[wpn_sig550]:weapon_probability,default_weapon_params,wpn_sig550_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\sig550"
ammo_class                                         = ammo_5.56x45_ss190, ammo_5.56x45_ap
ammo_current                                       = 120
ammo_elapsed                                       = 20
ammo_limit                                         = 140
ammo_mag_size                                      = 30
ammo_mag_size_ui                                   = 30
animation_slot                                     = 2
bullet_speed                                       = 730
block_bore										   = true
cam_return										   = 0
cam_relax_speed         						   = 5	;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 0.6	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      						   = 0.4	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 1.0	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        							   = 50.0 	;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 1.6	;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.00125
condition_shot_dec                                 = 0.001
control_inertion_factor                            = 1.2f
cost                                               = 20000
crosshair_inertion                                 = 5.60
description                                        = st_wpn_sig550_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 6
fire_dispersion_base                               = 0.22
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 500
fire_modes                                         = 3, 1, -1
fire_point                                         = 0.000000,0.137000,0.649000
fire_point2                                        = 0.0, 0.097, 0.722
flame_particles                                    = weapons\new_effects\g36_3sides
grenade_class                                      = ammo_m209
grenade_flame_particles                            = weapons\generic_shoot_00
grenade_launcher_name                              = wpn_addon_grenade_launcher_m203
grenade_launcher_status                            = 0
grenade_launcher_x                                 = 130
grenade_launcher_y                                 = 32
grenade_vel                                        = 76
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.0
holder_range_modifier                              = 1.0
hud                                                = wpn_sig550_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 5
inv_grid_x                                         = 31
inv_grid_y                                         = 25
inv_name                                           = st_wpn_sig550
inv_name_short                                     = st_wpn_sig550
inv_weight                                         = 4.1
kill_msg_height                                    = 24
kill_msg_width                                     = 87
kill_msg_x                                         = 80
kill_msg_y                                         = 59
launch_speed                                       = 76
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 5
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 150
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.045
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.003
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 1.25
PDM_disp_vel_factor 							   = 2.0
PDM_disp_accel_factor 							   = 2.0
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 4
position                                           = -0.026, -0.085, -0.02
reload_dof                                         = 0.0, 0.5, 5, 3.2
reload_empty_dof                                   = 0.0, 0.5, 5, 3.8
rpm                                                = 725
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 2
scope_zoom_factor                                  = 100
scopes 											   = ac10632, acog, eot, microt1, specter
parent_section  								   = wpn_sig550
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = -0.020000,0.167000,0.082000
silencer_bullet_speed                              = 990
silencer_fire_distance                             = 605
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_nato
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 203
silencer_y                                         = 16
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-9,110
strap_position                                     = -0.26,-0.11,0.25
time_to_aim                                        = 3.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 1250
upgr_icon_y                                        = 1150
upgrade_scheme                                     = upgrade_scheme_sig550
upgrades                                           = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_sig550\wpn_sig550.ogf
weapon_class                                       = assault_rifle
zoom_cam_relax_speed        					   = 5    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 360
zoom_cam_dispersion         					   = 0.5
zoom_cam_dispersion_inc     					   = 0.3
zoom_cam_dispersion_frac    					   = 0.8
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 1.25
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

shell_section_0                                    = shell_5.56x45
shell_section_1                                    = shell_5.56x45

reload_time 									   = 2.1
reload_empty_time 								   = 3.0

use_device_anims 								   = true

[wpn_sig550_hud]:hud_base
aim_hud_offset_pos_16x9							   = -0.012600,0.001800,0.009600
aim_hud_offset_rot_16x9							   = -0.007275,0.000250,0.000000
aim_hud_offset_pos				    			   = -0.012600,0.001800,0.009600
aim_hud_offset_rot				    			   = -0.007275,0.000250,0.000000
anm_show										   = sig550_draw, idle
anm_show_empty									   = sig550_draw, idle_empty
anm_hide                						   = sig550_holster, idle
anm_hide_empty                					   = sig550_holster, idle_empty
anm_idle                						   = sig550_idle, idle
anm_idle_empty               					   = sig550_idle, idle_empty
anm_idle_aim            						   = sig550_idle_aim, idle
anm_idle_aim_empty            					   = sig550_idle_aim, idle_empty
anm_idle_moving         						   = sig550_moving, idle
anm_idle_moving_empty        					   = sig550_moving, idle_empty
anm_idle_moving_slow    						   = sig550_moving_slow, idle
anm_idle_moving_slow_empty    					   = sig550_moving_slow, idle_empty
anm_idle_moving_crouch							   = sig550_crouch, idle
anm_idle_moving_crouch_empty					   = sig550_crouch, idle_empty
anm_idle_aim_moving							  	   = sig550_moving_aim, idle
anm_idle_aim_moving_empty						   = sig550_moving_aim, idle_empty
anm_shots_when_aim              				   = sig550_shoot_aim, shoot
anm_shots_when_aim_last               			   = sig550_shoot_aim, idle_empty
anm_shots               						   = sig550_shoot, shoot
anm_shots_last               					   = sig550_shoot, idle_empty
anm_reload              						   = sig550_reload, reload
anm_reload_empty             					   = sig550_reload_empty, reload_empty
anm_reload_misfire								   = sig550_misfire, misfire
anm_firemode                					   = sig550_firemode, idle
anm_firemode_empty                				   = sig550_firemode, idle_empty
anm_bore                						   = sig550_idle_aim, idle
anm_bore_empty                					   = sig550_idle_aim, idle_empty

anm_sprint_start         						   = sig550_sprint_start, idle
anm_sprint_idle         						   = sig550_sprint, idle
anm_sprint_end         						   	   = sig550_sprint_end, idle

anm_sprint_start_empty         					   = sig550_sprint_start, idle_empty
anm_sprint_idle_empty         					   = sig550_sprint, idle_empty
anm_sprint_end_empty         					   = sig550_sprint_end, idle_empty

anm_switch_device                                  = sig550_flash
anm_gasmask                                        = sig550_clear

anm_switch_device_empty                            = sig550_flash, idle_empty
anm_gasmask_empty                                  = sig550_clear, idle_empty

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_bone2                                         = wpn_body
fire_point                                         = 0.000000,0.025000,0.376108
fire_point2                                        = 0,0,0
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_pos_16x9                             = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
gl_hud_offset_rot_16x9                             = 0,0,0
hands_orientation                                  = 0,0,0
hands_orientation_16x9                             = 0,0,0
hands_position				           			   = -0.055625,0.069025,-0.309451
hands_position_16x9				       			   = -0.055625,0.069025,-0.309451
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_sig550\wpn_sig550_hud
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0,0.035,0
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_sig550, 1.07, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_sig550, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_sig550, 1.12, 1, 0.14, 0.15

[wpn_sig550_ac10632]:wpn_sig550
$spawn             				= "weapons\wpn_sig550_ac10632"
visual					= dynamics\weapons\wpn_sig550\wpn_sig550_ac10632.ogf
hud					= wpn_sig550_ac10632_hud
scope_x                                      = 102
scope_y                                      = -5

[wpn_sig550_ac10632_hud]:wpn_sig550_hud
item_visual            	 			= dynamics\weapons\wpn_sig550\wpn_sig550_ac10632_hud.ogf

aim_hud_offset_pos							       = -0.012400,-0.009900,-0.019000
aim_hud_offset_pos_16x9							   = -0.012400,-0.009900,-0.019000
aim_hud_offset_rot							       = 0,0,0 
aim_hud_offset_rot_16x9							   = 0,0,0

[wpn_sig550_acog]:wpn_sig550
$spawn					= "weapons\wpn_sig550_acog"
visual					= dynamics\weapons\wpn_sig550\wpn_sig550_acog.ogf
hud					= wpn_sig550_acog_hud
scope_x                                      = 94
scope_y                                      = -8

max_radius                                         = 200
min_radius                                         = 5

[wpn_sig550_acog_hud]:wpn_sig550_hud
item_visual            	 			= dynamics\weapons\wpn_sig550\wpn_sig550_acog_hud.ogf
anm_shots_when_aim              				   = sig550_shoot_scope, shoot
anm_shots_when_aim_last               			   = sig550_shoot_scope, idle_empty
aim_hud_offset_pos							       = 0.000400,0.007600,-0.072201
aim_hud_offset_pos_16x9							   = 0.000400,0.007600,-0.072201
aim_hud_offset_rot							       = 0,0,0 
aim_hud_offset_rot_16x9							   = 0,0,0

anim_aim_start 									   = aim_start_sig550_scope, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_sig550_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_sig550_scope, 1, 1, 0.14, 0.15

[wpn_sig550_eot]:wpn_sig550
$spawn					= "weapons\wpn_sig550_eot"
visual					= dynamics\weapons\wpn_sig550\wpn_sig550_eot.ogf
hud					= wpn_sig550_eot_hud
scope_x                                      = 103
scope_y                                      = -6

[wpn_sig550_eot_hud]:wpn_sig550_hud
item_visual				= dynamics\weapons\wpn_sig550\wpn_sig550_eot_hud.ogf

aim_hud_offset_pos							       = -0.012400,-0.011900,-0.019100
aim_hud_offset_pos_16x9							   = -0.012400,-0.011900,-0.019100
aim_hud_offset_rot							       = 0,0,0 
aim_hud_offset_rot_16x9							   = 0,0,0

[wpn_sig550_microt1]:wpn_sig550
$spawn					= "weapons\wpn_sig550_microt1"
visual					= dynamics\weapons\wpn_sig550\wpn_sig550_micro-t1.ogf
hud					= wpn_sig550_microt1_hud
scope_x                                      = 110
scope_y                                      = -6

[wpn_sig550_microt1_hud]:wpn_sig550_hud
item_visual				= dynamics\weapons\wpn_sig550\wpn_sig550_micro-t1_hud.ogf

aim_hud_offset_pos							       = -0.012600,-0.013500,-0.014600
aim_hud_offset_pos_16x9							   = -0.012600,-0.013500,-0.014600
aim_hud_offset_rot							       = 0,0,0 
aim_hud_offset_rot_16x9							   = 0,0,0

[wpn_sig550_specter]:wpn_sig550
$spawn					= "weapons\wpn_sig550_specter"
visual					= dynamics\weapons\wpn_sig550\wpn_sig550_specter.ogf
hud					= wpn_sig550_specter_hud
scope_x                                      = 101
scope_y                                      = -8
second_scope_zoom_factor                		= 100
second_aim_enabled                        = true
second_aim_transition_time                = 6.5

max_radius                                         = 200
min_radius                                         = 5

[wpn_sig550_specter_hud]:wpn_sig550_hud
item_visual				= dynamics\weapons\wpn_sig550\wpn_sig550_specter_hud.ogf
anm_shots_when_aim              				   = sig550_shoot_scope, shoot
anm_shots_when_aim_last               			   = sig550_shoot_scope, idle_empty
aim_hud_offset_pos							       = 0.000500,0.006200,-0.054700
aim_hud_offset_pos_16x9							   = 0.000500,0.006200,-0.054700
aim_hud_offset_rot							       = 0,0,0 
aim_hud_offset_rot_16x9							   = 0,0,0

second_aim_hud_offset_pos                 = 0.000400,-0.017000,-0.039800
second_aim_hud_offset_pos_16x9            = 0.000400,-0.017000,-0.039800
second_aim_hud_offset_rot                 = 0,0,0
second_aim_hud_offset_rot_16x9            = 0,0,0

anim_aim_start 									   = aim_start_sig550_scope, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_sig550_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_sig550_scope, 1, 1, 0.14, 0.15

[wpn_sig550_sniper]:wpn_sig550,wpn_sig550_sniper_sounds
$spawn                                             = "weapons\wpn_sig550_sniper"
bullet_speed                                       = 1030
cam_dispersion                                     = 0.4
cam_dispersion_inc                                 = 0.2
cam_dispersion_frac     						   = 0.5
control_inertion_factor                            = 1.3f
condition_queue_shot_dec                           = 0.00075
condition_shot_dec                                 = 0.00075
cost                                               = 125000
description                                        = st_wpn_sig550_sniper_descr
fire_dispersion_base                               = 0.08
fire_distance                                      = 950
fire_modes                                         = 1
hud                                                = wpn_sig550_sniper_hud
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 45
inv_grid_y                                         = 20
inv_name                                           = st_wpn_sig550_sniper
inv_weight                                         = 7.0
rpm                                                = 400
scopes 											   = none
parent_section  								   = wpn_sig550_sniper
scope_zoom_factor								   = 10
3d_zoom_factor									   = 65
scope_dynamic_zoom								   = on
3d_fov											   = 0.1
scope_inertion_factor							   = 3
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_sig
scope_zoom_steps                                   = 5
silencer_status                                    = 0
PDM_disp_base 									   = 0.8
PDM_disp_vel_factor 							   = 1.6
PDM_disp_accel_factor 							   = 1.6
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
upgrade_scheme                                     = 
upgrades                                           = 
upgr_icon_height                                   = 0
upgr_icon_width                                    = 0
upgr_icon_x                                        = 0
upgr_icon_y                                        = 0
visual                                             = dynamics\weapons\wpn_sig550\wpn_sig550_sniper.ogf
zoom_cam_dispersion                                = 0.2
zoom_cam_dispersion_inc                            = 0.1
zoom_cam_dispersion_frac    					   = 0.3

[wpn_sig550_sniper_hud]:wpn_sig550_hud
aim_hud_offset_pos                                 = 0.000250,-0.005800,0.015900
aim_hud_offset_pos_16x9                            = 0.000250,-0.005800,0.015900
aim_hud_offset_rot								   = 0.0,0.0,0.0
aim_hud_offset_rot_16x9							   = 0.0,0.0,0.0
anm_shots_when_aim              				   = sig550_shoot_scope, shoot
anm_shots_when_aim_last               			   = sig550_shoot_scope, idle_empty
anm_firemode                					   = sig550_sniper_firemode, idle
anm_firemode_empty                				   = sig550_sniper_firemode, idle_empty
fire_point                                         = 0.000000,0.0315,0.6852
item_visual                                        = dynamics\weapons\wpn_sig550\wpn_sig550_sniper_hud.ogf

anim_aim_start 									   = aim_start_sig550_scope, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_sig550_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_sig550_scope, 1, 1, 0.14, 0.15

[wpn_sig550_luckygun]:wpn_sig550, wpn_hk416_sounds
$spawn                                             = "weapons\wpn_sig550_luckygun"
ammo_current                                       = 60
ammo_elapsed                                       = 60
ammo_limit                                         = 60
ammo_mag_size                                      = 60
ammo_mag_size_ui                                   = 60
cam_dispersion                                     = 0.5
cam_dispersion_inc                                 = 0.3
cam_dispersion_frac     						   = 0.7
control_inertion_factor                            = 1.25f
condition_queue_shot_dec                           = 0.001
condition_shot_dec                                 = 0.0008
cost                                               = 100000
crosshair_inertion                                 = 6
description                                        = st_wpn_sig550_strelok_descr
fire_modes                                         = 1, -1
fire_dispersion_base                               = 0.12
hud                                                = wpn_sig550_luckygun_hud
inv_grid_height                                    = 2
inv_grid_width                                     = 5
inv_grid_x                                         = 31
inv_grid_y                                         = 31
inv_name                                           = st_wpn_sig550_strelok
inv_weight                                         = 3.5
parent_section  								   = wpn_sig550_luckygun
position                                           = -0.026, -0.140, 0.0
PDM_disp_base 									   = 0.9
PDM_disp_vel_factor 							   = 1.7
PDM_disp_accel_factor 							   = 1.7
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
upgrade_scheme                                     = upgrade_scheme_lr300
upgrades                                           = up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300
rpm												   = 850
silencer_x                                         = 229
silencer_y                                         = 17
visual                                             = dynamics\weapons\wpn_sig550\wpn_sig550_lucky.ogf
zoom_cam_dispersion                                = 0.4
zoom_cam_dispersion_inc                            = 0.2
zoom_cam_dispersion_frac    					   = 0.6
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 1600
upgr_icon_y                                        = 1150

reload_time 									   = 2.4
reload_empty_time 								   = 2.9

[wpn_sig550_luckygun_hud]:wpn_sig550_hud
aim_hud_offset_pos								   = 0.000000,-0.002800,0.000000
aim_hud_offset_pos_16x9							   = 0.000000,-0.002800,0.000000
aim_hud_offset_rot								   = 0.002250,0.001000,0.000000
aim_hud_offset_rot_16x9							   = 0.002250,0.001000,0.000000
anm_show										   = hk416_draw, idle
anm_hide                						   = hk416_holster, idle
anm_idle                						   = hk416_idle, idle
anm_idle_aim            						   = hk416_idle_aim, idle
anm_idle_aim_moving                 			   = hk416_moving_aim, idle
anm_idle_sprint         						   = hk416_sprint, idle
anm_idle_moving         						   = hk416_moving, idle
anm_idle_moving_slow    						   = hk416_moving_slow, idle
anm_idle_moving_crouch							   = hk416_crouch, idle
anm_shots_when_aim               				   = hk416_shoot_aim, shoot
anm_shots               						   = hk416_shoot, shoot
anm_reload              						   = hk416_reload, reload
anm_reload_empty             					   = hk416_reload_empty, reload_empty
anm_reload_misfire								   = hk416_misfire, misfire
anm_bore                						   = hk416_idle_aim, idle
anm_firemode                	        		   = hk416_firemode, idle

anm_show_empty									   = hk416_draw, idle_empty
anm_bore_empty                          		   = hk416_idle_aim, idle_empty
anm_hide_empty                          		   = hk416_holster, idle_empty
anm_idle_empty                          		   = hk416_idle, idle_empty
anm_idle_aim_empty                      		   = hk416_idle_aim, idle_empty
anm_idle_aim_moving_empty               		   = hk416_moving_aim, idle_empty
anm_idle_moving_empty 		        			   = hk416_moving, idle_empty
anm_idle_moving_slow_empty              		   = hk416_moving_slow, idle_empty
anm_idle_moving_crouch_empty            		   = hk416_crouch, idle_empty
anm_idle_sprint_empty                   		   = hk416_sprint, idle_empty
anm_shots_when_aim_last                 		   = hk416_shoot_aim, idle_empty
anm_shots_last                          		   = hk416_shoot, idle_empty
anm_firemode_empty                      		   = hk416_firemode, idle_empty
anm_bore_empty                					   = hk416_idle_aim, idle_empty

anm_sprint_start         						   = hk416_sprint_start
anm_sprint_idle         						   = hk416_sprint
anm_sprint_end         						   	   = hk416_sprint_end

anm_sprint_start_empty         					   = hk416_sprint_start, idle_empty
anm_sprint_idle_empty         					   = hk416_sprint, idle_empty
anm_sprint_end_empty         					   = hk416_sprint_end, idle_empty

anm_switch_device                                  = hk416_flash
anm_gasmask                                        = hk416_clear

anm_switch_device_empty                            = hk416_flash, idle_empty
anm_gasmask_empty                                  = hk416_clear, idle_empty

anim_aim_start 									   = aim_start_m4, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_m4, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_m4, 1, 1, 0.14, 0.15

fire_bone                                          = wpn_body
fire_point                                         = 0,0.05,0.4
hands_position	 								   = -0.009900,0.008600,-0.077800
hands_position_16x9								   = -0.009900,0.008600,-0.077800
hands_orientation								   = 0,0,0
hands_orientation_16x9							   = 0,0,0
shell_bone                                         = flap
shell_point                                        = 0,0.02,0

item_visual                                        = dynamics\weapons\wpn_sig550\wpn_sig550_lucky_hud.ogf

[wpn_sig550_luckygun_ac10632]:wpn_sig550_luckygun
$spawn             				= "weapons\wpn_sig550_luckygun_ac10632"
visual					= dynamics\weapons\wpn_sig550\wpn_sig550_lucky_ac10632.ogf
hud					= wpn_sig550_luckygun_ac10632_hud
scope_x                                      = 84
scope_y                                      = -2

[wpn_sig550_luckygun_ac10632_hud]:wpn_sig550_luckygun_hud
item_visual            	 			= dynamics\weapons\wpn_sig550\wpn_sig550_lucky_ac10632_hud.ogf

aim_hud_offset_pos							       = -0.000100,-0.003700,-0.019000
aim_hud_offset_pos_16x9							   = -0.000100,-0.003700,-0.019000
aim_hud_offset_rot							       = 0,0,0 
aim_hud_offset_rot_16x9							   = 0,0,0

[wpn_sig550_luckygun_acog]:wpn_sig550_luckygun
$spawn                                             = "weapons\wpn_sig550_luckygun_acog"
hud													= wpn_sig550_luckygun_acog_hud
scope_x                                      = 76
scope_y                                      = -5
visual												= dynamics\weapons\wpn_sig550\wpn_sig550_lucky_acog.ogf

max_radius                                         = 200
min_radius                                         = 5

[wpn_sig550_luckygun_acog_hud]:wpn_sig550_luckygun_hud
item_visual            	 							= dynamics\weapons\wpn_sig550\wpn_sig550_lucky_acog_hud.ogf

anm_shots_when_aim               	           	   = hk416_shoot_scope, shoot
anm_shots_when_aim_last               	           = hk416_shoot_scope, idle_empty
anm_reload_empty             					   = hk416_reload_empty_scope, reload_empty

aim_hud_offset_pos_16x9							   = -0.000400,-0.006600,-0.035000
aim_hud_offset_pos								   = -0.000400,-0.006600,-0.035000
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_rot								   = 0,0,0

[wpn_sig550_luckygun_eot]:wpn_sig550_luckygun
$spawn                                             = "weapons\wpn_sig550_luckygun_eot"
hud													= wpn_sig550_luckygun_eot_hud
scope_x                                      = 84
scope_y                                      = -3
visual												= dynamics\weapons\wpn_sig550\wpn_sig550_lucky_eot.ogf

[wpn_sig550_luckygun_eot_hud]:wpn_sig550_luckygun_hud
item_visual            	 							= dynamics\weapons\wpn_sig550\wpn_sig550_lucky_eot_hud.ogf

aim_hud_offset_pos_16x9							   = -0.000400,-0.006600,-0.019000
aim_hud_offset_pos								   = -0.000400,-0.006600,-0.019000
aim_hud_offset_rot							       = 0,0,0 
aim_hud_offset_rot_16x9							   = 0,0,0

[wpn_sig550_luckygun_microt1]:wpn_sig550_luckygun
$spawn                                             = "weapons\wpn_sig550_luckygun_microt1"
hud													= wpn_sig550_luckygun_microt1_hud
scope_x                                      = 81
scope_y                                      = -5
visual												= dynamics\weapons\wpn_sig550\wpn_sig550_lucky_micro-t1.ogf

[wpn_sig550_luckygun_microt1_hud]:wpn_sig550_luckygun_hud
item_visual            	 							= dynamics\weapons\wpn_sig550\wpn_sig550_lucky_micro-t1_hud.ogf

aim_hud_offset_pos_16x9	                           = 0.000100,-0.008700,-0.019000
aim_hud_offset_pos								   = 0.000100,-0.008700,-0.019000
aim_hud_offset_rot							       = 0,0,0 
aim_hud_offset_rot_16x9							   = 0,0,0

[wpn_sig550_luckygun_specter]:wpn_sig550_luckygun
$spawn					= "weapons\wpn_sig550_luckygun_specter"
visual					= dynamics\weapons\wpn_sig550\wpn_sig550_lucky_specter.ogf
hud					= wpn_sig550_luckygun_specter_hud
scope_x                                      = 76
scope_y                                      = -5
second_scope_zoom_factor                		= 100
second_aim_enabled                        = true
second_aim_transition_time                = 6.5

max_radius                                         = 200
min_radius                                         = 5

[wpn_sig550_luckygun_specter_hud]:wpn_sig550_luckygun_hud
item_visual				= dynamics\weapons\wpn_sig550\wpn_sig550_lucky_specter_hud.ogf

anm_shots_when_aim               	           	   = hk416_shoot_scope, shoot
anm_shots_when_aim_last               	           = hk416_shoot_scope, idle_empty
anm_reload_empty             					   = hk416_reload_empty_scope, reload_empty


aim_hud_offset_pos_16x9							   = 0.000100,-0.010100,-0.014000
aim_hud_offset_pos								   = 0.000100,-0.010100,-0.014000
aim_hud_offset_rot							       = 0,0,0 
aim_hud_offset_rot_16x9							   = 0,0,0

second_aim_hud_offset_pos                 		   = 0.000100,-0.035100,-0.014000 
second_aim_hud_offset_pos_16x9            		   = 0.000100,-0.035100,-0.014000
second_aim_hud_offset_rot                 		   = 0,0,0
second_aim_hud_offset_rot_16x9            		   = 0,0,0