[wpn_rpk74m]:weapon_probability,default_weapon_params,wpn_rpk74_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\wpn_rpk74m"
ammo_class                                         = ammo_5.45x39_fmj, ammo_5.45x39_ap
ammo_current                                       = 180
ammo_elapsed                                       = 60
ammo_limit                                         = 210
ammo_mag_size                                      = 60
ammo_mag_size_ui                                   = 60
animation_slot                                     = 2
bullet_speed                                       = 960
block_bore										   = true
cam_return              						   = 0
cam_relax_speed         						   = 12			;скорость возврата в исходное положение
cam_relax_speed_ai     							   = 120.75
cam_dispersion          						   = 0.8		;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc      						   = 0.6	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 1.0	    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0      ;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 1.7		;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.001
condition_shot_dec                                 = 0.00065
control_inertion_factor                            = 1.4f
cost                                               = 25000
crosshair_inertion                                 = 5.50
description                                        = st_wpn_rpk74m_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 6
fire_dispersion_base                               = 0.25 ;0.19 
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 650
fire_modes                                         = 1, -1
fire_point                                         = 0,0.218,0.656
fire_point2                                        = 0,0.161,0.583
flame_particles                                    = weapons\new_effects\akmsl
grenade_class                                      = ammo_vog-25
grenade_flame_particles                            = weapons\generic_shoot_00
grenade_launcher_name                              = 
grenade_launcher_status                            = 0
grenade_launcher_x                                 = 
grenade_launcher_y                                 = 
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.0
holder_range_modifier                              = 1.0
hud                                                = wpn_rpk74m_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 40
inv_grid_y                                         = 8
inv_name                                           = st_wpn_rpk74m
inv_name_short                                     = st_wpn_rpk74m
inv_weight                                         = 4.76
kill_msg_height                                    = 30
kill_msg_width                                     = 69
kill_msg_x                                         = 0
kill_msg_y                                         = 123
launch_speed                                       = 0
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 5
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 70
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.047
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.003
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 1.3
PDM_disp_vel_factor 							   = 1.8
PDM_disp_accel_factor 							   = 1.8
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 5
position										   = -0.026,-0.175,0
orientation										   = 0,0,0
reload_dof                                         = 0.0, 0.5, 5, 2.5
reload_empty_dof                                   = 0.0, 0.5, 5, 3.7
rpm                                                = 650
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 2
scopes 											   = okp, ekp, rakurs, 1p78, pso
parent_section  								   = wpn_rpk74m
scope_x                                            = 23
scope_y                                            = 7
scope_zoom_factor                                  = 100
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.07,0.2,0.466
shell_dir               						   = 0,1,0
shell_bone                						   = wpn_body
silencer_bullet_speed                              = 970
silencer_fire_distance                             = 660
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_tgp-a
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 286
silencer_y                                         = 12
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -10,-5,10
strap_position                                     = -0.165,-0.38,0.15
time_to_aim                                        = 1.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 350
upgr_icon_x                                        = 1700
upgr_icon_y                                        = 1000
upgrade_scheme                                     = upgrade_scheme_ak74u
upgrades                                           = up_gr_firstab_ak74u, up_gr_seconab_ak74u, up_gr_thirdab_ak74u, up_gr_fourtab_ak74u, up_gr_fifthab_ak74u
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_rpk\wpn_rpk74m.ogf
weapon_class                                       = assault_rifle
zoom_cam_relax_speed         					   = 10	    ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 0.7
zoom_cam_dispersion_inc      					   = 0.45
zoom_cam_dispersion_frac     					   = 0.85
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.5
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

shell_section_0                                    = shell_5.45x39
shell_section_1                                    = shell_5.45x39

reload_time 									   = 1.9
reload_empty_time 								   = 2.9

use_device_anims 								   = true

[wpn_rpk74m_hud]:hud_base
aim_hud_offset_pos								   = 0.006500,0.003600,0.000000
aim_hud_offset_pos_16x9							   = 0.006500,0.003600,0.000000
aim_hud_offset_rot								   = 0.000750,0.001250,0.000000
aim_hud_offset_rot_16x9							   = 0.000750,0.001250,0.000000
anm_show										   = ak74_draw
anm_hide                						   = ak74_hide
anm_idle                						   = ak74_idle
anm_idle_moving_slow         					   = ak74_walk_slow
anm_idle_moving         						   = ak74_walk
anm_shots               						   = ak74_shoot, shoot
anm_shots_when_aim              				   = ak74_aim_shoot, shoot
anm_reload	        							   = rpk74m_reload, reload
anm_reload_empty	        					   = rpk74m_reload_empty, reload_empty
anm_reload_misfire								   = ak74_revival, revival
anm_idle_moving_crouch  						   = ak74_walk_slow_down
anm_idle_aim            						   = ak74_idle_aim
anm_idle_aim_moving                                = ak74_aim_walk
anm_bore                						   = ak74_idle_aim
anm_firemode                					   = ak74_firemode
anm_sprint_start         						   = ak74_sprint_start
anm_sprint_idle         						   = ak74_sprint
anm_sprint_end         						   	   = ak74_sprint_end

anm_switch_device                                  = ak74_flash
anm_gasmask                                        = ak74_clear

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_bone2                                         = wpn_body
fire_point                                         = 0.000000,-0.006600,0.497201
fire_point2                                        = 0,0,0
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_pos_16x9                             = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
gl_hud_offset_rot_16x9                             = 0,0,0
hands_position								       = 0.004800,-0.009400,-0.024700
hands_orientation							       = 0,0,0
hands_position_16x9								   = 0.004800,-0.009400,-0.024700
hands_orientation_16x9							   = 0,0,0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_rpk\wpn_rpk74m_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = bullet
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0,0.025,0
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_abakan, 1.11, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan, 1.18, 1, 0.14, 0.15

[wpn_rpk74m_ekp]:wpn_rpk74m
$spawn             			= "weapons\wpn_rpk74m_ekp"
hud					= wpn_rpk74m_ekp_hud
visual					= dynamics\weapons\wpn_rpk\wpn_rpk74m_ekp.ogf
scope_x                                      = 61
scope_y                                      = 3
scope_back = true

[wpn_rpk74m_ekp_hud]:wpn_rpk74m_hud
item_visual                		= dynamics\weapons\wpn_rpk\wpn_rpk74m_ekp_hud.ogf

aim_hud_offset_pos_16x9				= 0.002200,-0.019100,-0.028800
aim_hud_offset_pos				    = 0.002200,-0.019100,-0.028800
aim_hud_offset_rot					= 0,0,0
aim_hud_offset_rot_16x9				= 0,0,0

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15

[wpn_rpk74m_okp]:wpn_rpk74m
$spawn             			= "weapons\wpn_rpk74m_okp"
hud					= wpn_rpk74m_okp_hud
visual					= dynamics\weapons\wpn_rpk\wpn_rpk74m_okp.ogf
scope_x                                      = 66
scope_y                                      = 5
scope_back = true

[wpn_rpk74m_okp_hud]:wpn_rpk74m_hud
item_visual               		= dynamics\weapons\wpn_rpk\wpn_rpk74m_okp_hud.ogf

aim_hud_offset_pos_16x9				= 0.014000,-0.008100,0.004200
aim_hud_offset_pos				    = 0.014000,-0.008100,0.004200
aim_hud_offset_rot					= 0,0,0
aim_hud_offset_rot_16x9				= 0,0,0

[wpn_rpk74m_rakurs]:wpn_rpk74m
$spawn             			= "weapons\wpn_rpk74m_rakurs"
hud					= wpn_rpk74m_rakurs_hud
visual					= dynamics\weapons\wpn_rpk\wpn_rpk74m_rakurs.ogf
scope_x                                      = 65
scope_y                                      = -1
scope_back = true

[wpn_rpk74m_rakurs_hud]:wpn_rpk74m_hud
item_visual               		= dynamics\weapons\wpn_rpk\wpn_rpk74m_rakurs_hud.ogf

aim_hud_offset_pos_16x9				= 0.001500,-0.016400,-0.034400
aim_hud_offset_pos				    = 0.001500,-0.016400,-0.034400
aim_hud_offset_rot					= 0,0,0
aim_hud_offset_rot_16x9				= 0,0,0

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15

[wpn_rpk74m_1p78]:wpn_rpk74m
$spawn             			= "weapons\wpn_rpk74m_1p78"
hud					= wpn_rpk74m_1p78_hud
visual					= dynamics\weapons\wpn_rpk\wpn_rpk74m_1p78.ogf
scope_x                                      = 51
scope_y                                      = -4
scope_back = true

[wpn_rpk74m_1p78_hud]:wpn_rpk74m_hud
item_visual               		= dynamics\weapons\wpn_rpk\wpn_rpk74m_1p78_hud.ogf

aim_hud_offset_pos_16x9				= 0.001800,-0.008800,0.002400
aim_hud_offset_pos				    = 0.001800,-0.008800,0.002400
aim_hud_offset_rot					= 0,0,0
aim_hud_offset_rot_16x9				= 0,0,0

anm_shots_when_aim 								   = ak74_aim_shoot_scope, shoot

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15

[wpn_rpk74m_pso]:wpn_rpk74m
$spawn             			= "weapons\wpn_rpk74m_pso"
hud					= wpn_rpk74m_pso_hud
visual					= dynamics\weapons\wpn_rpk\wpn_rpk74m_pso.ogf
scope_x                                      	   = 31
scope_y                                      	   = 3
scope_back = true

[wpn_rpk74m_pso_hud]:wpn_rpk74m_hud
aim_hud_offset_pos_16x9				= 0.016200,0.008200,0.002400
aim_hud_offset_pos				    = 0.016200,0.008200,0.002400
aim_hud_offset_rot					= 0,0,0
aim_hud_offset_rot_16x9				= 0,0,0

anm_shots_when_aim 								   = ak74_aim_shoot_scope, shoot

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15

[wpn_rpk74]:wpn_rpk74m
$spawn                                             = "weapons\wpn_rpk74"
ammo_mag_size                                      = 45
ammo_mag_size_ui                                   = 45
cam_return              						   = 0
cam_relax_speed         						   = 15		;скорость возврата в исходное положение
cam_relax_speed_ai     							   = 120.75
cam_dispersion              					   = 0.8		;увеличени¤ угла (в градусах) с первым выстрелом
cam_dispersion_inc         						   = 0.65		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac        						   = 1.0	    ;ствол будет подыматьс¤ на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0      ;максимальный угол отдачи
cam_max_angle_horz         						   = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 1.9		;(degree) size of step camera moved in horizontal position while shooting
cost                                               = 16000
description                                        = st_wpn_rpk74_descr
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 36
inv_grid_y                                         = 31
inv_name                                           = st_wpn_rpk74
inv_name_short                                     = st_wpn_rpk74
inv_weight                                         = 5.0
silencer_x                                         = 283
silencer_y                                         = -2
parent_section  								   = wpn_rpk74
reload_dof                                         = 0.0, 0.5, 5, 2.9
reload_empty_dof                                   = 0.0, 0.5, 5, 3.5
rpm												   = 600
hud                                                = wpn_rpk74_hud
visual                                             = dynamics\weapons\wpn_rpk\wpn_rpk74.ogf
zoom_cam_relax_speed         					   = 10	    ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 0.7
zoom_cam_dispersion_inc      					   = 0.5
zoom_cam_dispersion_frac     					   = 0.8
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.6
upgr_icon_height                                   = 150
upgr_icon_width                                    = 350
upgr_icon_x                                        = 1350
upgr_icon_y                                        = 1000
PDM_disp_base 									   = 1.5
PDM_disp_vel_factor 							   = 2.0
PDM_disp_accel_factor 							   = 2.0
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0

reload_time 									   = 1.9
reload_empty_time 								   = 2.9

[wpn_rpk74_hud]:wpn_rpk74m_hud
aim_hud_offset_pos								   = 0.006500,0.003600,0.000000
aim_hud_offset_pos_16x9							   = 0.006500,0.003600,0.000000
aim_hud_offset_rot								   = 0.000750,0.001250,0.000000
aim_hud_offset_rot_16x9							   = 0.000750,0.001250,0.000000
anm_show										   = ak74_draw
anm_hide                						   = ak74_hide
anm_idle                						   = ak74_idle
anm_idle_moving_slow         					   = ak74_walk_slow
anm_idle_moving         						   = ak74_walk
anm_shots               						   = ak74_shoot, shoot
anm_shots_when_aim              				   = ak74_aim_shoot, shoot
anm_reload	        							   = rpk74_reload, reload
anm_reload_empty	        					   = rpk74_reload_empty, reload_empty
anm_reload_misfire								   = ak74_revival, revival
anm_idle_moving_crouch  						   = ak74_walk_slow_down
anm_idle_aim            						   = ak74_idle_aim
anm_idle_aim_moving                                = ak74_aim_walk
anm_bore                						   = ak74_idle_aim
anm_firemode                					   = ak74_firemode
anm_sprint_start         						   = ak74_sprint_start
anm_sprint_idle         						   = ak74_sprint
anm_sprint_end         						   	   = ak74_sprint_end

anm_switch_device                                  = ak74_flash
anm_gasmask                                        = ak74_clear

item_visual                                        = dynamics\weapons\wpn_rpk\wpn_rpk74_hud.ogf
hands_position								       = 0.004800,-0.009400,-0.024700
hands_orientation							       = 0,0,0
hands_position_16x9								   = 0.004800,-0.009400,-0.024700
hands_orientation_16x9							   = 0,0,0
fire_bone                                          = wpn_body
fire_bone2                                         = wpn_body
fire_point                                         = 0.000000,-0.006600,0.497201
shell_bone                                         = bullet
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0,0.025,0

anim_aim_start 									   = aim_start_abakan, 1.11, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan, 1.18, 1, 0.14, 0.15

[wpn_rpk74_ekp]:wpn_rpk74
$spawn             			= "weapons\wpn_rpk74_ekp"
hud					= wpn_rpk74_ekp_hud
visual					= dynamics\weapons\wpn_rpk\wpn_rpk74_ekp.ogf
scope_x                                      = 58
scope_y                                      = -11
scope_back = true

[wpn_rpk74_ekp_hud]:wpn_rpk74_hud
item_visual                		= dynamics\weapons\wpn_rpk\wpn_rpk74_ekp_hud.ogf

aim_hud_offset_pos_16x9				= 0.002200,-0.019100,-0.028800
aim_hud_offset_pos				    = 0.002200,-0.019100,-0.028800
aim_hud_offset_rot					= 0,0,0
aim_hud_offset_rot_16x9				= 0,0,0

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15

[wpn_rpk74_okp]:wpn_rpk74
$spawn             			= "weapons\wpn_rpk74_okp"
hud					= wpn_rpk74_okp_hud
visual					= dynamics\weapons\wpn_rpk\wpn_rpk74_okp.ogf
scope_x                                      = 65
scope_y                                      = -10
scope_back = true

[wpn_rpk74_okp_hud]:wpn_rpk74_hud
item_visual               		= dynamics\weapons\wpn_rpk\wpn_rpk74_okp_hud.ogf

aim_hud_offset_pos_16x9				= 0.014000,-0.008100,0.004200
aim_hud_offset_pos				    = 0.014000,-0.008100,0.004200
aim_hud_offset_rot					= 0,0,0
aim_hud_offset_rot_16x9				= 0,0,0

[wpn_rpk74_rakurs]:wpn_rpk74
$spawn             			= "weapons\wpn_rpk74_rakurs"
hud					= wpn_rpk74_rakurs_hud
visual					= dynamics\weapons\wpn_rpk\wpn_rpk74_rakurs.ogf
scope_x                                      = 61
scope_y                                      = -13
scope_back = true

[wpn_rpk74_rakurs_hud]:wpn_rpk74_hud
item_visual               		= dynamics\weapons\wpn_rpk\wpn_rpk74_rakurs_hud.ogf

aim_hud_offset_pos_16x9				= 0.001500,-0.016400,-0.034400
aim_hud_offset_pos				    = 0.001500,-0.016400,-0.034400
aim_hud_offset_rot					= 0,0,0
aim_hud_offset_rot_16x9				= 0,0,0

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15

[wpn_rpk74_1p78]:wpn_rpk74
$spawn             			= "weapons\wpn_rpk74_1p78"
hud					= wpn_rpk74_1p78_hud
visual					= dynamics\weapons\wpn_rpk\wpn_rpk74_1p78.ogf
scope_x                                      = 49
scope_y                                      = -17
scope_back = true

[wpn_rpk74_1p78_hud]:wpn_rpk74_hud
item_visual               		= dynamics\weapons\wpn_rpk\wpn_rpk74_1p78_hud.ogf

aim_hud_offset_pos_16x9				= 0.001800,-0.008800,0.002400
aim_hud_offset_pos				    = 0.001800,-0.008800,0.002400
aim_hud_offset_rot					= 0,0,0
aim_hud_offset_rot_16x9				= 0,0,0

anm_shots_when_aim 								   = ak74_aim_shoot_scope, shoot

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15

[wpn_rpk74_pso]:wpn_rpk74
$spawn             			= "weapons\wpn_rpk74_pso"
hud					= wpn_rpk74_pso_hud
visual					= dynamics\weapons\wpn_rpk\wpn_rpk74_pso.ogf
scope_x                                      	   = 31
scope_y                                      	   = -10
scope_back = true

[wpn_rpk74_pso_hud]:wpn_rpk74_hud
aim_hud_offset_pos_16x9				= 0.016200,0.008200,0.002400
aim_hud_offset_pos				    = 0.016200,0.008200,0.002400
aim_hud_offset_rot					= 0,0,0
aim_hud_offset_rot_16x9				= 0,0,0

anm_shots_when_aim 								   = ak74_aim_shoot_scope, shoot

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15

[wpn_rpk16]:wpn_rpk74m, wpn_rpk16_sounds
$spawn                                             = "weapons\wpn_rpk16"
ammo_mag_size                                      = 95
ammo_mag_size_ui                                   = 95
cam_return              						   = 0
cam_relax_speed         						   = 10			;скорость возврата в исходное положение
cam_relax_speed_ai     							   = 120.75
cam_dispersion          						   = 0.8		;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc      						   = 0.5	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 0.9	    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0      ;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 1.3		;(degree) size of step camera moved in horizontal position while shooting
cost                                               = 60000
description                                        = st_wpn_rpk16_descr
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 40
inv_grid_y                                         = 6
inv_name                                           = st_wpn_rpk16
inv_name_short                                     = st_wpn_rpk16
inv_weight                                         = 5.25
parent_section  								   = wpn_rpk16
rpm                                                = 700
reload_dof                                         = 0.0, 0.5, 5, 3.9
reload_empty_dof                                   = 0.0, 0.5, 5, 5.0
scopes 											   = ac10632, acog, eot, microt1, specter
silencer_x                                         = 271
silencer_y                                         = 9
hud                                                = wpn_rpk16_hud
visual                                             = dynamics\weapons\wpn_rpk\wpn_rpk16.ogf
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 1050
upgr_icon_y                                        = 1000
PDM_disp_base 									   = 0.9
PDM_disp_vel_factor								   = 1.6
PDM_disp_accel_factor 							   = 1.6
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
zoom_cam_relax_speed         					   = 10	    ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 0.6
zoom_cam_dispersion_inc      					   = 0.4
zoom_cam_dispersion_frac     					   = 0.75
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.0

reload_time 									   = 2.5
reload_empty_time 								   = 3.7
sprint_start_time 								   = 0.15

[wpn_rpk16_hud]:wpn_rpk74m_hud
aim_hud_offset_pos_16x9				= 0.004000,-0.000100,0.000000
aim_hud_offset_rot_16x9				= 0,0,0
aim_hud_offset_pos				= 0.004000,-0.000100,0.000000
aim_hud_offset_rot				= 0,0,0
anm_show 										   = rpk16_draw
anm_hide 										   = rpk16_holster
anm_idle 										   = rpk16_idle
anm_idle_moving_slow							   = rpk16_moving_slow
anm_idle_moving 								   = rpk16_moving
anm_shots 										   = rpk16_shoot, shoot
anm_shots_when_aim 								   = rpk16_shoot_aim, shoot
anm_reload 										   = rpk16_reload, reload
anm_reload_empty 								   = rpk16_reload_empty, reload_empty
anm_reload_misfire 								   = rpk16_misfire, misfire
anm_idle_moving_crouch 							   = rpk16_crouch
anm_idle_aim 									   = rpk16_idle_aim
anm_idle_aim_moving 							   = rpk16_moving_aim
anm_bore 										   = rpk16_idle_aim
anm_firemode                					   = rpk16_firemode
fire_point                                         = 0.000000,0.002400,0.702200

anm_sprint_start         						   = rpk16_sprint_start
anm_sprint_idle         						   = rpk16_sprint
anm_sprint_end         						   	   = rpk16_sprint_end

anm_switch_device                                  = rpk16_flash
anm_gasmask                                        = rpk16_clear

item_visual                                        = dynamics\weapons\wpn_rpk\wpn_rpk16_hud.ogf
hands_position_16x9			= -0.020000,0.000000,-0.171000
hands_orientation_16x9			= 0,0,0
hands_position				= -0.020000,0.000000,-0.171000
hands_orientation				= 0,0,0
shell_bone                                         = shell
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0,0.03,0.15

anim_aim_start 									   = aim_start_rpk16, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_rpk16, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_rpk16, 1, 1, 0.14, 0.15

[wpn_rpk16_ac10632]:wpn_rpk16
$spawn                                             = "weapons\wpn_rpk16_ac10632"
hud													= wpn_rpk16_ac10632_hud
scope_x                                      = 86
scope_y                                      = -8
visual												= dynamics\weapons\wpn_rpk\wpn_rpk16_ac10632.ogf

[wpn_rpk16_ac10632_hud]:wpn_rpk16_hud
item_visual            	 							= dynamics\weapons\wpn_rpk\wpn_rpk16_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= 0.004200,-0.020000,0.000000
aim_hud_offset_pos				    = 0.004200,-0.020000,0.000000

[wpn_rpk16_acog]:wpn_rpk16
$spawn                                             = "weapons\wpn_rpk16_acog"
hud													= wpn_rpk16_acog_hud
scope_x                                      = 65
scope_y                                      = -9
visual												= dynamics\weapons\wpn_rpk\wpn_rpk16_acog.ogf

[wpn_rpk16_acog_hud]:wpn_rpk16_hud
item_visual            	 							= dynamics\weapons\wpn_rpk\wpn_rpk16_acog_hud.ogf
aim_hud_offset_pos_16x9				= 0.003700,-0.021300,-0.051000
aim_hud_offset_pos				    = 0.003700,-0.021300,-0.051000
anm_shots_when_aim 								   = rpk16_shoot_scope, shoot

[wpn_rpk16_eot]:wpn_rpk16
$spawn                                             = "weapons\wpn_rpk16_eot"
hud													= wpn_rpk16_eot_hud
scope_x                                      = 88
scope_y                                      = -10
visual												= dynamics\weapons\wpn_rpk\wpn_rpk16_eot.ogf

[wpn_rpk16_eot_hud]:wpn_rpk16_hud
item_visual            	 							= dynamics\weapons\wpn_rpk\wpn_rpk16_eot_hud.ogf

aim_hud_offset_pos_16x9				= 0.004000,-0.021000,-0.008000
aim_hud_offset_pos				    = 0.004000,-0.021000,-0.008000

[wpn_rpk16_microt1]:wpn_rpk16
$spawn                                             = "weapons\wpn_rpk16_microt1"
hud													= wpn_rpk16_microt1_hud
scope_x                                      = 85
scope_y                                      = -10
visual												= dynamics\weapons\wpn_rpk\wpn_rpk16_micro-t1.ogf

[wpn_rpk16_microt1_hud]:wpn_rpk16_hud
item_visual            	 							= dynamics\weapons\wpn_rpk\wpn_rpk16_micro-t1_hud.ogf

aim_hud_offset_pos_16x9				= 0.003900,-0.023000,0.000000
aim_hud_offset_pos				    = 0.003900,-0.023000,0.000000

[wpn_rpk16_specter]:wpn_rpk16
$spawn										= "weapons\wpn_rpk16_specter"
hud											= wpn_rpk16_specter_hud
scope_x                                      = 69
scope_y                                      = -11
visual										 = dynamics\weapons\wpn_rpk\wpn_rpk16_specter.ogf
second_scope_zoom_factor                		= 100
second_aim_enabled                        = true
second_aim_transition_time                = 6.5

[wpn_rpk16_specter_hud]:wpn_rpk16_hud
item_visual							= dynamics\weapons\wpn_rpk\wpn_rpk16_specter_hud.ogf
aim_hud_offset_pos_16x9				= 0.004000,-0.024300,-0.022800
aim_hud_offset_pos				    = 0.004000,-0.024300,-0.022800
anm_shots_when_aim 								   = rpk16_shoot_scope, shoot

second_aim_hud_offset_pos                 = 0.004000,-0.049400,-0.017800
second_aim_hud_offset_pos_16x9            = 0.004000,-0.049400,-0.017800
second_aim_hud_offset_rot                 = 0,0,0
second_aim_hud_offset_rot_16x9            = 0,0,0