#include "delayed_action_fuse.ltx" #include "upgrades_properties.ltx" #include "weapons_addons.ltx" #include "weapons_sounds.ltx" #include "weapons_ammo.ltx" #include "explosive.ltx" #include "w_abakan.ltx" #include "w_ak12.ltx" #include "w_ak103.ltx" #include "w_ak74.ltx" #include "w_ak74u.ltx" #include "w_aug.ltx" #include "w_awm.ltx" #include "w_ash12.ltx" #include "w_b725.ltx" #include "w_beretta.ltx" #include "w_binoc.ltx" #include "w_bizon.ltx" #include "w_bm16.ltx" #include "w_bolt.ltx" #include "w_colt1911.ltx" #include "w_desert_eagle.ltx" #include "w_f1.ltx" #include "w_fn2000.ltx" #include "w_fort.ltx" #include "w_fiveseven.ltx" #include "w_glock.ltx" #include "w_g28.ltx" #include "w_g36.ltx" #include "w_galil.ltx" #include "w_gauss.ltx" #include "w_gd5.ltx" #include "w_groza.ltx" #include "w_hpsa.ltx" #include "w_knife.ltx" #include "w_l85.ltx" #include "w_lr300.ltx" #include "w_mounted.ltx" #include "w_m249.ltx" #include "w_m320.ltx" #include "w_m700.ltx" #include "w_mdr.ltx" #include "w_mosin.ltx" #include "w_mp133.ltx" #include "w_mp153.ltx" #include "w_mp43.ltx" #include "w_mp5.ltx" #include "w_mp9.ltx" #include "w_p90.ltx" #include "w_pb.ltx" #include "w_pkm.ltx" #include "w_pm.ltx" #include "w_protecta.ltx" #include "w_rg6.ltx" #include "w_rgd5.ltx" #include "w_rpg7.ltx" #include "w_rgm40.ltx" #include "w_rpk.ltx" #include "w_sa58.ltx" #include "w_scarh.ltx" #include "w_vpo101.ltx" #include "w_sig220.ltx" #include "w_sig550.ltx" #include "w_saiga12.ltx" #include "w_spas12.ltx" #include "w_usas12.ltx" #include "w_svd.ltx" #include "w_svu.ltx" #include "w_sks.ltx" #include "w_sv98.ltx" #include "w_sr1m.ltx" #include "w_sr2m.ltx" #include "w_dvl10.ltx" #include "w_taurus.ltx" #include "w_toz34.ltx" #include "w_tt33.ltx" #include "w_usp45.ltx" #include "w_val.ltx" #include "w_vector.ltx" #include "w_vityaz.ltx" #include "w_vintorez.ltx" #include "w_walther.ltx" #include "w_wa2000.ltx" #include "w_wincheaster1300.ltx" #include "upgrades\w_abakan_up.ltx" #include "upgrades\w_ak74_up.ltx" #include "upgrades\w_ak74u_up.ltx" #include "upgrades\w_ash12_up.ltx" #include "upgrades\w_binoc_up.ltx" #include "upgrades\w_beretta_up.ltx" #include "upgrades\w_bm16_up.ltx" #include "upgrades\w_colt1911_up.ltx" #include "upgrades\w_desert_eagle_up.ltx" #include "upgrades\w_fn2000_up.ltx" #include "upgrades\w_fort_up.ltx" #include "upgrades\w_g36_up.ltx" #include "upgrades\w_groza_up.ltx" #include "upgrades\w_hpsa_up.ltx" #include "upgrades\w_l85_up.ltx" #include "upgrades\w_lr300_up.ltx" #include "upgrades\w_mp5_up.ltx" #include "upgrades\w_pb_up.ltx" #include "upgrades\w_pkm_up.ltx" #include "upgrades\w_pm_up.ltx" #include "upgrades\w_protecta_up.ltx" #include "upgrades\w_sig220_up.ltx" #include "upgrades\w_sig550_up.ltx" #include "upgrades\w_spas12_up.ltx" #include "upgrades\w_svd_up.ltx" #include "upgrades\w_svu_up.ltx" #include "upgrades\w_toz34_up.ltx" #include "upgrades\w_usp45_up.ltx" #include "upgrades\w_val_up.ltx" #include "upgrades\w_vintorez_up.ltx" #include "upgrades\w_walther_up.ltx" #include "upgrades\w_wincheaster1300_up.ltx" [bullet_manager] air_resistance_k = 1 collision_energy_max = 0.999 collision_energy_min = 0.001 explode_particles = explosions\expl_bullet,explosions\expl_bullet_00,explosions\expl_bullet_01 fire_circle_k = 2.0f gravity_const = 9.81 hit_probability_max_dist = 0.001 min_bullet_speed = 0.001 time_step = 5 tracer_length_max = 225 tracer_length_min = 0 tracer_shader = effects\bullet_tracer tracer_texture = fx\fx_tracer_weapons tracer_width = 0.08 whine_sounds = weapons\whine_1, weapons\whine_2, weapons\whine_3, weapons\whine_4, weapons\whine_5, weapons\whine_6, weapons\whine_7, weapons\whine_8, weapons\whine_9, weapons\whine_10, weapons\whine_11, weapons\whine_12, weapons\whine01, weapons\whine02,weapons\sonic_snap_9,weapons\sonic_snap_545,weapons\sonic_snap_762,weapons\sonic_snap_shotgun,weapons\whiz1,weapons\whiz2,weapons\whiz3,weapons\whiz4,weapons\whiz5,weapons\whiz6 ricochet_sounds = weapons\ricochet1,weapons\ricochet2,weapons\ricochet3,weapons\ricochet4,weapons\ricochet5,weapons\ricochet6,weapons\ricochet7,weapons\ricochet9,weapons\ricochet10,weapons\ricochet11,weapons\ricochet12,weapons\ricochet13 [tracers_color_table] color_0 = 255, 130, 0, 255 color_1 = 255, 255, 255, 255 color_2 = 255, 25, 0, 255 color_3 = 77, 255, 77, 255 color_4 = 0, 0, 255, 255 color_5 = 255, 127, 63, 150 [wpn_fake_og-7b]:ammo_base,wpn_fake_og-7b_sounds $prefetch = 32 blast = 21 blast_impulse = 350 blast_impulse_factor = 1 blast_r = 20 cform = skeleton class = G_RPG7 cost = 200 engine_impulse = 1150 engine_impulse_up = 133.906; = 2*9.81*7 - значение этого параметра (который является некой подъемной силой, вопреки названию), ;engine_impulse = 50 ;engine_impulse_up = 197.4; = 2*9.81*7 - значение этого параметра (который является некой подъемной силой, вопреки названию), engine_particles = weapons\rpg_trail_00 engine_present = true engine_work_time = 3000 explode_duration = 5 explode_particles = explosions\explosion_04 force_explode_time = 30000 frag_ap = 1.5 frag_hit = 1.85 frag_hit_impulse = 200 fragment_speed = 200 frags = 200 frags_r = 80.44 hit_type_blast = explosion hit_type_frag = fire_wound inv_grid_height = 1 inv_grid_width = 3 inv_grid_x = 4 inv_grid_y = 14 inv_name = "Og-7b" inv_name_short = "Og-7b" inv_weight = 0 ;inv_weight = 0.2 jump_height = 0 kill_msg_height = 19 kill_msg_width = 74 kill_msg_x = 0 kill_msg_y = 85 light_color = 1.9,1.4,0.5 light_range = 24.0 light_time = 1.28 lights_enabled = true ph_mass = 3 trail_light_color = 0.6,0.5,0.3 trail_light_range = 15.0 up_throw_factor = 0.25 visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_grenade.ogf wallmark_section = explosion_marks wm_size = 0.1 [wpn_fake_vog-25]:default_weapon_params,wpn_fake_vog-25_sounds $prefetch = 32 blast = 4.5 blast_impulse = 240 blast_impulse_factor = 1 blast_r = 5 cform = skeleton class = G_FAKE cost = 150 engine_present = false explode_duration = 5 explode_particles = explosions\explosion_01 force_explode_time = 10000 frag_ap = 0.46 frag_hit = 0.60 frag_hit_impulse = 100 fragment_speed = 100 frags = 80 frags_r = 25.50 hit_type_blast = explosion hit_type_frag = fire_wound inv_grid_height = 1 inv_grid_width = 1 inv_grid_x = 17 inv_grid_y = 5 inv_name = ammo-vog-25 inv_name_short = ammo-vog-25 inv_weight = 0 ;inv_weight = 0.2 jump_height = 0 kill_msg_height = 22 kill_msg_width = 21 kill_msg_x = 17 kill_msg_y = 232 light_color = 1.9, 1.2, 0.5 light_range = 25.0 light_time = 0.5 lights_enabled = false ph_mass = 1 up_throw_factor = 0.7 visual = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf wallmark_section = explosion_marks wm_size = 0.1 safe_dist_to_explode = 5 [wpn_fake_vog-25p]:default_weapon_params,wpn_fake_vog-25p_sounds $prefetch = 32 blast = 7.5 blast_impulse = 240 blast_impulse_factor = 1 blast_r = 7 cform = skeleton class = G_FAKE cost = 150 engine_present = false explode_duration = 5 explode_particles = explosions\explosion_01 force_explode_time = 10000 frag_ap = 0.66 frag_hit = 0.80 frag_hit_impulse = 100 fragment_speed = 150 frags = 120 frags_r = 30.50 hit_type_blast = explosion hit_type_frag = fire_wound inv_grid_height = 1 inv_grid_width = 1 inv_grid_x = 16 inv_grid_y = 5 inv_name = ammo-vog-25p inv_name_short = ammo-vog-25p inv_weight = 0 ;inv_weight = 0.2 jump_height = 1.2 kill_msg_height = 22 kill_msg_width = 21 kill_msg_x = 38 kill_msg_y = 233 light_color = 1.9,1.4,0.5 light_range = 14.0 light_time = 0.85 lights_enabled = false ph_mass = 1 trail_light_color = 0.6, 0.5, 0.3 trail_light_range = 8.0 up_throw_factor = 0.7 visual = dynamics\weapons\wpn_ammo\ammo_vog_25p.ogf wallmark_section = explosion_marks wm_size = 0.1 safe_dist_to_explode = 5 [wpn_fake_m209]:default_weapon_params,wpn_fake_m209_sounds $prefetch = 32 blast = 4.50 blast_impulse = 240 blast_impulse_factor = 1 blast_r = 5 cform = skeleton class = G_FAKE cost = 150 engine_present = false explode_duration = 5 explode_particles = explosions\explosion_01 force_explode_time = 10000 frag_ap = 0.46 frag_hit = 0.60 frag_hit_impulse = 100 fragment_speed = 100 frags = 80 frags_r = 25.82 hit_type_blast = explosion hit_type_frag = fire_wound inv_grid_height = 1 inv_grid_width = 1 inv_grid_x = 1 inv_grid_y = 0 inv_name = ammo-m209 inv_name_short = "M209" inv_weight = 0 ;inv_weight = 0.2 jump_height = 1 kill_msg_height = 22 kill_msg_width = 19 kill_msg_x = 61 kill_msg_y = 232 light_color = 1.9,1.4,0.5 light_range = 14.0 light_time = 0.85 lights_enabled = false ph_mass = 1 trail_light_color = 0.6,0.5,0.3 trail_light_range = 8.0 up_throw_factor = 0.7 visual = dynamics\weapons\wpn_ammo\ammo_m209_fake.ogf wallmark_section = explosion_marks wm_size = 0.1 safe_dist_to_explode = 5 [wpn_fake_m397a1]:default_weapon_params,wpn_fake_m397a1_sounds $prefetch = 32 blast = 8 blast_impulse = 240 blast_impulse_factor = 1 blast_r = 7.5 cform = skeleton class = G_FAKE cost = 150 engine_present = false explode_duration = 5 explode_particles = explosions\explosion_01 force_explode_time = 10000 frag_ap = 0.66 frag_hit = 0.80 frag_hit_impulse = 100 fragment_speed = 120 frags = 120 frags_r = 30.82 hit_type_blast = explosion hit_type_frag = fire_wound inv_grid_height = 1 inv_grid_width = 1 inv_grid_x = 1 inv_grid_y = 0 inv_name = ammo-m397a1 inv_name_short = "M397a1" inv_weight = 0 ;inv_weight = 0.2 jump_height = 1 kill_msg_height = 22 kill_msg_width = 19 kill_msg_x = 61 kill_msg_y = 232 light_color = 1.9,1.4,0.5 light_range = 14.0 light_time = 0.85 lights_enabled = false ph_mass = 1 trail_light_color = 0.6,0.5,0.3 trail_light_range = 8.0 up_throw_factor = 0.7 visual = dynamics\weapons\wpn_ammo\ammo_m397a1_fake.ogf wallmark_section = explosion_marks wm_size = 0.1 safe_dist_to_explode = 5 [wpn_rpg7_missile]:wpn_fake_og-7b [wpn_fake_missile]:wpn_fake_vog-25 [wpn_fake_missile1]:wpn_fake_vog-25p [wpn_fake_missile2]:wpn_fake_m209 [wpn_fake_missile3]:wpn_fake_m397a1