[wpn_fn2000]:weapon_probability,default_weapon_params,wpn_fn2000_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\fn-2000"
ammo_class                                         = ammo_5.56x45_ss190, ammo_5.56x45_ap
ammo_current                                       = 180
ammo_elapsed                                       = 30
ammo_limit                                         = 210
ammo_mag_size                                      = 30
ammo_mag_size_ui                                   = 30
animation_slot                                     = 8
bullet_speed                                       = 900
block_bore										   = true
cam_return										   = 0
cam_relax_speed         						   = 5      ;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 0.65      ;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc      						   = 0.3    ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 0.9    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           						   = 50.0         ;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 1.5    ;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_AK74
condition_queue_shot_dec                           = 0.0013
condition_shot_dec                                 = 0.0007
control_inertion_factor                            = 1.25f
cost                                               = 75000
crosshair_inertion                                 = 6.30
description                                        = st_wpn_fn2000_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 8
fire_dispersion_base                               = 0.165
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 550
fire_modes                                         = 1, -1
fire_point                                         = 0.000000,0.184,0.35
fire_point2                                        = 0.0, 0.123, 0.398
flame_particles                                    = weapons\new_effects\fn2000
grenade_class                                      = ammo_m209
grenade_flame_particles                            = weapons\generic_weapon01
grenade_launcher_name                              = wpn_addon_grenade_launcher_gl1
grenade_launcher_status                            = 2
grenade_launcher_x                                 = 124
grenade_launcher_y                                 = 5
grenade_vel                                        = 76
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 1.25
hud                                                = wpn_fn2000_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 5
inv_grid_x                                         = 31
inv_grid_y                                         = 12
inv_name                                           = st_wpn_fn2000
inv_name_short                                     = st_wpn_fn2000
inv_weight                                         = 4
kill_msg_height                                    = 30
kill_msg_width                                     = 64
kill_msg_x                                         = 131
kill_msg_y                                         = 123
launch_speed                                       = 76
lens_texture                                       = wpn\wpn_crosshair_g36_lens
lens_texture_h                                     = 648
lens_texture_w                                     = 648
lens_texture_x                                     = 183
lens_texture_y                                     = 75
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 4
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.1
max_radius                                         = 180
min_radius                                         = 1
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.06
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.005
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 1.0
PDM_disp_vel_factor								   = 1.5
PDM_disp_accel_factor 							   = 1.5
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 5
position                                           = -0.026, -0.072, -0.15
reload_dof                                         = 0.0, 0.5, 5, 3.0
reload_empty_dof                                   = 0.0, 0.5, 5, 3.7
reload_gl_dof                                      = 0.0, 0.5, 5, 2.9
rpm                                                = 850
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_fn2000
scope_x                                            = -15
scope_y                                            = 10
scopes 											   = none
parent_section  								   = wpn_fn2000
scope_zoom_factor								   = 37.5
3d_zoom_factor									   = 65
3d_fov											   = 0.37
scope_inertion_factor							   = 1.4
shell_dir                                          = 0.0, 1.0, 0.0
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = -0.020000,0.186000,0.200000
silencer_bullet_speed                              = 910
silencer_fire_distance                             = 555
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_nato
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 228
silencer_y                                         = 14
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -10,-5,10
strap_orientation                                  = -10,-5,10
strap_position                                     = -0.15,-0.35,0.27
time_to_aim                                        = 1.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 950
upgr_icon_y                                        = 300
upgrade_scheme                                     = upgrade_scheme_fn2000
upgrades                                           = up_gr_firstab_fn2000, up_gr_seconab_fn2000, up_gr_thirdab_fn2000, up_gr_fourtab_fn2000, up_gr_fourtcd_fn2000, up_gr_fourtef_fn2000
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf
weapon_class                                       = assault_rifle
zoom_cam_relax_speed         					   = 5     ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 0.4
zoom_cam_dispersion_inc      					   = 0.3
zoom_cam_dispersion_frac     					   = 0.6
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.0
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5
second_scope_zoom_factor                		   = 100
second_aim_enabled                        		   = true
second_aim_transition_time                		   = 6.5

bone_to_gl_hide									   = handguard

use_mag_scheme 									   = true
mag_bone_type_0 								   = wpn_launcher_grenade_blue
mag_bone_type_1 								   = wpn_launcher_grenade_red
ammochange_time									   = 0.1

shell_section_0                                    = shell_5.56x45_fn2000
shell_section_1                                    = shell_5.56x45_fn2000

reload_time 									   = 2.3
reload_empty_time 								   = 3.2
reload_g_time 									   = 2.1

use_device_anims 								   = true

[wpn_fn2000_hud]:hud_base
aim_hud_offset_pos_16x9					  		   = 0.004200,0.007400,-0.086801
aim_hud_offset_pos						  		   = 0.004200,0.007400,-0.086801

second_aim_hud_offset_pos                 		   = 0.004300,-0.017700,-0.016801
second_aim_hud_offset_pos_16x9            		   = 0.004300,-0.017700,-0.016801
second_aim_hud_offset_rot                 		   = 0,0,0
second_aim_hud_offset_rot_16x9            		   = 0,0,0

anm_bore                                           = fn2000_idle_aim
anm_hide                                           = fn2000_holster
anm_idle                                           = fn2000_idle
anm_idle_aim                                       = fn2000_idle_aim
anm_idle_aim_moving                                = fn2000_moving_aim
anm_idle_moving_slow                               = fn2000_moving_slow
anm_idle_moving                                    = fn2000_moving
anm_idle_moving_crouch                             = fn2000_crouch
anm_reload                                         = fn2000_reload, reload
anm_reload_empty                                   = fn2000_reload_empty, reload_empty
anm_reload_misfire								   = fn2000_misfire, misfire
anm_firemode                					   = fn2000_firemode, firemode
anm_shots                                          = fn2000_shoot, shoot
anm_shots_when_aim               				   = fn2000_shoot_scope, shoot
anm_show                                           = fn2000_draw, draw

anm_sprint_start         						   = fn2000_sprint_start, sprint_start
anm_sprint_idle         						   = fn2000_sprint, sprint
anm_sprint_end         						   	   = fn2000_sprint_end, sprint_end

anm_idle_w_gl_aim_moving						   = fn2000_wgl_moving_aim
anm_show_w_gl									   = fn2000_wgl_draw, draw
anm_hide_w_gl                					   = fn2000_wgl_holster
anm_idle_w_gl                					   = fn2000_wgl_idle
anm_idle_moving_slow_w_gl         				   = fn2000_wgl_moving_slow
anm_idle_moving_w_gl         					   = fn2000_wgl_moving
anm_shots_w_gl               					   = fn2000_wgl_shoot, shoot
anm_shots_w_gl_when_aim              			   = fn2000_wgl_shoot_scope, shoot
anm_reload_w_gl	        						   = fn2000_wgl_reload, reload
anm_reload_empty_w_gl	        				   = fn2000_wgl_reload_empty, reload_empty
anm_reload_w_gl_misfire						       = fn2000_wgl_misfire, misfire
anm_idle_moving_crouch_w_gl  					   = fn2000_wgl_crouch
anm_idle_w_gl_aim           					   = fn2000_wgl_idle_aim
anm_bore_w_gl                					   = fn2000_wgl_idle_aim
anm_firemode_w_gl                				   = fn2000_wgl_firemode, firemode

anm_sprint_start_w_gl         						   = fn2000_sprint_w_gl_start, sprint_start
anm_sprint_idle_w_gl         						   = fn2000_sprint_w_gl, sprint
anm_sprint_end_w_gl         						   = fn2000_sprint_w_gl_end, sprint_end

anm_switch              						   = fn2000_g_off, off_g
anm_switch_g            						   = fn2000_g_on, on_g
anm_show_g              						   = fn2000_g_draw, draw_g
anm_hide_g              						   = fn2000_g_holster, idle_g
anm_idle_g              						   = fn2000_g_idle, idle_g
anm_reload_g            						   = fn2000_g_reload, reload_g
anm_idle_g_aim          						   = fn2000_g_idle_aim, idle_g
anm_shots_g             						   = fn2000_g_shoot, shoot_g
anm_idle_moving_g       						   = fn2000_g_moving, idle_g
anm_idle_moving_slow_g   						   = fn2000_g_moving_slow, idle_g
anm_idle_moving_crouch_g						   = fn2000_g_crouch, idle_g
anm_idle_g_aim_moving							   = fn2000_g_moving_aim, idle_g
anm_bore_g              						   = fn2000_g_idle_aim, idle_g

anm_sprint_start_g         						   = fn2000_sprint_g_start, sprint_start_g
anm_sprint_idle_g         						   = fn2000_sprint_g, sprint_g
anm_sprint_end_g         						   = fn2000_sprint_g_end, sprint_end_g

anm_switch_device                                  = fn2000_flash
anm_gasmask                                        = fn2000_clear

anm_switch_device_w_gl                             = fn2000_flash_w_gl
anm_gasmask_w_gl                                   = fn2000_clear_w_gl

anm_switch_device_g                                = fn2000_flash_g, idle_g
anm_gasmask_g                                      = fn2000_clear_g, idle_g

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_bone2                                         = wpn_launcher
fire_point                                         = 0.000000,0.012600,0.358100
fire_point2                                        = 0.000000,-0.001100,0.262600
gl_hud_offset_pos                                  = 0.009900,0.006000,0.000000
gl_hud_offset_pos_16x9                             = 0.009900,0.006000,0.000000
gl_hud_offset_rot                                  = -0.003500,-0.011000,0.000000
gl_hud_offset_rot_16x9                             = -0.003500,-0.011000,0.000000
hands_position				        			   = 0.008475,-0.025600,0.068000
hands_position_16x9								   = 0.008475,-0.025600,0.068000
hands_orientation			        			   = 0,0,0
hands_orientation_16x9							   = 0,0,0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_fn2000\wpn_fn2000_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0.015,0.034,0.19
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_f2000, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_f2000, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_f2000, 1, 1, 0.14, 0.15

anim_aim_start_g 								   = aim_start_f2000_g, 1, 1, 0.14, 0.15
anim_aim_idle_g  								   = aim_idle_f2000_g, 1, 1, 0.2, 0.2
anim_aim_end_g   								   = aim_end_f2000_g, 1, 1, 0.14, 0.15

[wpn_fn2000_nimble]:wpn_fn2000
$spawn                                             = "weapons\wpn_fn2000_nimble"
ammo_mag_size                                      = 40
ammo_mag_size_ui                                   = 40
cost                                               = 110000
control_inertion_factor                            = 1.2f
description                                        = st_wpn_fn2000_nimble_descr
grenade_launcher_x          					   = 121
grenade_launcher_y          					   = -11
hud                                                = wpn_fn2000_nimble_hud
inv_grid_width     								   = 5
inv_grid_height    								   = 2
inv_grid_x         								   = 42
inv_grid_y         								   = 26
inv_name                                           = st_wpn_fn2000_nimble
inv_name_short                                     = st_wpn_fn2000_nimble
inv_weight                                         = 3.8
max_radius                                         = 150
min_radius                                         = 0
parent_section                                     = wpn_fn2000_nimble
scopes                                             = ac10632, acog, eot, microt1, specter
scope_status                                       = 2
scope_zoom_factor                                  = 100
silencer_x                  					   = 226
silencer_y                  					   = 11
visual                                             = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble.ogf
upgrade_scheme                                     = upgrade_scheme_lr300
upgrades                                           = up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300
second_aim_enabled                       		   = false
silencer_x                                         = 221
silencer_y                                         = -1
upgr_icon_height                                   = 150
upgr_icon_width                                    = 250
upgr_icon_x                                        = 1250
upgr_icon_y                                        = 300

[wpn_fn2000_nimble_hud]:wpn_fn2000_hud
aim_hud_offset_pos								   = 0.004050,0.016000,-0.035200
aim_hud_offset_pos_16x9							   = 0.004050,0.016000,-0.035200
aim_hud_offset_rot								   = 0.000500,0.001000,0.000000
aim_hud_offset_rot_16x9							   = 0.000500,0.001000,0.000000

anm_reload                                         = fn2000_reload40, reload
anm_reload_empty                                   = fn2000_reload_empty40, reload_empty
anm_reload_w_gl	        						   = fn2000_wgl_reload40, reload
anm_reload_empty_w_gl	        				   = fn2000_wgl_reload_empty40, reload_empty
anm_shots_when_aim               				   = fn2000_shoot_aim, shoot
anm_shots_w_gl_when_aim              			   = fn2000_wgl_shoot_aim, shoot

item_visual                                        = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_hud.ogf

[wpn_fn2000_nimble_ac10632]:wpn_fn2000_nimble
$spawn                                             = "weapons\wpn_fn2000_nimble_ac10632"
scope_x                                      	   = 114
scope_y                                      	   = -24
hud                                                = wpn_fn2000_nimble_ac10632_hud
visual                                             = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_ac10632.ogf

[wpn_fn2000_nimble_ac10632_hud]:wpn_fn2000_nimble_hud
item_visual                                        = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_ac10632_hud.ogf
aim_hud_offset_pos_16x9							   = 0.004150,0.001300,-0.046400
aim_hud_offset_pos								   = 0.004150,0.001300,-0.046400

[wpn_fn2000_nimble_acog]:wpn_fn2000_nimble
$spawn                                             = "weapons\wpn_fn2000_nimble_acog"
scope_x                                      	   = 102
scope_y                                      	   = -28
hud                                                = wpn_fn2000_nimble_acog_hud
visual                                             = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_acog.ogf

max_radius                                         = 200
min_radius                                         = 5

[wpn_fn2000_nimble_acog_hud]:wpn_fn2000_nimble_hud
item_visual                                        = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_acog_hud.ogf
anm_shots_when_aim               				   = fn2000_shoot_scope, shoot
anm_shots_w_gl_when_aim              			   = fn2000_wgl_shoot_scope, shoot
aim_hud_offset_pos_16x9							   = 0.003900,0.000500,-0.087499
aim_hud_offset_pos								   = 0.003900,0.000500,-0.087499

[wpn_fn2000_nimble_eot]:wpn_fn2000_nimble
$spawn                                             = "weapons\wpn_fn2000_nimble_eot"
scope_x                                      	   = 114
scope_y                                      	   = -25
hud                                                = wpn_fn2000_nimble_eot_hud
visual                                             = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_eot.ogf

[wpn_fn2000_nimble_eot_hud]:wpn_fn2000_nimble_hud
item_visual                                        = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_eot_hud.ogf
aim_hud_offset_pos_16x9							   = 0.003900,-0.000700,-0.041599
aim_hud_offset_pos								   = 0.003900,-0.000700,-0.041599

[wpn_fn2000_nimble_microt1]:wpn_fn2000_nimble
$spawn                                             = "weapons\wpn_fn2000_nimble_microt1"
scope_x                                      	   = 114
scope_y                                      	   = -26
hud                                                = wpn_fn2000_nimble_microt1_hud
visual                                             = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_micro-t1.ogf

[wpn_fn2000_nimble_microt1_hud]:wpn_fn2000_nimble_hud
item_visual                                        = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_micro-t1_hud.ogf
aim_hud_offset_pos_16x9							   = 0.004200,-0.002800,-0.022500
aim_hud_offset_pos								   = 0.004200,-0.002800,-0.022500

[wpn_fn2000_nimble_specter]:wpn_fn2000_nimble
$spawn										 	   = "weapons\wpn_fn2000_nimble_specter"
visual										 	   = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_specter.ogf
hud											 	   = wpn_fn2000_nimble_specter_hud
scope_x                                      	   = 102
scope_y                                      	   = -28
second_scope_zoom_factor                		   = 100
second_aim_enabled                        		   = true
second_aim_transition_time                		   = 6.5

max_radius                                         = 200
min_radius                                         = 5

[wpn_fn2000_nimble_specter_hud]:wpn_fn2000_nimble_hud
item_visual										   = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_specter_hud.ogf
anm_shots_when_aim               				   = fn2000_shoot_scope, shoot
anm_shots_w_gl_when_aim              			   = fn2000_wgl_shoot_scope, shoot

aim_hud_offset_pos_16x9							   = 0.003900,-0.002600,-0.062299
aim_hud_offset_pos								   = 0.003900,-0.002600,-0.062299

second_aim_hud_offset_pos                 		   = 0.003900,-0.028600,-0.037299
second_aim_hud_offset_pos_16x9            		   = 0.003900,-0.028600,-0.037299
second_aim_hud_offset_rot                 		   = 0.000500,0.001000,0.000000
second_aim_hud_offset_rot_16x9            		   = 0.000500,0.001000,0.000000