[wpn_vector]:weapon_probability,default_weapon_params,wpn_vector_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\vector"
ammo_class                                         = ammo_11.43x23_fmj, ammo_11.43x23_hydro
ammo_current                                       = 180
ammo_elapsed                                       = 30
ammo_limit                                         = 210
ammo_mag_size                                      = 30
ammo_mag_size_ui                                   = 30
animation_slot                                     = 8
bullet_speed                                       = 450
block_bore										   = true
cam_return			 							   = 0
cam_relax_speed      							   = 5		;скорость возврата в исходное положение
cam_relax_speed_ai   							   = 120.75
cam_dispersion       							   = 0.3		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc   							   = 0.25		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac  							   = 0.5		;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        							   = 50.0		;максимальный угол отдачи
cam_max_angle_horz   							   = 40.0		;(degree) maximum shot horizontal degree
cam_step_angle_horz  							   = 1.0		;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.0009
condition_shot_dec                                 = 0.0007
control_inertion_factor                            = 1.1f
cost                                               = 120000
crosshair_inertion                                 = 5.50
description                                        = st_wpn_vector_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 6
fire_dispersion_base                               = 0.19 
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 210
fire_modes                                         = 2, 1, -1
fire_point                                         = 0.0, 0.188, 0.392
fire_point2                                        = 0.0, 0.188, 0.392
flame_particles                                    = weapons\new_effects\pistol_45acp
grenade_class                                      = ammo_vog-25
grenade_flame_particles                            = weapons\generic_shoot_00
grenade_launcher_name                              = 
grenade_launcher_status                            = 0
grenade_launcher_x                                 = 
grenade_launcher_y                                 = 
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.0
holder_range_modifier                              = 1.0
hud                                                = wpn_vector_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 4
inv_grid_x                                         = 46
inv_grid_y                                         = 5
inv_name                                           = st_wpn_vector
inv_name_short                                     = st_wpn_vector
inv_weight                                         = 2.6
kill_msg_height                                    = 30
kill_msg_width                                     = 69
kill_msg_x                                         = 0
kill_msg_y                                         = 123
launch_speed                                       = 0
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 5
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 70
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.047
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.003
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 0.6
PDM_disp_vel_factor 							   = 0.8
PDM_disp_accel_factor 							   = 0.8
PDM_disp_crouch	 								   = 0.5
PDM_disp_crouch_no_acc 							   = 0.5
ph_mass                                            = 3
position                                           = -0.026, -0.130, 0
orientation										   = 0,0,0
reload_dof                                         = 0.0, 0.5, 5, 2.7
reload_empty_dof                                   = 0.0, 0.5, 5, 3.6
rpm                                                = 1100
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 2
scopes                                             = ac10632, eot, microt1, acog, specter
parent_section  								   = wpn_vector
scope_x                                            = 23
scope_y                                            = 7
scope_zoom_factor                                  = 100
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.188, 0.082
shell_dir               						   = 0,1,0
shell_bone                						   = wpn_body
silencer_bullet_speed                              = 460
silencer_fire_distance                             = 215
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_45
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 175
silencer_y                                         = 7
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -10,-5,10
strap_position                                     = -0.16,-0.36,0.15
time_to_aim                                        = 1.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 250
upgr_icon_x                                        = 700
upgr_icon_y                                        = 300
upgrade_scheme                                     = 
upgrades                                           = 
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_vector\wpn_vector.ogf
weapon_class                                       = assault_rifle
zoom_cam_relax_speed        					   = 10    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 0.2
zoom_cam_dispersion_inc     					   = 0.1
zoom_cam_dispersion_frac    					   = 0.5
zoom_cam_max_angle          					   = 25.0
zoom_cam_max_angle_horz     					   = 25.0
zoom_cam_step_angle_horz    					   = 0.5
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

shell_section_0                                    = shell_45acp
shell_section_1                                    = shell_45acp

reload_time 									   = 1.9
reload_empty_time 								   = 2.7

use_device_anims 								   = true
sprint_start_time 						 		   = 0.075

[wpn_vector_hud]:hud_base
aim_hud_offset_pos_16x9							   = 0.005200,-0.008900,0.000000
aim_hud_offset_pos								   = 0.005200,-0.008900,0.000000
aim_hud_offset_rot_16x9							   = -0.020500,0.000750,0.000000
aim_hud_offset_rot								   = -0.020500,0.000750,0.000000
anm_show										   = vector_draw
anm_hide                						   = vector_holster
anm_idle                						   = vector_idle
anm_idle_moving_slow         					   = vector_moving_slow
anm_idle_moving         						   = vector_moving
anm_shots               						   = vector_shoot, shoot
anm_shots_when_aim              				   = vector_shoot_aim, shoot
anm_reload	        							   = vector_reload, reload
anm_reload_empty	        					   = vector_reload_empty, reload_empty
anm_reload_misfire								   = vector_misfire, misfire
anm_idle_moving_crouch  						   = vector_crouch
anm_idle_aim            						   = vector_idle_aim
anm_idle_aim_moving                                = vector_moving_aim
anm_bore                						   = vector_idle_aim
anm_firemode                					   = vector_firemode

anm_bore_empty                                     = vector_idle_aim, idle_empty
anm_hide_empty                                     = vector_holster, idle_empty
anm_idle_empty                                     = vector_idle, idle_empty
anm_idle_aim_empty                                 = vector_idle_aim, idle_empty
anm_idle_aim_moving_empty		 				   = vector_moving_aim, idle_empty
anm_idle_moving_slow_empty                         = vector_moving_slow, idle_empty
anm_idle_moving_empty                              = vector_moving, idle_empty
anm_idle_moving_crouch_empty                       = vector_crouch, idle_empty
anm_firemode_empty                				   = vector_firemode, idle_empty
anm_shots_last                                     = vector_shoot, idle_empty
anm_shots_when_aim_last				  			   = vector_shoot_aim, idle_empty
anm_show_empty                                     = vector_draw, idle_empty

anm_sprint_start         						   = vector_sprint_start
anm_sprint_idle         						   = vector_sprint
anm_sprint_end         						   	   = vector_sprint_end

anm_sprint_start_empty         					   = vector_sprint_start, idle_empty
anm_sprint_idle_empty         					   = vector_sprint, idle_empty
anm_sprint_end_empty         					   = vector_sprint_end, idle_empty

anm_switch_device                                = vector_flash
anm_gasmask                                      = vector_clear

anm_switch_device_empty                          = vector_flash, idle_empty
anm_gasmask_empty                                = vector_clear, idle_empty

attach_place_idx                                   = 0
fire_bone                                          = muzzle
fire_bone2                                         = muzzle
fire_point										   = 0,0,0
fire_point2                                        = 0,0,0
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_pos_16x9                             = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
gl_hud_offset_rot_16x9                             = 0,0,0
hands_position_16x9				                   = -0.011100,-0.079100,0.065000
hands_orientation_16x9							   = 0.000000,0.000000,0.000000
hands_position				                       = -0.011100,-0.079100,0.065000
hands_orientation			    				   = 0.000000,0.000000,0.000000
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_vector\wpn_vector_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = bullet
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0,0.01,0
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_aksu, 1.11, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_aksu, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_aksu, 1.18, 1, 0.14, 0.15

[wpn_vector_ac10632]:wpn_vector
$spawn             							 	   = "weapons\wpn_vector_ac10632"
hud											 	   = wpn_vector_ac10632_hud
visual										 	   = dynamics\weapons\wpn_vector\wpn_vector_ac10632.ogf
scope_x                                      	   = 92
scope_y                                      	   = -19

[wpn_vector_ac10632_hud]:wpn_vector_hud
item_visual                						   = dynamics\weapons\wpn_vector\wpn_vector_ac10632_hud.ogf

aim_hud_offset_pos_16x9							   = 0.005200,-0.009500,0.001400
aim_hud_offset_pos								   = 0.005200,-0.009500,0.001400
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_rot								   = 0,0,0

[wpn_vector_eot]:wpn_vector
$spawn             								   = "weapons\wpn_vector_eot"
hud												   = wpn_vector_eot_hud
visual											   = dynamics\weapons\wpn_vector\wpn_vector_eot.ogf
scope_x                                     	   = 93
scope_y                                     	   = -19

[wpn_vector_eot_hud]:wpn_vector_hud
item_visual               						   = dynamics\weapons\wpn_vector\wpn_vector_eot_hud.ogf

aim_hud_offset_pos_16x9							   = 0.005200,-0.010400,0.001400
aim_hud_offset_pos								   = 0.005200,-0.010400,0.001400
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_rot								   = 0,0,0

[wpn_vector_microt1]:wpn_vector
$spawn             							       = "weapons\wpn_vector_micro-t1"
hud											       = wpn_vector_microt1_hud
visual										       = dynamics\weapons\wpn_vector\wpn_vector_micro-t1.ogf
scope_x                                            = 93
scope_y                                            = -19

[wpn_vector_microt1_hud]:wpn_vector_hud
item_visual               						   = dynamics\weapons\wpn_vector\wpn_vector_micro-t1_hud.ogf

aim_hud_offset_pos_16x9							   = 0.005200,-0.013100,0.001400
aim_hud_offset_pos								   = 0.005200,-0.013100,0.001400
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_rot								   = 0,0,0

[wpn_vector_acog]:wpn_vector
$spawn					= "weapons\wpn_vector_acog"
visual					= dynamics\weapons\wpn_vector\wpn_vector_acog.ogf
hud					= wpn_vector_acog_hud
scope_x                                      = 70
scope_y                                      = -21

max_radius                                         = 150
min_radius                                         = 5

[wpn_vector_acog_hud]:wpn_vector_hud
item_visual				= dynamics\weapons\wpn_vector\wpn_vector_acog_hud.ogf

anm_shots_when_aim					= vector_shoot_scope, shoot
anm_shots_when_aim_last				= vector_shoot_scope, shoot

aim_hud_offset_pos_16x9				= -0.001700,0.002800,-0.064301
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos					= -0.001700,0.002800,-0.064301
aim_hud_offset_rot					= 0,0,0

anim_aim_start 						= aim_start_aksu_scope, 1, 1, 0.14, 0.15
anim_aim_idle  						= aim_idle_aksu_scope, 1, 1, 0.2, 0.2
anim_aim_end   						= aim_end_aksu_scope, 1, 1, 0.14, 0.15

[wpn_vector_specter]:wpn_vector
$spawn					= "weapons\wpn_vector_specter"
visual					= dynamics\weapons\wpn_vector\wpn_vector_specter.ogf
hud					= wpn_vector_specter_hud
scope_x                                      = 73
scope_y                                      = -21

second_scope_zoom_factor                		= 100
second_aim_enabled                        = true
second_aim_transition_time                = 6.5

max_radius                                         = 150
min_radius                                         = 5

[wpn_vector_specter_hud]:wpn_vector_hud
item_visual				= dynamics\weapons\wpn_vector\wpn_vector_specter_hud.ogf

anm_shots_when_aim					= vector_shoot_scope, shoot
anm_shots_when_aim_last				= vector_shoot_scope, shoot

aim_hud_offset_pos_16x9				= -0.001700,-0.000000,-0.056101
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos					= -0.001700,-0.000000,-0.056101
aim_hud_offset_rot					= 0,0,0

second_aim_hud_offset_pos_16x9				= -0.001600,-0.023600,-0.056101
second_aim_hud_offset_rot_16x9				= 0,0,0
second_aim_hud_offset_pos					= -0.001600,-0.023600,-0.056101
second_aim_hud_offset_rot					= 0,0,0

anim_aim_start 						= aim_start_aksu_scope, 1, 1, 0.14, 0.15
anim_aim_idle  						= aim_idle_aksu_scope, 1, 1, 0.2, 0.2
anim_aim_end   						= aim_end_aksu_scope, 1, 1, 0.14, 0.15