[wpn_vpo101]:weapon_probability,default_weapon_params,wpn_vpo101_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\vpo101"
ammo_class                                         = ammo_7.62x51_fmj, ammo_7.62x51_ap
ammo_current                                       = 180
ammo_elapsed                                       = 30
ammo_limit                                         = 210
ammo_mag_size                                      = 10
ammo_mag_size_ui                                   = 10
animation_slot                                     = 2
bullet_speed                                       = 860
block_bore										   = true
cam_return										   = 1
cam_relax_speed             					   = 18		;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion              					   = 2.3		;увеличени¤ угла (в градусах) с первым выстрелом
cam_dispersion_inc         						   = 1.5		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac        						   = 1.2	    ;ствол будет подыматьс¤ на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0      ;максимальный угол отдачи
cam_max_angle_horz         						   = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz        						   = 2.4		;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.0016
condition_shot_dec                                 = 0.0008
control_inertion_factor                            = 1.3f
cost                                               = 30000
crosshair_inertion                                 = 5.80
description                                        = st_wpn_vpo101_descr
ef_main_weapon_type                                = 3
ef_weapon_type                                     = 11
fire_dispersion_base                               = 0.15
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 800
fire_modes                                         = 1
fire_point                                         = 0.0, 0.21, 0.58
fire_point2                                        = 0.0, 0.21, 0.71
flame_particles                                    = weapons\new_effects\ak74
grenade_class                                      = ammo_m209
grenade_flame_particles                            = weapons\generic_shoot_00
grenade_launcher_name                              = wpn_addon_grenade_launcher_m203
grenade_launcher_status                            = 0
grenade_launcher_x                                 = 126
grenade_launcher_y                                 = 32
grenade_vel                                        = 76
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 1.25
hud                                                = wpn_vpo101_hud
installed_upgrades                                 = 
inv_grid_width									   = 6
inv_grid_height									   = 2
inv_grid_x										   = 36
inv_grid_y										   = 24
inv_name                                           = st_wpn_vpo101
inv_name_short                                     = st_wpn_vpo101
inv_weight                                         = 3.8
kill_msg_height                                    = 31
kill_msg_width                                     = 78
kill_msg_x                                         = 157
kill_msg_y                                         = 29
launch_speed                                       = 76
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 5
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 185
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.05
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.004
PDM_disp_base 									   = 1.0
PDM_disp_vel_factor 							   = 3.0
PDM_disp_accel_factor 							   = 4.0
PDM_disp_crouch	 								   = 0.9
PDM_disp_crouch_no_acc 							   = 0.8
ph_mass                                            = 4
position                                           = -0.029, -0.085, -0.02
orientation                                        = 0,0,0
reload_dof                                         = 0.0, 0.5, 5, 3.5
reload_empty_dof                                   = 0.0, 0.5, 5, 4.5
rpm                                                = 270
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 2
scope_texture                                      = wpn_crosshair_g36
scope_x                                            = 78
scope_y                                            = 0
scopes 											   = 1p78, okp, ekp, pso, rakurs
parent_section  								   = wpn_vpo101
scope_zoom_factor								   = 100
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.21, 0.13
silencer_bullet_speed                              = 870
silencer_fire_distance                             = 810
silencer_light_color                               = 0.6, 0.5, 0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_vpo
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 225
silencer_y                                         = 24
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-9,110
strap_position                                     = -0.26,-0.11,0.25
time_to_aim                                        = 3.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 350
upgr_icon_x                                        = 350
upgr_icon_y                                        = 1450
upgrades                						   = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
upgrade_scheme          						   = upgrade_scheme_sig550
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_vpo101\wpn_vpo101.ogf
weapon_class                                       = sniper_rifle
zoom_cam_relax_speed         					   = 21     ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 1.7
zoom_cam_dispersion_inc      					   = 1.5
zoom_cam_dispersion_frac     					   = 1.0
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 2.0
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

shell_section_0                                    = shell_7.62x51
shell_section_1                                    = shell_7.62x51

reload_time 									   = 2.7
reload_empty_time 								   = 3.5

use_device_anims 								   = true

[wpn_vpo101_hud]:hud_base
aim_hud_offset_pos							   	   = -0.006500,-0.001000,-0.015500
aim_hud_offset_pos_16x9							   = -0.006500,-0.001000,-0.015500
aim_hud_offset_rot							   	   = 0.000500,0.001000,0.000000
aim_hud_offset_rot_16x9							   = 0.000500,0.001000,0.000000
anm_show										   = vpo_draw
anm_hide                						   = vpo_holster
anm_idle                						   = vpo_idle
anm_idle_sprint         						   = vpo_sprint
anm_idle_moving         						   = vpo_moving
anm_idle_moving_slow         					   = vpo_moving_slow
anm_idle_moving_crouch     						   = vpo_crouch
anm_idle_aim_moving                                = vpo_moving_aim
anm_shots               						   = vpo_shoot, shoot
anm_shots_when_aim              				   = vpo_shoot_aim, shoot
anm_reload              						   = vpo_reload, reload
anm_reload_empty        						   = vpo_reload_empty, reload_empty
anm_reload_misfire								   = vpo_misfire, misfire
anm_idle_aim            						   = vpo_idle_aim
anm_bore                						   = vpo_idle_aim

anm_sprint_start         						   = vpo_sprint_start
anm_sprint_idle         						   = vpo_sprint
anm_sprint_end         						   	   = vpo_sprint_end

anm_switch_device                                  = vpo_flash
anm_gasmask                                        = vpo_clear

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_bone2                                         = wpn_body
fire_point                                         = -0.008400,-0.001400,0.560101
fire_point2                                        = 0,0,0
gl_hud_offset_pos                                  = -0.11,-0.1,0.0
gl_hud_offset_pos_16x9                             = -0.036375,-0.067375,0.390750
gl_hud_offset_rot                                  = -0.125,0.03175,0.0
gl_hud_offset_rot_16x9                             = -0.125500,0.036312,0.000000
hands_position									   = -0.004850,0.014725,-0.080123
hands_position_16x9								   = -0.004850,0.014725,-0.080123
hands_orientation								   = 0,0,0
hands_orientation_16x9							           = 0,0,0
item_position 									   = 0,0,0
item_orientation 								   = 0,0,0
item_visual                                        = dynamics\weapons\wpn_vpo101\wpn_vpo101_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0,0,0
shell_point                                        = 0.015,0.015,-0.015
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_svd, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd, 1.09, 1, 0.14, 0.15

[wpn_vpo101_pso]:wpn_vpo101
$spawn             			= "weapons\wpn_vpo101_pso"
hud					= wpn_vpo101_pso_hud
visual					= dynamics\weapons\wpn_vpo101\wpn_vpo101.ogf
scope_x                                      = 55
scope_y                                      = 11
scope_back = true

max_radius                                         = 220
min_radius                                         = 10

[wpn_vpo101_pso_hud]:wpn_vpo101_hud
item_visual                		= dynamics\weapons\wpn_vpo101\wpn_vpo101_hud.ogf
anm_shots_when_aim                                 = vpo_shoot_scope, shoot
aim_hud_offset_pos							   = 0.014200,-0.004400,0.036000
aim_hud_offset_pos_16x9							   = 0.014200,-0.004400,0.036000
aim_hud_offset_rot							   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_vpo101_ekp]:wpn_vpo101
$spawn             			= "weapons\wpn_vpo101_ekp"
hud					= wpn_vpo101_ekp_hud
visual					= dynamics\weapons\wpn_vpo101\wpn_vpo101_ekp.ogf
scope_x                                      = 86
scope_y                                      = 14
scope_back = true

[wpn_vpo101_ekp_hud]:wpn_vpo101_hud
item_visual                		= dynamics\weapons\wpn_vpo101\wpn_vpo101_ekp_hud.ogf
aim_hud_offset_pos							   = 0.001000,-0.022100,-0.049000
aim_hud_offset_pos_16x9							   = 0.001000,-0.022100,-0.049000
aim_hud_offset_rot							   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_vpo101_okp]:wpn_vpo101
$spawn                  		= "weapons\wpn_vpo101_okp"
hud					= wpn_vpo101_okp_hud
visual					= dynamics\weapons\wpn_vpo101\wpn_vpo101_okp.ogf
scope_x                                      = 87
scope_y                                      = 13
scope_back = true

[wpn_vpo101_okp_hud]:wpn_vpo101_hud
item_visual                		= dynamics\weapons\wpn_vpo101\wpn_vpo101_okp_hud.ogf
aim_hud_offset_pos							   = 0.006000,-0.002500,-0.045500
aim_hud_offset_pos_16x9							   = 0.006000,-0.002500,-0.045500
aim_hud_offset_rot							   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_vpo101_rakurs]:wpn_vpo101
$spawn                  		= "weapons\wpn_vpo101_rakurs"
hud					= wpn_vpo101_rakurs_hud
visual					= dynamics\weapons\wpn_vpo101\wpn_vpo101_rakurs.ogf
scope_x                                      = 85
scope_y                                      = 10
scope_back = true

[wpn_vpo101_rakurs_hud]:wpn_vpo101_hud
item_visual                		= dynamics\weapons\wpn_vpo101\wpn_vpo101_rakurs_hud.ogf
aim_hud_offset_pos							   = 0.002000,-0.021500,-0.076000
aim_hud_offset_pos_16x9							   = 0.002000,-0.021500,-0.076000
aim_hud_offset_rot							   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_vpo101_1p78]:wpn_vpo101
$spawn             			= "weapons\wpn_vpo101_1p78"
hud					= wpn_vpo101_1p78_hud
visual					= dynamics\weapons\wpn_vpo101\wpn_vpo101_1p78.ogf
scope_x                                      = 74
scope_y                                      = 6
scope_back = true

max_radius                                         = 220
min_radius                                         = 10

second_scope_zoom_factor                		   = 100
second_aim_enabled                        		   = true
second_aim_transition_time                		   = 6.5

[wpn_vpo101_1p78_hud]:wpn_vpo101_hud
item_visual                		= dynamics\weapons\wpn_vpo101\wpn_vpo101_1p78_hud.ogf
anm_shots_when_aim					= vpo_shoot_scope, shoot
aim_hud_offset_pos							   = 0.000600,-0.014600,-0.015700
aim_hud_offset_pos_16x9							   = 0.000600,-0.014600,-0.015700
aim_hud_offset_rot							   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0

second_aim_hud_offset_pos                 		   = -0.007000,0.024600,-0.015700
second_aim_hud_offset_pos_16x9            		   = -0.007000,0.024600,-0.015700
second_aim_hud_offset_rot                 		   = 0,0,0
second_aim_hud_offset_rot_16x9            		   = 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15