[wpn_g36]:weapon_probability,default_weapon_params,wpn_g36_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\g36"
ammo_class                                         = ammo_5.56x45_ss190, ammo_5.56x45_ap
ammo_current                                       = 180
ammo_elapsed                                       = 30
ammo_limit                                         = 210
ammo_mag_size                                      = 30
ammo_mag_size_ui                                   = 30
animation_slot                                     = 2
bullet_speed                                       = 925
block_bore										   = true
cam_return										   = 0
cam_relax_speed         						   = 5	;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 0.6	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      						   = 0.4	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 1.0	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        							   = 50.0 	;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 1.6	;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_AK74
condition_queue_shot_dec                           = 0.00135
condition_shot_dec                                 = 0.0007
control_inertion_factor                            = 1.25f
cost                                               = 33000
crosshair_inertion                                 = 5.80
description                                        = st_wpn_g36_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 7
fire_dispersion_base                               = 0.15
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 700
fire_modes                                         = 3, 1, -1
fire_point                                         = 0.0, 0.21, 0.58
fire_point2                                        = 0.0, 0.21, 0.71
flame_particles                                    = weapons\new_effects\g36_3sides
grenade_class                                      = ammo_m209
grenade_flame_particles                            = weapons\generic_weapon01
grenade_launcher_name                              = wpn_addon_grenade_launcher_ag36
grenade_launcher_status                            = 2
grenade_launcher_x                                 = 127
grenade_launcher_y                                 = -4
grenade_vel                                        = 76
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 1.25
hud                                                = wpn_g36_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 30
inv_grid_y                                         = 33
inv_name                                           = st_wpn_g36
inv_name_short                                     = st_wpn_g36
inv_weight                                         = 3.63
kill_msg_height                                    = 31
kill_msg_width                                     = 78
kill_msg_x                                         = 157
kill_msg_y                                         = 29
launch_speed                                       = 76
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 5
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 180
min_radius                                         = 1
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.05
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.004
orientation                                        = 0,0,0
PDM_disp_base 									   = 0.9
PDM_disp_vel_factor 							   = 1.4
PDM_disp_accel_factor 							   = 1.4
PDM_disp_crouch	 								   = 0.95
PDM_disp_crouch_no_acc 							   = 0.95
ph_mass                                            = 4
position                                           = -0.026, -0.138, 0.0
reload_dof                                         = 0.0, 0.5, 5, 2.1
reload_empty_dof                                   = 0.0, 0.5, 5, 3.3
reload_gl_dof                                      = 0.0, 0.5, 5, 3.3
rpm                                                = 750
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_g36
scope_x                                            = 78
scope_y                                            = 0
scopes 											   = none
parent_section  								   = wpn_g36
scope_zoom_factor								   = 40
3d_zoom_factor									   = 65
3d_fov											   = 0.395
scope_inertion_factor							   = 1.3
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.21, 0.13
silencer_bullet_speed                              = 930
silencer_fire_distance                             = 710
silencer_light_color                               = 0.6, 0.5, 0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_nato
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 275
silencer_y                                         = 14
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-9,110
strap_position                                     = -0.26,-0.11,0.25
time_to_aim                                        = 3.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 350
upgr_icon_x                                        = 1550
upgr_icon_y                                        = 300
upgrade_scheme                                     = upgrade_scheme_g36
upgrades                                           = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_g36\wpn_g36.ogf
weapon_class                                       = assault_rifle
zoom_cam_relax_speed        					   = 5    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 360
zoom_cam_dispersion         					   = 0.5
zoom_cam_dispersion_inc     					   = 0.3
zoom_cam_dispersion_frac    					   = 0.7
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 1.2
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5
second_scope_zoom_factor                		   = 100
second_aim_enabled                        		   = true
second_aim_transition_time                		   = 6.5

block_sil_if_gl									   = true
bone_to_gl_hide									   = handguard

use_mag_scheme 									   = true
mag_bone_type_0 								   = wpn_launcher_grenade_blue
mag_bone_type_1 								   = wpn_launcher_grenade_red
ammochange_time									   = 0.1

shell_section_0                                    = shell_5.56x45
shell_section_1                                    = shell_5.56x45

reload_time 									   = 1.8
reload_empty_time 								   = 2.8
reload_g_time 									   = 2.4

use_device_anims 								   = true

[wpn_g36_hud]:hud_base
aim_hud_offset_pos_16x9					  		   = 0.007700,0.009700,-0.037200
aim_hud_offset_rot_16x9					  		   = 0,0,0
aim_hud_offset_pos						  		   = 0.007700,0.009700,-0.037200
aim_hud_offset_rot						  		   = 0,0,0

second_aim_hud_offset_pos                 		   = 0.007900,-0.009800,-0.004000
second_aim_hud_offset_pos_16x9            		   = 0.007900,-0.009800,-0.004000
second_aim_hud_offset_rot                 		   = 0,0,0
second_aim_hud_offset_rot_16x9            		   = 0,0,0

anm_bore                                           = g36_idle_aim
anm_bore_empty                                     = g36_idle_aim, idle_empty
anm_hide                                           = g36_holster
anm_hide_empty                                     = g36_holster, idle_empty
anm_idle                                           = g36_idle
anm_idle_empty                                     = g36_idle, idle_empty
anm_idle_aim                                       = g36_idle_aim
anm_idle_aim_empty                                 = g36_idle_aim, idle_empty
anm_idle_moving_slow                               = g36_moving_slow
anm_idle_moving_slow_empty                         = g36_moving_slow, idle_empty
anm_idle_moving                                    = g36_moving
anm_idle_moving_empty                              = g36_moving, idle_empty
anm_idle_moving_crouch                             = g36_crouch
anm_idle_moving_crouch_empty                       = g36_crouch, idle_empty
anm_idle_aim_moving                                = g36_moving_aim
anm_idle_aim_moving_empty                          = g36_moving_aim, idle_empty
anm_reload                                         = g36_reload, reload
anm_reload_empty                                   = g36_reload_empty, reload_empty
anm_reload_misfire								   = g36_misfire, misfire
anm_firemode                					   = g36_firemode
anm_firemode_empty                				   = g36_firemode, idle_empty
anm_shots                                          = g36_shoot, shoot
anm_shots_last                                 	   = g36_shoot, idle_empty
anm_shots_when_aim								   = g36_shoot_scope, shoot
anm_shots_when_aim_last                            = g36_shoot_scope, idle_empty
anm_show                                           = g36_draw
anm_show_empty                                     = g36_draw, idle_empty

anm_sprint_start         						   = g36_sprint_start
anm_sprint_idle         						   = g36_sprint
anm_sprint_end         						   	   = g36_sprint_end

anm_sprint_start_empty         					   = g36_sprint_start, idle_empty
anm_sprint_idle_empty         					   = g36_sprint, idle_empty
anm_sprint_end_empty         					   = g36_sprint_end, idle_empty

anm_idle_w_gl_aim_moving						   = g36_gl_moving_aim
anm_show_w_gl									   = g36_gl_draw
anm_hide_w_gl                					   = g36_gl_holster
anm_idle_w_gl                					   = g36_gl_idle
anm_idle_moving_slow_w_gl         				   = g36_gl_moving_slow
anm_idle_moving_w_gl         					   = g36_gl_moving
anm_shots_w_gl               					   = g36_gl_shoot, shoot
anm_shots_w_gl_when_aim              			   = g36_gl_shoot_scope, shoot
anm_reload_w_gl	        						   = g36_gl_reload, reload
anm_reload_empty_w_gl	        				   = g36_gl_reload_empty, reload_empty
anm_reload_w_gl_misfire						       = g36_gl_misfire, misfire
anm_idle_moving_crouch_w_gl  					   = g36_gl_crouch
anm_idle_w_gl_aim           					   = g36_gl_idle_aim
anm_bore_w_gl                					   = g36_gl_idle_aim
anm_firemode_w_gl                				   = g36_gl_firemode

anm_idle_w_gl_aim_moving_empty					   = g36_gl_moving_aim, idle_empty
anm_show_w_gl_empty								   = g36_gl_draw, idle_empty
anm_hide_w_gl_empty                				   = g36_gl_holster, idle_empty
anm_idle_w_gl_empty                				   = g36_gl_idle, idle_empty
anm_idle_moving_slow_w_gl_empty         		   = g36_gl_moving_slow, idle_empty
anm_idle_moving_w_gl_empty         				   = g36_gl_moving, idle_empty
anm_shots_w_gl_last                     		   = g36_gl_shoot, idle_empty
anm_shots_when_aim_w_gl_last            		   = g36_gl_shoot_scope, idle_empty
anm_reload_w_gl_empty	        				   = g36_gl_reload, reload
anm_reload_empty_w_gl_empty	        			   = g36_gl_reload_empty, reload_empty
anm_reload_w_gl_misfire_empty					   = g36_gl_misfire, misfire
anm_idle_moving_crouch_w_gl_empty  				   = g36_gl_crouch, idle_empty
anm_idle_w_gl_aim_empty           				   = g36_gl_idle_aim, idle_empty
anm_bore_w_gl_empty                				   = g36_gl_idle_aim, idle_empty
anm_firemode_w_gl_empty                			   = g36_gl_firemode, idle_empty

anm_sprint_start_w_gl         						   = g36_sprint_w_gl_start
anm_sprint_idle_w_gl         						   = g36_sprint_w_gl
anm_sprint_end_w_gl         						   = g36_sprint_w_gl_end

anm_sprint_start_w_gl_empty         				   = g36_sprint_w_gl_start, idle_empty
anm_sprint_idle_w_gl_empty         					   = g36_sprint_w_gl, idle_empty
anm_sprint_end_w_gl_empty         				       = g36_sprint_w_gl_end, idle_empty

anm_switch              						   = g36_g_off, g_off
anm_switch_g            						   = g36_g_on, g_on
anm_show_g              						   = g36_g_draw, g_idle
anm_hide_g              						   = g36_g_holster, g_idle
anm_idle_g              						   = g36_g_idle, g_idle
anm_reload_g            						   = g36_g_reload, g_reload
anm_idle_g_aim          						   = g36_g_idle_aim, g_idle
anm_shots_g             						   = g36_g_shoot, g_shoot
anm_idle_moving_g       						   = g36_g_moving, g_idle
anm_idle_moving_slow_g   						   = g36_g_moving_slow, g_idle
anm_idle_moving_crouch_g						   = g36_g_crouch, g_idle
anm_idle_g_aim_moving							   = g36_g_moving_aim, g_idle
anm_bore_g              						   = g36_g_idle_aim, g_idle

anm_switch_empty              					   = g36_g_off, g_off_empty
anm_switch_g_empty            					   = g36_g_on, g_on_empty
anm_show_g_empty              					   = g36_g_draw, g_idle_empty
anm_hide_g_empty              					   = g36_g_holster, g_idle_empty
anm_idle_g_empty              					   = g36_g_idle, g_idle_empty
anm_reload_g_empty            					   = g36_g_reload, g_reload_empty
anm_idle_g_aim_empty          					   = g36_g_idle_aim, g_idle_empty
anm_shots_g_empty             					   = g36_g_shoot, g_shoot_empty
anm_idle_moving_g_empty       					   = g36_g_moving, g_idle_empty
anm_idle_moving_slow_g_empty   					   = g36_g_moving_slow, g_idle_empty
anm_idle_moving_crouch_g_empty					   = g36_g_crouch, g_idle_empty
anm_idle_g_aim_moving_empty						   = g36_g_moving_aim, g_idle_empty
anm_bore_g_empty              					   = g36_g_idle_aim, g_idle_empty

anm_sprint_start_g         						   = g36_sprint_g_start, g_idle
anm_sprint_idle_g         						   = g36_sprint_g, g_idle
anm_sprint_end_g         						   = g36_sprint_g_end, g_idle

anm_sprint_start_g_empty         				   = g36_sprint_g_start, g_idle_empty
anm_sprint_idle_g_empty         				   = g36_sprint_g, g_idle_empty
anm_sprint_end_g_empty         					   = g36_sprint_g_end, g_idle_empty

anm_switch_device                                = g36_flash
anm_gasmask                                      = g36_clear

anm_switch_device_w_gl                           = g36_flash_w_gl
anm_gasmask_w_gl                                 = g36_clear_w_gl

anm_switch_device_g                              = g36_flash_g, g_idle
anm_gasmask_g                                    = g36_clear_g, g_idle

anm_switch_device_empty                          = g36_flash, idle_empty
anm_gasmask_empty                                = g36_clear, idle_empty

anm_switch_device_w_gl_empty                     = g36_flash_w_gl, idle_empty
anm_gasmask_w_gl_empty                           = g36_clear_w_gl, idle_empty

anm_switch_device_g_empty                        = g36_flash_g, g_idle_empty
anm_gasmask_g_empty                              = g36_clear_g, g_idle_empty

attach_place_idx                                   = 0
fire_bone                                          = muzzle
fire_bone2                                         = wpn_launcher
fire_point                                         = 0,0,0
fire_point2                                        = 0,0,0.179
gl_hud_offset_pos                                  = 0.011900,0.020300,0.000000
gl_hud_offset_pos_16x9                             = 0.011900,0.020300,0.000000
gl_hud_offset_rot                                  = 0.018000,0.002250,0.000000
gl_hud_offset_rot_16x9                             = 0.018000,0.002250,0.000000
hands_orientation                                  = 0,0,0
hands_orientation_16x9                             = 0,0,0
hands_position                                     = 0.063350,-0.142375,0.151976
hands_position_16x9                                = 0.063350,-0.142375,0.151976
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_g36\wpn_g36_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0,0.038000,-0.020000
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_g36, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_g36, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_g36, 1, 1, 0.14, 0.15

anim_aim_start_g 								   = aim_start_g36_g, 1, 1, 0.14, 0.15
anim_aim_idle_g  								   = aim_idle_g36_g, 1, 1, 0.2, 0.2
anim_aim_end_g   								   = aim_end_g36_g, 1, 1, 0.14, 0.15

anim_fakeshot									   = fakeshot, 1, 0.15, 10, 10

[wpn_g36_nimble]:wpn_g36, wpn_g36_nimble_sounds
$spawn                                             = "weapons\wpn_g36_nimble"
ammo_mag_size                                      = 100
ammo_mag_size_ui                                   = 100
cam_return										   = 0
cam_relax_speed         						   = 5	;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 0.5	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      						   = 0.35	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 0.95	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        							   = 50.0 	;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 1.5	;(degree) size of step camera moved in horizontal position while shooting
class                                              = WP_LR300
cost                                               = 120000
control_inertion_factor                            = 1.4f
condition_queue_shot_dec                           = 0.00115
condition_shot_dec                                 = 0.00065
description                                        = st_wpn_g36_nimble_descr
grenade_launcher_status                            = 0
hud                                                = wpn_g36_nimble_hud
inv_grid_height                                    = 2
inv_grid_width                                     = 6
inv_grid_x                                         = 36
inv_grid_y                                         = 16
inv_name                                           = st_wpn_g36_nimble
inv_name_short                                     = st_wpn_g36_nimble
inv_weight                                         = 4.1
max_radius                                         = 150
min_radius                                         = 0
parent_section                                     = wpn_g36_nimble
position                                           = -0.026, -0.132, -0.02
reload_dof                                         = 0.0, 0.5, 5, 3.9
reload_empty_dof                                   = 0.0, 0.5, 5, 4.9
scopes                                             = ac10632, acog, eot, microt1, specter
scope_status                                       = 2
scope_texture                                      = wpn_crosshair_g36
scope_zoom_factor                                  = 100
silencer_x                                         = 269
silencer_y                                         = 19
upgrade_scheme                                     = upgrade_scheme_lr300
upgrades                                           = up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300
visual                                             = dynamics\weapons\wpn_g36\wpn_g36_nimble.ogf
second_aim_enabled                        		   = false
upgr_icon_height                                   = 150
upgr_icon_width                                    = 400
upgr_icon_x                                        = 1550
upgr_icon_y                                        = 1750
PDM_disp_base 									   = 1.0
PDM_disp_vel_factor 							   = 1.5
PDM_disp_accel_factor 							   = 1.5
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
zoom_cam_relax_speed        					   = 5    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 360
zoom_cam_dispersion         					   = 0.4
zoom_cam_dispersion_inc     					   = 0.25
zoom_cam_dispersion_frac    					   = 0.6
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 1.1

block_sil_if_gl									   = false
bone_to_gl_hide									   = 
use_mag_scheme 									   = false

reload_time 									   = 2.55
reload_empty_time 								   = 3.6

[wpn_g36_nimble_hud]:wpn_g36_hud
aim_hud_offset_pos_16x9							   = 0.007800,0.002000,0.002800
aim_hud_offset_pos				    			   = 0.007800,0.002000,0.002800
aim_hud_offset_rot				    			   = -0.013250,0.001750,0.000000
aim_hud_offset_rot_16x9							   = -0.013250,0.001750,0.000000

anm_bore                                           = mg36_idle_aim
anm_bore_empty                                     = mg36_idle_aim, idle_empty
anm_hide                                           = mg36_holster
anm_hide_empty                                     = mg36_holster, idle_empty
anm_idle                                           = mg36_idle
anm_idle_empty                                     = mg36_idle, idle_empty
anm_idle_aim                                       = mg36_idle_aim
anm_idle_aim_empty                                 = mg36_idle_aim, idle_empty
anm_idle_moving_slow                               = mg36_moving_slow
anm_idle_moving_slow_empty                         = mg36_moving_slow, idle_empty
anm_idle_moving                                    = mg36_moving
anm_idle_moving_empty                              = mg36_moving, idle_empty
anm_idle_moving_crouch                             = mg36_crouch
anm_idle_moving_crouch_empty                       = mg36_crouch, idle_empty
anm_idle_aim_moving                                = mg36_moving_aim
anm_idle_aim_moving_empty                          = mg36_moving_aim, idle_empty
anm_reload                                         = mg36_reload, reload
anm_reload_empty                                   = mg36_reload_empty, reload_empty
anm_reload_misfire								   = mg36_misfire, misfire
anm_firemode                					   = mg36_firemode
anm_firemode_empty                				   = mg36_firemode, idle_empty
anm_shots                                          = mg36_shoot, shoot
anm_shots_last                                     = mg36_shoot, idle_empty
anm_shots_when_aim								   = mg36_shoot_aim, shoot
anm_shots_when_aim_last                            = mg36_shoot_aim, idle_empty
anm_show                                           = mg36_draw
anm_show_empty                                     = mg36_draw, idle_empty

anm_sprint_start         						   = mg36_sprint_start
anm_sprint_idle         						   = mg36_sprint
anm_sprint_end         						   	   = mg36_sprint_end

anm_sprint_start_empty         					   = mg36_sprint_start, idle_empty
anm_sprint_idle_empty         					   = mg36_sprint, idle_empty
anm_sprint_end_empty         					   = mg36_sprint_end, idle_empty

anm_switch_device                                = mg36_flash
anm_gasmask                                      = mg36_clear

anm_switch_device_empty                          = mg36_flash, idle_empty
anm_gasmask_empty                                = mg36_clear, idle_empty

fire_bone                                          = muzzle
fire_bone2                                         = muzzle
fire_point                                         = 0,0,0
fire_point2                                        = 0,0,0

item_visual                                        = dynamics\weapons\wpn_g36\wpn_g36_nimble_hud.ogf

[wpn_g36_nimble_ac10632]:wpn_g36_nimble
$spawn                                             = "weapons\wpn_g36_nimble_ac10632"
scope_x                                      	   = 92
scope_y                                      	   = -13
hud                                                = wpn_g36_nimble_ac10632_hud
visual                                             = dynamics\weapons\wpn_g36\wpn_g36_nimble_ac10632.ogf

[wpn_g36_nimble_ac10632_hud]:wpn_g36_nimble_hud
item_visual                                        = dynamics\weapons\wpn_g36\wpn_g36_nimble_ac10632_hud.ogf
aim_hud_offset_pos_16x9							   = 0.007900,-0.015800,0.000000
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_pos				    			   = 0.007900,-0.015800,0.000000
aim_hud_offset_rot				    			   = 0,0,0

[wpn_g36_nimble_acog]:wpn_g36_nimble
$spawn                                             = "weapons\wpn_g36_nimble_acog"
scope_x                                      	   = 78
scope_y                                      	   = -13
hud                                                = wpn_g36_nimble_acog_hud
visual                                             = dynamics\weapons\wpn_g36\wpn_g36_nimble_acog.ogf

max_radius                                         = 200
min_radius                                         = 5

[wpn_g36_nimble_acog_hud]:wpn_g36_nimble_hud
item_visual                                        = dynamics\weapons\wpn_g36\wpn_g36_nimble_acog_hud.ogf
anm_shots_when_aim								   = mg36_shoot_scope, shoot
anm_shots_when_aim_last                            = mg36_shoot_scope, idle_empty
aim_hud_offset_pos_16x9							   = 0.007750,-0.017850,-0.033200
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_pos								   = 0.007750,-0.017850,-0.033200
aim_hud_offset_rot								   = 0,0,0

[wpn_g36_nimble_eot]:wpn_g36_nimble
$spawn                                             = "weapons\wpn_g36_nimble_eot"
scope_x                                      	   = 92
scope_y                                      	   = -13
hud                                                = wpn_g36_nimble_eot_hud
visual                                             = dynamics\weapons\wpn_g36\wpn_g36_nimble_eot.ogf

[wpn_g36_nimble_eot_hud]:wpn_g36_nimble_hud
item_visual                                        = dynamics\weapons\wpn_g36\wpn_g36_nimble_eot_hud.ogf
aim_hud_offset_pos_16x9							   = 0.007400,-0.019100,0.000000
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_pos								   = 0.007400,-0.019100,0.000000
aim_hud_offset_rot								   = 0,0,0

[wpn_g36_nimble_microt1]:wpn_g36_nimble
$spawn                                             = "weapons\wpn_g36_nimble_microt1"
scope_x                                     	   = 92
scope_y                                     	   = -13
hud                                                = wpn_g36_nimble_microt1_hud
visual                                             = dynamics\weapons\wpn_g36\wpn_g36_nimble_micro-t1.ogf

[wpn_g36_nimble_microt1_hud]:wpn_g36_nimble_hud
item_visual                                        = dynamics\weapons\wpn_g36\wpn_g36_nimble_micro-t1_hud.ogf
aim_hud_offset_pos_16x9							   = 0.007800,-0.022200,0.000000
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_pos								   = 0.007800,-0.022200,0.000000
aim_hud_offset_rot								   = 0,0,0

[wpn_g36_nimble_specter]:wpn_g36_nimble
$spawn										 	   = "weapons\wpn_g36_nimble_specter"
visual										 	   = dynamics\weapons\wpn_g36\wpn_g36_nimble_specter.ogf
hud											 	   = wpn_g36_nimble_specter_hud
scope_x                                      	   = 77
scope_y                                      	   = -15
second_scope_zoom_factor                		   = 100
second_aim_enabled                        		   = true
second_aim_transition_time                		   = 6.5

max_radius                                         = 200
min_radius                                         = 5

[wpn_g36_nimble_specter_hud]:wpn_g36_nimble_hud
item_visual										   = dynamics\weapons\wpn_g36\wpn_g36_nimble_specter_hud.ogf
anm_shots_when_aim								   = mg36_shoot_scope, shoot
anm_shots_when_aim_last                            = mg36_shoot_scope, idle_empty
aim_hud_offset_pos_16x9							   = 0.008000,-0.022700,-0.008800
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_pos								   = 0.008000,-0.022700,-0.008800
aim_hud_offset_rot								   = 0,0,0

second_aim_hud_offset_pos                 		   = 0.007800,-0.048100,0.014100
second_aim_hud_offset_pos_16x9            		   = 0.007800,-0.048100,0.014100
second_aim_hud_offset_rot                 		   = 0,0,0
second_aim_hud_offset_rot_16x9            		   = 0,0,0
