[wpn_sks]:weapon_probability,default_weapon_params,wpn_sks_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\sks"
ammo_class                                         = ammo_7.62x39_fmj, ammo_7.62x39_ap
ammo_current                                       = 20
ammo_elapsed                                       = 20
ammo_limit                                         = 20
ammo_mag_size                                      = 20
ammo_mag_size_ui                                   = 20
animation_slot                                     = 3
use_31_cartridge								   = false
bullet_speed                                       = 735
block_bore										   = true
cam_return										   = 0
cam_relax_speed             					   = 12		;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion              					   = 1.1		;увеличени¤ угла (в градусах) с первым выстрелом
cam_dispersion_inc         						   = 0.8		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac        						   = 1.2	    ;ствол будет подыматьс¤ на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0      ;максимальный угол отдачи
cam_max_angle_horz         						   = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz        						   = 2.7		;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.001
condition_shot_dec                                 = 0.001
control_inertion_factor                            = 1.3f
cost                                               = 10000
crosshair_inertion                                 = 9
description                                        = st_wpn_sks_descr
ef_main_weapon_type                                = 3
ef_weapon_type                                     = 11
fire_dispersion_base                               = 0.17
fire_dispersion_condition_factor                   = 1.5
fire_distance                                      = 750
fire_modes                                         = 1
fire_point 										   = 0,0.168,0.755
fire_point2										   = 0,0.168,0.755
flame_particles                                    = weapons\new_effects\aksu
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 2.15
hud                                                = wpn_sks_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 25
inv_grid_y                                         = 9
inv_name                                           = st_wpn_sks
inv_name_short                                     = st_wpn_sks
inv_weight                                         = 3.75
kill_msg_height                                    = 23
kill_msg_width                                     = 98
kill_msg_x                                         = 0
kill_msg_y                                         = 0
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 4.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 170
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.055
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.0055
PDM_disp_base 									   = 1.55
PDM_disp_vel_factor 							   = 2.05
PDM_disp_accel_factor 							   = 2.05
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 4
position                                           = -0.026, -0.070, 0.06
orientation 									   = 0,30,0
reload_dof                                         = 0.0, 0.5, 5, 5.5
reload_empty_dof                                   = 0.0, 0.5, 5, 4.5
rpm                                                = 305
rpm_empty_click                                    = 200
scheduled                                          = off
scopes 											   = 1p78, okp, ekp, pso, rakurs
parent_section  								   = wpn_sks
scope_status                                       = 2
scope_texture                                      = wpn_crosshair_sks
scope_x                                            = 60
scope_y                                            = -2
scope_zoom_factor                                  = 100
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point		 								   = 0,0.129,0.192
shell_dir		 								   = 0,0,0.4
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = 
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 0
silencer_x                                         = 250
silencer_y                                         = 17
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 10
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -25,-189,65
strap_position                                     = -0.15,-0.15,0.45
time_to_aim                                        = 1.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 350
upgr_icon_x                                        = 0
upgr_icon_y                                        = 1300
upgrade_scheme                                     = upgrade_scheme_svd
upgrades                                           = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_sks\wpn_sks.ogf
weapon_class                                       = sniper_rifle
zoom_cam_relax_speed         					   = 10	    ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 0.7
zoom_cam_dispersion_inc      					   = 0.7
zoom_cam_dispersion_frac     					   = 1.0
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.9
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

delete_one_ammo_on_reload                          = true

shell_section_0                                    = shell_7.62x39_sks
shell_section_1                                    = shell_7.62x39_sks

reload_time 									   = 4.0
reload_empty_time 								   = 3.4

use_device_anims 								   = true

[wpn_sks_hud]:hud_base
aim_hud_offset_pos_16x9							   = -0.006000,0.001000,-0.018000
aim_hud_offset_rot_16x9							   = -0.002500,0.000000,0.000000
aim_hud_offset_pos								   = -0.006000,0.001000,-0.018000
aim_hud_offset_rot								   = -0.002500,0.000000,0.000000

anm_show										   = sks_draw, idle
anm_show_empty									   = sks_draw, idle_empty

anm_hide             							   = sks_holster, idle
anm_hide_empty             						   = sks_holster, idle_empty
 
anm_idle             							   = sks_idle, idle
anm_idle_empty             						   = sks_idle, idle_empty

anm_shots										   = sks_shoot, shoot
anm_shots_last									   = sks_shoot, shoot_last

anm_shots_when_aim								   = sks_shoot_aim, shoot
anm_shots_when_aim_last							   = sks_shoot_aim, shoot_last

anm_idle_aim									   = sks_idle_aim, idle
anm_idle_aim_empty								   = sks_idle_aim, idle_empty
anm_idle_aim_moving								   = sks_moving_aim, idle
anm_idle_aim_moving_empty						   = sks_moving_aim, idle_empty

anm_reload										   = sks_reload, reload
anm_reload_empty								   = sks_reload_empty, reload_empty
anm_reload_misfire								   = sks_misfire, misfire
anm_reload_misfire_empty						   = sks_misfire, misfire_last

anm_idle_moving 								   = sks_moving, idle
anm_idle_moving_empty 							   = sks_moving, idle_empty
anm_idle_moving_slow 							   = sks_moving_slow, idle
anm_idle_moving_slow_empty 						   = sks_moving_slow, idle_empty
anm_idle_moving_crouch 							   = sks_crouch, idle
anm_idle_moving_crouch_empty 					   = sks_crouch, idle_empty

anm_idle_sprint									   = sks_sprint, idle
anm_idle_sprint_empty							   = sks_sprint, idle_empty

anm_bore										   = sks_bore, idle
anm_bore_empty									   = sks_bore, idle_empty

anm_sprint_start         						   = sks_sprint_start
anm_sprint_idle         						   = sks_sprint
anm_sprint_end         						   	   = sks_sprint_end

anm_sprint_start_empty         					   = sks_sprint_start, idle_empty
anm_sprint_idle_empty         					   = sks_sprint, idle_empty
anm_sprint_end_empty         					   = sks_sprint_end, idle_empty

anm_switch_device                                = sks_flash
anm_gasmask                                      = sks_clear

anm_switch_device_empty                          = sks_flash, idle_empty
anm_gasmask_empty                                = sks_clear, idle_empty

attach_place_idx                				   = 0
gl_hud_offset_pos               				   = 0,0,0
gl_hud_offset_rot               				   = 0,0,0

item_position									   = 0,0,0
item_orientation								   = 0,0,0
 
item_visual                     				   = dynamics\weapons\wpn_sks\wpn_sks_hud
 
hands_position_16x9								   = -0.002000,-0.004000,-0.143000
hands_position				    				   = -0.002000,-0.004000,-0.143000
hands_orientation								   = 0,0,0
hands_orientation_16x9		    				   = 0,0,0
 
shell_point										   = 0,0,0.005
shell_bone              						   = shell
shell_dir                                          = 0.0, 1.0, 0.0

fire_point										   = 0,0,0
fire_bone               						   = muzzle
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_svd, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd, 1.09, 1, 0.14, 0.15

[wpn_sks_ekp]:wpn_sks
$spawn             			= "weapons\wpn_sks_ekp"
hud					= wpn_sks_ekp_hud
visual					= dynamics\weapons\wpn_sks\wpn_sks_ekp.ogf
scope_x                                      = 90
scope_y                                      = 10
scope_back = true

[wpn_sks_ekp_hud]:wpn_sks_hud
item_visual                		= dynamics\weapons\wpn_sks\wpn_sks_ekp_hud.ogf

aim_hud_offset_pos_16x9				= -0.007500,-0.010100,-0.047000
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				= -0.007500,-0.010100,-0.047000
aim_hud_offset_rot				= 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_sks_okp]:wpn_sks
$spawn                  		= "weapons\sks_okp"
hud					= wpn_sks_okp_hud
visual					= dynamics\weapons\wpn_sks\wpn_sks_okp.ogf
scope_x                                      = 96
scope_y                                      = 10
scope_back = true

[wpn_sks_okp_hud]:wpn_sks_hud
item_visual                		= dynamics\weapons\wpn_sks\wpn_sks_okp_hud.ogf

aim_hud_offset_pos_16x9				= 0.001000,0.010300,-0.047000
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				= 0.001000,0.010300,-0.047000
aim_hud_offset_rot				= 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_sks_rakurs]:wpn_sks
$spawn                  		= "weapons\sks_rakurs"
hud					= wpn_sks_rakurs_hud
visual					= dynamics\weapons\wpn_sks\wpn_sks_rakurs.ogf
scope_x                                      = 95
scope_y                                      = 4
scope_back = true

[wpn_sks_rakurs_hud]:wpn_sks_hud
item_visual                		= dynamics\weapons\wpn_sks\wpn_sks_rakurs_hud.ogf

aim_hud_offset_pos_16x9				= -0.003400,-0.009000,-0.073500
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				= -0.003400,-0.009000,-0.073500
aim_hud_offset_rot				= 0,0,0

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_sks_pso]:wpn_sks
$spawn             			= "weapons\wpn_sks_pso"
hud					= wpn_sks_pso_hud
visual					= dynamics\weapons\wpn_sks\wpn_sks_pso.ogf
scope_x                                      = 57
scope_y                                      = 8
scope_back = true

max_radius                                         = 215
min_radius                                         = 5

[wpn_sks_pso_hud]:wpn_sks_hud
item_visual                		= dynamics\weapons\wpn_sks\wpn_sks_pso_hud.ogf

aim_hud_offset_pos_16x9				= 0.010300,0.009200,0.027500
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				= 0.010300,0.009200,0.027500
aim_hud_offset_rot				= 0,0,0

anm_shots_when_aim				= sks_shoot_scope, shoot
anm_shots_when_aim_last				= sks_shoot_scope, shoot_last

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15

[wpn_sks_1p78]:wpn_sks
$spawn             			= "weapons\wpn_sks_1p78"
hud					= wpn_sks_1p78_hud
visual					= dynamics\weapons\wpn_sks\wpn_sks_1p78.ogf
scope_x                                      = 80
scope_y                                      = 1
scope_back = true

max_radius                                         = 215
min_radius                                         = 5

[wpn_sks_1p78_hud]:wpn_sks_hud
item_visual                		= dynamics\weapons\wpn_sks\wpn_sks_1p78_hud.ogf

aim_hud_offset_pos_16x9				= -0.003700,-0.003400,-0.015000
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				= -0.003700,-0.003400,-0.015000
aim_hud_offset_rot				= 0,0,0

anm_shots_when_aim				= sks_shoot_scope, shoot
anm_shots_when_aim_last				= sks_shoot_scope, shoot_last

anim_aim_start 									   = aim_start_svd_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_svd_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_svd_scope, 1.09, 1, 0.14, 0.15
