[wpn_protecta]:weapon_probability,default_weapon_params,wpn_protecta_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\protecta"
ammo_class                                         = ammo_12x70_buck, ammo_12x76_zhekan
ammo_current                                       = 72
ammo_elapsed                                       = 0
ammo_limit                                         = 84
ammo_mag_size                                      = 12
ammo_mag_size_ui                                   = 12
animation_slot                                     = 10
bullet_speed                                       = 400
block_bore										   = true
cam_return										   = 0
cam_relax_speed         						   = 14	;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 4.2	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc								   = 2.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac								   = 1.4
cam_max_angle									   = 50.0	;максимальный угол отдачи
cam_max_angle_horz								   = 50.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz								   = 3.0	;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_ASHTG
condition_queue_shot_dec                           = 0.0015
condition_shot_dec                                 = 0.00125
control_inertion_factor                            = 1.2f
cost                                               = 25000
crosshair_inertion                                 = 7.75
description                                        = st_wpn_protecta_descr
discovery_dependency                               = 
ef_main_weapon_type                                = 1
ef_weapon_type                                     = 9
fire_dispersion_base                               = 0.27
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 120
fire_modes                                         = 1
fire_point                                         = 0.0, 0.158, 0.647
fire_point2                                        = 0.0, 0.158, 0.647
flame_particles                                    = weapons\new_effects\shtg_bm16
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.0
holder_range_modifier                              = 1.0
hud                                                = wpn_protecta_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 4
inv_grid_x                                         = 26
inv_grid_y                                         = 19
inv_name                                           = st_wpn_protecta
inv_name_short                                     = st_wpn_protecta
inv_weight                                         = 4.2
kill_msg_height                                    = 21
kill_msg_width                                     = 94
kill_msg_x                                         = 258
kill_msg_y                                         = 3
light_color                                        = 0.6,0.5,0.3
light_range                                        = 6.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 30
min_radius                                         = 0
misfire_end_condition                              = 0.07
misfire_end_prob                                   = 0.03
misfire_probability                                = 0.003
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.0027
change_misfire_mag								   = false
orientation                                        = 0, -4, 0
PDM_disp_base 									   = 1.25
PDM_disp_vel_factor 							   = 2.0
PDM_disp_accel_factor 							   = 2.0
PDM_disp_crouch	 								   = 1.2
PDM_disp_crouch_no_acc 							   = 1.2
ph_mass                                            = 4
position                                           = -0.024, -0.097, 0.0
reload_dof                                         = 0.0, 0.5, 5, 1.5
reload_empty_dof                                   = 0.0, 0.5, 5, 2.4
rpm                                                = 220
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 2
scopes 											   = ac10632, eot, microt1
parent_section  								   = wpn_protecta
scope_texture                                      = wpn_crosshair_l85
scope_x                                            = 63
scope_y                                            = -1
scope_zoom_factor                                  = 100
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.180, 0.647
silencer_status                                    = 0
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-9,110
strap_position                                     = -0.26,-0.15,0.15
tri_state_reload                                   = on
upgr_icon_height                                   = 150
upgr_icon_width                                    = 250
upgr_icon_x                                        = 1100
upgr_icon_y                                        = 850
upgrade_scheme                                     = upgrade_scheme_protecta
upgrades                                           = up_gr_firstab_protecta, up_gr_seconab_protecta, up_gr_thirdab_protecta, up_gr_fourtab_protecta
visual                                             = dynamics\weapons\wpn_protecta\wpn_protecta
weapon_class                                       = shotgun
zoom_cam_relax_speed							   = 12     ; scope & ironsight
zoom_cam_relax_speed_ai							   = 120.75
zoom_cam_dispersion								   = 3.5
zoom_cam_dispersion_inc							   = 1.7
zoom_cam_dispersion_frac						   = 1.2
zoom_cam_max_angle								   = 50.0
zoom_cam_max_angle_horz							   = 50.0
zoom_cam_step_angle_horz						   = 2.0
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

bullet_scheme_disable_reload 					   = false
bullet_bone_name 								   = bullet
bullets_count 									   = 12
reload_time 									   = 0.95
reload_empty_time 								   = 0.95

use_mag_scheme 									   = true
mag_bone_type_0 								   = patron_red, gilza_red
mag_bone_type_1 								   = patron_blue, gilza_blue
ammochange_time									   = 0.1

shell_section_0                                    = shell_12g
shell_section_1                                    = shell_12g_blue
shell_time									   	   = 0.01
spawn_shell_on_last_shot 						   = false

use_device_anims 								   = true

[wpn_protecta_hud]:hud_base
aim_hud_offset_pos                                 = 0.000000,-0.001900,0.000000
aim_hud_offset_pos_16x9                            = 0.000000,-0.001900,0.000000
aim_hud_offset_rot                                 = 0,0,0
aim_hud_offset_rot_16x9                            = 0,0,0
anm_open_empty                                     = striker_reload_empty, reload_empty
anm_add_cartridge_empty                            = striker_reload, reload
anm_close_empty                                    = striker_reload_end, reload_end
anm_open                                           = striker_reload_start, reload_start
anm_add_cartridge                                  = striker_reload, reload
anm_close                                          = striker_reload_end, reload_end
anm_reload_misfire				   				   = striker_misfire, misfire
anm_bore                                           = striker_idle, idle
anm_hide                                           = striker_holster, holster
anm_idle                                           = striker_idle, idle
anm_idle_aim                                       = striker_idle_aim, idle
anm_idle_moving_slow                               = striker_moving_slow, moving_slow 
anm_idle_moving                                    = striker_moving, moving
anm_idle_moving_crouch                             = striker_crouch, crouch
anm_idle_aim_moving             				   = striker_moving_aim, moving_slow 
anm_shots                                          = striker_shoot, shoot
anm_show                                           = striker_draw, draw
anm_shots_when_aim                                 = striker_shoot_aim, shoot
anm_shots_last                                     = striker_shoot, shoot_last
anm_shots_when_aim_last                            = striker_shoot_aim, shoot_last

anm_sprint_start         						   = striker_sprint_start, sprint_start
anm_sprint_idle         						   = striker_sprint, sprint
anm_sprint_end         						   	   = striker_sprint_end, sprint_end

anm_switch_device                                  = striker_flash, flash
anm_gasmask                                        = striker_clear, clear

;anm_bore_empty                                     = striker_idle, idle_empty
;anm_hide_empty                                     = striker_holster, holster_empty
;anm_idle_empty                                     = striker_idle, idle_empty
;anm_idle_aim_empty                                 = striker_idle_aim, idle_empty
;anm_idle_moving_slow_empty                         = striker_moving_slow, moving_slow_empty
;anm_idle_moving_empty                              = striker_moving, moving_empty
;anm_idle_moving_crouch_empty                       = striker_crouch, crouch_empty
;anm_idle_aim_moving_empty             			   = striker_moving_aim, moving_slow_empty
;anm_idle_sprint_empty                              = striker_sprint, sprint_empty
;anm_show_empty                                     = striker_draw, draw_empty
;anm_shots_last                                     = striker_shoot, shoot_last
;anm_shots_when_aim_last                            = striker_shoot_aim, shoot_last

attach_place_idx                                   = 0
fire_bone                                          = muzzle
fire_point                                         = 0,0,0
hands_orientation                                  = 0,0,0
hands_orientation_16x9				    		   = 0,0,0
hands_position									   = 0.070525,0.026925,-0.054574
hands_position_16x9								   = 0.070525,0.026925,-0.054574
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_protecta\wpn_protecta_hud
shell_bone                                         = wpn_body
shell_dir                                          = 0,0,0
shell_point                                        = 0.05,0.05,-0.16
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_protecta, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_protecta, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_protecta, 1, 1, 0.14, 0.15	

[wpn_protecta_ac10632]:wpn_protecta
$spawn             			= "weapons\wpn_protecta_ac10632"
visual					= dynamics\weapons\wpn_protecta\wpn_protecta_ac10632.ogf
hud					= wpn_protecta_ac10632_hud
scope_x                                      = 43
scope_y                                      = -5

[wpn_protecta_ac10632_hud]:wpn_protecta_hud
item_visual            	 		= dynamics\weapons\wpn_protecta\wpn_protecta_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= 0.000000,-0.010700,-0.009700
aim_hud_offset_rot_16x9				= 0.000000,0.000000,0.000000
aim_hud_offset_pos					= 0.000000,-0.010700,-0.009700
aim_hud_offset_rot					= 0.000000,0.000000,0.000000
[wpn_protecta_eot]:wpn_protecta
$spawn             			= "weapons\wpn_protecta_eot"
hud					= wpn_protecta_eot_hud
visual					= dynamics\weapons\wpn_protecta\wpn_protecta_eot.ogf
scope_x                                      = 43
scope_y                                      = -5

[wpn_protecta_eot_hud]:wpn_protecta_hud
item_visual                		= dynamics\weapons\wpn_protecta\wpn_protecta_eot_hud.ogf

aim_hud_offset_pos_16x9				= 0.000000,-0.011000,-0.006000
aim_hud_offset_rot_16x9				= 0.000000,0.000000,0.000000
aim_hud_offset_pos					= 0.000000,-0.011000,-0.006000
aim_hud_offset_rot					= 0.000000,0.000000,0.000000

[wpn_protecta_microt1]:wpn_protecta
$spawn             			= "weapons\wpn_protecta_microt1"
hud					= wpn_protecta_microt1_hud
visual					= dynamics\weapons\wpn_protecta\wpn_protecta_micro-t1.ogf
scope_x                                      = 43
scope_y                                      = -5

[wpn_protecta_microt1_hud]:wpn_protecta_hud
item_visual                		= dynamics\weapons\wpn_protecta\wpn_protecta_micro-t1_hud.ogf

aim_hud_offset_pos_16x9				= 0.000000,-0.014900,0.000000
aim_hud_offset_rot_16x9				= 0.000000,0.000000,0.000000
aim_hud_offset_pos					= 0.000000,-0.014900,0.000000
aim_hud_offset_rot					= 0.000000,0.000000,0.000000

[wpn_protecta_nimble]:wpn_protecta, wpn_protecta_nimble_sounds
$spawn                                             = "weapons\wpn_protecta_nimble"
ammo_mag_size                                      = 20
ammo_mag_size_ui                                   = 20
use_31_cartridge								   = false
condition_queue_shot_dec                           = 0.0011
condition_shot_dec                                 = 0.009
animation_slot                                     = 2
bullet_speed                                       = 350
class                                              = WP_LR300
cost                                               = 135000
control_inertion_factor                            = 1.30f
change_misfire_mag								   = true
description                                        = st_wpn_protecta_nimble_descr
fire_modes                                         = -1
fire_distance                                      = 150
fire_dispersion_base                               = 0.27
hud                                                = wpn_protecta_nimble_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 5
inv_grid_x                                         = 31
inv_grid_y                                         = 16
inv_name                                           = st_wpn_protecta_nimble
inv_name_short                                     = st_wpn_protecta_nimble
inv_weight                                         = 4.76
ph_mass                                            = 5
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.05
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.0037
PDM_disp_base 									   = 1.06
PDM_disp_vel_factor 							   = 1.7
PDM_disp_accel_factor 							   = 1.7
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
rpm                                                = 370
reload_dof                                         = 0.0, 0.5, 5, 3.9
reload_empty_dof                                   = 0.0, 0.5, 5, 4.9
scope_status                                       = 0
scopes 											   = none
parent_section  								   = wpn_protecta_nimble
position                                           = -0.026, -0.141, -0.02
shell_particles                                    = weapons\shells\generic_shells_r_762_39
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 0
upgr_icon_y                                        = 1750
upgrade_scheme                                     = 
upgrades                                           = 
visual                                             = dynamics\weapons\wpn_protecta\wpn_protecta_nimble

cam_return										   = 0
cam_relax_speed         						   = 7      ;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 0.75      ;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc      						   = 0.4    ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 1.0    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           						   = 50.0         ;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 2.0    ;(degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed         					   = 5     ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 0.5
zoom_cam_dispersion_inc      					   = 0.3
zoom_cam_dispersion_frac     					   = 0.8
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.8

reload_time 									   = 2.5
reload_empty_time 								   = 3.6

use_mag_scheme 									   = true
mag_bone_type_0 								   = bullets_red, gilza_red
mag_bone_type_1 								   = bullets_blue, gilza_blue
ammochange_time									   = 1.5
shell_time									   	   = 0
spawn_shell_on_last_shot 						   = true

[wpn_protecta_nimble_hud]:wpn_protecta_hud
aim_hud_offset_pos                                 = 0.006300,-0.011300,0.000000
aim_hud_offset_pos_16x9                            = 0.006300,-0.011300,0.000000
aim_hud_offset_rot                                 = -0.004500,0.000250,0.000000
aim_hud_offset_rot_16x9                            = -0.004500,0.000250,0.000000

anm_show										   = aa12_draw
anm_hide                						   = aa12_holster
anm_idle                						   = aa12_idle
anm_idle_moving_slow         					   = aa12_moving_slow
anm_idle_moving         						   = aa12_moving
anm_shots               						   = aa12_shoot, shoot
anm_shots_last               					   = aa12_shoot_last, shoot
anm_shots_when_aim              				   = aa12_shoot_aim, shoot
anm_shots_when_aim_last               			   = aa12_shoot_aim_last, shoot
anm_reload	        							   = aa12_reload, reload
anm_reload_empty	        					   = aa12_reload_empty, reload_empty
anm_reload_misfire								   = aa12_misfire, misfire
anm_idle_moving_crouch  						   = aa12_crouch
anm_idle_aim            						   = aa12_idle_aim
anm_idle_aim_moving                                = aa12_moving_aim
anm_bore                						   = aa12_idle_aim

anm_show_empty									   = aa12_draw, idle_empty
anm_hide_empty                					   = aa12_holster, idle_empty
anm_idle_empty                					   = aa12_idle, idle_empty
anm_idle_moving_slow_empty         				   = aa12_moving_slow, idle_empty
anm_idle_moving_empty         					   = aa12_moving, idle_empty
anm_idle_moving_crouch_empty  					   = aa12_crouch, idle_empty
anm_idle_aim_empty            					   = aa12_idle_aim, idle_empty
anm_idle_aim_moving_empty                          = aa12_moving_aim, idle_empty
anm_bore_empty                					   = aa12_idle_aim, idle_empty

anm_sprint_start         						   = aa12_sprint_start
anm_sprint_idle         						   = aa12_sprint
anm_sprint_end         						   	   = aa12_sprint_end

anm_sprint_start_empty         					   = aa12_sprint_start, idle_empty
anm_sprint_idle_empty         					   = aa12_sprint, idle_empty
anm_sprint_end_empty         					   = aa12_sprint_end, idle_empty

anm_switch_device                                  = aa12_flash
anm_gasmask                                        = aa12_clear

anm_switch_device_empty                            = aa12_flash, idle_empty
anm_gasmask_empty                                  = aa12_clear, idle_empty

hands_orientation                                  = 0,0,0
hands_orientation_16x9				   			   = 0,0,0
hands_position					   				   = 0.063325,0.007225,-0.037574
hands_position_16x9				   				   = 0.063325,0.007225,-0.037574
fire_point										   = 0.000000,0.000000,-0.024800
shell_bone                                         = bullets
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0.02,0.02,-0.07
item_visual                                        = dynamics\weapons\wpn_protecta\wpn_protecta_nimble_hud

anim_aim_start 									   = aim_start_abakan, 1.11, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan, 1.18, 1, 0.14, 0.15	