[wpn_mp9]:weapon_probability,default_weapon_params,wpn_mp9_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\mp9"
ammo_class                                         = ammo_9x19_fmj, ammo_9x19_pbp
ammo_current                                       = 180
ammo_elapsed                                       = 30
ammo_limit                                         = 210
ammo_mag_size                                      = 30
ammo_mag_size_ui                                   = 30
animation_slot                                     = 8
bullet_speed                                       = 380
block_bore										   = true
cam_return			 							   = 0
cam_relax_speed      							   = 5		;скорость возврата в исходное положение
cam_relax_speed_ai   							   = 120.75
cam_dispersion       							   = 0.7		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc   							   = 0.25		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac  							   = 1.0		;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        							   = 50.0		;максимальный угол отдачи
cam_max_angle_horz   							   = 50.0		;(degree) maximum shot horizontal degree
cam_step_angle_horz  							   = 1.5		;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.00125
condition_shot_dec                                 = 0.00105
control_inertion_factor                            = 1.1f
cost                                               = 23000
crosshair_inertion                                 = 4.35
description                                        = st_wpn_mp9_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 6
fire_dispersion_base                               = 0.26
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 200
fire_modes                                         = 1, -1
fire_point                                         = 0.0, 0.188, 0.392
fire_point2                                        = 0.0, 0.188, 0.392
flame_particles                                    = weapons\new_effects\pistol_9x18
grenade_class                                      = ammo_vog-25
grenade_flame_particles                            = weapons\generic_shoot_00
grenade_launcher_name                              = 
grenade_launcher_status                            = 0
grenade_launcher_x                                 = 
grenade_launcher_y                                 = 
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 1.00
hud                                                = wpn_mp9_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 4
inv_grid_x                                         = 42
inv_grid_y                                         = 28
inv_name                                           = st_wpn_mp9
inv_name_short                                     = st_wpn_mp9
inv_weight                                         = 1.41
kill_msg_height                                    = 23
kill_msg_width                                     = 56
kill_msg_x                                         = 72
kill_msg_y                                         = 82
launch_speed                                       = 0
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 5
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 100
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.057
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.004
orientation                                        = 0, -10, 0
PDM_disp_base 									   = 1.2
PDM_disp_vel_factor 							   = 1.9
PDM_disp_accel_factor 							   = 1.9
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 2
position                                           = -0.026, -0.138, -0.05
reload_dof                                         = 0.0, 0.5, 5, 2.9
reload_empty_dof                                   = 0.0, 0.5, 5, 3.7
rpm                                                = 1100
rpm_empty_click                                    = 200
scheduled                                          = off
scopes 										       = ac10632, eot, microt1
parent_section  							       = wpn_mp9
scope_status                                       = 2
scope_x                                            = 47
scope_y                                            = 0
scope_zoom_factor                                  = 100
shell_dir                                          = 0.0, 1.0, 0.0
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.188, 0.082
silencer_bullet_speed                              = 385
silencer_fire_distance                             = 210
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_mp9
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 171
silencer_y                                         = -1
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -10,-5,10
strap_position                                     = -0.16,-0.36,0.15
time_to_aim                                        = 3.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 250
upgr_icon_x                                        = 700
upgr_icon_y                                        = 1600
upgrade_scheme                                     = upgrade_scheme_mp5
upgrades                                           = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5, up_gr_fifthcd_mp5
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_mp9\wpn_mp9.ogf
weapon_class                                       = assault_rifle
zoom_cam_relax_speed        					   = 10    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 0.45
zoom_cam_dispersion_inc     					   = 0.2
zoom_cam_dispersion_frac    					   = 0.9
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 1.5
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

shell_section_0                                    = shell_9x19
shell_section_1                                    = shell_9x19

reload_time 									   = 1.9
reload_empty_time 								   = 2.6

use_device_anims 								   = true
sprint_start_time 						 		   = 0.075

[wpn_mp9_hud]:hud_base
aim_hud_offset_pos                                 = -0.011200,0.013400,0.000000
aim_hud_offset_pos_16x9                            = -0.011200,0.013400,0.000000
aim_hud_offset_rot                                 = -0.003500,0.001250,0.000000
aim_hud_offset_rot_16x9                            = -0.003500,0.001250,0.000000

anm_bore                                           = mp9_idle_aim
anm_hide                                           = mp9_holster
anm_idle                                           = mp9_idle
anm_idle_aim                                       = mp9_idle_aim
anm_idle_moving_slow                               = mp9_moving_slow
anm_idle_moving                                    = mp9_moving
anm_idle_moving_crouch                             = mp9_crouch
anm_reload                                         = mp9_reload, reload
anm_reload_empty                                   = mp9_reload_empty, reload_empty
anm_reload_misfire			           			   = mp9_misfire, misfire
anm_shots                                          = mp9_shoot, shoot
anm_show                                           = mp9_draw
anm_shots_when_aim				   				   = mp9_shoot_aim, shoot
anm_firemode                                       = mp9_firemode
anm_idle_aim_moving                                = mp9_moving_aim

anm_bore_empty                                     = mp9_idle_aim, idle_empty
anm_hide_empty                                     = mp9_holster, idle_empty
anm_idle_empty                                     = mp9_idle, idle_empty
anm_idle_aim_empty                                 = mp9_idle_aim, idle_empty
anm_idle_moving_slow_empty                         = mp9_moving_slow, idle_empty
anm_idle_moving_empty                              = mp9_moving, idle_empty
anm_idle_moving_crouch_empty                       = mp9_crouch, idle_empty
anm_shots_last                                     = mp9_shoot, idle_empty
anm_show_empty                                     = mp9_draw, idle_empty
anm_shots_when_aim_last				   			   = mp9_shoot_aim, idle_empty
anm_firemode_empty                                 = mp9_firemode, idle_empty
anm_idle_aim_moving_empty                          = mp9_moving_aim, idle_empty

anm_sprint_start         						   = mp9_sprint_start
anm_sprint_idle         						   = mp9_sprint
anm_sprint_end         						   	   = mp9_sprint_end

anm_sprint_start_empty         					   = mp9_sprint_start, idle_empty
anm_sprint_idle_empty         					   = mp9_sprint, idle_empty
anm_sprint_end_empty         					   = mp9_sprint_end, idle_empty

anm_switch_device                                = mp9_flash
anm_gasmask                                      = mp9_clear

anm_switch_device_empty                          = mp9_flash, idle_empty
anm_gasmask_empty                                = mp9_clear, idle_empty

attach_place_idx                                   = 0
fire_bone                                          = muzzle
fire_bone2                                         = muzzle
fire_point                                         = 0,0,0
fire_point2                                        = 0,0,0
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_pos_16x9                             = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
gl_hud_offset_rot_16x9                             = 0,0,0
hands_position									   = -0.048025,-0.163000,-0.281103
hands_position_16x9								   = -0.048025,-0.163000,-0.281103
hands_orientation								   = 0,0,0
hands_orientation_16x9							   = 0,0,0 
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_mp9\wpn_mp9_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0.0,0.04,0.0
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_sr2, 1, 1, 0.12, 0.12
anim_aim_idle  									   = aim_idle_sr2, 1, 1, 0.2, 0.2
anim_aim_end   						        	   = aim_end_sr2, 1, 1, 0.12, 0.12

anim_fakeshot									   = fakeshot_pistol, 0.7, 0.3

[wpn_mp9_ac10632]:wpn_mp9
$spawn             							 	   = "weapons\wpn_mp9_ac10632"
visual										 	   = dynamics\weapons\wpn_mp9\wpn_mp9_ac10632.ogf
hud											 	   = wpn_mp9_ac10632_hud
scope_x                                      	   = 115
scope_y                                      	   = -20

[wpn_mp9_ac10632_hud]:wpn_mp9_hud
item_visual            	 						   = dynamics\weapons\wpn_mp9\wpn_mp9_ac10632_hud.ogf

aim_hud_offset_pos                                 = -0.011200,-0.011200,-0.002000
aim_hud_offset_pos_16x9                            = -0.011200,-0.011200,-0.002000
aim_hud_offset_rot                                 = -0.003500,0.001250,0.000000
aim_hud_offset_rot_16x9                            = -0.003500,0.001250,0.000000

[wpn_mp9_eot]:wpn_mp9
$spawn										 	   = "weapons\wpn_mp9_eot"
visual										 	   = dynamics\weapons\wpn_mp9\wpn_mp9_eot.ogf
hud											 	   = wpn_mp9_eot_hud
scope_x                                      	   = 115
scope_y                                      	   = -20

[wpn_mp9_eot_hud]:wpn_mp9_hud
item_visual										   = dynamics\weapons\wpn_mp9\wpn_mp9_eot_hud.ogf

aim_hud_offset_pos                                 = -0.011400,-0.014000,-0.002000
aim_hud_offset_pos_16x9                            = -0.011400,-0.014000,-0.002000
aim_hud_offset_rot                                 = -0.003500,0.001250,0.000000
aim_hud_offset_rot_16x9                            = -0.003500,0.001250,0.000000

[wpn_mp9_microt1]:wpn_mp9
$spawn										 	   = "weapons\wpn_mp9_microt1"
visual										 	   = dynamics\weapons\wpn_mp9\wpn_mp9_micro-t1.ogf
hud											 	   = wpn_mp9_microt1_hud
scope_x                                      	   = 115
scope_y                                      	   = -22

[wpn_mp9_microt1_hud]:wpn_mp9_hud
item_visual										   = dynamics\weapons\wpn_mp9\wpn_mp9_micro-t1_hud.ogf

aim_hud_offset_pos                                 = -0.011500,-0.015600,-0.002000
aim_hud_offset_pos_16x9                            = -0.011500,-0.015600,-0.002000
aim_hud_offset_rot                                 = -0.003500,0.001250,0.000000
aim_hud_offset_rot_16x9                            = -0.003500,0.001250,0.000000
