[wpn_saiga12]:weapon_probability,default_weapon_params,wpn_saiga12_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\wpn_saiga12"
ammo_class                                         = ammo_12x70_buck, ammo_12x76_zhekan
ammo_current                                       = 48
ammo_elapsed                                       = 0
ammo_limit                                         = 56
ammo_mag_size                                      = 5
ammo_mag_size_ui                                   = 5
animation_slot                                     = 2
bullet_speed                                       = 415
block_bore										   = true
cam_return              						   = 0
cam_relax_speed         						   = 12			;скорость возврата в исходное положение
cam_relax_speed_ai     							   = 120.75
cam_dispersion          						   = 3.9		;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc      						   = 1.8	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 1.3	    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0      ;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 2.5		;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.00125
condition_shot_dec                                 = 0.001
control_inertion_factor                            = 1.1
crosshair_inertion		   						   = 6.5
cost                                               = 14000
description                                        = st_wpn_saiga12_descr
ef_main_weapon_type                                = 1
ef_weapon_type                                     = 9
fire_dispersion_base                               = 0.3
fire_dispersion_condition_factor                   = 2
fire_modes                                         = 1
fire_point                                         = 0.0, 0.133, 0.686
fire_point2                                        = 0.0, 0.103, 0.686
flame_particles                                    = weapons\new_effects\shtg_bm16
fire_dispersion_base                               = 0.25 ;0.19
fire_distance                                      = 145
fire_modes                                         = 1
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.0
holder_range_modifier                              = 1.0
grenade_class                                      = ammo_vog-25
grenade_flame_particles                            = weapons\generic_shoot_00
grenade_launcher_status                            = 0
hud                                                = wpn_saiga12_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 5
inv_grid_x                                         = 36
inv_grid_y                                         = 12
inv_name                                           = st_wpn_saiga12
inv_name_short                                     = st_wpn_saiga12
inv_weight                                         = 3.6
kill_msg_height                                    = 20
kill_msg_width                                     = 80
kill_msg_x                                         = 91
kill_msg_y                                         = 104
light_color                                        = 0.6,0.5,0.3
light_range                                        = 6.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
launch_speed                                       = 0
min_radius           							   = 3           ; [] for AI
max_radius           							   = 30          ; [] for AI
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.047
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.003
PDM_disp_base 									   = 1.1
PDM_disp_vel_factor 							   = 2.1
PDM_disp_accel_factor 							   = 2.1
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 4
position                                           = -0.026,-0.213,0.0
orientation                                        = 0,0,0
reload_dof                                         = 0.0, 0.5, 5, 2.8
reload_empty_dof                                   = 0.0, 0.5, 5, 3.7
rpm                                                = 280
rpm_empty_click                                    = 200
scheduled                                          = off
scopes 											   = okp, ekp, rakurs
scope_zoom_factor                                  = 100
parent_section  								   = wpn_saiga12
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.138, 0.07
silencer_status                                    = 0
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-9,110
strap_position                                     = -0.36,-0.09,0.25
scope_status                                       = 2
silencer_bullet_speed                              = 420
silencer_fire_distance                             = 190
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_gexagon
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 221
silencer_y                                         = 18
tri_state_reload                                   = off
upgr_icon_height                                   = 150
upgr_icon_width                                    = 250
upgr_icon_x                                        = 650
upgr_icon_y                                        = 1150
upgrade_scheme                                     = upgrade_scheme_spas12
upgrades                                           = up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_saiga12\wpn_saiga12.ogf
weapon_class                                       = shotgun
zoom_cam_relax_speed         					   = 10	    ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 3.4
zoom_cam_dispersion_inc      					   = 1.6
zoom_cam_dispersion_frac     					   = 1.1
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.55
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

shell_section_0                                    = shell_12g
shell_section_1                                    = shell_12g_blue

reload_time 									   = 1.8
reload_empty_time 								   = 2.7

use_mag_scheme 									   = true
mag_bone_type_0 								   = bullet_red, shell_red
mag_bone_type_1 								   = bullet_blue, shell_blue
ammochange_time									   = 1.0

use_device_anims 								   = true

[wpn_saiga12_hud]:hud_base
aim_hud_offset_pos_16x9							   = 0.005500,0.010000,0.000000
aim_hud_offset_pos				    			   = 0.005500,0.010000,0.000000
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_rot				    			   = 0,0,0
anm_show										   = saiga12_draw
anm_hide                						   = saiga12_hide
anm_idle                						   = saiga12_idle
anm_idle_moving_slow         					   = saiga12_walk_slow
anm_idle_moving         						   = saiga12_walk
anm_shots               						   = saiga12_shoot, shoot
anm_shots_when_aim              				   = saiga12_aim_shoot, shoot
anm_reload	        							   = saiga12_reload, reload
anm_reload_empty	        					   = saiga12_reload_empty, reload_empty
anm_reload_misfire								   = saiga12_revival, misfire
anm_idle_moving_crouch  						   = saiga12_walk_down
anm_idle_aim            						   = saiga12_idle_aim
anm_idle_aim_moving                                = saiga12_aim_walk
anm_bore                						   = saiga12_idle_aim

anm_sprint_start         				           = saiga12_sprint_start
anm_sprint_idle         				           = saiga12_sprint
anm_sprint_end         					           = saiga12_sprint_end

anm_switch_device                                  = saiga12_flash
anm_gasmask                                        = saiga12_clear

attach_place_idx                                   = 0
fire_bone                                          = muzzle
fire_bone2                                         = muzzle
fire_point                                         = 0,0.004400,0.17
fire_point2                                        = 0.0,0.0,0.0
hands_position_16x9				                   = -0.011100,-0.065400,0.065000
hands_orientation_16x9							   = 0.000000,0.000000,0.000000
hands_position				                       = -0.011100,-0.065400,0.065000
hands_orientation			    				   = 0.000000,0.000000,0.000000
item_orientation                                   = 0.0,0.0,0.0
item_position                                      = 0.0,0.0,0.0
item_visual                                        = dynamics\weapons\wpn_saiga12\wpn_saiga12_hud.ogf
shell_bone                                         = bullet
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0.02,0.025,0.0
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_aksu, 1.11, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_aksu, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_aksu, 1.18, 1, 0.14, 0.15

[wpn_saiga12_ekp]:wpn_saiga12
$spawn             			= "weapons\wpn_saiga12_ekp"
hud					= wpn_saiga12_ekp_hud
visual					= dynamics\weapons\wpn_saiga12\wpn_saiga12_ekp.ogf
scope_x                                      = 65
scope_y                                      = 6
scope_back = true

[wpn_saiga12_ekp_hud]:wpn_saiga12_hud
item_visual                		= dynamics\weapons\wpn_saiga12\wpn_saiga12_ekp_hud.ogf

aim_hud_offset_pos_16x9				= 0.000500,-0.019000,-0.034000
aim_hud_offset_pos				    = 0.000500,-0.019000,-0.034000

anim_aim_start 									   = aim_start_aksu_scope, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_aksu_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_aksu_scope, 1, 1, 0.14, 0.15

[wpn_saiga12_okp]:wpn_saiga12
$spawn                  		= "weapons\wpn_saiga12_okp"
hud					= wpn_saiga12_okp_hud
visual					= dynamics\weapons\wpn_saiga12\wpn_saiga12_okp.ogf
scope_x                                      = 73
scope_y                                      = 6
scope_back = true

[wpn_saiga12_okp_hud]:wpn_saiga12_hud
item_visual                		= dynamics\weapons\wpn_saiga12\wpn_saiga12_okp_hud.ogf

aim_hud_offset_pos_16x9				= 0.011200,-0.012700,-0.024600
aim_hud_offset_pos				    = 0.011200,-0.012700,-0.024600

[wpn_saiga12_rakurs]:wpn_saiga12
$spawn                  		= "weapons\wpn_saiga12_rakurs"
hud					= wpn_saiga12_rakurs_hud
visual					= dynamics\weapons\wpn_saiga12\wpn_saiga12_rakurs.ogf
scope_x                                      = 67
scope_y                                      = 3
scope_back = true

[wpn_saiga12_rakurs_hud]:wpn_saiga12_hud
item_visual                		= dynamics\weapons\wpn_saiga12\wpn_saiga12_rakurs_hud.ogf

aim_hud_offset_pos_16x9				= 0.002000,-0.009500,-0.047000
aim_hud_offset_pos				    = 0.002000,-0.009500,-0.047000

anim_aim_start 									   = aim_start_aksu_scope, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_aksu_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_aksu_scope, 1, 1, 0.14, 0.15

[wpn_saiga12m]:wpn_saiga12,wpn_saiga12_sounds
$spawn                                             = "weapons\wpn_saiga12m"
ammo_mag_size                                      = 10
ammo_mag_size_ui                                   = 10
cam_return              						   = 0
cam_relax_speed         						   = 10			;скорость возврата в исходное положение
cam_relax_speed_ai     							   = 120.75
cam_dispersion          						   = 3.7		;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc      						   = 1.5	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 1.1	    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0      ;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 2.25		;(degree) size of step camera moved in horizontal position while shooting
cost                                               = 55000
description                                        = st_wpn_saiga12m_descr
fire_distance                                      = 155
fire_modes                                         = 1, -1
hud                                                = wpn_saiga12m_hud
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 36
inv_grid_y                                         = 20
inv_name                                           = st_wpn_saiga12m
inv_name_short                                     = st_wpn_saiga12m
scopes 											   = ac10632, eot, microt1
inv_weight                                         = 4.1
silencer_x                                         = 234
silencer_y                                         = 3
parent_section  								   = wpn_saiga12m
flame_particles                                    = weapons\new_effects\akmsl_pkm
visual                                             = dynamics\weapons\wpn_saiga12\wpn_saiga12m.ogf
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 350
upgr_icon_y                                        = 1150
rpm                                                = 320
PDM_disp_base 									   = 1.04
PDM_disp_vel_factor 							   = 1.9
PDM_disp_accel_factor 							   = 1.9
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
zoom_cam_relax_speed         					   = 8	    ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 3.2
zoom_cam_dispersion_inc      					   = 1.4
zoom_cam_dispersion_frac     					   = 1.0
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.4

[wpn_saiga12m_hud]:wpn_saiga12_hud
fire_point										   = 0,0.004400,0.27
anm_firemode                    				   = saiga12_firemode
item_visual                                        = dynamics\weapons\wpn_saiga12\wpn_saiga12m_hud.ogf

[wpn_saiga12m_ac10632]:wpn_saiga12m
$spawn                                             = "weapons\wpn_saiga12m_ac10632"
hud													= wpn_saiga12m_ac10632_hud
scope_x         = 91
scope_y         = -17
visual												= dynamics\weapons\wpn_saiga12\wpn_saiga12m_ac10632.ogf

[wpn_saiga12m_ac10632_hud]:wpn_saiga12m_hud
item_visual            	 							= dynamics\weapons\wpn_saiga12\wpn_saiga12m_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= 0.006000,-0.020500,-0.013000
aim_hud_offset_pos				    = 0.006000,-0.020500,-0.013000

[wpn_saiga12m_eot]:wpn_saiga12m
$spawn                                             = "weapons\wpn_saiga12m_eot"
hud													= wpn_saiga12m_eot_hud
scope_x         = 91
scope_y         = -18
visual												= dynamics\weapons\wpn_saiga12\wpn_saiga12m_eot.ogf

[wpn_saiga12m_eot_hud]:wpn_saiga12m_hud
item_visual            	 							= dynamics\weapons\wpn_saiga12\wpn_saiga12m_eot_hud.ogf

aim_hud_offset_pos_16x9				= 0.005500,-0.023500,-0.018000
aim_hud_offset_pos				    = 0.005500,-0.023500,-0.018000

[wpn_saiga12m_microt1]:wpn_saiga12m
$spawn                                             = "weapons\wpn_saiga12m_microt1"
hud													= wpn_saiga12m_microt1_hud
scope_x         = 91
scope_y         = -20
visual												= dynamics\weapons\wpn_saiga12\wpn_saiga12m_micro-t1.ogf

[wpn_saiga12m_microt1_hud]:wpn_saiga12m_hud
item_visual            	 							= dynamics\weapons\wpn_saiga12\wpn_saiga12m_micro-t1_hud.ogf

aim_hud_offset_pos_16x9				= 0.005500,-0.025500,-0.015000
aim_hud_offset_pos				    = 0.005500,-0.025500,-0.015000
