[wpn_groza]:weapon_probability,default_weapon_params,wpn_groza_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\groza"
ammo_class                                         = ammo_9x39_pab9, ammo_9x39_ap
ammo_current                                       = 120
ammo_elapsed                                       = 20
ammo_limit                                         = 140
ammo_mag_size                                      = 20
ammo_mag_size_ui                                   = 20
animation_slot                                     = 8
bullet_speed                                       = 300
block_bore										   = true
cam_return              						   = 0
cam_relax_speed         						   = 5        ;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360     ;скорость возврата в исходное положение
cam_dispersion          						   = 0.6        ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      						   = 0.4       ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 0.8       ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           						   = 50.0        ;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0        ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 1.6        ;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_AK74
condition_queue_shot_dec                           = 0.001
condition_shot_dec                                 = 0.001
control_inertion_factor                            = 1.2f
cost                                               = 29500
crosshair_inertion                                 = 6.80
description                                        = st_wpn_groza_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 6
fire_dispersion_base                               = 0.27
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 610
fire_modes                                         = 1, -1
fire_point                                         = 0.000000,0.194,0.274
fire_point2                                        = 0.0, 0.156, 0.285
flame_particles                                    = weapons\new_effects\aksu
grenade_class                                      = ammo_vog-25, ammo_vog-25p
grenade_flame_particles                            = weapons\generic_weapon01
grenade_launcher_name                              = wpn_addon_grenade_launcher_groza
grenade_launcher_status                            = 2
grenade_launcher_x                                 = 70
grenade_launcher_y                                 = 24
grenade_vel                                        = 76
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 1.00
hud                                                = wpn_groza_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 4
inv_grid_x                                         = 36
inv_grid_y                                         = 6
inv_name                                           = st_wpn_groza
inv_name_short                                     = st_wpn_groza
inv_weight                                         = 2.7
kill_msg_height                                    = 30
kill_msg_width                                     = 64
kill_msg_x                                         = 67
kill_msg_y                                         = 123
launch_speed                                       = 76
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 5
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 150
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.06
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.005
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 1.2
PDM_disp_vel_factor 							   = 1.9
PDM_disp_accel_factor 							   = 1.9
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 4
position                                           = -0.026, -0.144, 0.0
reload_dof                                         = 0.0, 0.5, 5, 3.0
reload_empty_dof                                   = 0.0, 0.5, 5, 3.7
reload_gl_dof                                      = 0.0, 0.5, 5, 2.3
rpm                                                = 700
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 2
scopes											   = po4x34
parent_section  								   = wpn_groza
scope_zoom_factor                                  = 100
ironsight_zoom_factor							   = 100
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.194, 0.04
silencer_bullet_speed                              = 310
silencer_fire_distance                             = 620
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_groza
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 134
silencer_y                                         = 18
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -10,-5,10
strap_position                                     = -0.15,-0.38,0.35
time_to_aim                                        = 3.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 250
upgr_icon_x                                        = 300
upgr_icon_y                                        = 550
upgrade_scheme                                     = upgrade_scheme_groza
upgrades                                           = up_gr_firstab_groza, up_gr_seconab_groza, up_gr_thirdab_groza, up_gr_fourtab_groza, up_gr_fifthab_groza
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_groza\wpn_groza.ogf
weapon_class                                       = assault_rifle
zoom_cam_relax_speed         					   = 5	    ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 0.5
zoom_cam_dispersion_inc      					   = 0.3
zoom_cam_dispersion_frac     					   = 0.7
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.3
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

use_mag_scheme 									   = true
mag_bone_type_0 								   = grenade1
mag_bone_type_1 								   = grenade2
ammochange_time									   = 0.1

block_sil_if_gl									   = true

shell_section_0                                    = shell_9x39
shell_section_1                                    = shell_9x39

reload_time 									   = 2.2
reload_empty_time 								   = 3.0
reload_g_time 									   = 1.5

use_device_anims 								   = true

[wpn_groza_hud]:hud_base
aim_hud_offset_pos_16x9							   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_pos								   = 0,0,0
aim_hud_offset_rot								   = 0,0,0
anm_bore                                           = groza_idle_aim
anm_bore_g                                         = groza_gl_idle_aim, gl_idle
anm_bore_w_gl                                      = groza_idle_aim_w_gl
anm_hide                                           = groza_holster
anm_hide_g                                         = groza_gl_holster, gl_idle
anm_hide_w_gl                                      = groza_holster_w_gl
anm_idle                                           = groza_idle
anm_idle_aim                                       = groza_idle_aim
anm_idle_g                                         = groza_gl_idle, gl_idle
anm_idle_g_aim                                     = groza_gl_idle_aim, gl_idle
anm_idle_moving_slow                               = groza_moving_slow
anm_idle_moving                                    = groza_moving
anm_idle_moving_crouch                             = groza_crouch
anm_idle_aim_moving             				   = groza_moving_aim
anm_idle_moving_crouch_g                           = groza_gl_crouch, gl_idle
anm_idle_moving_crouch_w_gl                        = groza_crouch_w_gl
anm_idle_moving_slow_g                             = groza_gl_moving_slow, gl_idle
anm_idle_moving_slow_w_gl                          = groza_moving_slow_w_gl
anm_idle_moving_g                                  = groza_gl_moving, gl_idle
anm_idle_g_aim_moving							   = groza_gl_moving_aim, gl_idle
anm_idle_moving_w_gl                               = groza_moving_w_gl
anm_idle_w_gl_aim_moving						   = groza_moving_aim_w_gl
anm_idle_w_gl                                      = groza_idle_w_gl
anm_idle_w_gl_aim                                  = groza_idle_aim_w_gl
anm_firemode                    				   = groza_firemode
anm_firemode_w_gl                    			   = groza_firemode_w_gl
anm_reload                                         = groza_reload, reload
anm_reload_empty                                   = groza_reload_empty, reload_empty
anm_reload_misfire								   = groza_misfire, misfire
anm_reload_w_gl_misfire							   = groza_misfire_w_gl, misfire
anm_reload_empty_w_gl                              = groza_reload_empty_w_gl, reload_empty
anm_reload_g                                       = groza_gl_reload, gl_reload
anm_reload_w_gl                                    = groza_reload_w_gl, reload
anm_shots                                          = groza_shoot, shoot
anm_shots_when_aim              				   = groza_shoot_aim, shoot
anm_shots_g                                        = groza_gl_shoot, gl_shoot
anm_shots_w_gl                                     = groza_w_gl_shoot, shoot
anm_shots_w_gl_when_aim							   = groza_w_gl_shoot_aim, shoot
anm_show                                           = groza_draw
anm_show_g                                         = groza_gl_draw, gl_idle
anm_show_w_gl                                      = groza_draw_w_gl
anm_switch                                         = groza_gl_off, gl_off
anm_switch_g                                       = groza_gl_on, gl_on

anm_sprint_start         					       = groza_sprint_start
anm_sprint_idle         					       = groza_sprint
anm_sprint_end         					           = groza_sprint_end

anm_sprint_start_w_gl         					   = groza_sprint_w_gl_start
anm_sprint_idle_w_gl         					   = groza_sprint_w_gl
anm_sprint_end_w_gl         					   = groza_sprint_w_gl_end

anm_sprint_start_g         						   = groza_sprint_g_start, gl_idle
anm_sprint_idle_g         						   = groza_sprint_g, gl_idle
anm_sprint_end_g         						   = groza_sprint_g_end, gl_idle

anm_switch_device                                  = groza_flash
anm_gasmask                                        = groza_clear

anm_switch_device_w_gl                             = groza_flash_w_gl
anm_gasmask_w_gl                                   = groza_clear_w_gl

anm_switch_device_g                                = groza_flash_g, gl_idle
anm_gasmask_g                                      = groza_clear_g, gl_idle

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_bone2                                         = wpn_body
fire_point                                         = 0.000000,0.004900,0.213800
fire_point2                                        = 0,-0.054,0.358
gl_hud_offset_pos_16x9							   = 0.001000,0.000000,0.000000
gl_hud_offset_rot_16x9							   = 0,0,0
gl_hud_offset_pos								   = 0.001000,0.000000,0.000000
gl_hud_offset_rot								   = 0,0,0
hands_position				        			   = 0.011675,-0.012100,0.051200
hands_position_16x9								   = 0.011675,-0.012100,0.051200
hands_orientation			        			   = 0,0,0
hands_orientation_16x9							   = 0,0,0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_groza\wpn_groza_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0.0,0.0,-0.11
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_groza, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_groza, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_groza, 1, 1, 0.14, 0.15

anim_aim_start_g 								   = aim_start_groza_gl, 1, 1, 0.14, 0.15
anim_aim_idle_g  								   = aim_idle_groza_gl, 1, 1, 0.2, 0.2
anim_aim_end_g   								   = aim_end_groza_gl, 1, 1, 0.14, 0.15

[wpn_groza_po4x34]:wpn_groza
$spawn             							 	   = "weapons\wpn_groza_po4x34"
hud											 	   = wpn_groza_po4x34_hud
visual										 	   = dynamics\weapons\wpn_groza\wpn_groza.ogf
scope_x                                      	   = 82
scope_y                                      	   = -17

max_radius                                         = 200
min_radius                                         = 5

;snd_switch                                         = weapons\groza\groza_gl_deactivate_scope
;snd_switch_g                                       = weapons\groza\groza_gl_activate_scope

[wpn_groza_po4x34_hud]:wpn_groza_hud
item_visual                						   = dynamics\weapons\wpn_groza\wpn_groza_hud.ogf

anm_shots_when_aim 								   = groza_shoot_scope, shoot
anm_shots_w_gl_when_aim 						   = groza_shoot_scope_w_gl, shoot

anm_bore_g                                         = groza_gl_idle_aim, gl_idle_scope
anm_hide_g                                         = groza_gl_holster, gl_idle_scope
anm_idle_g                                         = groza_gl_idle, gl_idle_scope
anm_idle_g_aim                                     = groza_gl_idle_aim, gl_idle_scope
anm_idle_moving_crouch_g                           = groza_gl_crouch, gl_idle_scope
anm_idle_moving_slow_g                             = groza_gl_moving_slow, gl_idle_scope
anm_idle_moving_g                                  = groza_gl_moving, gl_idle_scope
anm_idle_g_aim_moving							   = groza_gl_moving_aim, gl_idle_scope
anm_reload_g                                       = groza_gl_reload, gl_reload_scope
anm_shots_g                                        = groza_gl_shoot, gl_idle_scope
anm_show_g                                         = groza_gl_draw, gl_idle_scope
anm_switch                                         = groza_gl_off_scope, gl_off_scope
anm_switch_g                                       = groza_gl_on_scope, gl_on_scope

anm_sprint_start_g         						   = groza_sprint_g_start, gl_idle_scope
anm_sprint_idle_g         						   = groza_sprint_g, gl_idle_scope
anm_sprint_end_g         						   = groza_sprint_g_end, gl_idle_scope

aim_hud_offset_pos_16x9							   = 0.000100,-0.020200,-0.079700
aim_hud_offset_pos								   = 0.000100,-0.020200,-0.079700
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_rot								   = 0,0,0

[wpn_groza_nimble]:wpn_groza
$spawn                                             = "weapons\unique\wpn_groza_nimble"
control_inertion_factor                            = 1.2f
cam_return              						   = 0
cam_relax_speed         						   = 5        ;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360     ;скорость возврата в исходное положение
cam_dispersion          						   = 0.5        ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      						   = 0.3       ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 0.7       ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           						   = 50.0        ;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0        ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 1.5        ;(degree) size of step camera moved in horizontal position while shooting
cost                                               = 70000
crosshair_inertion                                 = 6
description                                        = st_wpn_groza_nimble_descr
hud                                                = wpn_groza_nimble_hud
inv_name                                           = st_wpn_groza_nimble
inv_grid_height                                    = 2
inv_grid_width                                     = 4
inv_grid_x                                         = 36
inv_grid_y                                         = 8
parent_section  								   = wpn_groza_nimble
scopes 											   = po4x34, ac10632, acog, eot, microt1, specter
visual                                             = dynamics\weapons\wpn_groza\wpn_groza_nimble.ogf
zoom_rotate_time                                   = 6
upgr_icon_height                                   = 150
upgr_icon_width                                    = 250
upgr_icon_x                                        = 550
upgr_icon_y                                        = 550
PDM_disp_base 									   = 1.0
PDM_disp_vel_factor 							   = 1.7
PDM_disp_accel_factor 							   = 1.7
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
zoom_cam_relax_speed         					   = 5	    ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 0.4
zoom_cam_dispersion_inc      					   = 0.25
zoom_cam_dispersion_frac     					   = 0.6
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.2

[wpn_groza_nimble_hud]:wpn_groza_hud
item_visual                                        = dynamics\weapons\wpn_groza\wpn_groza_nimble_hud.ogf

[wpn_groza_nimble_po4x34]:wpn_groza_po4x34
$spawn             								   = "weapons\wpn_groza_nimble_po4x34"
hud												   = wpn_groza_nimble_po4x34_hud
visual											   = dynamics\weapons\wpn_groza\wpn_groza_nimble.ogf

[wpn_groza_nimble_po4x34_hud]:wpn_groza_po4x34_hud
item_visual                						   = dynamics\weapons\wpn_groza\wpn_groza_nimble_hud.ogf

[wpn_groza_nimble_ac10632]:wpn_groza
$spawn             							 	   = "weapons\wpn_groza_nimble_ac10632"
hud											 	   = wpn_groza_nimble_ac10632_hud
visual										 	   = dynamics\weapons\wpn_groza\wpn_groza_nimble_ac10632.ogf
scope_x                                      	   = 90
scope_y                                      	   = -6

[wpn_groza_nimble_ac10632_hud]:wpn_groza_hud
item_visual                						   = dynamics\weapons\wpn_groza\wpn_groza_nimble_ac10632_hud.ogf

aim_hud_offset_pos_16x9							   = -0.000300,0.004800,-0.041800
aim_hud_offset_pos								   = -0.000300,0.004800,-0.041800

[wpn_groza_nimble_eot]:wpn_groza
$spawn                  					 	   = "weapons\wpn_groza_nimble_eot"
hud											 	   = wpn_groza_nimble_eot_hud
visual										 	   = dynamics\weapons\wpn_groza\wpn_groza_nimble_eot.ogf
scope_x                                      	   = 91
scope_y                                      	   = -6

[wpn_groza_nimble_eot_hud]:wpn_groza_hud
item_visual                						   = dynamics\weapons\wpn_groza\wpn_groza_nimble_eot_hud.ogf

aim_hud_offset_pos_16x9							   = 0.000000,0.002200,-0.067801
aim_hud_offset_pos								   = 0.000000,0.002200,-0.067801

[wpn_groza_nimble_acog]:wpn_groza
$spawn             							 	   = "weapons\wpn_groza_nimble_acog"
hud											 	   = wpn_groza_nimble_acog_hud
visual										 	   = dynamics\weapons\wpn_groza\wpn_groza_nimble_acog.ogf
scope_x                                      	   = 83
scope_y                                      	   = -7

max_radius                                         = 200
min_radius                                         = 5

[wpn_groza_nimble_acog_hud]:wpn_groza_hud
item_visual                						   = dynamics\weapons\wpn_groza\wpn_groza_nimble_acog_hud.ogf
anm_shots_when_aim 								   = groza_shoot_scope, shoot
anm_shots_w_gl_when_aim 						   = groza_shoot_scope_w_gl, shoot
aim_hud_offset_pos_16x9							   = -0.000300,0.002900,-0.093701
aim_hud_offset_pos								   = -0.000300,0.002900,-0.093701

[wpn_groza_nimble_microt1]:wpn_groza
$spawn             							 	   = "weapons\wpn_groza_nimble_microt1"
hud											 	   = wpn_groza_nimble_microt1_hud
visual										 	   = dynamics\weapons\wpn_groza\wpn_groza_nimble_micro-t1.ogf
scope_x                                      	   = 95
scope_y                                      	   = -7

[wpn_groza_nimble_microt1_hud]:wpn_groza_hud
item_visual                						   = dynamics\weapons\wpn_groza\wpn_groza_nimble_micro-t1_hud.ogf

aim_hud_offset_pos_16x9							   = 0.000000,0.001000,-0.048600
aim_hud_offset_pos								   = 0.000000,0.001000,-0.048600

[wpn_groza_nimble_specter]:wpn_groza
$spawn             							 	   = "weapons\wpn_groza_nimble_specter"
hud											 	   = wpn_groza_nimble_specter_hud
visual										 	   = dynamics\weapons\wpn_groza\wpn_groza_nimble_specter.ogf
scope_x                                      	   = 83
scope_y                                      	   = -7
second_scope_zoom_factor                		   = 100
second_aim_enabled                        		   = true
second_aim_transition_time                		   = 6

max_radius                                         = 200
min_radius                                         = 5

[wpn_groza_nimble_specter_hud]:wpn_groza_hud
item_visual                				  		   = dynamics\weapons\wpn_groza\wpn_groza_nimble_specter_hud.ogf
anm_shots_when_aim 						  		   = groza_shoot_scope, shoot
anm_shots_w_gl_when_aim 				  		   = groza_shoot_scope_w_gl, shoot
aim_hud_offset_pos_16x9					  		   = -0.000100,-0.000100,-0.073101
aim_hud_offset_pos						  		   = -0.000100,-0.000100,-0.073101
second_aim_hud_offset_pos                 		   = -0.000100,-0.023300,-0.062700
second_aim_hud_offset_pos_16x9            		   = -0.000100,-0.023300,-0.062700
second_aim_hud_offset_rot                 		   = 0,0,0
second_aim_hud_offset_rot_16x9            		   = 0,0,0

[wpn_groza_specops]:wpn_groza_nimble
$spawn                                             = "weapons\unique\wpn_groza_specops"
