[wpn_usas12]:weapon_probability,default_weapon_params,wpn_usas12_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\usas12"
ammo_class                                         = ammo_12x70_buck, ammo_12x76_zhekan
ammo_current                                       = 48
ammo_elapsed                                       = 0
ammo_limit                                         = 56
ammo_mag_size                                      = 20
ammo_mag_size_ui                                   = 20
animation_slot                                     = 2
bullet_speed                                       = 350
block_bore										   = true
cam_return										   = 0
cam_relax_speed         						   = 9      ;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 1.0     ;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc      						   = 0.6    ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 1.1    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           						   = 50.0         ;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 2.4    ;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.0015
condition_shot_dec                                 = 0.0013
control_inertion_factor                            = 1.4f
cost                                               = 110000
crosshair_inertion                                 = 7.15
description                                        = st_wpn_usas12_descr
ef_main_weapon_type                                = 1
ef_weapon_type                                     = 9
fire_dispersion_base                               = 0.3
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 155
fire_modes                                         = -1
fire_point                                         = 0.0, 0.133, 0.686
fire_point2                                        = 0.0, 0.103, 0.686
flame_particles                                    = weapons\new_effects\shtg_bm16
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.0
holder_range_modifier                              = 1.0
hud                                                = wpn_usas12_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 46
inv_grid_y                                         = 14
inv_name                                           = st_wpn_usas12
inv_name_short                                     = st_wpn_usas12
inv_weight                                         = 5.5
kill_msg_height                                    = 20
kill_msg_width                                     = 80
kill_msg_x                                         = 91
kill_msg_y                                         = 104
light_color                                        = 0.6,0.5,0.3
light_range                                        = 6.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 30
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.05
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.0037
orientation                                        = 0, -4, 0
PDM_disp_base 									   = 1.04
PDM_disp_vel_factor 							   = 2.0
PDM_disp_accel_factor 							   = 2.0
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 6
position                                           = -0.026, -0.138, 0.0
reload_dof                                         = 0.0, 0.5, 5, 3.9
reload_empty_dof                                   = 0.0, 0.5, 5, 4.9
rpm                                                = 360
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 0
scope_zoom_factor                                  = 100
scopes 											   = none
parent_section  								   = wpn_usas12
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.138, 0.07
silencer_status                                    = 0
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-9,110
strap_position                                     = -0.26,-0.10,0.05
tri_state_reload                                   = on
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 0
upgr_icon_y                                        = 550
upgrade_scheme                                     = 
upgrades                                           = 
visual                                             = dynamics\weapons\wpn_usas12\wpn_usas12.ogf
weapon_class                                       = shotgun
zoom_cam_relax_speed         					   = 7     ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 0.6
zoom_cam_dispersion_inc      					   = 0.5
zoom_cam_dispersion_frac     					   = 0.9
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 2.0
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

reload_time 									   = 2.5
reload_empty_time 								   = 3.6

use_mag_scheme 									   = true
mag_bone_type_0 								   = bullet1_red, bullet2_red, gilza_red
mag_bone_type_1 								   = bullet1_blue, bullet2_blue, gilza_blue
ammochange_time									   = 1.5

shell_section_0                                    = shell_12g
shell_section_1                                    = shell_12g_blue
sprint_start_time 								   = 0.15

use_device_anims 								   = true

[wpn_usas12_hud]:hud_base
aim_hud_offset_pos				                   = 0.006300,-0.002800,0.011000
aim_hud_offset_pos_16x9                            = 0.006300,-0.002800,0.011000
aim_hud_offset_rot                                 = -0.000750,0.000250,0.000000
aim_hud_offset_rot_16x9                            = -0.000750,0.000250,0.000000
anm_show										   = usas12_draw
anm_hide                						   = usas12_holster
anm_idle                						   = usas12_idle
anm_idle_moving_slow         					   = usas12_moving_slow
anm_idle_moving         						   = usas12_moving
anm_shots               						   = usas12_shoot, shoot
anm_shots_when_aim              				   = usas12_shoot_aim, shoot
anm_reload	        							   = usas12_reload, reload
anm_reload_empty	        					   = usas12_reload_empty, reload_empty
anm_reload_misfire								   = usas12_misfire, misfire
anm_idle_moving_crouch  						   = usas12_crouch
anm_idle_aim            						   = usas12_idle_aim
anm_idle_aim_moving                                = usas12_moving_aim
anm_bore                						   = usas12_idle_aim
anm_sprint_start         						   = usas12_sprint_start
anm_sprint_idle         						   = usas12_sprint
anm_sprint_end         						   	   = usas12_sprint_end

anm_show_empty									   = usas12_draw, idle_empty
anm_hide_empty                					   = usas12_holster, idle_empty
anm_idle_empty                					   = usas12_idle, idle_empty
anm_idle_moving_slow_empty         				   = usas12_moving_slow, idle_empty
anm_idle_moving_empty         					   = usas12_moving, idle_empty
anm_idle_moving_crouch_empty  					   = usas12_crouch, idle_empty
anm_idle_aim_empty            					   = usas12_idle_aim, idle_empty
anm_idle_aim_moving_empty                          = usas12_moving_aim, idle_empty
anm_bore_empty                					   = usas12_idle_aim, idle_empty
anm_sprint_start_empty         					   = usas12_sprint_start, idle_empty
anm_sprint_idle_empty         					   = usas12_sprint, idle_empty
anm_sprint_end_empty         					   = usas12_sprint_end, idle_empty

anm_switch_device                                = usas12_flash
anm_gasmask                                      = usas12_clear

anm_switch_device_empty                          = usas12_flash, idle_empty
anm_gasmask_empty                                = usas12_clear, idle_empty

attach_place_idx                                   = 0
fire_bone                                          = muzzle
fire_bone2                                         = muzzle
fire_point                                         = 0,0,0
fire_point2                                        = 0,0,0
hands_orientation                                  = 0,0,0
hands_orientation_16x9				   			   = 0,0,0
hands_position				   				       = 0.063325,0.004225,-0.039574
hands_position_16x9				   				   = 0.063325,0.004225,-0.039574
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_usas12\wpn_usas12_hud.ogf
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0.02,0.06,0.07
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_abakan, 1.11, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan, 1.18, 1, 0.14, 0.15	
