[wpn_fort]:weapon_probability,default_weapon_params,wpn_fort_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\fort"
ammo_class                                         = ammo_9x18_fmj, ammo_9x18_pmm
ammo_current                                       = 64
ammo_elapsed                                       = 14
ammo_limit                                         = 91
ammo_mag_size                                      = 13
ammo_mag_size_ui                                   = 13
animation_slot                                     = 1
bullet_speed                                       = 335
block_bore										   = true
allow_firemode_on_empty							   = false
cam_return										   = 0
cam_relax_speed         						   = 6	;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 0.9	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc								   = 0.7	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac								   = 1.0	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 30.0	;максимальный угол отдачи
cam_max_angle_horz								   = 5.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz								   = 1.3	;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_PM
condition_queue_shot_dec                           = 0.001
condition_shot_dec                                 = 0.001
control_inertion_factor                            = 1.0f
cost                                               = 2200
crosshair_inertion                                 = 2.6
description                                        = st_wpn_fort_descr
ef_main_weapon_type                                = 0
ef_weapon_type                                     = 5
fire_dispersion_base                               = 0.24 ;0.18
fire_dispersion_condition_factor                   = 3
fire_distance                                      = 50
fire_modes                                         = 1
fire_point                                         = 0.0, 0.148, 0.161
flame_particles                                    = weapons\new_effects\pistol_9x18
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 1.00
hud                                                = wpn_fort_hud
installed_upgrades                                 = 
inv_grid_height                                    = 1
inv_grid_width                                     = 2
inv_grid_x                                         = 22
inv_grid_y                                         = 10
inv_name                                           = st_wpn_fort
inv_name_short                                     = st_wpn_fort
inv_weight                                         = 0.83
kill_msg_height                                    = 21
kill_msg_width                                     = 28
kill_msg_x                                         = 104
kill_msg_y                                         = 178
light_color                                        = 0.6,0.5,0.3
light_range                                        = 3.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 30
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.075
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.0075
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 1.5
PDM_disp_vel_factor 							   = 1.2
PDM_disp_accel_factor 							   = 1.1
PDM_disp_crouch	 								   = 0.9
PDM_disp_crouch_no_acc 							   = 0.9
ph_mass                                            = 1
position                                           = -0.021, -0.1, 0.0
reload_dof                                         = 0.0, 0.5, 5, 2.2
reload_empty_dof                                   = 0.0, 0.5, 5, 3.1
rpm                                                = 310
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 0
scope_zoom_factor                                  = 100
scopes 											   = none
parent_section  								   = wpn_fort
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.133, 0.047
silencer_bullet_speed                              = 340
silencer_fire_distance                             = 55
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name									   = sil_9x18
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 59
silencer_y                                         = -16
single_handed                                      = 1
slot                                               = 4;1
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
time_to_aim                                        = 1.0
upgr_icon_height                                   = 100
upgr_icon_width                                    = 150
upgr_icon_x                                        = 1050
upgr_icon_y                                        = 450
upgrade_scheme                                     = upgrade_scheme_fort
upgrades                                           = up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_fort\wpn_fort.ogf
weapon_class                                       = 
zoom_cam_relax_speed        					   = 10    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 0.3
zoom_cam_dispersion_inc     					   = 0.75
zoom_cam_dispersion_frac    					   = 0.7
zoom_cam_max_angle          					   = 25.0
zoom_cam_max_angle_horz     					   = 10.0
zoom_cam_step_angle_horz    					   = 1.2
zoom_dof                                           = -1000, 1.0, 1000
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

shell_section                                      = shell_9x18
shell_section_0                                    = shell_9x18
shell_section_1                                    = shell_9x18

bullet_scheme_disable_reload 					   = false
bullet_bone_name 								   = bullet
bullets_count 									   = 13 
reload_time 									   = 0.9
reload_empty_time 								   = 0.6
detector_time 									   = 0.4
sprint_start_time 						 		   = 0.05

use_device_anims = true

[wpn_fort_hud]:hud_base
aim_hud_offset_rot								   = -0.002500,0.001250,0.000000
aim_hud_offset_rot_16x9							   = -0.002500,0.001250,0.000000
aim_hud_offset_pos								   = -0.000200,0.011800,0.000000
aim_hud_offset_pos_16x9							   = -0.000200,0.011800,0.000000
anm_bore                                           = fort_idle_aim
anm_bore_empty                                     = fort_idle_aim, idle_empty
anm_hide                                           = fort_holster
anm_hide_empty                                     = fort_holster, idle_empty
anm_idle                                           = fort_idle
anm_idle_aim                                       = fort_idle_aim
anm_idle_aim_empty                                 = fort_idle_aim, idle_empty
anm_idle_empty                                     = fort_idle, idle_empty
anm_idle_moving                                    = fort_moving
anm_idle_moving_slow                               = fort_moving_slow
anm_idle_moving_slow_empty                         = fort_moving_slow, idle_empty
anm_idle_moving_crouch                             = fort_crouch
anm_idle_moving_crouch_empty                       = fort_crouch, idle_empty
anm_idle_moving_empty                              = fort_moving, idle_empty
anm_idle_aim_moving		 						   = fort_moving_aim
anm_idle_aim_moving_empty						   = fort_moving_aim, idle_empty
anm_sprint_start         						   = fort_sprint_start
anm_sprint_idle         						   = fort_sprint
anm_sprint_end         						   	   = fort_sprint_end
anm_sprint_start_empty         					   = fort_sprint_start, idle_empty
anm_sprint_idle_empty         					   = fort_sprint, idle_empty
anm_sprint_end_empty         					   = fort_sprint_end, idle_empty
anm_reload                                         = fort_reload, reload
anm_reload_empty                                   = fort_reload_empty, reload_empty
anm_reload_misfire								   = fort_misfire, misfire
anm_shot_l                                         = fort_shoot, idle_empty
anm_shots                                          = fort_shoot, shoot
anm_shots_when_aim								   = fort_shoot_aim, shoot
anm_shot_l_when_aim								   = fort_shoot_aim, idle_empty
anm_show                                           = fort_draw
anm_show_empty                                     = fort_draw, idle_empty

anm_prepare_detector                               = fort_hand_holster
anm_prepare_detector_empty                         = fort_hand_holster, idle_empty
anm_finish_detector                                = fort_hand_draw
anm_finish_detector_empty                          = fort_hand_draw, idle_empty

anm_switch_device                                  = fort_flash
anm_gasmask                                        = fort_clear

anm_switch_device_empty                            = fort_flash, idle_empty
anm_gasmask_empty                                  = fort_clear, idle_empty

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_point                                         = 0.000000,0.062700,0.261801
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
hands_position									   = 0.000000,-0.077200,-0.008500
hands_orientation								   = 0.0,0.0,0.0
hands_position_16x9								   = 0.000000,-0.077200,-0.008500
hands_orientation_16x9							   = 0.0,0.0,0.0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_fort\wpn_fort_hud
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_point                                        = 0,0.08,0.1
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_pistol, 1, 1, 0.12, 0.12
anim_aim_idle  									   = aim_idle_pistol, 1, 1, 0.2, 0.2
anim_aim_end   						        	   = aim_end_pistol, 1, 1, 0.12, 0.12

anim_fakeshot									   = fakeshot_pistol, 0.7, 0.4

inertion_origin_aim_offset 						   = -0.03					
inertion_offset_LRUD_aim						   = 0.01, 0.01, 0.01, 0.01
inertion_offset_z								   = 0

[wpn_fort_snag]:wpn_fort,wpn_fort_snag_sounds
$spawn                                             = "weapons\wpn_fort_snag"
ammo_mag_size                                      = 27
ammo_mag_size_ui                                   = 27
cam_return										   = 0
cam_relax_speed         						   = 8	;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 1.1	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc								   = 0.9	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac								   = 1.1	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 90.0	;максимальный угол отдачи
cam_max_angle_horz								   = 90.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz								   = 1.5	;(degree) size of step camera moved in horizontal position while shooting
cost                                               = 10000
crosshair_inertion								   = 2.75
description                                        = st_wpn_fort_snag_descr
fire_dispersion_base                               = 0.22 ;0.18
fire_modes                                         = 1, -1
hud                                                = wpn_fort_snag_hud
inv_grid_height                                    = 2
inv_grid_width                                     = 2
inv_grid_x                                         = 30
inv_grid_y                                         = 35
inv_name                                           = st_wpn_fort_snag
inv_name_short                                     = st_wpn_fort_snag
inv_weight                                         = 1.15
upgr_icon_height                                   = 100
upgr_icon_width                                    = 150
upgr_icon_x                                        = 900
upgr_icon_y                                        = 450
PDM_disp_base 									   = 1.3
PDM_disp_vel_factor 							   = 1.2
PDM_disp_accel_factor 							   = 1.1
PDM_disp_crouch	 								   = 0.9
PDM_disp_crouch_no_acc 							   = 0.9
rpm												   = 800
scopes 											   = none
parent_section  								   = wpn_fort_snag
silencer_status                                    = 0
silencer_x                  					   = 63
silencer_y                  					   = -17
visual                                             = dynamics\weapons\wpn_fort\wpn_fort_snag.ogf
zoom_cam_relax_speed        					   = 10    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 0.5
zoom_cam_dispersion_inc     					   = 0.85
zoom_cam_dispersion_frac    					   = 0.8
zoom_cam_max_angle          					   = 70.0
zoom_cam_max_angle_horz     					   = 20.0
zoom_cam_step_angle_horz    					   = 1.4

bullet_scheme_disable_reload 					   = false
bullet_bone_name 								   = bullet
bullets_count 									   = 27
reload_time 									   = 0.6
reload_empty_time 								   = 0.7

[wpn_fort_snag_hud]:wpn_fort_hud
aim_hud_offset_rot								   = -0.006000,0.001250,0.000000
aim_hud_offset_rot_16x9							   = -0.006000,0.001250,0.000000
aim_hud_offset_pos								   = -0.000200,0.005900,0.000000
aim_hud_offset_pos_16x9							   = -0.000200,0.005900,0.000000
anm_bore                                           = oc33_idle_aim
anm_bore_empty                                     = oc33_idle_aim, idle_empty
anm_hide                                           = oc33_holster
anm_hide_empty                                     = oc33_holster, idle_empty
anm_idle                                           = oc33_idle
anm_idle_aim                                       = oc33_idle_aim
anm_idle_aim_empty                                 = oc33_idle_aim, idle_empty
anm_idle_empty                                     = oc33_idle, idle_empty
anm_idle_moving                                    = oc33_moving
anm_idle_moving_slow                               = oc33_moving_slow
anm_idle_moving_slow_empty                         = oc33_moving_slow, idle_empty
anm_idle_moving_crouch                             = oc33_crouch
anm_idle_moving_crouch_empty                       = oc33_crouch, idle_empty
anm_idle_moving_empty                              = oc33_moving, idle_empty
anm_idle_aim_moving		 						   = oc33_moving_aim
anm_idle_aim_moving_empty						   = oc33_moving_aim, idle_empty
anm_sprint_start         						   = oc33_sprint_start
anm_sprint_idle         						   = oc33_sprint
anm_sprint_end         						   	   = oc33_sprint_end
anm_sprint_start_empty         					   = oc33_sprint_start, idle_empty
anm_sprint_idle_empty         					   = oc33_sprint, idle_empty
anm_sprint_end_empty         					   = oc33_sprint_end, idle_empty
anm_reload                                         = oc33_reload, reload
anm_reload_empty                                   = oc33_reload_empty, reload_empty
anm_reload_misfire								   = oc33_misfire, misfire
anm_shot_l                                         = oc33_shoot, idle_empty
anm_shots                                          = oc33_shoot, shoot
anm_shots_when_aim								   = oc33_shoot_aim, shoot
anm_shot_l_when_aim								   = oc33_shoot_aim, idle_empty
anm_show                                           = oc33_draw
anm_show_empty                                     = oc33_draw, idle_empty
anm_firemode		                               = oc33_firemode
anm_firemode_empty                                 = oc33_firemode, idle_empty

anm_prepare_detector                               = oc33_hand_holster
anm_prepare_detector_empty                         = oc33_hand_holster, idle_empty
anm_finish_detector                                = oc33_hand_draw
anm_finish_detector_empty                          = oc33_hand_draw, idle_empty

anm_switch_device                                  = oc33_flash
anm_gasmask                                        = oc33_clear

anm_switch_device_empty                            = oc33_flash, idle_empty
anm_gasmask_empty                                  = oc33_clear, idle_empty

item_visual                                        = dynamics\weapons\wpn_fort\wpn_fort_snag_hud
