90\p90_hide
snd_reload                                         = weapons\sr2m\sr2m_reload
snd_reload_empty                                   = weapons\sr2m\sr2m_reload_empty
snd_reload_misfire                                 = weapons\sr2m\sr2m_misfire
snd_firemode                                       = weapons\l85\l85_firemode
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot                                          = weapons\sr2m\muzzle_sr2m_mono
snd_shoot1                                         = weapons\sr2m\muzzle_sr2m_mono1
snd_shoot2                                         = weapons\sr2m\muzzle_sr2m_mono2
snd_shoot3                                         = weapons\sr2m\muzzle_sr2m_mono3
snd_shoot4                                         = weapons\sr2m\muzzle_sr2m_mono4
snd_shoot5                                         = weapons\sr2m\muzzle_sr2m_mono5
snd_shoot6                                         = weapons\sr2m\muzzle_sr2m_mono6
snd_shoot7                                         = weapons\sr2m\muzzle_sr2m_mono7
snd_shoot8                                         = weapons\sr2m\muzzle_sr2m_mono8

snd_silncer_shot                                   = weapons\sr2m\silencer_sr2m_mono
snd_silncer_shot1                                  = weapons\sr2m\silencer_sr2m_mono1
snd_silncer_shot2                                  = weapons\sr2m\silencer_sr2m_mono2
snd_silncer_shot3                                  = weapons\sr2m\silencer_sr2m_mono3
snd_silncer_shot4                                  = weapons\sr2m\silencer_sr2m_mono4
snd_silncer_shot5                                  = weapons\sr2m\silencer_sr2m_mono5
snd_silncer_shot6                                  = weapons\sr2m\silencer_sr2m_mono6
snd_silncer_shot7                                  = weapons\sr2m\silencer_sr2m_mono7
snd_silncer_shot8                                  = weapons\sr2m\silencer_sr2m_mono8

snd_shoot_actor                                    = weapons\sr2m\muzzle_sr2m_stereo
snd_shoot_actor1                                   = weapons\sr2m\muzzle_sr2m_stereo1
snd_shoot_actor2                                   = weapons\sr2m\muzzle_sr2m_stereo2
snd_shoot_actor3                                   = weapons\sr2m\muzzle_sr2m_stereo3
snd_shoot_actor4                                   = weapons\sr2m\muzzle_sr2m_stereo4
snd_shoot_actor5                                   = weapons\sr2m\muzzle_sr2m_stereo5
snd_shoot_actor6                                   = weapons\sr2m\muzzle_sr2m_stereo6
snd_shoot_actor7                                   = weapons\sr2m\muzzle_sr2m_stereo7
snd_shoot_actor8                                   = weapons\sr2m\muzzle_sr2m_stereo8

snd_silncer_shot_actor                             = weapons\sr2m\silencer_sr2m_stereo
snd_silncer_shot_actor1                            = weapons\sr2m\silencer_sr2m_stereo1
snd_silncer_shot_actor2                            = weapons\sr2m\silencer_sr2m_stereo2
snd_silncer_shot_actor3                            = weapons\sr2m\silencer_sr2m_stereo3
snd_silncer_shot_actor4                            = weapons\sr2m\silencer_sr2m_stereo4
snd_silncer_shot_actor5                            = weapons\sr2m\silencer_sr2m_stereo5
snd_silncer_shot_actor6                            = weapons\sr2m\silencer_sr2m_stereo6
snd_silncer_shot_actor7                            = weapons\sr2m\silencer_sr2m_stereo7
snd_silncer_shot_actor8                            = weapons\sr2m\silencer_sr2m_stereo8

snd_shoot                                          = sound_shoot_muzzle_sr2m
snd_silncer_shot                                   = sound_shoot_silencer_sr2m

[sound_shoot_muzzle_sr2m]
snd_1_layer					= weapons\sr2m\muzzle_sr2m_mono
snd_1_layer1				= weapons\sr2m\muzzle_sr2m_mono1
snd_1_layer2				= weapons\sr2m\muzzle_sr2m_mono2
snd_1_layer3				= weapons\sr2m\muzzle_sr2m_mono3
snd_1_layer4				= weapons\sr2m\muzzle_sr2m_mono4
snd_1_layer5				= weapons\sr2m\muzzle_sr2m_mono5
snd_1_layer6				= weapons\sr2m\muzzle_sr2m_mono6
snd_1_layer7				= weapons\sr2m\muzzle_sr2m_mono7
snd_1_layer8				= weapons\sr2m\muzzle_sr2m_mono8

snd_2_layer					= weapons\sr2m\muzzle_sr2m_mono_distant
snd_2_layer1				= weapons\sr2m\muzzle_sr2m_mono_distant1
snd_2_layer2				= weapons\sr2m\muzzle_sr2m_mono_distant2
snd_2_layer3				= weapons\sr2m\muzzle_sr2m_mono_distant3
snd_2_layer4				= weapons\sr2m\muzzle_sr2m_mono_distant4
snd_2_layer5				= weapons\sr2m\muzzle_sr2m_mono_distant5

snd_3_layer					= weapons\sr2m\muzzle_sr2m_mono_far
snd_3_layer1				= weapons\sr2m\muzzle_sr2m_mono_far1
snd_3_layer2				= weapons\sr2m\muzzle_sr2m_mono_far2
snd_3_layer3				= weapons\sr2m\muzzle_sr2m_mono_far3
snd_3_layer4				= weapons\sr2m\muzzle_sr2m_mono_far4
snd_3_layer5				= weapons\sr2m\muzzle_sr2m_mono_far5

[sound_shoot_silencer_sr2m]
snd_1_layer					= weapons\sr2m\silencer_sr2m_mono
snd_1_layer1				= weapons\sr2m\silencer_sr2m_mono1
snd_1_layer2				= weapons\sr2m\silencer_sr2m_mono2
snd_1_layer3				= weapons\sr2m\silencer_sr2m_mono3
snd_1_layer4				= weapons\sr2m\silencer_sr2m_mono4
snd_1_layer5				= weapons\sr2m\silencer_sr2m_mono5
snd_1_layer6				= weapons\sr2m\silencer_sr2m_mono6
snd_1_layer7				= weapons\sr2m\silencer_sr2m_mono7
snd_1_layer8				= weapons\sr2m\silencer_sr2m_mono8

snd_2_layer					= weapons\sr2m\silencer_sr2m_mono_distant
snd_2_layer1				= weapons\sr2m\silencer_sr2m_mono_distant1
snd_2_layer2				= weapons\sr2m\silencer_sr2m_mono_distant2
snd_2_layer3				= weapons\sr2m\silencer_sr2m_mono_distant3
snd_2_layer4				= weapons\sr2m\silencer_sr2m_mono_distant4
snd_2_layer5				= weapons\sr2m\silencer_sr2m_mono_distant5

snd_3_layer					= weapons\sr2m\silencer_sr2m_mono_far
snd_3_layer1				= weapons\sr2m\silencer_sr2m_mono_far1
snd_3_layer2				= weapons\sr2m\silencer_sr2m_mono_far2
snd_3_layer3				= weapons\sr2m\silencer_sr2m_mono_far3
snd_3_layer4				= weapons\sr2m\silencer_sr2m_mono_far4
snd_3_layer5				= weapons\sr2m\silencer_sr2m_mono_far5

snd_4_layer					= weapons\sr2m\silencer_sr2m_mono_very_far
snd_4_layer1				= weapons\sr2m\silencer_sr2m_mono_very_far1
snd_4_layer2				= weapons\sr2m\silencer_sr2m_mono_very_far2
snd_4_layer3				= weapons\sr2m\silencer_sr2m_mono_very_far3
snd_4_layer4				= weapons\sr2m\silencer_sr2m_mono_very_far4

[wpn_sr1m_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\usp45\usp45_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\sr1m\sr1m_reload
snd_reload_empty                                   = weapons\sr1m\sr1m_reload_empty
snd_reload_misfire                                 = weapons\glock\glock18_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\sr1m\muzzle_sr1mp_stereo
snd_shoot_actor1                                   = weapons\sr1m\muzzle_sr1mp_stereo1
snd_shoot_actor2                                   = weapons\sr1m\muzzle_sr1mp_stereo2
snd_shoot_actor3                                   = weapons\sr1m\muzzle_sr1mp_stereo3
snd_shoot_actor4                                   = weapons\sr1m\muzzle_sr1mp_stereo4
snd_shoot_actor5                                   = weapons\sr1m\muzzle_sr1mp_stereo5

snd_silncer_shot_actor                             = weapons\sr1m\silencer_sr1mp_stereo
snd_silncer_shot_actor1                            = weapons\sr1m\silencer_sr1mp_stereo1
snd_silncer_shot_actor2                            = weapons\sr1m\silencer_sr1mp_stereo2
snd_silncer_shot_actor3                            = weapons\sr1m\silencer_sr1mp_stereo3
snd_silncer_shot_actor4                            = weapons\sr1m\silencer_sr1mp_stereo4
snd_silncer_shot_actor5                            = weapons\sr1m\silencer_sr1mp_stereo5

snd_shoot                                          = sound_shoot_muzzle_sr1m
snd_silncer_shot                                   = sound_shoot_silencer_sr1m
snd_shot_last                             		   = sound_shoot_muzzle_sr1m
snd_silencer_shot_last                             = sound_shoot_silencer_sr1m

snd_shot_last_actor                                = wpn_sr1m_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_sr1m_snd_shoot_sil_last_actor

[sound_shoot_muzzle_sr1m]
snd_1_layer					= weapons\sr1m\muzzle_sr1mp_mono
snd_1_layer1				= weapons\sr1m\muzzle_sr1mp_mono1
snd_1_layer2				= weapons\sr1m\muzzle_sr1mp_mono2
snd_1_layer3				= weapons\sr1m\muzzle_sr1mp_mono3
snd_1_layer4				= weapons\sr1m\muzzle_sr1mp_mono4
snd_1_layer5				= weapons\sr1m\muzzle_sr1mp_mono5

snd_2_layer					= weapons\sr1m\mono\muzzle_sr1mp_mono_distant
snd_2_layer1				= weapons\sr1m\mono\muzzle_sr1mp_mono_distant1
snd_2_layer2				= weapons\sr1m\mono\muzzle_sr1mp_mono_distant2
snd_2_layer3				= weapons\sr1m\mono\muzzle_sr1mp_mono_distant3
snd_2_layer4				= weapons\sr1m\mono\muzzle_sr1mp_mono_distant4
snd_2_layer5				= weapons\sr1m\mono\muzzle_sr1mp_mono_distant5

snd_3_layer					= weapons\sr1m\mono\muzzle_sr1mp_mono_far
snd_3_layer1				= weapons\sr1m\mono\muzzle_sr1mp_mono_far1
snd_3_layer2				= weapons\sr1m\mono\muzzle_sr1mp_mono_far2
snd_3_layer3				= weapons\sr1m\mono\muzzle_sr1mp_mono_far3
snd_3_layer4				= weapons\sr1m\mono\muzzle_sr1mp_mono_far4
snd_3_layer5				= weapons\sr1m\mono\muzzle_sr1mp_mono_far5

[sound_shoot_silencer_sr1m]
snd_1_layer					= weapons\sr1m\silencer_sr1mp_mono
snd_1_layer1				= weapons\sr1m\silencer_sr1mp_mono1
snd_1_layer2				= weapons\sr1m\silencer_sr1mp_mono2
snd_1_layer3				= weapons\sr1m\silencer_sr1mp_mono3
snd_1_layer4				= weapons\sr1m\silencer_sr1mp_mono4
snd_1_layer5				= weapons\sr1m\silencer_sr1mp_mono5

snd_2_layer					= weapons\sr1m\mono\silencer_sr1mp_mono_distant
snd_2_layer1				= weapons\sr1m\mono\silencer_sr1mp_mono_distant1
snd_2_layer2				= weapons\sr1m\mono\silencer_sr1mp_mono_distant2

snd_3_layer					= weapons\sr1m\mono\silencer_sr1mp_mono_far
snd_3_layer1				= weapons\sr1m\mono\silencer_sr1mp_mono_far1
snd_3_layer2				= weapons\sr1m\mono\silencer_sr1mp_mono_far2

snd_4_layer					= weapons\sr1m\mono\silencer_sr1mp_mono_very_far
snd_4_layer1				= weapons\sr1m\mono\silencer_sr1mp_mono_very_far1
snd_4_layer2				= weapons\sr1m\mono\silencer_sr1mp_mono_very_far2

[wpn_sr1m_snd_shoot_last_actor]
snd_1_layer                                        = weapons\sr1m\muzzle_sr1mp_stereo
snd_1_layer1                                       = weapons\sr1m\muzzle_sr1mp_stereo1
snd_1_layer2                                       = weapons\sr1m\muzzle_sr1mp_stereo2
snd_1_layer3                                       = weapons\sr1m\muzzle_sr1mp_stereo3
snd_1_layer4                                       = weapons\sr1m\muzzle_sr1mp_stereo4
snd_1_layer5                                       = weapons\sr1m\muzzle_sr1mp_stereo5
snd_2_layer                                        = weapons\sr1m\sr1m_click

[wpn_sr1m_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\sr1m\silencer_sr1mp_stereo
snd_1_layer1                                       = weapons\sr1m\silencer_sr1mp_stereo1
snd_1_layer2                                       = weapons\sr1m\silencer_sr1mp_stereo2
snd_1_layer3                                       = weapons\sr1m\silencer_sr1mp_stereo3
snd_1_layer4                                       = weapons\sr1m\silencer_sr1mp_stereo4
snd_1_layer5                                       = weapons\sr1m\silencer_sr1mp_stereo5
snd_2_layer                                        = weapons\sr1m\sr1m_click

[wpn_awm_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_empty                                          = weapons\ak_empty, 0.5
snd_draw                                           = weapons\sniper_draw
snd_holster                                        = weapons\sniper_holster
snd_reload                                         = weapons\awm\awm_reload
snd_reload_empty                                   = weapons\awm\awm_reload_empty
snd_reload_misfire                                 = weapons\awm\awm_misfire
snd_silncer_shot                                   = weapons\awm\awm_muzzle_mono
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot                                          = wpn_awm_snd_shoot
snd_shot_last                                      = weapons\awm\awm_muzzle_mono
snd_shot_last1                                     = weapons\awm\awm_muzzle_mono1
snd_shot_last2                                     = weapons\awm\awm_muzzle_mono2
snd_shot_last3                                     = weapons\awm\awm_muzzle_mono3

snd_shoot_actor                                    = wpn_awm_snd_shoot_actor
snd_shot_last_actor                                = weapons\awm\awm_muzzle_stereo
snd_shot_last_actor1                               = weapons\awm\awm_muzzle_stereo1
snd_shot_last_actor2                               = weapons\awm\awm_muzzle_stereo2
snd_shot_last_actor3                               = weapons\awm\awm_muzzle_stereo3

[wpn_awm_snd_shoot]
snd_1_layer                                        = weapons\awm\awm_muzzle_mono
snd_1_layer1                                       = weapons\awm\awm_muzzle_mono1
snd_1_layer2                                       = weapons\awm\awm_muzzle_mono2
snd_1_layer3                                       = weapons\awm\awm_muzzle_mono3
snd_2_layer                                        = weapons\awm\awm_bolt

[wpn_awm_snd_shoot_actor]
snd_1_layer                                        = weapons\awm\awm_muzzle_stereo
snd_1_layer1                                       = weapons\awm\awm_muzzle_stereo1
snd_1_layer2                                       = weapons\awm\awm_muzzle_stereo2
snd_1_layer3                                       = weapons\awm\awm_muzzle_stereo3
snd_2_layer                                        = weapons\awm\awm_bolt

[wpn_toz34_sounds]:base_sounds
snd_draw                                           = weapons\toz34\toz34_draw
snd_empty                                          = weapons\toz34\toz34_empty
snd_holster                                        = weapons\shotgun_holster
snd_reload_misfire                                 = weapons\toz34\toz34_misfire
snd_reload_misfire_1                               = weapons\toz34\toz34_misfire
snd_reload                                         = weapons\toz34\toz34_reload_empty
snd_reload_1                                       = weapons\toz34\toz34_reload
snd_changeammo_1                                   = weapons\toz34\toz34_reload_empty
snd_changeammo_2                                   = weapons\toz34\toz34_reload_empty
snd_shoot_duplet                                   = weapons\toz34\toz34_hole_mono
snd_mag_shot									   = $silent
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\toz34\toz34_hole_stereo
snd_shoot_actor1                                   = weapons\toz34\toz34_hole_stereo1
snd_shoot_actor2                                   = weapons\toz34\toz34_hole_stereo2

snd_shoot                                          = sound_shoot_muzzle_toz34

[sound_shoot_muzzle_toz34]
snd_1_layer					= weapons\toz34\toz34_hole_mono
snd_1_layer1				= weapons\toz34\toz34_hole_mono1
snd_1_layer2				= weapons\toz34\toz34_hole_mono2

snd_2_layer					= weapons\bm16\mono\toz66_muzzle_mono_distant
snd_2_layer1				= weapons\bm16\mono\toz66_muzzle_mono_distant1

snd_3_layer					= weapons\bm16\mono\toz66_muzzle_mono_far
snd_3_layer1				= weapons\bm16\mono\toz66_muzzle_mono_far1

[wpn_b725_sounds]:base_sounds
snd_draw                                           = weapons\toz34\toz34_draw
snd_empty                                          = weapons\toz34\toz34_empty
snd_holster                                        = weapons\shotgun_holster
snd_reload_misfire                                 = weapons\b725\b725_misfire
snd_reload_misfire_1                               = weapons\b725\b725_misfire
snd_reload                                         = weapons\b725\b725_reload_empty
snd_reload_1                                       = weapons\b725\b725_reload
snd_changeammo_1                                   = weapons\b725\b725_ammochange_1
snd_changeammo_2                                   = weapons\b725\b725_ammochange_2
snd_shoot_duplet                                   = weapons\toz34\toz34_hole_mono
snd_mag_shot									   = $silent
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\toz34\toz34_hole_stereo
snd_shoot_actor1                                   = weapons\toz34\toz34_hole_stereo1
snd_shoot_actor2                                   = weapons\toz34\toz34_hole_stereo2

snd_shoot                                          = sound_shoot_muzzle_b725

[sound_shoot_muzzle_b725]
snd_1_layer					= weapons\toz34\toz34_hole_mono
snd_1_layer1				= weapons\toz34\toz34_hole_mono1
snd_1_layer2				= weapons\toz34\toz34_hole_mono2

snd_2_layer					= weapons\bm16\mono\toz66_muzzle_mono_distant
snd_2_layer1				= weapons\bm16\mono\toz66_muzzle_mono_distant1

snd_3_layer					= weapons\bm16\mono\toz66_muzzle_mono_far
snd_3_layer1				= weapons\bm16\mono\toz66_muzzle_mono_far1

[wpn_usp_sounds]:base_sounds
snd_close                                          = weapons\pistol_holster
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\usp45\usp45_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\usp45\usp45_reload
snd_reload_empty                                   = weapons\usp45\usp45_reload_empty
snd_reload_misfire                                 = weapons\glock\glock18_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\p220\muzzle_p220_stereo
snd_shoot_actor1                                   = weapons\p220\muzzle_p220_stereo1
snd_shoot_actor2                                   = weapons\p220\muzzle_p220_stereo2
snd_shoot_actor3                                   = weapons\p220\muzzle_p220_stereo3

snd_silncer_shot_actor                             = weapons\p220\silencer_p220_stereo
snd_silncer_shot_actor1                            = weapons\p220\silencer_p220_stereo1
snd_silncer_shot_actor2                            = weapons\p220\silencer_p220_stereo2
snd_silncer_shot_actor3                            = weapons\p220\silencer_p220_stereo3

snd_shoot                                          = sound_shoot_muzzle_usp45
snd_silncer_shot                                   = sound_shoot_silencer_usp45
snd_shot_last                             		   = sound_shoot_muzzle_usp45
snd_silencer_shot_last                             = sound_shoot_silencer_usp45

snd_shot_last_actor                                = wpn_usp_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_usp_snd_shoot_sil_last_actor

[sound_shoot_muzzle_usp45]
snd_1_layer					= weapons\p220\muzzle_p220_mono
snd_1_layer1				= weapons\p220\muzzle_p220_mono1
snd_1_layer2				= weapons\p220\muzzle_p220_mono2
snd_1_layer3				= weapons\p220\muzzle_p220_mono3

snd_2_layer					= weapons\usp45\usp45_muzzle_mono_distant
snd_2_layer1				= weapons\usp45\usp45_muzzle_mono_distant1
snd_2_layer2				= weapons\usp45\usp45_muzzle_mono_distant2

snd_3_layer					= weapons\usp45\usp45_muzzle_mono_far
snd_3_layer1				= weapons\usp45\usp45_muzzle_mono_far1
snd_3_layer2				= weapons\usp45\usp45_muzzle_mono_far2

[sound_shoot_silencer_usp45]
snd_1_layer					= weapons\p220\silencer_p220_mono
snd_1_layer1				= weapons\p220\silencer_p220_mono1
snd_1_layer2				= weapons\p220\silencer_p220_mono2
snd_1_layer3				= weapons\p220\silencer_p220_mono3

snd_2_layer					= weapons\usp45\usp45_silencer_mono_distant
snd_2_layer1				= weapons\usp45\usp45_silencer_mono_distant1
snd_2_layer2				= weapons\usp45\usp45_silencer_mono_distant2

snd_3_layer					= weapons\usp45\usp45_silencer_mono_far
snd_3_layer1				= weapons\usp45\usp45_silencer_mono_far1
snd_3_layer2				= weapons\usp45\usp45_silencer_mono_far2

snd_4_layer					= weapons\usp45\usp45_silencer_mono_very_far
snd_4_layer1				= weapons\usp45\usp45_silencer_mono_very_far1
snd_4_layer2				= weapons\usp45\usp45_silencer_mono_very_far2

[wpn_usp_snd_shoot_last_actor]
snd_1_layer                                        = weapons\p220\muzzle_p220_stereo
snd_1_layer1                                       = weapons\p220\muzzle_p220_stereo1
snd_1_layer2                                       = weapons\p220\muzzle_p220_stereo2
snd_1_layer3                                       = weapons\p220\muzzle_p220_stereo3
snd_2_layer                                        = weapons\usp45\usp45_click

[wpn_usp_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\p220\silencer_p220_stereo
snd_1_layer1                                       = weapons\p220\silencer_p220_stereo1
snd_1_layer2                                       = weapons\p220\silencer_p220_stereo2
snd_1_layer3                                       = weapons\p220\silencer_p220_stereo3
snd_2_layer                                        = weapons\usp45\usp45_click

[wpn_usp_nimble_sounds]:wpn_usp_sounds
snd_reload_empty                                   = weapons\fnx45\fnx45_reload_empty

[wpn_vityaz_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\vityaz\vityaz_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\vityaz\vityaz_hide
snd_reload                                         = weapons\vityaz\vityaz_reload
snd_reload_empty                                   = weapons\vityaz\vityaz_reload_empty
snd_reload_misfire                                 = weapons\vityaz\vityaz_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\vityaz\pp1901_muzzle_stereo
snd_shoot_actor1                                   = weapons\vityaz\pp1901_muzzle_stereo1
snd_shoot_actor2                                   = weapons\vityaz\pp1901_muzzle_stereo2
snd_shoot_actor3                                   = weapons\vityaz\pp1901_muzzle_stereo3
snd_shoot_actor4                                   = weapons\vityaz\pp1901_muzzle_stereo4
snd_shoot_actor5                                   = weapons\vityaz\pp1901_muzzle_stereo5
snd_shoot_actor6                                   = weapons\vityaz\pp1901_muzzle_stereo6
snd_shoot_actor7                                   = weapons\vityaz\pp1901_muzzle_stereo7

snd_silncer_shot_actor                             = weapons\vityaz\pp1901_silencer_stereo
snd_silncer_shot_actor1                            = weapons\vityaz\pp1901_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\vityaz\pp1901_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\vityaz\pp1901_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\vityaz\pp1901_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\vityaz\pp1901_silencer_stereo5
snd_silncer_shot_actor6                            = weapons\vityaz\pp1901_silencer_stereo6
snd_silncer_shot_actor7                            = weapons\vityaz\pp1901_silencer_stereo7

snd_shoot                                          = sound_shoot_muzzle_vityaz
snd_silncer_shot                                   = sound_shoot_silencer_vityaz

[sound_shoot_muzzle_vityaz]
snd_1_layer					= weapons\vityaz\pp1901_muzzle_mono
snd_1_layer1				= weapons\vityaz\pp1901_muzzle_mono1
snd_1_layer2				= weapons\vityaz\pp1901_muzzle_mono2
snd_1_layer3				= weapons\vityaz\pp1901_muzzle_mono3
snd_1_layer4				= weapons\vityaz\pp1901_muzzle_mono4
snd_1_layer5				= weapons\vityaz\pp1901_muzzle_mono5
snd_1_layer6				= weapons\vityaz\pp1901_muzzle_mono6
snd_1_layer7				= weapons\vityaz\pp1901_muzzle_mono7

snd_2_layer					= weapons\vityaz\mono\pp1901_muzzle_mono_distant
snd_2_layer1				= weapons\vityaz\mono\pp1901_muzzle_mono_distant1
snd_2_layer2				= weapons\vityaz\mono\pp1901_muzzle_mono_distant2
snd_2_layer3				= weapons\vityaz\mono\pp1901_muzzle_mono_distant3
snd_2_layer4				= weapons\vityaz\mono\pp1901_muzzle_mono_distant4
snd_2_layer5				= weapons\vityaz\mono\pp1901_muzzle_mono_distant5

snd_3_layer					= weapons\vityaz\mono\pp1901_muzzle_mono_far
snd_3_layer1				= weapons\vityaz\mono\pp1901_muzzle_mono_far1
snd_3_layer2				= weapons\vityaz\mono\pp1901_muzzle_mono_far2
snd_3_layer3				= weapons\vityaz\mono\pp1901_muzzle_mono_far3
snd_3_layer4				= weapons\vityaz\mono\pp1901_muzzle_mono_far4
snd_3_layer5				= weapons\vityaz\mono\pp1901_muzzle_mono_far5

[sound_shoot_silencer_vityaz]
snd_1_layer					= weapons\vityaz\pp1901_silencer_mono
snd_1_layer1				= weapons\vityaz\pp1901_silencer_mono1
snd_1_layer2				= weapons\vityaz\pp1901_silencer_mono2
snd_1_layer3				= weapons\vityaz\pp1901_silencer_mono3
snd_1_layer4				= weapons\vityaz\pp1901_silencer_mono4
snd_1_layer5				= weapons\vityaz\pp1901_silencer_mono5
snd_1_layer6				= weapons\vityaz\pp1901_silencer_mono6
snd_1_layer7				= weapons\vityaz\pp1901_silencer_mono7

snd_2_layer					= weapons\vityaz\mono\pp1901_silencer_mono_distant
snd_2_layer1				= weapons\vityaz\mono\pp1901_silencer_mono_distant1
snd_2_layer2				= weapons\vityaz\mono\pp1901_silencer_mono_distant2
snd_2_layer3				= weapons\vityaz\mono\pp1901_silencer_mono_distant3
snd_2_layer4				= weapons\vityaz\mono\pp1901_silencer_mono_distant4
snd_2_layer5				= weapons\vityaz\mono\pp1901_silencer_mono_distant5

[wpn_vintorez_sounds]:base_sounds
snd_draw                                           = weapons\vintorez\vintorez_draw
snd_empty                                          = weapons\vintorez\vintorez_empty, 0.8
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\vintorez\vintorez_reload
snd_reload_empty                                   = weapons\vintorez\vintorez_reload_empty
snd_reload_misfire                                 = weapons\vintorez\vintorez_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\vintorez\vss_silencer_stereo
snd_shoot_actor1                                   = weapons\vintorez\vss_silencer_stereo1
snd_shoot_actor2                                   = weapons\vintorez\vss_silencer_stereo2
snd_shoot_actor3                                   = weapons\vintorez\vss_silencer_stereo3
snd_shoot_actor4                                   = weapons\vintorez\vss_silencer_stereo4
snd_shoot_actor5                                   = weapons\vintorez\vss_silencer_stereo5

snd_silncer_shot_actor                             = weapons\vintorez\vss_silencer_stereo
snd_silncer_shot_actor1                            = weapons\vintorez\vss_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\vintorez\vss_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\vintorez\vss_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\vintorez\vss_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\vintorez\vss_silencer_stereo5

snd_shoot                                          = sound_shoot_muzzle_vintorez
snd_silncer_shot                                   = sound_shoot_muzzle_vintorez

[sound_shoot_muzzle_vintorez]
snd_1_layer					= weapons\vintorez\vss_silencer_mono
snd_1_layer1				= weapons\vintorez\vss_silencer_mono1
snd_1_layer2				= weapons\vintorez\vss_silencer_mono2
snd_1_layer3				= weapons\vintorez\vss_silencer_mono3
snd_1_layer4				= weapons\vintorez\vss_silencer_mono4
snd_1_layer5				= weapons\vintorez\vss_silencer_mono5

snd_2_layer					= weapons\vintorez\mono\vintorez_silencer_mono_distant
snd_2_layer1				= weapons\vintorez\mono\vintorez_silencer_mono_distant1
snd_2_layer2				= weapons\vintorez\mono\vintorez_silencer_mono_distant2

snd_3_layer					= weapons\vintorez\mono\vintorez_silencer_mono_far
snd_3_layer1				= weapons\vintorez\mono\vintorez_silencer_mono_far1
snd_3_layer2				= weapons\vintorez\mono\vintorez_silencer_mono_far2

[wpn_val_sounds]:base_sounds
snd_draw                                           = weapons\val\val_draw
snd_empty                                          = weapons\val\val_empty, 0.8
snd_holster                                        = weapons\assault_holster
snd_reload                                         = weapons\vintorez\vintorez_reload
snd_reload_empty                                   = weapons\vintorez\vintorez_reload_empty
snd_reload_misfire                                 = weapons\vintorez\vintorez_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot_actor                                    = weapons\vintorez\vss_silencer_stereo
snd_shoot_actor1                                   = weapons\vintorez\vss_silencer_stereo1
snd_shoot_actor2                                   = weapons\vintorez\vss_silencer_stereo2
snd_shoot_actor3                                   = weapons\vintorez\vss_silencer_stereo3
snd_shoot_actor4                                   = weapons\vintorez\vss_silencer_stereo4
snd_shoot_actor5                                   = weapons\vintorez\vss_silencer_stereo5
snd_silncer_shot_actor                             = weapons\vintorez\vss_silencer_stereo

snd_silncer_shot_actor1                            = weapons\vintorez\vss_silencer_stereo1
snd_silncer_shot_actor2                            = weapons\vintorez\vss_silencer_stereo2
snd_silncer_shot_actor3                            = weapons\vintorez\vss_silencer_stereo3
snd_silncer_shot_actor4                            = weapons\vintorez\vss_silencer_stereo4
snd_silncer_shot_actor5                            = weapons\vintorez\vss_silencer_stereo5

snd_shoot                                          = sound_shoot_muzzle_val
snd_silncer_shot                                   = sound_shoot_muzzle_val

[sound_shoot_muzzle_val]
snd_1_layer					= weapons\vintorez\vss_silencer_mono
snd_1_layer1				= weapons\vintorez\vss_silencer_mono1
snd_1_layer2				= weapons\vintorez\vss_silencer_mono2
snd_1_layer3				= weapons\vintorez\vss_silencer_mono3
snd_1_layer4				= weapons\vintorez\vss_silencer_mono4
snd_1_layer5				= weapons\vintorez\vss_silencer_mono5

snd_2_layer					= weapons\vintorez\mono\vintorez_silencer_mono_distant
snd_2_layer1				= weapons\vintorez\mono\vintorez_silencer_mono_distant1
snd_2_layer2				= weapons\vintorez\mono\vintorez_silencer_mono_distant2

snd_3_layer					= weapons\vintorez\mono\vintorez_silencer_mono_far
snd_3_layer1				= weapons\vintorez\mono\vintorez_silencer_mono_far1
snd_3_layer2				= weapons\vintorez\mono\vintorez_silencer_mono_far2

[wpn_val_nimble_sounds]:wpn_val_sounds
snd_reload		                                   = weapons\vihr\vihr_reload
snd_reload_empty                                   = weapons\vihr\vihr_reload_empty
snd_reload_misfire                                 = weapons\vihr\vihr_misfire

snd_shoot_actor                                    = weapons\vihr\vihr_muzzle_stereo
snd_shoot_actor1                                   = weapons\vihr\vihr_muzzle_stereo1
snd_shoot_actor2                                   = weapons\vihr\vihr_muzzle_stereo2
snd_shoot_actor3                                   = weapons\vihr\vihr_muzzle_stereo3
snd_shoot_actor4                                   = weapons\vihr\vihr_muzzle_stereo4
snd_shoot_actor5                                   = weapons\vihr\vihr_muzzle_stereo5

snd_shoot                                          = sound_shoot_muzzle_vihr

[sound_shoot_muzzle_vihr]
snd_1_layer					= weapons\vihr\vihr_muzzle_mono
snd_1_layer1				= weapons\vihr\vihr_muzzle_mono1
snd_1_layer2				= weapons\vihr\vihr_muzzle_mono2
snd_1_layer3				= weapons\vihr\vihr_muzzle_mono3
snd_1_layer4				= weapons\vihr\vihr_muzzle_mono4
snd_1_layer5				= weapons\vihr\vihr_muzzle_mono5

snd_2_layer					= weapons\ak74u\mono\ak74u_muzzle_mono_distant
snd_2_layer1				= weapons\ak74u\mono\ak74u_muzzle_mono_distant1
snd_2_layer2				= weapons\ak74u\mono\ak74u_muzzle_mono_distant2
snd_2_layer3				= weapons\ak74u\mono\ak74u_muzzle_mono_distant3
snd_2_layer4				= weapons\ak74u\mono\ak74u_muzzle_mono_distant4
snd_2_layer5				= weapons\ak74u\mono\ak74u_muzzle_mono_distant5
snd_2_layer6				= weapons\ak74u\mono\ak74u_muzzle_mono_distant6
snd_2_layer7				= weapons\ak74u\mono\ak74u_muzzle_mono_distant7
snd_2_layer8				= weapons\ak74u\mono\ak74u_muzzle_mono_distant8
snd_2_layer9				= weapons\ak74u\mono\ak74u_muzzle_mono_distant9
snd_2_layer10				= weapons\ak74u\mono\ak74u_muzzle_mono_distant10

snd_3_layer					= weapons\ak74u\mono\ak74u_muzzle_mono_far
snd_3_layer1				= weapons\ak74u\mono\ak74u_muzzle_mono_far1
snd_3_layer2				= weapons\ak74u\mono\ak74u_muzzle_mono_far2
snd_3_layer3				= weapons\ak74u\mono\ak74u_muzzle_mono_far3
snd_3_layer4				= weapons\ak74u\mono\ak74u_muzzle_mono_far4
snd_3_layer5				= weapons\ak74u\mono\ak74u_muzzle_mono_far5
snd_3_layer6				= weapons\ak74u\mono\ak74u_muzzle_mono_far6
snd_3_layer7				= weapons\ak74u\mono\ak74u_muzzle_mono_far7
snd_3_layer8				= weapons\ak74u\mono\ak74u_muzzle_mono_far8
snd_3_layer9				= weapons\ak74u\mono\ak74u_muzzle_mono_far9
snd_3_layer10				= weapons\ak74u\mono\ak74u_muzzle_mono_far10

[wpn_walther_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_close                                          = weapons\pistol_holster
snd_draw                                           = weapons\pistol_draw
snd_empty                                          = weapons\p99\p99_empty
snd_holster                                        = weapons\pistol_holster
snd_reload                                         = weapons\p99\p99_reload
snd_reload_empty                                   = weapons\p99\p99_reload_empty
snd_reload_misfire                                 = weapons\glock\glock18_misfire
snd_sprint_idle								   	   = weapons\sprint_pistol

snd_gasmask								   		   = interface\item_usage\pistol_mask_use
snd_gasmask1								   	   = interface\item_usage\pistol_mask_use1
snd_gasmask2								   	   = interface\item_usage\pistol_mask_use2
snd_gasmask3								   	   = interface\item_usage\pistol_mask_use3
snd_gasmask4								   	   = interface\item_usage\pistol_mask_use4

snd_switch_device								   = interface\item_usage\pistol_torch_use

snd_shoot_actor                                    = weapons\p99\muzzle_p99_stereo
snd_shoot_actor1                                   = weapons\p99\muzzle_p99_stereo1
snd_shoot_actor2                                   = weapons\p99\muzzle_p99_stereo2
snd_shoot_actor3                                   = weapons\p99\muzzle_p99_stereo3

snd_silncer_shot_actor                             = weapons\p99\silencer_p99_stereo
snd_silncer_shot_actor1                            = weapons\p99\silencer_p99_stereo1
snd_silncer_shot_actor2                            = weapons\p99\silencer_p99_stereo2
snd_silncer_shot_actor3                            = weapons\p99\silencer_p99_stereo3

snd_shoot                                          = sound_shoot_muzzle_p99
snd_silncer_shot                                   = sound_shoot_silencer_p99
snd_shot_last                             		   = sound_shoot_muzzle_p99
snd_silencer_shot_last                             = sound_shoot_silencer_p99

snd_shot_last_actor                                = wpn_walther_snd_shoot_last_actor
snd_silencer_shot_last_actor                       = wpn_walther_snd_shoot_sil_last_actor

[sound_shoot_muzzle_p99]
snd_1_layer					= weapons\p99\muzzle_p99_mono
snd_1_layer1				= weapons\p99\muzzle_p99_mono1
snd_1_layer2				= weapons\p99\muzzle_p99_mono2
snd_1_layer3				= weapons\p99\muzzle_p99_mono3

snd_2_layer					= weapons\p99\muzzle_p99_mono_distant
snd_2_layer1				= weapons\p99\muzzle_p99_mono_distant1
snd_2_layer2				= weapons\p99\muzzle_p99_mono_distant2

snd_3_layer					= weapons\p99\muzzle_p99_mono_far
snd_3_layer1				= weapons\p99\muzzle_p99_mono_far1
snd_3_layer2				= weapons\p99\muzzle_p99_mono_far2

[sound_shoot_silencer_p99]
snd_1_layer					= weapons\p99\silencer_p99_mono
snd_1_layer1				= weapons\p99\silencer_p99_mono1
snd_1_layer2				= weapons\p99\silencer_p99_mono2
snd_1_layer3				= weapons\p99\silencer_p99_mono3

snd_2_layer					= weapons\p99\silencer_p99_mono_distant
snd_2_layer1				= weapons\p99\silencer_p99_mono_distant1
snd_2_layer2				= weapons\p99\silencer_p99_mono_distant2

snd_3_layer					= weapons\p99\silencer_p99_mono_far
snd_3_layer1				= weapons\p99\silencer_p99_mono_far1
snd_3_layer2				= weapons\p99\silencer_p99_mono_far2

snd_4_layer					= weapons\p99\silencer_p99_mono_very_far
snd_4_layer1				= weapons\p99\silencer_p99_mono_very_far1
snd_4_layer2				= weapons\p99\silencer_p99_mono_very_far2

[wpn_walther_snd_shoot_last_actor]
snd_1_layer                                        = weapons\p99\muzzle_p99_stereo
snd_1_layer1                                       = weapons\p99\muzzle_p99_stereo1
snd_1_layer2                                       = weapons\p99\muzzle_p99_stereo2
snd_1_layer3                                       = weapons\p99\muzzle_p99_stereo3
snd_2_layer                                        = weapons\p99\p99_click

[wpn_walther_snd_shoot_sil_last_actor]
snd_1_layer                                        = weapons\p99\silencer_p99_stereo
snd_1_layer1                                       = weapons\p99\silencer_p99_stereo1
snd_1_layer2                                       = weapons\p99\silencer_p99_stereo2
snd_1_layer3                                       = weapons\p99\silencer_p99_stereo3
snd_2_layer                                        = weapons\p99\p99_click

[wpn_winchester1300_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_draw                                           = weapons\shotgun_draw
snd_empty                                          = weapons\spas12\spas12_empty, 0.5
snd_holster                                        = weapons\shotgun_holster
snd_add_cartridge                                  = weapons\mossberg\mossberg_reload
snd_add_first_cartridge                            = weapons\mossberg\mossberg_reload_empty
snd_open_weapon                                    = weapons\mp133\mp133_reload_start
snd_close_weapon                                   = weapons\mp133\mp133_reload_end
snd_reload                                         = weapons\mossberg\mossberg_reload
snd_reload_misfire                                 = weapons\mossberg\mossberg_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot                                          = wpn_winchester1300_snd_shoot
snd_shoot_actor                                    = wpn_winchester1300_snd_shoot_actor

[wpn_winchester1300_snd_shoot]
snd_1_layer                                        = weapons\mossberg\m590_muzzle_mono
snd_1_layer1                                       = weapons\mossberg\m590_muzzle_mono1
snd_1_layer2                                       = weapons\mossberg\m590_muzzle_mono2
snd_1_layer3                                       = weapons\mossberg\m590_muzzle_mono3
snd_1_layer4                                       = weapons\mossberg\m590_muzzle_mono4
snd_2_layer                                        = weapons\mossberg\m590_pompa

snd_3_layer					= weapons\mossberg\mono\winchester1300_muzzle_mono_distant
snd_3_layer1				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant1
snd_3_layer2				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant2
snd_3_layer3				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant3
snd_3_layer4				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant4
snd_3_layer5				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant5

snd_4_layer					= weapons\mossberg\mono\winchester1300_muzzle_mono_far
snd_4_layer1				= weapons\mossberg\mono\winchester1300_muzzle_mono_far1
snd_4_layer2				= weapons\mossberg\mono\winchester1300_muzzle_mono_far2
snd_4_layer3				= weapons\mossberg\mono\winchester1300_muzzle_mono_far3
snd_4_layer4				= weapons\mossberg\mono\winchester1300_muzzle_mono_far4
snd_4_layer5				= weapons\mossberg\mono\winchester1300_muzzle_mono_far5

[wpn_winchester1300_snd_shoot_actor]
snd_1_layer                                        = weapons\mossberg\m590_muzzle_stereo
snd_1_layer1                                       = weapons\mossberg\m590_muzzle_stereo1
snd_1_layer2                                       = weapons\mossberg\m590_muzzle_stereo2
snd_1_layer3                                       = weapons\mossberg\m590_muzzle_stereo3
snd_1_layer4                                       = weapons\mossberg\m590_muzzle_stereo4
snd_2_layer                                        = weapons\mossberg\m590_pompa

[wpn_winchester1300_trapper_sounds]:wpn_winchester1300_sounds
snd_add_first_cartridge                            = weapons\m870\m870_reload_empty
snd_reload_misfire                                 = weapons\m870\m870_misfire

snd_shoot                                          = wpn_winchester1300_trapper_snd_shoot
snd_shoot_actor                                    = wpn_winchester1300_trapper_snd_shoot_actor

[wpn_winchester1300_trapper_snd_shoot]
snd_1_layer                                        = weapons\mossberg\m590_muzzle_mono
snd_1_layer1                                       = weapons\mossberg\m590_muzzle_mono1
snd_1_layer2                                       = weapons\mossberg\m590_muzzle_mono2
snd_1_layer3                                       = weapons\mossberg\m590_muzzle_mono3
snd_1_layer4                                       = weapons\mossberg\m590_muzzle_mono4
snd_2_layer                                        = weapons\m870\m870_pompa

snd_3_layer					= weapons\mossberg\mono\winchester1300_muzzle_mono_distant
snd_3_layer1				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant1
snd_3_layer2				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant2
snd_3_layer3				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant3
snd_3_layer4				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant4
snd_3_layer5				= weapons\mossberg\mono\winchester1300_muzzle_mono_distant5

snd_4_layer					= weapons\mossberg\mono\winchester1300_muzzle_mono_far
snd_4_layer1				= weapons\mossberg\mono\winchester1300_muzzle_mono_far1
snd_4_layer2				= weapons\mossberg\mono\winchester1300_muzzle_mono_far2
snd_4_layer3				= weapons\mossberg\mono\winchester1300_muzzle_mono_far3
snd_4_layer4				= weapons\mossberg\mono\winchester1300_muzzle_mono_far4
snd_4_layer5				= weapons\mossberg\mono\winchester1300_muzzle_mono_far5

[wpn_winchester1300_trapper_snd_shoot_actor]
snd_1_layer                                        = weapons\mossberg\m590_muzzle_stereo
snd_1_layer1                                       = weapons\mossberg\m590_muzzle_stereo1
snd_1_layer2                                       = weapons\mossberg\m590_muzzle_stereo2
snd_1_layer3                                       = weapons\mossberg\m590_muzzle_stereo3
snd_1_layer4                                       = weapons\mossberg\m590_muzzle_stereo4
snd_2_layer                                        = weapons\m870\m870_pompa

[wpn_wa2000_sounds]:base_sounds
snd_bore                                           = weapons\draw_silent
snd_close                                          = weapons\generic_close
snd_draw                                           = weapons\wa2000\wa2000_draw
snd_empty                                          = weapons\ak_empty, 0.5
snd_holster                                        = weapons\gauss\gauss_holster
snd_reload                                         = weapons\wa2000\wa2000_reload
snd_reload_empty                                   = weapons\wa2000\wa2000_reload_empty
snd_reload_misfire                                 = weapons\wa2000\wa2000_misfire
snd_sprint_idle								   	   = weapons\sprint_assault

snd_shoot                                          = weapons\wa2000\wa2000_muzzle_mono
snd_shoot1                                         = weapons\wa2000\wa2000_muzzle_mono1
snd_shoot2                                         = weapons\wa2000\wa2000_muzzle_mono2
snd_shoot3                                         = weapons\wa2000\wa2000_muzzle_mono3

snd_shot_last                             		   = wpn_wa2000_snd_shoot_last

snd_shoot_actor                                    = weapons\wa2000\wa2000_muzzle_stereo
snd_shoot_actor1                                   = weapons\wa2000\wa2000_muzzle_stereo1
snd_shoot_actor2                                   = weapons\wa2000\wa2000_muzzle_stereo2
snd_shoot_actor3                                   = weapons\wa2000\wa2000_muzzle_stereo3

snd_shot_last_actor                                = wpn_wa2000_snd_shoot_last_actor

[wpn_wa2000_snd_shoot_last]
snd_1_layer                                        = weapons\wa2000\wa2000_muzzle_mono
snd_1_layer1                                       = weapons\wa2000\wa2000_muzzle_mono1
snd_1_layer2                                       = weapons\wa2000\wa2000_muzzle_mono2
snd_1_layer3                                       = weapons\wa2000\wa2000_muzzle_mono3
snd_2_layer                                        = weapons\wa2000\wa2000_click

[wpn_wa2000_snd_shoot_last_actor]
snd_1_layer                                        = weapons\wa2000\wa2000_muzzle_stereo
snd_1_layer1                                       = weapons\wa2000\wa2000_muzzle_stereo1
snd_1_layer2                                       = weapons\wa2000\wa2000_muzzle_stereo2
snd_1_layer3                                       = weapons\wa2000\wa2000_muzzle_stereo3
snd_2_layer                                        = weapons\wa2000\wa2000_click

[wpn_fake_og-7b_sounds]
snd_fly_sound                                      = weapons\rpg7\rpg7_rocket_fly
snd_explode                                        = rocket_og-7b_explode_sounds

[rocket_og-7b_explode_sounds]
snd_1_layer             						   = weapons\grenade\rocket_explosion
snd_1_layer1             						   = weapons\grenade\rocket_explosion1

snd_2_layer             						   = weapons\grenade\rocket_explosion_distant
snd_2_layer1             						   = weapons\grenade\rocket_explosion_distant1

snd_3_layer             						   = weapons\grenade\rocket_explosion_far
snd_3_layer1             						   = weapons\grenade\rocket_explosion_far1

snd_4_layer             						   = weapons\grenade\rocket_explosion_very_far

[wpn_fake_vog-25_sounds]
snd_explode                                        = grenade_vog-25_explode_sounds

[grenade_vog-25_explode_sounds]
snd_1_layer             						   = weapons\grenade\gl_explosion
snd_1_layer1             						   = weapons\grenade\gl_explosion1
snd_1_layer2             						   = weapons\grenade\gl_explosion2

snd_2_layer             						   = weapons\grenade\gl_explosion_distant

snd_3_layer             						   = weapons\grenade\gl_explosion_far

snd_4_layer             						   = weapons\grenade\gl_explosion_very_far

[wpn_fake_vog-25p_sounds]
snd_explode                                        = grenade_vog-25p_explode_sounds

[grenade_vog-25p_explode_sounds]
snd_1_layer             						   = weapons\grenade\gl_explosion
snd_1_layer1             						   = weapons\grenade\gl_explosion1
snd_1_layer2             						   = weapons\grenade\gl_explosion2

snd_2_layer             						   = weapons\grenade\gl_explosion_distant

snd_3_layer             						   = weapons\grenade\gl_explosion_far

snd_4_layer             						   = weapons\grenade\gl_explosion_very_far

[wpn_fake_m209_sounds]
snd_explode                                        = grenade_m209_explode_sounds

[grenade_m209_explode_sounds]
snd_1_layer             						   = weapons\grenade\gl_explosion
snd_1_layer1             						   = weapons\grenade\gl_explosion1
snd_1_layer2             						   = weapons\grenade\gl_explosion2

snd_2_layer             						   = weapons\grenade\gl_explosion_distant

snd_3_layer             						   = weapons\grenade\gl_explosion_far

snd_4_layer             						   = weapons\grenade\gl_explosion_very_far

[wpn_fake_m397a1_sounds]
snd_explode                                        = grenade_m397a1_explode_sounds

[grenade_m397a1_explode_sounds]
snd_1_layer             						   = weapons\grenade\gl_explosion
snd_1_layer1             						   = weapons\grenade\gl_explosion1
snd_1_layer2             						   = weapons\grenade\gl_explosion2

snd_2_layer             						   = weapons\grenade\gl_explosion_distant

snd_3_layer             						   = weapons\grenade\gl_explosion_far

snd_4_layer             						   = weapons\grenade\gl_explosion_very_far

[explosive_fuelcan_sounds]
snd_explode                                        = weapons\bochka
snd_explode1                                       = weapons\bochka1
snd_explode2                                       = weapons\bochka2
snd_explode3                                       = weapons\bochka3

[explosive_tank_sounds]
snd_explode                                        = weapons\bochka
snd_explode1                                       = weapons\bochka1
snd_explode2                                       = weapons\bochka2
snd_explode3                                       = weapons\bochka3

[explosive_barrel_low_sounds]
snd_explode                                        = weapons\bochka
snd_explode1                                       = weapons\bochka1
snd_explode2                                       = weapons\bochka2
snd_explode3                                       = weapons\bochka3

[explosive_grenade_sounds]
snd_explode                                        = weapons\grenade\grenade_explosion3

[explosive_hide_sounds]
snd_explode                                        = weapons\grenade\grenade_explosion6

[explosive_particle_sounds]
snd_explode                                        = weapons\grenade\grenade_explosion6

[explosive_barrel_sounds]
snd_explode                                        = weapons\bochka
snd_explode1                                       = weapons\bochka1
snd_explode2                                       = weapons\bochka2
snd_explode3                                       = weapons\bochka3

[explosive_mobiltank_sounds]
snd_explode                                        = weapons\bochka
snd_explode1                                       = weapons\bochka1
snd_explode2                                       = weapons\bochka2
snd_explode3                                       = weapons\bochka3

[explosive_dinamit_sounds]
snd_explode                                        = weapons\dynamit

[heli_sounds]
snd_shoot                                          = heli_snd_shoot_sounds
snd_explode                                        = heli_explode_sounds

[heli_snd_shoot_sounds]
snd_1_layer					= weapons\stationar\mg_muzzle_mono
snd_1_layer1				= weapons\stationar\mg_muzzle_mono1
snd_1_layer2				= weapons\stationar\mg_muzzle_mono2
snd_1_layer3				= weapons\stationar\mg_muzzle_mono3
snd_1_layer4				= weapons\stationar\mg_muzzle_mono4
snd_1_layer5				= weapons\stationar\mg_muzzle_mono5
snd_1_layer6				= weapons\stationar\mg_muzzle_mono6
snd_1_layer7				= weapons\stationar\mg_muzzle_mono7
snd_1_layer8				= weapons\stationar\mg_muzzle_mono8
snd_1_layer9				= weapons\stationar\mg_muzzle_mono9
snd_1_layer10				= weapons\stationar\mg_muzzle_mono10

snd_2_layer					= weapons\stationar\mg_muzzle_mono_distant
snd_2_layer1				= weapons\stationar\mg_muzzle_mono_distant1
snd_2_layer2				= weapons\stationar\mg_muzzle_mono_distant2
snd_2_layer3				= weapons\stationar\mg_muzzle_mono_distant3
snd_2_layer4				= weapons\stationar\mg_muzzle_mono_distant4
snd_2_layer5				= weapons\stationar\mg_muzzle_mono_distant5

snd_3_layer					= weapons\stationar\mg_muzzle_mono_far
snd_3_layer1				= weapons\stationar\mg_muzzle_mono_far1
snd_3_layer2				= weapons\stationar\mg_muzzle_mono_far2
snd_3_layer3				= weapons\stationar\mg_muzzle_mono_far3
snd_3_layer4				= weapons\stationar\mg_muzzle_mono_far4
snd_3_layer5				= weapons\stationar\mg_muzzle_mono_far5

snd_4_layer					= weapons\stationar\mg_muzzle_mono_very_far
snd_4_layer1				= weapons\stationar\mg_muzzle_mono_very_far1
snd_4_layer2				= weapons\stationar\mg_muzzle_mono_very_far2
snd_4_layer3				= weapons\stationar\mg_muzzle_mono_very_far3
snd_4_layer4				= weapons\stationar\mg_muzzle_mono_very_far4
snd_4_layer5				= weapons\stationar\mg_muzzle_mono_very_far5

[heli_explode_sounds]
snd_1_layer             						   = weapons\explosions_helicopter
snd_2_layer             						   = weapons\explosions_helicopter_distant
snd_3_layer             						   = weapons\explosions_helicopter_far
