[wpn_wa2000]:weapon_probability,default_weapon_params,wpn_wa2000_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\wa2000"
ammo_class                                         = ammo_300_win
ammo_current                                       = 60
ammo_elapsed                                       = 6
ammo_limit                                         = 70
ammo_mag_size                                      = 6
ammo_mag_size_ui                                   = 6
animation_slot                                     = 2
bullet_speed                                       = 987
block_bore										   = true
cam_return										   = 1
cam_relax_speed         						   = 22		;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360	;скорость возврата в исходное положение
cam_dispersion          						   = 3.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc								   = 2.5	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac								   = 1.1	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0	;максимальный угол отдачи
cam_max_angle_horz								   = 50.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz								   = 2.25	;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.0008
condition_shot_dec                                 = 0.0008
control_inertion_factor                            = 1.4f
cost                                               = 300000
crosshair_inertion                                 = 6.15
description                                        = st_wpn_wa2000_descr
ef_main_weapon_type                                = 3
ef_weapon_type                                     = 11
fire_dispersion_base                               = 0.05
fire_dispersion_condition_factor                   = 1.1
fire_distance                                      = 1000
fire_modes                                         = 1
fire_point                                         = 0.0, 0.128, 0.522
fire_point2                                        = 0.0, 0.128, 0.522
flame_particles                                    = weapons\new_effects\ak74
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 2.00
hud                                                = wpn_wa2000_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 47
inv_grid_y                                         = 26
inv_name                                           = st_wpn_wa2000
inv_name_short                                     = st_wpn_wa2000
inv_weight                                         = 7.7
kill_msg_height                                    = 26
kill_msg_width                                     = 80
kill_msg_x                                         = 0
kill_msg_y                                         = 59
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = true
light_range                                        = 4.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 150
min_radius                                         = 10
misfire_end_condition                              = 0.09
misfire_end_prob                                   = 0.055
misfire_probability                                = 0.002
misfire_start_condition                            = 0.5
misfire_start_prob                                 = 0.0045
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 1.2
PDM_disp_vel_factor 							   = 4.0
PDM_disp_accel_factor 							   = 6.0
PDM_disp_crouch	 								   = 0.9
PDM_disp_crouch_no_acc 							   = 0.8
ph_mass                                            = 8
position                                           = -0.026, -0.084, 0.0
reload_dof                                         = 0.0, 0.5, 5, 3.3
reload_empty_dof                                   = 0.0, 0.5, 5, 4.0
rpm                                                = 225
rpm_empty_click                                    = 200
scheduled                                          = off
scopes 											   = none
parent_section  								   = wpn_wa2000
scope_zoom_factor								   = 6
3d_zoom_factor									   = 65
scope_dynamic_zoom								   = on
3d_fov											   = 0.06
scope_inertion_factor							   = 3
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_wa2000
scope_x                                            = 60
scope_y                                            = -2
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.128, 0.0
silencer_bullet_speed                              = 290
silencer_fire_distance                             = 860
silencer_name                                      = wpn_addon_silencer
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 0
silencer_x                                         = 224
silencer_y                                         = 13
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 20
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-9,110
strap_position                                     = -0.26,-0.11,0.25
time_to_aim                                        = 1.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 350
upgr_icon_x                                        = 700
upgr_icon_y                                        = 1450
upgrade_scheme                                     = 
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_wa2000\wpn_wa2000.ogf
weapon_class                                       = sniper_rifle
zoom_cam_relax_speed        					   = 24
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 1.7
zoom_cam_dispersion_inc     					   = 1.6
zoom_cam_dispersion_frac    					   = 0.8
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 1.5
zoom_enabled                                       = true
zoom_rotate_time                                   = 6
scope_zoom_steps                                   = 5

shell_section_0                                    = shell_300win
shell_section_1                                    = shell_300win

reload_time 									   = 2.15
reload_empty_time 								   = 3.0

use_device_anims 								   = true
sprint_start_time 								   = 0.15

[wpn_wa2000_hud]:hud_base
aim_hud_offset_pos                                 = -0.000600,-0.007400,-0.003100
aim_hud_offset_pos_16x9                            = -0.000600,-0.007400,-0.003100
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0
anm_bore                                           = wa2000_idle_aim
anm_bore_empty                                     = wa2000_idle_aim, idle_empty
anm_hide                                           = wa2000_holster, hide
anm_hide_empty                                     = wa2000_holster, idle_empty
anm_idle                                           = wa2000_idle
anm_idle_empty                                     = wa2000_idle, idle_empty
anm_idle_aim                                       = wa2000_idle_aim
anm_idle_aim_empty                                 = wa2000_idle_aim, idle_empty
anm_idle_moving                                    = wa2000_moving, walk
anm_idle_moving_empty                              = wa2000_moving, walk_empty
anm_idle_moving_crouch                             = wa2000_crouch, crouch
anm_idle_moving_crouch_empty                       = wa2000_crouch, crouch_empty
anm_reload                                         = wa2000_reload, reload
anm_reload_empty                                   = wa2000_reload_empty, reload_empty
anm_reload_misfire								   = wa2000_misfire, revival
anm_shots                                          = wa2000_shoot, shoot
anm_shots_last                                     = wa2000_shoot, shoot_last
anm_shots_when_aim                                 = wa2000_shoot_scope, shoot_scope
anm_shots_when_aim_last                            = wa2000_shoot_scope, shoot_scope_last
anm_show                                           = wa2000_draw, draw
anm_show_empty                                     = wa2000_draw, draw_empty
anm_idle_moving_slow                               = wa2000_moving_slow, walk_slow
anm_idle_moving_slow_empty                         = wa2000_moving_slow, walk_slow_empty
anm_idle_aim_moving                                = wa2000_moving_aim
anm_idle_aim_moving_empty                          = wa2000_moving_aim, idle_empty

anm_sprint_start         						   = wa2000_sprint_start, sprint_start
anm_sprint_idle         						   = wa2000_sprint, sprint
anm_sprint_end         						   	   = wa2000_sprint_end, sprint_end

anm_sprint_start_empty         					   = wa2000_sprint_start, sprint_start_empty
anm_sprint_idle_empty         					   = wa2000_sprint, sprint_empty
anm_sprint_end_empty         					   = wa2000_sprint_end, sprint_end_empty

anm_switch_device                                  = wa2000_flash, flash
anm_gasmask                                        = wa2000_clear, clear

anm_switch_device_empty                            = wa2000_flash, flash_empty
anm_gasmask_empty                                  = wa2000_clear, clear_empty

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_point                                         = 0.000000,0.025000,0.591802
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
hands_position	 								   = -0.071000,0.030000,-0.507500
hands_position_16x9				                   = -0.071000,0.030000,-0.507500
hands_orientation								   = 0,0,0
hands_orientation_16x9							   = 0,0,0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_wa2000\wpn_wa2000_hud
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = shell
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0,0,-0.05
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_svu, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svu, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svu, 1, 1, 0.14, 0.15