[grenade_gd-05]:weapon_probability,default_weapon_params,delayed_action_fuse,grenade_gd-05_sounds
$prefetch                                          = 128
$spawn                                             = "weapons\grenades\gd-05"
angle_offset                                       = 1.570790,1.570790,3.92699
animation_slot                                     = 7
attach_angle_offset                                = 0.000000,  0.000000,  0.000000
attach_bone_name                                   = 
attach_position_offset                             = -0.053,-0.089,0.0
blast                                              = 0
blast_impulse                                      = 0
blast_impulse_factor                               = 0
blast_r                                            = 0
bone_name                                          = bip01_r_hand
block_bore										   = true
cform                                              = skeleton
class                                              = G_F1
cost                                               = 500
default_to_ruck                                    = false
description                                        = st_grenade_smoke_descr
discovery_dependency                               = 
ef_weapon_type                                     = 4
explode_duration                                   = 12
explode_particles                                  = explosions_new\expl_fcc_1
force_const                                        = 25
force_grow_speed                                   = 15
force_max                                          = 30
force_min                                          = 10
frag_hit                                           = 0
frag_hit_impulse                                   = 0
fragment_speed                                     = 50
frags                                              = 0
frags_r                                            = 0
GroupControlSection                                = spawn_group
highlight_equipped                                 = true
hit_type_blast                                     = strike
hit_type_frag                                      = fire_wound
hud                                                = grenade_gd-05_hud
inv_grid_height                                    = 1
inv_grid_width                                     = 1
inv_grid_x                                         = 24
inv_grid_y                                         = 3
inv_name                                           = st_grenade_smoke
inv_name_short                                     = st_grenade_smoke
inv_weight                                         = 0.63
kill_msg_height                                    = 23
kill_msg_width                                     = 14
kill_msg_x                                         = 240
kill_msg_y                                         = 123
light_color                                        = 0.9,0.6,0.5
light_range                                        = 2.0
light_time                                         = 2.85
max_radius                                         = 50
min_radius                                         = 5
position_offset                                    = 0.0,0.0,0.0
reload_dof                                         = 0.0, 0.5, 5, 1.7
single_handed                                      = 0
slot                                               = 3
sprint_allowed                                     = true
throw_dir                                          = 0,0,1
throw_point                                        = 0.4, 0.3, 0.1
up_throw_factor                                    = 0
visual                                             = dynamics\weapons\wpn_grenades\wpn_gd5.ogf
wallmark_section                                   = explosion_marks
weapon_class                                       = 
wm_size                                            = 0.2
zoom_dof                                           = 0.5, 1.0, 180
upgr_icon_height                                   = 50
upgr_icon_width                                    = 50
upgr_icon_x                                        = 2000
upgr_icon_y                                        = 2000

[grenade_gd-05_hud]:hud_base
aim_hud_offset_pos                                 = 0.000000,  0.000000,  0.000000
aim_hud_offset_rot                                 = 0.000000,  0.000000,  0.000000
anm_bore                                           = lancew_rgd5_no_reload
anm_hide                                           = lancew_rgd5_holster
anm_idle                                           = lancew_rgd5_idle, idle_2
anm_idle_moving                                    = lancew_rgd5_moving, moving
anm_idle_sprint                                    = lancew_rgd5_sprint, sprint
anm_show                                           = lancew_rgd5_draw
anm_throw                                          = lancew_f1_throw
anm_throw_begin                                    = lancew_rgd5_throw_begin, begin
anm_throw_idle                                     = lancew_rgd5_throw_idle, throw_idle
attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_point                                         = 0, 0, 0
gl_hud_offset_pos                                  = 0.000000,  0.000000,  0.000000
gl_hud_offset_rot                                  = 0.000000,  0.000000,  0.000000
hands_orientation                                  = -0.500000,  1.000000, -2.000000
hands_orientation_16x9                             = -0.500000,  1.000000, -2.000000
hands_position                                     = -0.044000, -0.156000,  0.100000
hands_position_16x9                                = -0.044000, -0.156000,  0.100000
item_orientation                                   = -359.925262, -2.224621, -7.030276
item_position                                      = -0.001215,  0.005992,  0.000966
item_visual                                        = dynamics\weapons\wpn_grenades\wpn_gd5_hud.ogf
lean_hud_offset_pos                                = 0.000000,  0.000000,  0.000000
lean_hud_offset_rot                                = 0.000000,  0.000000,  0.000000
throw_dir                                          = 0,0,1
throw_point                                        = 0.0,0.4,0.3
