[wpn_mp153]:weapon_probability,default_weapon_params,wpn_mp153_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\mp153"
ammo_class                                         = ammo_12x70_buck, ammo_12x76_zhekan
ammo_current                                       = 30
ammo_elapsed                                       = 0
ammo_limit                                         = 35
ammo_mag_size                                      = 8
ammo_mag_size_ui                                   = 8
animation_slot                                     = 9
bullet_speed                                       = 410
block_bore										   = true
cam_return              						   = 0
cam_relax_speed         						   = 12			;скорость возврата в исходное положение
cam_relax_speed_ai     							   = 120.75
cam_dispersion          						   = 4.0		;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc      						   = 1.9	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 1.3    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0      ;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 2.6		;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_ASHTG
condition_queue_shot_dec                           = 0.00125
condition_shot_dec                                 = 0.001
control_inertion_factor                            = 1.2f
cost                                               = 16000
crosshair_inertion                                 = 6.85
description                                        = st_wpn_mp153_descr
ef_main_weapon_type                                = 1
ef_weapon_type                                     = 9
fire_dispersion_base                               = 0.27
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 150
fire_modes                                         = 1
fire_point                                         = 0.0, 0.158, 0.647
fire_point2                                        = 0.0, 0.158, 0.647
flame_particles                                    = weapons\new_effects\shtg_bm16
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.0
holder_range_modifier                              = 1.0
hud                                                = wpn_mp153_hud
installed_upgrades                                 = 
inv_grid_height                                    = 1
inv_grid_width                                     = 6
inv_grid_x                                         = 25
inv_grid_y                                         = 6
inv_name                                           = st_wpn_mp153
inv_name_short                                     = st_wpn_mp153
inv_weight                                         = 3.62
kill_msg_height                                    = 20
kill_msg_width                                     = 75
kill_msg_x                                         = 171
kill_msg_y                                         = 104
light_color                                        = 0.6,0.5,0.3
light_range                                        = 6.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 30
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.05
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.0037
PDM_disp_base 									   = 1.02
PDM_disp_vel_factor 							   = 1.85
PDM_disp_accel_factor 							   = 1.85
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 4
position                                           = -0.024, -0.085, -0.01
orientation                                        = 0, -4, 0
reload_dof                                         = 0.0, 0.5, 5, 0.9
reload_empty_dof                                   = 0.0, 0.5, 5, 3.0
rpm                                                = 235
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 0
scope_zoom_factor                                  = 100
scopes 											   = none
parent_section  								   = wpn_mp153
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.180, 0.647
silencer_status                                    = 0
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 10
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-9,110
strap_position                                     = -0.26,-0.10,0.05
tri_state_reload                                   = on
upgr_icon_height                                   = 150
upgr_icon_width                                    = 400
upgr_icon_x                                        = 1250
upgr_icon_y                                        = 700
upgrade_scheme                                     = upgrade_scheme_spas12
upgrades                                           = up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12
visual                                             = dynamics\weapons\wpn_mp153\wpn_mp153.ogf
weapon_class                                       = shotgun
zoom_cam_relax_speed         					   = 10	    ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 3.4
zoom_cam_dispersion_inc      					   = 1.6
zoom_cam_dispersion_frac     					   = 1.1
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.6
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

use_mag_scheme 									   = true
mag_bone_type_0 								   = patron_red
mag_bone_type_1 								   = patron_blue
ammochange_time									   = 0.1

shell_section_0                                    = shell_12g
shell_section_1                                    = shell_12g_blue

use_device_anims 								   = true

[wpn_mp153_hud]:hud_base
aim_hud_offset_pos                                 = 0.000000,0.008600,0.000000
aim_hud_offset_pos_16x9                            = 0.000000,0.008600,0.000000
aim_hud_offset_rot                                 = -0.001500,0.000750,0.000000
aim_hud_offset_rot_16x9                            = -0.001500,0.000750,0.000000
anm_open_empty                                     = mp153_reload_empty_start, idle_empty
anm_add_cartridge_empty                            = mp153_reload_empty, reload_empty
anm_close_empty                                    = mp153_reload_end, idle
anm_open                                           = mp153_reload_start, idle
anm_add_cartridge                                  = mp153_reload, reload
anm_close                                          = mp153_reload_end, idle
anm_reload_misfire				   				   = mp153_misfire, misfire
anm_bore                                           = mp153_idle
anm_hide                                           = mp153_holster
anm_idle                                           = mp153_idle
anm_idle_aim                                       = mp153_idle_aim
anm_idle_moving_slow                               = mp153_moving_slow
anm_idle_moving                                    = mp153_moving
anm_idle_moving_crouch                             = mp153_crouch
anm_idle_aim_moving             		   		   = mp153_moving_aim
anm_shots                                          = mp153_shoot, shoot
anm_show                                           = mp153_draw
anm_shots_when_aim                                 = mp153_shoot_aim, shoot

anm_bore_empty                                     = mp153_idle, idle_empty
anm_hide_empty                                     = mp153_holster, idle_empty
anm_idle_empty                                     = mp153_idle, idle_empty
anm_idle_aim_empty                                 = mp153_idle_aim, idle_empty
anm_idle_moving_slow_empty                         = mp153_moving_slow, idle_empty
anm_idle_moving_empty                              = mp153_moving, idle_empty
anm_idle_moving_crouch_empty                       = mp153_crouch, idle_empty
anm_idle_aim_moving_empty             			   = mp153_moving_aim, idle_empty
anm_shots_last                                     = mp153_shoot, idle_empty
anm_show_empty                                     = mp153_draw, idle_empty
anm_shots_when_aim_last                            = mp153_shoot_aim, idle_empty

anm_sprint_start         						   = mp153_sprint_start
anm_sprint_idle         						   = mp153_sprint
anm_sprint_end         						   	   = mp153_sprint_end

anm_sprint_start_empty         					   = mp153_sprint_start, idle_empty
anm_sprint_idle_empty         					   = mp153_sprint, idle_empty
anm_sprint_end_empty         					   = mp153_sprint_end, idle_empty

anm_switch_device                                  = mp153_flash
anm_gasmask                                        = mp153_clear

anm_switch_device_empty                            = mp153_flash, idle_empty
anm_gasmask_empty                                  = mp153_clear, idle_empty

hands_orientation                                  = 0,0,0
hands_orientation_16x9				   			   = 0,0,0
hands_position					   				   = 0.060025,0.052325,-0.154074
hands_position_16x9				   				   = 0.060025,0.052325,-0.154074
item_position							           = 0,0,0
item_orientation						           = 0,0,0
attach_place_idx                                   = 0
fire_bone                                          = muzzle
fire_point                                         = 0.000000,0.000000,0.205499
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0.02,0.02,-0.045
item_visual                                        = dynamics\weapons\wpn_mp153\wpn_mp153_hud
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_shotgun, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_shotgun, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_shotgun, 1, 1, 0.14, 0.15