[wpn_rpg7]:weapon_probability,default_weapon_params,wpn_rpg7_sounds
$prefetch                                          = 8
$spawn                                             = "weapons\rpg-7"
ammo_class                                         = ammo_og-7b
ammo_current                                       = 6
ammo_elapsed                                       = 1
ammo_limit                                         = 7
ammo_mag_size                                      = 1
ammo_mag_size_ui                                   = 1
use_31_cartridge								   = false
animation_slot                                     = 4
auto_spawn_ammo                                    = false
bullet_speed                                       = 150
block_bore										   = true
cam_return										   = 0
cam_relax_speed         						   = 15.0	;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 1.75	;увеличения угла (в градусах) с каждым выстрелом
cam_max_angle									   = 65		;максимальный угол отдачи
cam_max_angle_horz								   = 65	;(degree) maximum shot horizontal degree
cam_step_angle_horz								   = 5.25	;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_RPG7
condition_queue_shot_dec                           = 0.0040
condition_shot_dec                                 = 0.0033
control_inertion_factor                            = 1.55f
cost                                               = 80000
crosshair_inertion                                 = 10
description                                        = st_wpn_rpg7_descr
discovery_dependency                               = 
ef_main_weapon_type                                = 4
ef_weapon_type                                     = 12
fire_dispersion_base                               = 1.5
fire_dispersion_condition_factor                   = 5
fire_distance                                      = 900
fire_point                                         = 0.0, 0.162, 0.35
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_power                                          = 0.80, 0.80, 0.80, 0.80
hit_type                                           = explosion
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 2.00
hud                                                = wpn_rpg7_hud
inv_grid_height                                    = 2
inv_grid_width                                     = 5
inv_grid_x                                         = 26
inv_grid_y                                         = 0
inv_name                                           = st_wpn_rpg7
inv_name_short                                     = st_wpn_rpg7
inv_weight                                         = 6.3
kill_msg_height                                    = 19
kill_msg_width                                     = 73
kill_msg_x                                         = 0
kill_msg_y                                         = 85
launch_speed                                       = 200
light_color                                        = 0.95,0.95,0.3
light_range                                        = 20.0
light_time                                         = 0.75
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 120
max_zoom_factor                                    = 5
min_radius                                         = 30
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.02
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.001
change_misfire_mag								   = false
orientation                                        = 0, 0, 0
PDM_disp_base           						   = 2.0
PDM_disp_vel_factor     						   = 1.0
PDM_disp_accel_factor   						   = 1.0
PDM_disp_crouch         						   = 1.0
PDM_disp_crouch_no_acc  						   = 1.0
ph_mass                                            = 6
position                                           = -0.027, -0.113, 0.0
reload_dof                                         = 0.0, 0.5, 5, 4.5
reload_empty_dof                                   = 0.0, 0.5, 5, 4.5
rocket_class                                       = wpn_rpg7_missile
rpm                                                = 200
scheduled                                          = off
scope_status                                       = 0
scope_texture                                      = wpn_crosshair_rpg
scope_zoom_factor                                  = 100
scopes 											   = none
parent_section  								   = wpn_rpg7
shell_point                                        = 0.0, 0.0, 0.0
silencer_status                                    = 0
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_weapon02
sprint_allowed                                     = true
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-189,110
strap_position                                     = -0.28,-0.20,0.25
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 0
upgr_icon_y                                        = 800
visual                                             = dynamics\weapons\wpn_rpg7\wpn_rpg7
weapon_class                                       = heavy_weapon
zoom_cam_relax_speed         					   = 10	    
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 0.4
zoom_cam_dispersion_inc      					   = 0.2
zoom_cam_dispersion_frac     					   = 1.0
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 0.5
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.2

reload_time 									   = 3.4
reload_empty_time 								   = 3.4
sprint_start_time 								   = 0.15
use_device_anims = true

[wpn_rpg7_hud]:hud_base
aim_hud_offset_pos_16x9							   = 0.015900,-0.012900,-0.028400
aim_hud_offset_rot_16x9							   = -0.019250,-0.001750,0.137999
aim_hud_offset_pos								   = 0.015900,-0.012900,-0.028400
aim_hud_offset_rot								   = -0.019250,-0.001750,0.137999
anm_bore                                           = rpg7_idle_aim
anm_hide                                           = rpg7_holster
anm_idle                                           = rpg7_idle
anm_idle_aim                                       = rpg7_idle_aim
anm_idle_moving                                    = rpg7_moving
anm_idle_moving_slow                               = rpg7_moving_slow
anm_idle_moving_crouch                             = rpg7_crouch
anm_idle_aim_moving				   				   = rpg7_moving_aim
anm_reload                                         = rpg7_reload, reload
anm_reload_empty                                   = rpg7_reload, reload
anm_shots                                          = rpg7_shoot, shoot
anm_shots_when_aim              				   = rpg7_shoot_aim, shoot
anm_show                                           = rpg7_draw

anm_sprint_start         						   = rpg7_sprint_start
anm_sprint_idle         						   = rpg7_sprint
anm_sprint_end         						   	   = rpg7_sprint_end

anm_switch_device                                  = rpg7_flash
anm_gasmask                                        = rpg7_clear

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_point				           				   = -0.020000,0.001400,0.880171
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
hands_position_16x9								   = -0.037550,-0.011450,-0.087675
hands_orientation_16x9			        		   = -0.053817,-0.676293,-1.050000
hands_position				        			   = -0.037550,-0.011450,-0.087675
hands_orientation			        			   = -0.053817,-0.676293,-1.050000
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_rpg7\wpn_rpg7_hud
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_rpg7, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_rpg7, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_rpg7, 1, 1, 0.14, 0.15

