[wpn_sr2m]:weapon_probability,default_weapon_params,wpn_sr2m_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\sr2m"
ammo_class                                         = ammo_9x21
ammo_current                                       = 180
ammo_elapsed                                       = 30
ammo_limit                                         = 210
ammo_mag_size                                      = 30
ammo_mag_size_ui                                   = 30
animation_slot                                     = 8
bullet_speed                                       = 440
block_bore										   = true
cam_return 										   = 0
cam_relax_speed         						   = 5    		;скорость возврата в исходное положение
cam_relax_speed_ai     							   = 120.75
cam_dispersion       							   = 0.8		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc   							   = 0.3		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac  							   = 1.0		;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        							   = 50.0		;максимальный угол отдачи
cam_max_angle_horz   							   = 50.0		;(degree) maximum shot horizontal degree
cam_step_angle_horz  							   = 1.5		;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.0012
condition_shot_dec                                 = 0.001
control_inertion_factor                            = 1.15f
cost                                               = 25000
crosshair_inertion                                 = 4.35
description                                        = st_wpn_sr2m_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 6
fire_dispersion_base                               = 0.28
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 250
fire_modes                                         = 1, -1
fire_point                                         = 0.0, 0.188, 0.392
fire_point2                                        = 0.0, 0.188, 0.392
flame_particles                                    = weapons\new_effects\pistol_45acp
grenade_class                                      = ammo_vog-25
grenade_flame_particles                            = weapons\generic_shoot_00
grenade_launcher_name                              = 
grenade_launcher_status                            = 0
grenade_launcher_x                                 = 
grenade_launcher_y                                 = 
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 1.00
hud                                                = wpn_sr2m_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 4
inv_grid_x                                         = 46
inv_grid_y                                         = 16
inv_name                                           = st_wpn_sr2m
inv_name_short                                     = st_wpn_sr2m
inv_weight                                         = 1.7
kill_msg_height                                    = 23
kill_msg_width                                     = 56
kill_msg_x                                         = 72
kill_msg_y                                         = 82
launch_speed                                       = 0
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 5
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 100
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.057
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.004
orientation                                        = 0, -10, 0
PDM_disp_base 									   = 1.1
PDM_disp_vel_factor 							   = 1.9
PDM_disp_accel_factor 							   = 1.9
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 2
position                                           = -0.026, -0.125, -0.03
reload_dof                                         = 0.0, 0.5, 5, 2.7
reload_empty_dof                                   = 0.0, 0.5, 5, 3.7
rpm                                                = 900
rpm_empty_click                                    = 200
scheduled                                          = off
scopes 											   = ac10632, eot, microt1
parent_section  								   = wpn_sr2m
scope_status                                       = 2
scope_x                                            = 47
scope_y                                            = 0
scope_zoom_factor                                  = 100
shell_dir                                          = 0.0, 1.0, 0.0
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.188, 0.082
silencer_bullet_speed                              = 450
silencer_fire_distance                             = 255
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_9x21_sr2m
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 186
silencer_y                                         = 5
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -10,-5,10
strap_position                                     = -0.16,-0.36,0.15
time_to_aim                                        = 3.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 200
upgr_icon_x                                        = 350
upgr_icon_y                                        = 1300
upgrade_scheme                                     = upgrade_scheme_mp5_nimble
upgrades                                           = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_sr2m\wpn_sr2m.ogf
weapon_class                                       = assault_rifle
zoom_cam_relax_speed        					   = 10    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 0.6
zoom_cam_dispersion_inc     					   = 0.2
zoom_cam_dispersion_frac    					   = 0.8
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 1.4
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

shell_section_0                                    = shell_9x21
shell_section_1                                    = shell_9x21

reload_time 									   = 1.9
reload_empty_time 								   = 2.9

use_device_anims 								   = true
sprint_start_time 						 		   = 0.075

[wpn_sr2m_hud]:hud_base
aim_hud_offset_pos                                 = -0.011200,0.010400,0.000000
aim_hud_offset_pos_16x9                            = -0.011200,0.010400,0.000000
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0
anm_bore                                           = sr2m_idle_aim
anm_hide                                           = sr2m_holster
anm_idle                                           = sr2m_idle
anm_idle_aim                                       = sr2m_idle_aim
anm_idle_moving_slow                               = sr2m_moving_slow
anm_idle_moving                                    = sr2m_moving
anm_idle_aim_moving		 						   = sr2m_moving_aim
anm_idle_moving_crouch                             = sr2m_crouch

anm_reload                                         = sr2m_reload, reload
anm_reload_empty                                   = sr2m_reload_empty, reload_empty
anm_reload_misfire								   = sr2m_misfire, misfire
anm_firemode		                               = sr2m_firemode
anm_shots                                          = sr2m_shoot, shoot
anm_show                                           = sr2m_draw
anm_shots_when_aim				   				   = sr2m_shoot_aim, shoot

anm_sprint_start         						   = sr2m_sprint_start
anm_sprint_idle         						   = sr2m_sprint
anm_sprint_end         						   	   = sr2m_sprint_end

anm_switch_device                                = sr2m_flash
anm_gasmask                                      = sr2m_clear


attach_place_idx                                   = 0
fire_bone                                          = muzzle
fire_bone2                                         = muzzle
fire_point                                         = 0.000000,0.000000,0.070000
fire_point2                                        = 0,0,0
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_pos_16x9                             = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
gl_hud_offset_rot_16x9                             = 0,0,0
hands_position									   = -0.048025,-0.163000,-0.281103
hands_position_16x9								   = -0.048025,-0.163000,-0.281103
hands_orientation								   = 0,0,0
hands_orientation_16x9							   = 0,0,0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_sr2m\wpn_sr2m_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0,0.03,-0.02
zoom_hide_crosshair                                = true

anim_aim_start 							= aim_start_sr2, 1, 1, 0.12, 0.12
anim_aim_idle  							= aim_idle_sr2, 1, 1, 0.2, 0.2
anim_aim_end   						        = aim_end_sr2, 1, 1, 0.12, 0.12

anim_fakeshot									   = fakeshot_pistol, 0.7, 0.3

[wpn_sr2m_ac10632]:wpn_sr2m
$spawn             			= "weapons\wpn_sr2m_ac10632"
visual					= dynamics\weapons\wpn_sr2m\wpn_sr2m_ac10632.ogf
hud					= wpn_sr2m_ac10632_hud
scope_x                                      = 88
scope_y                                      = -15

[wpn_sr2m_ac10632_hud]:wpn_sr2m_hud
item_visual            	 		= dynamics\weapons\wpn_sr2m\wpn_sr2m_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.010800,-0.018200,-0.002000
aim_hud_offset_pos					= -0.010800,-0.018200,-0.002000

[wpn_sr2m_eot]:wpn_sr2m
$spawn					= "weapons\wpn_sr2m_eot"
visual					= dynamics\weapons\wpn_sr2m\wpn_sr2m_eot.ogf
hud					= wpn_sr2m_eot_hud
scope_x                                      = 89
scope_y                                      = -16

[wpn_sr2m_eot_hud]:wpn_sr2m_hud
item_visual				= dynamics\weapons\wpn_sr2m\wpn_sr2m_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.011000,-0.022100,0.005400
aim_hud_offset_pos					= -0.011000,-0.022100,0.005400

[wpn_sr2m_microt1]:wpn_sr2m
$spawn					= "weapons\wpn_sr2m_microt1"
visual					= dynamics\weapons\wpn_sr2m\wpn_sr2m_micro-t1.ogf
hud					= wpn_sr2m_microt1_hud
scope_x                                      = 89
scope_y                                      = -16

[wpn_sr2m_microt1_hud]:wpn_sr2m_hud
item_visual				= dynamics\weapons\wpn_sr2m\wpn_sr2m_micro-t1_hud.ogf

aim_hud_offset_pos_16x9				= -0.011000,-0.023600,0.000600
aim_hud_offset_pos					= -0.011000,-0.023600,0.000600
