[wpn_svu]:weapon_probability,default_weapon_params,wpn_svu_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\svu"
ammo_class                                         = ammo_7.62x54_7h1
ammo_current                                       = 60
ammo_elapsed                                       = 10
ammo_limit                                         = 70
ammo_mag_size                                      = 10
ammo_mag_size_ui                                   = 10
animation_slot                                     = 8
bullet_speed                                       = 800
block_bore										   = true
cam_return										   = 1
cam_relax_speed         						   = 19.5	    ;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360	;скорость возврата в исходное положение
cam_dispersion          						   = 2.8 	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc								   = 2.4	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac								   = 1.2	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           						   = 50.0   ;максимальный угол отдачи
cam_max_angle_horz								   = 50.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 2.6 ;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.0011
condition_shot_dec                                 = 0.0011
control_inertion_factor                            = 1.30f
cost                                               = 33000
crosshair_inertion                                 = 6.15
description                                        = st_wpn_svu_descr
ef_main_weapon_type                                = 3
ef_weapon_type                                     = 11
fire_dispersion_base                               = 0.11
fire_dispersion_condition_factor                   = 1.5
fire_distance                                      = 900
fire_modes                                         = 1
fire_point                                         = 0.0, 0.128, 0.522
fire_point2                                        = 0.0, 0.128, 0.522
flame_particles                                    = weapons\new_effects\akm
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 2.00
hud                                                = wpn_svu_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 5
inv_grid_x                                         = 31
inv_grid_y                                         = 21
inv_name                                           = st_wpn_svu
inv_name_short                                     = st_wpn_svu
inv_weight                                         = 4.4
kill_msg_height                                    = 26
kill_msg_width                                     = 80
kill_msg_x                                         = 0
kill_msg_y                                         = 59
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = true
light_range                                        = 4.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 180
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.065
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.0065
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 1.5
PDM_disp_vel_factor 							   = 6.0
PDM_disp_accel_factor 							   = 8.0
PDM_disp_crouch	 								   = 0.9
PDM_disp_crouch_no_acc 							   = 0.8
ph_mass                                            = 4
position                                           = -0.026, -0.084, 0.0
reload_dof                                         = 0.0, 0.5, 5, 3.3
reload_empty_dof                                   = 0.0, 0.5, 5, 4.0
rpm                                                = 220
rpm_empty_click                                    = 200
scheduled                                          = off
scopes 											   = 1p78, okp, ekp, pso, rakurs
parent_section  								   = wpn_svu
scope_status                                       = 2
scope_texture                                      = wpn_crosshair_svd
scope_x                                            = 60
scope_y                                            = -2
scope_zoom_factor                                  = 100
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.128, 0.0
silencer_bullet_speed                              = 290
silencer_fire_distance                             = 860
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = wpn_addon_silencer
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 1
silencer_x                                         = 224
silencer_y                                         = 13
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 20
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-9,110
strap_position                                     = -0.26,-0.11,0.25
time_to_aim                                        = 1.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 300
upgr_icon_y                                        = 1750
upgrade_scheme                                     = upgrade_scheme_svu
upgrades                                           = up_gr_firstab_svu, up_gr_seconab_svu, up_gr_thirdab_svu, up_gr_fourtab_svu, up_gr_fourtcd_svu, up_gr_fourtef_svu, up_gr_fifthab_svu
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_svu\wpn_svu.ogf
weapon_class                                       = sniper_rifle
zoom_cam_relax_speed        					   = 21.5    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 1.8
zoom_cam_dispersion_inc     					   = 1.7
zoom_cam_dispersion_frac    					   = 1.2
zoom_cam_max_angle          					   = 50
zoom_cam_max_angle_horz     					   = 50
zoom_cam_step_angle_horz    					   = 2.3
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

shell_section_0                                    = shell_7.62x54
shell_section_1                                    = shell_7.62x54

reload_time 									   = 2.4
reload_empty_time 								   = 3.3

use_device_anims 								   = true

[wpn_svu_hud]:hud_base
aim_hud_offset_pos                                 = 0.000200,0.004100,-0.008800
aim_hud_offset_pos_16x9                            = 0.000200,0.004100,-0.008800
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0
anm_bore                                           = svu_bore
anm_bore_empty                                     = svu_bore, idle_empty
anm_hide                                           = svu_holster
anm_hide_empty                                     = svu_holster, idle_empty
anm_idle                                           = svu_idle
anm_idle_empty                                     = svu_idle, idle_empty
anm_idle_aim                                       = svu_idle_aim
anm_idle_aim_empty                                 = svu_idle_aim, idle_empty
anm_idle_moving                                    = svu_moving
anm_idle_moving_empty                              = svu_moving, idle_empty
anm_idle_moving_crouch                             = svu_crouch
anm_idle_moving_crouch_empty                       = svu_crouch, idle_empty
anm_reload                                         = svu_reload, reload
anm_reload_empty                                   = svu_reload_empty, reload_empty
anm_reload_misfire								   = svu_misfire, misfire
anm_shots                                          = svu_shoot, shoot
anm_shots_last                                     = svu_shoot, idle_empty
anm_shots_when_aim                                 = svu_shoot_aim, shoot
anm_shots_when_aim_last                            = svu_shoot_aim, idle_empty
anm_show                                           = svu_draw
anm_show_empty                                     = svu_draw, idle_empty
anm_idle_moving_slow                               = svu_moving_slow
anm_idle_moving_slow_empty                         = svu_moving_slow, idle_empty
anm_idle_aim_moving                                = svu_moving_aim
anm_idle_aim_moving_empty                          = svu_moving_aim, idle_empty

anm_sprint_start         						   = svu_sprint_start
anm_sprint_idle         						   = svu_sprint
anm_sprint_end         						   	   = svu_sprint_end

anm_sprint_start_empty         					   = svu_sprint_start, idle_empty
anm_sprint_idle_empty         					   = svu_sprint, idle_empty
anm_sprint_end_empty         					   = svu_sprint_end, idle_empty

anm_switch_device                                = svu_flash
anm_gasmask                                      = svu_clear

anm_switch_device_empty                          = svu_flash, idle_empty
anm_gasmask_empty                                = svu_clear, idle_empty

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_point                                         = 0,0,0.536802
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
hands_position	 								   = -0.072000,0.063500,-0.396973
hands_position_16x9				                   = -0.072000,0.063500,-0.396973
hands_orientation								   = 0,0,0
hands_orientation_16x9							   = 0,0,0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_svu\wpn_svu_hud
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = shell
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0,0,0
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_svu, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svu, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svu, 1, 1, 0.14, 0.15

[wpn_svu_ekp]:wpn_svu
$spawn             			= "weapons\wpn_svu_ekp"
hud					= wpn_svu_ekp_hud
visual					= dynamics\weapons\wpn_svu\wpn_svu_ekp.ogf
scope_x                                      = 83
scope_y                                      = 4
scope_back = true

[wpn_svu_ekp_hud]:wpn_svu_hud
item_visual                		= dynamics\weapons\wpn_svu\wpn_svu_ekp_hud.ogf
aim_hud_offset_pos                                 = 0.000800,-0.021000,-0.097701
aim_hud_offset_pos_16x9                            = 0.000800,-0.021000,-0.097701
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0

[wpn_svu_okp]:wpn_svu
$spawn                  		= "weapons\wpn_svu_okp"
hud					= wpn_svu_okp_hud
visual					= dynamics\weapons\wpn_svu\wpn_svu_okp.ogf
scope_x                                      = 87
scope_y                                      = 4
scope_back = true

[wpn_svu_okp_hud]:wpn_svu_hud
item_visual                		= dynamics\weapons\wpn_svu\wpn_svu_okp_hud.ogf
aim_hud_offset_pos                                 = 0.004600,-0.004600,-0.073001
aim_hud_offset_pos_16x9                            = 0.004600,-0.004600,-0.073001
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0

[wpn_svu_rakurs]:wpn_svu
$spawn                  		= "weapons\wpn_svu_rakurs"
hud					= wpn_svu_rakurs_hud
visual					= dynamics\weapons\wpn_svu\wpn_svu_rakurs.ogf
scope_x                                      = 81
scope_y                                      = 0
scope_back = true

[wpn_svu_rakurs_hud]:wpn_svu_hud
item_visual                		= dynamics\weapons\wpn_svu\wpn_svu_rakurs_hud.ogf
aim_hud_offset_pos                                 = 0.000500,-0.024100,-0.109901
aim_hud_offset_pos_16x9                            = 0.000500,-0.024100,-0.109901
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0

[wpn_svu_1p78]:wpn_svu
$spawn             			= "weapons\wpn_svu_1p78"
hud					= wpn_svu_1p78_hud
visual					= dynamics\weapons\wpn_svu\wpn_svu_1p78.ogf
scope_x                                      = 73
scope_y                                      = -4
scope_back = true

max_radius                                         = 300
min_radius                                         = 10

[wpn_svu_1p78_hud]:wpn_svu_hud
item_visual                		= dynamics\weapons\wpn_svu\wpn_svu_1p78_hud.ogf
anm_shots_when_aim                                 = svu_shoot_scope, shoot
anm_shots_when_aim_last                                = svu_shoot_scope, idle_empty
aim_hud_offset_pos                                 = -0.001000,-0.018400,-0.054200
aim_hud_offset_pos_16x9                            = -0.001000,-0.018400,-0.054200
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0

[wpn_svu_pso]:wpn_svu
$spawn             			= "weapons\wpn_svu_pso"
hud					= wpn_svu_pso_hud
visual					= dynamics\weapons\wpn_svu\wpn_svu_pso.ogf
scope_x                                      = 53
scope_y                                      = 2
scope_back = true

max_radius                                         = 300
min_radius                                         = 10

[wpn_svu_pso_hud]:wpn_svu_hud
item_visual                						   = dynamics\weapons\wpn_svu\wpn_svu_pso_hud.ogf
anm_shots_when_aim                                 = svu_shoot_scope, shoot
anm_shots_when_aim_last                                = svu_shoot_scope, idle_empty
aim_hud_offset_pos                                 = 0.013300,-0.003300,-0.012500
aim_hud_offset_pos_16x9                            = 0.013300,-0.003300,-0.012500
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0

[wpn_svu_nimble]:wpn_svu
$spawn                                             = "weapons\wpn_svu_nimble"
ammo_mag_size                                      = 20
ammo_mag_size_ui                                   = 20
cam_return										   = 1
cam_relax_speed         						   = 21	    ;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360	;скорость возврата в исходное положение
cam_dispersion          						   = 2.6	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc								   = 1.6	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac								   = 1.1	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0	;максимальный угол отдачи
cam_max_angle_horz								   = 50.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz								   = 2.4	;(degree) size of step camera moved in horizontal position while shooting
control_inertion_factor                            = 1.25f
cost                                               = 75000
description                                        = st_wpn_svu_nimble_descr
fire_dispersion_base                               = 0.09
fire_modes                                         = 1, -1
hud                                                = wpn_svu_nimble_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 5
inv_grid_x                                         = 31
inv_grid_y                                         = 23
inv_name                                           = st_wpn_svu_nimble
inv_weight                                         = 4.5
rpm                                                = 470
parent_section  								   = wpn_svu_nimble
visual                                             = dynamics\weapons\wpn_svu\wpn_svu_nimble.ogf
PDM_disp_base 									   = 1.25
PDM_disp_vel_factor 							   = 5.0
PDM_disp_accel_factor 							   = 7.0
PDM_disp_crouch	 								   = 0.9
PDM_disp_crouch_no_acc 							   = 0.8
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 600
upgr_icon_y                                        = 1750
zoom_cam_relax_speed        					   = 23    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 1.5
zoom_cam_dispersion_inc     					   = 1.4
zoom_cam_dispersion_frac    					   = 1.0
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 1.9

[wpn_svu_nimble_hud]:wpn_svu_hud
item_visual                                        = dynamics\weapons\wpn_svu\wpn_svu_nimble_hud
aim_hud_offset_pos                                 = 0.000200,0.004100,-0.008800
aim_hud_offset_pos_16x9                            = 0.000200,0.004100,-0.008800
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0
anm_firemode                                       = svu_firemode
anm_firemode_empty                                 = svu_firemode
anm_reload                                         = svu_reload20, reload
anm_reload_empty                                   = svu_reload_empty20, reload_empty
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 600
upgr_icon_y                                        = 1750

[wpn_svu_nimble_ekp]:wpn_svu_nimble
$spawn             			= "weapons\wpn_svu_nimble_ekp"
hud					= wpn_svu_nimble_ekp_hud
visual					= dynamics\weapons\wpn_svu\wpn_svu_nimble_ekp.ogf
scope_x                                      = 83
scope_y                                      = 4
scope_back = true

[wpn_svu_nimble_ekp_hud]:wpn_svu_nimble_hud
item_visual                		= dynamics\weapons\wpn_svu\wpn_svu_nimble_ekp_hud.ogf
aim_hud_offset_pos                                 = 0.000800,-0.021000,-0.097701
aim_hud_offset_pos_16x9                            = 0.000800,-0.021000,-0.097701
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0

[wpn_svu_nimble_okp]:wpn_svu_nimble
$spawn                  		= "weapons\wpn_svu_nimble_okp"
hud					= wpn_svu_nimble_okp_hud
visual					= dynamics\weapons\wpn_svu\wpn_svu_nimble_okp.ogf
scope_x                                      = 87
scope_y                                      = 4
scope_back = true

[wpn_svu_nimble_okp_hud]:wpn_svu_nimble_hud
item_visual                		= dynamics\weapons\wpn_svu\wpn_svu_nimble_okp_hud.ogf
aim_hud_offset_pos                                 = 0.004600,-0.004600,-0.073001
aim_hud_offset_pos_16x9                            = 0.004600,-0.004600,-0.073001
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0

[wpn_svu_nimble_rakurs]:wpn_svu_nimble
$spawn                  		= "weapons\wpn_svu_nimble_rakurs"
hud					= wpn_svu_nimble_rakurs_hud
visual					= dynamics\weapons\wpn_svu\wpn_svu_nimble_rakurs.ogf
scope_x                                      = 81
scope_y                                      = 0
scope_back = true

[wpn_svu_nimble_rakurs_hud]:wpn_svu_nimble_hud
item_visual                		= dynamics\weapons\wpn_svu\wpn_svu_nimble_rakurs_hud.ogf
aim_hud_offset_pos                                 = 0.000500,-0.024100,-0.109901
aim_hud_offset_pos_16x9                            = 0.000500,-0.024100,-0.109901
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0

[wpn_svu_nimble_1p78]:wpn_svu_nimble
$spawn             			= "weapons\wpn_svu_nimble_1p78"
hud					= wpn_svu_nimble_1p78_hud
visual					= dynamics\weapons\wpn_svu\wpn_svu_nimble_1p78.ogf
scope_x                                      = 73
scope_y                                      = -4
scope_back = true

max_radius                                         = 300
min_radius                                         = 10

[wpn_svu_nimble_1p78_hud]:wpn_svu_nimble_hud
item_visual                		= dynamics\weapons\wpn_svu\wpn_svu_nimble_1p78_hud.ogf
anm_shots_when_aim                                 = svu_shoot_scope, shoot
anm_shots_when_aim_last                                = svu_shoot_scope, idle_empty
aim_hud_offset_pos                                 = -0.001000,-0.018400,-0.054200
aim_hud_offset_pos_16x9                            = -0.001000,-0.018400,-0.054200
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0

[wpn_svu_nimble_pso]:wpn_svu_nimble
$spawn             			= "weapons\wpn_svu_nimble_pso"
hud					= wpn_svu_nimble_pso_hud
visual					= dynamics\weapons\wpn_svu\wpn_svu_nimble_pso.ogf
scope_x                                      = 53
scope_y                                      = 2
scope_back = true

max_radius                                         = 300
min_radius                                         = 10

[wpn_svu_nimble_pso_hud]:wpn_svu_nimble_hud
item_visual                		= dynamics\weapons\wpn_svu\wpn_svu_nimble_pso_hud.ogf
anm_shots_when_aim                                 = svu_shoot_scope, shoot
anm_shots_when_aim_last                                = svu_shoot_scope, idle_empty
aim_hud_offset_pos                                 = 0.013300,-0.003300,-0.012500
aim_hud_offset_pos_16x9                            = 0.013300,-0.003300,-0.012500
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0
