[wpn_pkm]:weapon_probability,default_weapon_params,wpn_pkm_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\pkm"
ammo_class                                         = ammo_pkm_100
ammo_current                                       = 600
ammo_elapsed                                       = 100
ammo_limit                                         = 700
ammo_mag_size                                      = 100
ammo_mag_size_ui                                   = 100
use_31_cartridge								   = false
change_misfire_mag								   = false
animation_slot                                     = 2
bullet_speed                                       = 825
block_bore										   = true
cam_return										   = 0
cam_relax_speed         						   = 15               ;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360                ;скорость возврата в исходное положение у АИ
cam_dispersion          						   = 0.75                ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      						   = 0.5                ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 1.2                ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           						   = 50.0                ;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0                ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 3.3                    ;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.0007
condition_shot_dec                                 = 0.0007
control_inertion_factor                            = 1.75f
cost                                               = 60000
crosshair_inertion                                 = 7.70
description                                        = st_wpn_rp_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 10
fire_dispersion_base                               = 0.23
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 500
fire_modes                                         = -1
fire_point                                         = 0.0, 0.158, 0.845
fire_point2                                        = 0.0, 0.097, 0.722
flame_particles                                    = weapons\new_effects\akmsl_pkm
grenade_class                                      = ammo_m209
grenade_flame_particles                            = weapons\new_effects\smoke_muzzle_pkm
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.0
holder_range_modifier                              = 1.0
hud                                                = wpn_pkm_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 25
inv_grid_y                                         = 2
inv_name                                           = st_wpn_rp
inv_name_short                                     = st_wpn_rp
inv_weight                                         = 7.5
kill_msg_height                                    = 24
kill_msg_width                                     = 87
kill_msg_x                                         = 80
kill_msg_y                                         = 59
launch_speed                                       = 0
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 5
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 175
min_radius                                         = 0
misfire_end_condition                              = 0.025
misfire_end_prob                                   = 0.001
misfire_probability                                = 0.00115
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.00075
orientation                                        = 0, -2, 0
PDM_disp_base           						   = 3.0
PDM_disp_vel_factor     						   = 3.0
PDM_disp_accel_factor   						   = 3.0
PDM_disp_crouch         						   = 0.9
PDM_disp_crouch_no_acc  						   = 0.9
ph_mass                                            = 8
position                                           = -0.027, -0.097, 0.042
reload_dof                                         = 0.0, 0.5, 5, 9.7
reload_empty_dof                                   = 0.0, 0.5, 5, 11.5
rpm                                                = 600
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 0
scope_zoom_factor                                  = 100
scopes 											   = none
parent_section  								   = wpn_pkm
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = -0.020000,0.167000,0.082000
silencer_bullet_speed                              = 835
silencer_fire_distance                             = 510
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 0
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
sprint_allowed                                     = true
startup_ammo                                       = 100
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-9,110
strap_position                                     = -0.26,-0.11,0.25
time_to_aim                                        = 5.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 1600
upgr_icon_y                                        = 850
upgrade_scheme                                     = upgrade_scheme_pkm
upgrades                                           = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_pkm\wpn_pkm.ogf
weapon_class                                       = heavy_weapon
zoom_cam_relax_speed        					   = 10
zoom_cam_relax_speed_ai                            = 360
zoom_cam_dispersion         					   = 0.3
zoom_cam_dispersion_inc     					   = 0.4
zoom_cam_dispersion_frac    					   = 0.9
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 2.3
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.25

bullet_scheme_disable_reload 					   = false
bullet_bone_name 								   = bullet1_
bullets_count 									   = 11
reload_time 									   = 4.3
reload_empty_time 								   = 4.3

shell_section_0                          		   = shell_7.62x54pkm
shell_section_1                          		   = shell_7.62x54pkm
sprint_start_time 								   = 0.15

use_device_anims = true

[wpn_pkm_hud]:hud_base
aim_hud_offset_pos_16x9							   = 0.003400,-0.000700,-0.005800
aim_hud_offset_rot_16x9							   = -0.005350,-0.001800,0.005800
aim_hud_offset_pos				    			   = 0.003400,-0.000700,-0.005800
aim_hud_offset_rot				    			   = -0.005350,-0.001800,0.005800
anm_bore                                           = pkm_idle_aim, idle
anm_hide                                           = pkm_hide, hide
anm_idle                                           = pkm_idle, idle
anm_idle_aim                                       = pkm_idle_aim, idle
anm_idle_aim_moving                                = pkm_walk_aim, idle
anm_idle_moving_slow                               = pkm_walk_slow, walk_slow
anm_idle_moving                                    = pkm_walk, walk
anm_idle_moving_crouch                             = pkm_walk_down, walk_down
anm_reload                                         = pkm_reload, reload
anm_reload_empty                                   = pkm_reload_empty, reload_empty
anm_reload_misfire				  				   = pkm_misfire, misfire
anm_shots                                          = pkm_shoot
anm_shots_when_aim               	         	   = pkm_shoot_aim
anm_show                                           = pkm_draw, draw

anm_sprint_start         						   = pkm_sprint_start, sprint_start
anm_sprint_idle         						   = pkm_sprint, sprint
anm_sprint_end         						   	   = pkm_sprint_end, sprint_end

anm_switch_device                                  = pkm_flash, flash
anm_gasmask                                        = pkm_clear, clear

attach_place_idx                                   = 0
fire_bone                                          = muzzle
fire_bone2                                         = wpn_body
fire_point                                         = 0,0,0
fire_point2                                        = 0,0,0
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_pos_16x9                             = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
gl_hud_offset_rot_16x9                             = 0,0,0
hands_position_16x9								   = -0.216400,0.084000,-0.187500
hands_orientation_16x9							   = 0.000000,-0.450000,0.000000
hands_position									   = -0.216400,0.084000,-0.187500
hands_orientation								   = 0.000000,-0.450000,0.000000
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_pkm\wpn_pkm_hud
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0,-0.15,-0.15
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_pkm, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_pkm, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_pkm, 1, 1, 0.14, 0.15

anim_fakeshot									   = fakeshot_pkm, 0.8, 0.4, 10, 10

[wpn_pkm_zulus]:wpn_pkm
$spawn                                             = "weapons\uniq\wpn_pkm_zulus"
ammo_mag_size                                      = 150
ammo_mag_size_ui                                   = 150
cam_return										   = 0
cam_relax_speed         						   = 12.5               ;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360                ;скорость возврата в исходное положение у АИ
cam_dispersion          						   = 0.65                ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      						   = 0.4                ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 1.05                ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           						   = 50.0                ;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0                ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 3.1                    ;(degree) size of step camera moved in horizontal position while shooting
cost                                               = 150000
control_inertion_factor                            = 1.65f
description                                        = st_wpn_pkm_zulus_descr
hud                                                = wpn_pkm_zulus_hud
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 25
inv_grid_y                                         = 4
inv_name                                           = st_wpn_pkm_zulus
inv_weight                                         = 7.2
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 0
upgr_icon_y                                        = 1000
scope_status                                       = 2
scopes 											   = ac10632, eot, microt1
parent_section  								   = wpn_pkm_zulus
visual                                             = dynamics\weapons\wpn_pkm\wpn_pkm_zulus.ogf
rpm                                                = 700
PDM_disp_base           						   = 2.5
PDM_disp_vel_factor     						   = 2.5
PDM_disp_accel_factor   						   = 2.5
PDM_disp_crouch         						   = 0.9
PDM_disp_crouch_no_acc  						   = 0.9
zoom_cam_relax_speed        					   = 8
zoom_cam_relax_speed_ai                            = 360
zoom_cam_dispersion         					   = 0.5
zoom_cam_dispersion_inc     					   = 0.3
zoom_cam_dispersion_frac    					   = 0.75
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 2.05

[wpn_pkm_zulus_hud]:wpn_pkm_hud
item_visual                                        = dynamics\weapons\wpn_pkm\wpn_pkm_zulus_hud
anm_reload                                         = pkm_zulus_reload, reload
anm_reload_empty                                   = pkm_zulus_reload_empty, reload_empty

[wpn_pkm_zulus_ac10632]:wpn_pkm_zulus
$spawn             			= "weapons\wpn_pkm_zulus_ac10632"
hud					= wpn_pkm_zulus_ac10632_hud
visual					= dynamics\weapons\wpn_pkm\wpn_pkm_zulus_ac10632.ogf
scope_x                                      = 104
scope_y                                      = -4

[wpn_pkm_zulus_ac10632_hud]:wpn_pkm_zulus_hud
item_visual                		= dynamics\weapons\wpn_pkm\wpn_pkm_zulus_ac10632_hud.ogf

aim_hud_offset_pos		 						   = 0.003000,-0.028900,-0.007100
aim_hud_offset_pos_16x9 						   = 0.003000,-0.028900,-0.007100

[wpn_pkm_zulus_eot]:wpn_pkm_zulus
$spawn                  		= "weapons\wpn_pkm_zulus_eot"
hud					= wpn_pkm_zulus_eot_hud
visual					= dynamics\weapons\wpn_pkm\wpn_pkm_zulus_eot.ogf
scope_x                                      = 105
scope_y                                      = -5

[wpn_pkm_zulus_eot_hud]:wpn_pkm_zulus_hud
item_visual                		= dynamics\weapons\wpn_pkm\wpn_pkm_zulus_eot_hud.ogf

aim_hud_offset_pos		 						   = 0.002900,-0.031700,-0.035800
aim_hud_offset_pos_16x9 						   = 0.002900,-0.031700,-0.035800

[wpn_pkm_zulus_microt1]:wpn_pkm_zulus
$spawn             			= "weapons\wpn_pkm_zulus_microt1"
hud					= wpn_pkm_zulus_microt1_hud
visual					= dynamics\weapons\wpn_pkm\wpn_pkm_zulus_micro-t1.ogf
scope_x                                      = 103
scope_y                                      = -7

[wpn_pkm_zulus_microt1_hud]:wpn_pkm_zulus_hud
item_visual                		= dynamics\weapons\wpn_pkm\wpn_pkm_zulus_micro-t1_hud.ogf

aim_hud_offset_pos		 						   = 0.003300,-0.035400,0.008300
aim_hud_offset_pos_16x9 						   = 0.003300,-0.035400,0.008300
