[wpn_svd]:weapon_probability,default_weapon_params,wpn_svd_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\svd"
ammo_class                                         = ammo_7.62x54_7h1
ammo_current                                       = 10
ammo_elapsed                                       = 0
ammo_limit                                         = 10
ammo_mag_size                                      = 10
ammo_mag_size_ui                                   = 10
animation_slot                                     = 2
bullet_speed                                       = 830
block_bore										   = true
cam_return										   = 1
cam_relax_speed         						   = 18		;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360	;скорость возврата в исходное положение
cam_dispersion          						   = 3.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc								   = 2.5	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac								   = 1.3	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0	;максимальный угол отдачи
cam_max_angle_horz								   = 50.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz								   = 2.75	;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.001
condition_shot_dec                                 = 0.001
control_inertion_factor                            = 1.35f
cost                                               = 28000
crosshair_inertion                                 = 11
description                                        = st_wpn_svd_descr
ef_main_weapon_type                                = 3
ef_weapon_type                                     = 11
fire_dispersion_base                               = 0.08
fire_dispersion_condition_factor                   = 1.5
fire_distance                                      = 1000
fire_modes                                         = 1
fire_point                                         = 0.0, 0.129, 0.942
fire_point2                                        = 0.0, 0.129, 0.942
flame_particles                                    = weapons\new_effects\akmsl_pkm
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 2.15
hud                                                = wpn_svd_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 25
inv_grid_y                                         = 7
inv_name                                           = st_wpn_svd
inv_name_short                                     = st_wpn_svd
inv_weight                                         = 4.5
kill_msg_height                                    = 23
kill_msg_width                                     = 98
kill_msg_x                                         = 0
kill_msg_y                                         = 0
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 4.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 200
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.055
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.0055
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 1.0
PDM_disp_vel_factor 							   = 6.0
PDM_disp_accel_factor 							   = 8.0
PDM_disp_crouch	 								   = 0.9
PDM_disp_crouch_no_acc 							   = 0.8
ph_mass                                            = 5
position                                           = -0.026, -0.077, -0.017
reload_dof                                         = 0,0.5,5,3.7
reload_empty_dof                                   = 0,0.5,5,4.5
rpm                                                = 160
rpm_empty_click                                    = 200
scheduled                                          = off
scopes 											   = 1p78, okp, ekp, pso, rakurs
parent_section  								   = wpn_svd
scope_status                                       = 2
scope_texture                                      = wpn_crosshair_svd
scope_x                                            = 60
scope_y                                            = -2
scope_zoom_factor                                  = 100
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.129, 0.192
silencer_bullet_speed                              = 840
silencer_fire_distance                             = 1000
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_svd
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 250
silencer_y                                         = 17
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 10
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -25,-189,65
strap_position                                     = -0.15,-0.15,0.45
time_to_aim                                        = 1.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 350
upgr_icon_x                                        = 1050
upgr_icon_y                                        = 1450
upgrade_scheme                                     = upgrade_scheme_svd
upgrades                                           = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_svd\wpn_svd.ogf
weapon_class                                       = sniper_rifle
zoom_cam_relax_speed        					   = 20    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 1.9
zoom_cam_dispersion_inc     					   = 1.8
zoom_cam_dispersion_frac    					   = 1.3
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 2.4
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

shell_section_0                                    = shell_7.62x54
shell_section_1                                    = shell_7.62x54

reload_time 									   = 2.7
reload_empty_time 								   = 3.5

use_device_anims 								   = true

[wpn_svd_hud]:hud_base
aim_hud_offset_pos_16x9							   = -0.002200,-0.003300,0.000000
aim_hud_offset_rot_16x9							   = -0.003250,0.001250,0.000000
aim_hud_offset_pos								   = -0.002200,-0.003300,0.000000
aim_hud_offset_rot								   = -0.003250,0.001250,0.000000
anm_bore                                           = svd_bore
anm_bore_empty                                     = svd_bore, last_shoot
anm_hide                                           = svd_holster
anm_hide_empty                                     = svd_holster, last_shoot
anm_idle                                           = svd_idle
anm_idle_empty                                     = svd_idle, last_shoot
anm_idle_aim                                       = svd_idle_aim
anm_idle_aim_empty                                 = svd_idle_aim, last_shoot
anm_idle_aim_moving                                = svd_moving_aim
anm_idle_aim_moving_empty                          = svd_moving_aim, last_shoot
anm_idle_moving                                    = svd_moving
anm_idle_moving_empty 		                       = svd_moving, last_shoot
anm_idle_moving_slow                               = svd_moving_slow
anm_idle_moving_slow_empty                         = svd_moving_slow, last_shoot
anm_idle_moving_crouch                             = svd_crouch
anm_idle_moving_crouch_empty                       = svd_crouch, last_shoot
anm_idle_sprint                                    = svd_sprint
anm_idle_sprint_empty                              = svd_sprint, last_shoot
anm_reload                                         = svd_reload, reload
anm_reload_empty                                   = svd_reload_empty, reload_empty
anm_reload_misfire								   = svd_misfire, misfire
anm_shots                                          = svd_shoot, shoot
anm_shots_last                                     = svd_shoot, last_shoot
anm_shots_when_aim                                 = svd_shoot_aim, shoot
anm_shots_when_aim_last                            = svd_shoot_aim, last_shoot
anm_show                                           = svd_draw
anm_show_empty									   = svd_draw, last_shoot

anm_sprint_start         						   = svd_sprint_start
anm_sprint_idle         						   = svd_sprint
anm_sprint_end         						   	   = svd_sprint_end

anm_sprint_start_empty         					   = svd_sprint_start, last_shoot
anm_sprint_idle_empty         					   = svd_sprint, last_shoot
anm_sprint_end_empty         					   = svd_sprint_end, last_shoot	

anm_switch_device                                  = svd_flash
anm_gasmask                                        = svd_clear

anm_switch_device_empty                            = svd_flash, last_shoot
anm_gasmask_empty                                  = svd_clear, last_shoot

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_point										   = 0.000000,-0.001400,0.730200
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
hands_position_16x9								   = -0.009250,0.011025,-0.058523
hands_orientation_16x9							   = 0,0,0
hands_position									   = -0.009250,0.011025,-0.058523
hands_orientation								   = 0,0,0
item_position									   = 0.000000,0.000000,0.000000
item_orientation								   = 0.000000,0.000000,0.000000
item_visual                                        = dynamics\weapons\wpn_svd\wpn_svd_hud
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point										   = 0.015,0.015,-0.004
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_svd, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd, 1.09, 1, 0.14, 0.15

[wpn_svd_ekp]:wpn_svd
$spawn             			= "weapons\wpn_svd_ekp"
hud					= wpn_svd_ekp_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd_ekp.ogf
scope_x                                      = 73
scope_y                                      = 8
scope_back = true

[wpn_svd_ekp_hud]:wpn_svd_hud
item_visual                		= dynamics\weapons\wpn_svd\wpn_svd_ekp_hud.ogf
aim_hud_offset_pos_16x9				= -0.003300,-0.012200,-0.058900
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				= -0.003300,-0.012200,-0.058900
aim_hud_offset_rot				= 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_svd_okp]:wpn_svd
$spawn                  		= "weapons\wpn_svd_okp"
hud					= wpn_svd_okp_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd_okp.ogf
scope_x                                      = 74
scope_y                                      = 10
scope_back = true

[wpn_svd_okp_hud]:wpn_svd_hud
item_visual                		= dynamics\weapons\wpn_svd\wpn_svd_okp_hud.ogf
aim_hud_offset_pos_16x9				= 0.002000,0.007100,-0.046000
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				= 0.002000,0.007100,-0.046000
aim_hud_offset_rot				= 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_svd_rakurs]:wpn_svd
$spawn                  		= "weapons\wpn_svd_rakurs"
hud					= wpn_svd_rakurs_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd_rakurs.ogf
scope_x                                      = 70
scope_y                                      = 5
scope_back = true

[wpn_svd_rakurs_hud]:wpn_svd_hud
item_visual                		= dynamics\weapons\wpn_svd\wpn_svd_rakurs_hud.ogf
aim_hud_offset_pos_16x9				= -0.002400,-0.011400,-0.076000
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				= -0.002400,-0.011400,-0.076000
aim_hud_offset_rot				= 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_svd_1p78]:wpn_svd
$spawn             			= "weapons\wpn_svd_1p78"
hud					= wpn_svd_1p78_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd_1p78.ogf
scope_x                                      = 64
scope_y                                      = 2
scope_back = true

max_radius                                         = 350
min_radius                                         = 10

[wpn_svd_1p78_hud]:wpn_svd_hud
item_visual                		= dynamics\weapons\wpn_svd\wpn_svd_1p78_hud.ogf
anm_shots_when_aim					= svd_shoot_scope, shoot
anm_shots_when_aim_last                 = svd_shoot_scope, last_shoot
aim_hud_offset_pos_16x9				= -0.001650,-0.005700,-0.026000
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				= -0.001650,-0.005700,-0.026000
aim_hud_offset_rot				= 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_svd_pso]:wpn_svd
$spawn             			= "weapons\wpn_svd_pso"
hud					= wpn_svd_pso_hud
scope_x                                      = 47
scope_y                                      = 7
scope_back = true

max_radius                                         = 350
min_radius                                         = 10

[wpn_svd_pso_hud]:wpn_svd_hud
item_visual                		= dynamics\weapons\wpn_svd\wpn_svd_hud.ogf
anm_shots_when_aim					= svd_shoot_scope, shoot
anm_shots_when_aim_last                 = svd_shoot_scope, last_shoot
aim_hud_offset_pos_16x9				= 0.010200,0.003600,0.018900
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				= 0.010200,0.003600,0.018900
aim_hud_offset_rot				= 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_svd_nimble]:wpn_svd
$spawn                                             = "weapons\wpn_svd_nimble"
ammo_mag_size                                      = 20
ammo_mag_size_ui                                   = 20
cam_return										   = 1
cam_relax_speed         						   = 21		;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360	;скорость возврата в исходное положение
cam_dispersion          						   = 2.7	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc								   = 2.2	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac								   = 1.2	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0	;максимальный угол отдачи
cam_max_angle_horz								   = 50.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz								   = 2.4	;(degree) size of step camera moved in horizontal position while shooting
control_inertion_factor                            = 1.3f
cost                                               = 70000
description                                        = st_wpn_svd_nimble_descr
fire_distance                                      = 1200
fire_dispersion_base                               = 0.07
hud                                                = wpn_svd_nimble_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 40
inv_grid_y                                         = 0
inv_name                                           = st_wpn_svd_nimble
inv_weight                                         = 4.8
scope_status                                       = 2
scopes 											   = ac10632, acog, eot, microt1, specter
parent_section  								   = wpn_svd_nimble
position                                           = -0.026, -0.077, -0.03
scope_dynamic_zoom 								   = off
scope_texture                                      = wpn_crosshair_1p59
scope_zoom_factor                                  = 100
silencer_x                                         = 257
silencer_y                                         = 16
visual                                             = dynamics\weapons\wpn_svd\wpn_svd_nimble.ogf
rpm                                                = 200
zoom_rotate_time                                   = 6
upgr_icon_height                                   = 150
upgr_icon_width                                    = 350
upgr_icon_x                                        = 0
upgr_icon_y                                        = 1600
PDM_disp_base 									   = 0.8
PDM_disp_vel_factor 							   = 5.0
PDM_disp_accel_factor 							   = 7.0
PDM_disp_crouch	 								   = 0.9
PDM_disp_crouch_no_acc 							   = 0.8
zoom_cam_relax_speed        					   = 22    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 1.7
zoom_cam_dispersion_inc     					   = 1.6
zoom_cam_dispersion_frac    					   = 1.1
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 2.1

[wpn_svd_nimble_hud]:wpn_svd_hud
aim_hud_offset_pos_16x9							   = -0.002200,0.001800,0.000000
aim_hud_offset_rot_16x9							   = -0.000500,0.001250,0.000000
aim_hud_offset_pos				    			   = -0.002200,0.001800,0.000000
aim_hud_offset_rot				    			   = -0.000500,0.001250,0.000000
anm_bore                                           = svds_bore
anm_bore_empty                                     = svds_bore, last_shoot
anm_hide                                           = svds_holster
anm_hide_empty                                     = svds_holster, last_shoot
anm_idle                                           = svds_idle
anm_idle_empty                                     = svds_idle, last_shoot
anm_idle_aim                                       = svds_idle_aim
anm_idle_aim_empty                                 = svds_idle_aim, last_shoot
anm_idle_aim_moving                                = svds_moving_aim
anm_idle_aim_moving_empty                          = svds_moving_aim, last_shoot
anm_idle_moving                                    = svds_moving
anm_idle_moving_empty 		                       = svds_moving, last_shoot
anm_idle_moving_slow                               = svds_moving_slow
anm_idle_moving_slow_empty                         = svds_moving_slow, last_shoot
anm_idle_moving_crouch                             = svds_crouch
anm_idle_moving_crouch_empty                       = svds_crouch, last_shoot
anm_reload                                         = svds_reload, reload_s
anm_reload_empty                                   = svds_reload_empty, reload_empty_s
anm_reload_misfire								   = svds_misfire, misfire
anm_shots                                          = svds_shoot, shoot
anm_shots_last                                     = svds_shoot, last_shoot
anm_shots_when_aim                                 = svds_shoot_aim, shoot
anm_shots_when_aim_last                            = svds_shoot_aim, last_shoot
anm_show                                           = svds_draw
anm_show_empty									   = svds_draw, last_shoot

anm_sprint_start         						   = svds_sprint_start
anm_sprint_idle         						   = svds_sprint
anm_sprint_end         						   	   = svds_sprint_end

anm_sprint_start_empty         					   = svds_sprint_start, last_shoot
anm_sprint_idle_empty         					   = svds_sprint, last_shoot
anm_sprint_end_empty         					   = svds_sprint_end, last_shoot	

anm_switch_device                                  = svds_flash
anm_gasmask                                        = svds_clear

anm_switch_device_empty                            = svds_flash, last_shoot
anm_gasmask_empty                                  = svds_clear, last_shoot

item_visual                                        = dynamics\weapons\wpn_svd\wpn_svd_nimble_hud

[wpn_svd_nimble_ac10632]:wpn_svd_nimble
$spawn             			= "weapons\wpn_svd_nimble_ac10632"
hud					= wpn_svd_nimble_ac10632_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd_nimble_ac10632.ogf
scope_x                                      = 89
scope_y                                      = -5

[wpn_svd_nimble_ac10632_hud]:wpn_svd_nimble_hud
item_visual                		= dynamics\weapons\wpn_svd\wpn_svd_nimble_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.002800,-0.005400,-0.022000
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				    = -0.002800,-0.005400,-0.022000
aim_hud_offset_rot				    = 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_svd_nimble_eot]:wpn_svd_nimble
$spawn                  		= "weapons\wpn_svd_nimble_eot"
hud					= wpn_svd_nimble_eot_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd_nimble_eot.ogf
scope_x                                      = 89
scope_y                                      = -5

[wpn_svd_nimble_eot_hud]:wpn_svd_nimble_hud
item_visual                		= dynamics\weapons\wpn_svd\wpn_svd_nimble_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.003250,-0.007975,-0.022000
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				    = -0.003250,-0.007975,-0.022000
aim_hud_offset_rot				    = 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_svd_nimble_acog]:wpn_svd_nimble
$spawn             			= "weapons\wpn_svd_nimble_acog"
hud					= wpn_svd_nimble_acog_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd_nimble.ogf
scope_x                                      = 79
scope_y                                      = -7

max_radius                                         = 350
min_radius                                         = 10

[wpn_svd_nimble_acog_hud]:wpn_svd_nimble_hud
item_visual                		= dynamics\weapons\wpn_svd\wpn_svd_nimble_hud.ogf
anm_shots_when_aim					= svds_shoot_scope, shoot
anm_shots_when_aim_last                 = svds_shoot_scope, last_shoot
aim_hud_offset_pos_16x9				= -0.003550,-0.008800,-0.069000
aim_hud_offset_pos				    = -0.003550,-0.008800,-0.069000

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_svd_nimble_microt1]:wpn_svd_nimble
$spawn             			= "weapons\wpn_svd_nimble_microt1"
hud					= wpn_svd_nimble_microt1_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd_nimble_micro-t1.ogf
scope_x                                      = 89
scope_y                                      = -5

[wpn_svd_nimble_microt1_hud]:wpn_svd_nimble_hud
item_visual                		= dynamics\weapons\wpn_svd\wpn_svd_nimble_micro-t1_hud.ogf

aim_hud_offset_pos_16x9				= -0.003100,-0.011000,-0.009000
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				    = -0.003100,-0.011000,-0.009000
aim_hud_offset_rot				    = 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_svd_nimble_specter]:wpn_svd_nimble
$spawn             			= "weapons\wpn_svd_nimble_specter"
hud					= wpn_svd_nimble_specter_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd_nimble_specter.ogf
scope_x                                      = 79
scope_y                                      = -7
second_scope_zoom_factor                		= 100
second_aim_enabled                        = true
second_aim_transition_time                = 6

max_radius                                         = 350
min_radius                                         = 10

[wpn_svd_nimble_specter_hud]:wpn_svd_nimble_hud
item_visual                		= dynamics\weapons\wpn_svd\wpn_svd_nimble_specter_hud.ogf
anm_shots_when_aim					= svds_shoot_scope, shoot
anm_shots_when_aim_last                 = svds_shoot_scope, last_shoot
aim_hud_offset_pos_16x9				= -0.003200,-0.011800,-0.048500
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				    = -0.003200,-0.011800,-0.048500
aim_hud_offset_rot				    = 0,0,0

second_aim_hud_offset_pos                 = -0.003200,-0.038800,-0.014600
second_aim_hud_offset_pos_16x9            = -0.003200,-0.038800,-0.014600
second_aim_hud_offset_rot                 = 0,0,0
second_aim_hud_offset_rot_16x9            = 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15
