[upgrade_section_a]
ammo_mag_size                                      = 4777
bullet_speed                                       = 6100
cost                                               = 17
hit_power                                          = 0.71, 0.72, 0.73, 0.74
rpm                                                = 6000

[upgrade_section_b]
cost                                               = 51
hit_power                                          = 0.81

[upgrade_section_c]
ammo_limit                                         = 1589
cost                                               = 51
hit_impulse                                        = 45
hit_power                                          = 0.82
rpm                                                = 1000

[upgrade_section_d]
cost                                               = 51
hit_power                                          = 0.83

[upgrade_section_e]
cost                                               = 51
hit_power                                          = 0.84

[upgrade_section_f]
cost                                               = 51
hit_power                                          = 0.85

[upgrade_section_g]
cost                                               = 51
hit_power                                          = 0.86

[upgrade_section_h]
cost                                               = 51
hit_power                                          = 0.87

[upgrade_section_i]
cost                                               = 52
hit_power                                          = 0.88
rpm                                                = 1105

[upgrade_section_j]
cost                                               = 53
hit_power                                          = 0.89

[upgrade_section_ac]
cost                                               = 44

[upgrade_section_bd]
cost                                               = 51

[upgrade_section_eg]
cost                                               = 51

[upgrade_section_fh]
cost                                               = 8851

[upgrade_section_i2]
cost                                               = 61

[upgrade_section_j2]
cost                                               = 62

[upgrade_section_aceg]
cost                                               = 77751

[upgrade_section_bdfh]
cost                                               = 151

[upgrade_section_i3]
cost                                               = 151

[upgrade_section_j3]
cost                                               = 151

[upgrade_a]
description                                        = "st_description_a inventory_upgrades prereq _tooltip _functor_a in ventory_ upgrades. prereq_t oolti p_functor_a inven tory_upgrades. prereq_to oltip_functor_a inventory_upgrade .prereq_tooltip_functor_a inventory_up rades .prereq_tooltip_functor_a inventor y_upgra des.p rer eq_tooltip_ functor_a invento ry_up grades.pre req_toolti p_functor_a"
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = upgrade_group_exclusive_ac
icon                                               = ui_temp_item_01
known                                              = 1
name                                               = st_upgrade_name_a
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 0, 0
section                                            = upgrade_section_a

[upgrade_b]
description                                        = st_description_b
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_bd
icon                                               = ui_temp_item_02
known                                              = 1
name                                               = st_upgrade_name_b
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 0, 1
section                                            = upgrade_section_b

[upgrade_c]
description                                        = st_description_c
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_ac
icon                                               = ui_temp_item_03
known                                              = 1
name                                               = st_upgrade_name_c
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 0, 2
section                                            = upgrade_section_c

[upgrade_d]
description                                        = st_description_d
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_bd
icon                                               = ui_temp_item_02
known                                              = 0
name                                               = st_upgrade_name_d
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 0, 3
section                                            = upgrade_section_d

[upgrade_e]
description                                        = st_description_e
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_eg
icon                                               = ui_temp_item_01
known                                              = 1
name                                               = st_upgrade_name_e
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 0, 4
section                                            = upgrade_section_e

[upgrade_f]
description                                        = st_description_f
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_fh
icon                                               = ui_temp_item_03
known                                              = 0
name                                               = st_upgrade_name_f
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 0, 5
section                                            = upgrade_section_f

[upgrade_g]
description                                        = st_description_g
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_eg
icon                                               = ui_temp_item_01
known                                              = 1
name                                               = st_upgrade_name_g
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 0, 6
section                                            = upgrade_section_g

[upgrade_h]
description                                        = st_description_h
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here_h
effects                                            = upgrade_group_exclusive_fh
icon                                               = ui_temp_item_02
known                                              = 0
name                                               = st_upgrade_name_h
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 0, 7
section                                            = upgrade_section_h

[upgrade_i]
description                                        = st_description_i
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_i2
icon                                               = ui_temp_item_01
known                                              = 1
name                                               = st_upgrade_name_i
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 0, 8
section                                            = upgrade_section_i

[upgrade_j]
description                                        = st_description_j
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_j2
icon                                               = ui_temp_item_03
known                                              = 0
name                                               = st_upgrade_name_j
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 0, 9
section                                            = upgrade_section_j

[upgrade_ac]
description                                        = st_description_ac
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_aceg
icon                                               = ui_temp_item_03
known                                              = 1
name                                               = st_upgrade_name_ac
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 1, 0
section                                            = upgrade_section_ac

[upgrade_bd]
description                                        = st_description_bd
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_bdfh
icon                                               = ui_temp_item_02
known                                              = 0
name                                               = st_upgrade_name_bd
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 1, 1
section                                            = upgrade_section_bd

[upgrade_eg]
description                                        = st_description_eg
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_aceg
icon                                               = ui_temp_item_01
known                                              = 1
name                                               = st_upgrade_name_eg
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 1, 2
section                                            = upgrade_section_eg

[upgrade_fh]
description                                        = st_description_fh
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_bdfh
icon                                               = ui_temp_item_02
known                                              = 1
name                                               = st_upgrade_name_fh
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 1, 3
section                                            = upgrade_section_fh

[upgrade_i2]
description                                        = st_description_2
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_i3
icon                                               = ui_temp_item_03
known                                              = 0
name                                               = st_upgrade_name_i2
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 1, 4
section                                            = upgrade_section_i2

[upgrade_j2]
description                                        = "st_description_j2fff"
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = upgrade_group_exclusive_j3
icon                                               = ui_temp_item_02
known                                              = 1
name                                               = st_upgrade_name_j2
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 1, 5
section                                            = upgrade_section_j2

[upgrade_aceg]
description                                        = st_description_aceg
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_temp_item_03
known                                              = 1
name                                               = st_upgrade_name_aceg
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 2, 0
section                                            = upgrade_section_aceg

[upgrade_bdfh]
description                                        = st_description_bdfh
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_temp_item_02
known                                              = 0
name                                               = st_upgrade_name_bdfh
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 2, 1
section                                            = upgrade_section_bdfh

[upgrade_i3]
description                                        = st_description_i3
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_temp_item_01
known                                              = 0
name                                               = st_upgrade_name_i3
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 2, 2
section                                            = upgrade_section_i3

[upgrade_j3]
description                                        = st_description_j3
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_temp_item_02
known                                              = 0
name                                               = st_upgrade_name_j3
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = money(1000), item(habar)
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
scheme_index                                       = 2, 3
section                                            = upgrade_section_j3

[upgrade_group_exclusive_ab]
elements                                           = upgrade_a, upgrade_b

[upgrade_group_exclusive_cd]
elements                                           = upgrade_c, upgrade_d

[upgrade_group_exclusive_ef]
elements                                           = upgrade_e, upgrade_f

[upgrade_group_exclusive_gh]
elements                                           = upgrade_g, upgrade_h

[upgrade_group_exclusive_i]
elements                                           = upgrade_i

[upgrade_group_exclusive_j]
elements                                           = upgrade_j

[upgrade_group_exclusive_ac]
elements                                           = upgrade_ac

[upgrade_group_exclusive_bd]
elements                                           = upgrade_bd

[upgrade_group_exclusive_eg]
elements                                           = upgrade_eg

[upgrade_group_exclusive_fh]
elements                                           = upgrade_fh

[upgrade_group_exclusive_i2]
elements                                           = upgrade_i2

[upgrade_group_exclusive_j2]
elements                                           = upgrade_j2

[upgrade_group_exclusive_aceg]
elements                                           = upgrade_aceg

[upgrade_group_exclusive_bdfh]
elements                                           = upgrade_bdfh

[upgrade_group_exclusive_i3]
elements                                           = upgrade_i3

[upgrade_group_exclusive_j3]
elements                                           = upgrade_j3
