[wpn_desert_eagle]:weapon_probability,default_weapon_params,wpn_desert_eagle_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\Desert Eagle"
ammo_class                                         = ammo_50ae
ammo_current                                       = 42
ammo_elapsed                                       = 8
ammo_limit                                         = 48
ammo_mag_size                                      = 8
ammo_mag_size_ui                                   = 8
animation_slot                                     = 1
bullet_speed                                       = 440
block_bore										   = true
allow_firemode_on_empty							   = false
cam_return										   = 0
cam_relax_speed         						   = 20			
cam_relax_speed_ai      						   = 120.75
cam_dispersion          						   = 3.5		
cam_dispersion_inc								   = 2.8		
cam_dispersion_frac								   = 1.5		
cam_max_angle									   = 65.0		
cam_max_angle_horz								   = 50.0		
cam_step_angle_horz								   = 2.1		
cform                                              = skeleton
class                                              = WP_PM
condition_queue_shot_dec                           = 0.00175
condition_shot_dec                                 = 0.00175
control_inertion_factor                            = 1.1f
cost                                               = 9000
crosshair_inertion                                 = 4
description                                        = st_wpn_eagle_descr
discovery_dependency                               = 
ef_main_weapon_type                                = 0
ef_weapon_type                                     = 5
fire_dispersion_base                               = 0.25
fire_dispersion_condition_factor                   = 3
fire_distance                                      = 70
fire_modes                                         = 1
fire_point                                         = 0.0, 0.133, 0.22
flame_particles                                    = weapons\new_effects\pistol_50ae
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 1.00
hud                                                = wpn_desert_eagle_hud
installed_upgrades                                 = 
inv_grid_height                                    = 1
inv_grid_width                                     = 2
inv_grid_x                                         = 22
inv_grid_y                                         = 5
inv_name                                           = st_wpn_eagle
inv_name_short                                     = st_wpn_eagle
inv_weight                                         = 1.9
kill_msg_height                                    = 27
kill_msg_width                                     = 46
kill_msg_x                                         = 194
kill_msg_y                                         = 123
light_color                                        = 0.6,0.5,0.3
light_range                                        = 3.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 50
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.1
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.01
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 2.5
PDM_disp_vel_factor 							   = 1.3
PDM_disp_accel_factor 							   = 1.1
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 2
position                                           = -0.021, -0.085, 0.0
reload_dof                                         = 0.0, 0.5, 5, 2.5
reload_empty_dof                                   = 0.0, 0.5, 5, 3.5
rpm                                                = 210
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 0
scope_zoom_factor                                  = 100
scopes 											   = none
parent_section  								   = wpn_desert_eagle
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\762x39
shell_point                                        = 0.0, 0.133, 0.047
silencer_bullet_speed                              = 285
silencer_fire_distance                             = 400
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_45
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 0
silencer_x                                         = -25
silencer_y                                         = -20
single_handed                                      = 1
slot                                               = 4;1
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
time_to_aim                                        = 1.0
upgr_icon_height                                   = 100
upgr_icon_width                                    = 150
upgr_icon_x                                        = 600
upgr_icon_y                                        = 450
upgrade_scheme                                     = upgrade_scheme_desert_eagle
upgrades                                           = up_gr_firstab_desert_eagle, up_gr_seconab_desert_eagle, up_gr_thirdab_desert_eagle, up_gr_fourtab_desert_eagle, up_gr_fifthab_desert_eagle
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle.ogf
weapon_class                                       = 
zoom_cam_relax_speed        					   = 10
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 2.0
zoom_cam_dispersion_inc     					   = 1.6
zoom_cam_dispersion_frac    					   = 1.2
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 1.8
zoom_dof                                           = -1000, 1.0, 1000
zoom_enabled                                       = true
zoom_rotate_time                                   = 6

bullet_scheme_disable_reload 					   = false
bullet_bone_name 								   = bullet
bullets_count 									   = 9
reload_time 									   = 0.9
reload_empty_time 								   = 0.9
detector_time 									   = 0.4
sprint_start_time 						 		   = 0.05

shell_section                                      = shell_50ae
shell_section_0                                    = shell_50ae
shell_section_1                                    = shell_50ae

use_device_anims = true

[wpn_desert_eagle_hud]:hud_base
aim_hud_offset_rot								   = 0.001000,0.001000,0.000000
aim_hud_offset_rot_16x9							   = 0.001000,0.001000,0.000000
aim_hud_offset_pos								   = -0.000600,0.001700,0.000000
aim_hud_offset_pos_16x9							   = -0.000600,0.001700,0.000000
anm_bore                                           = deagle_idle_aim
anm_bore_empty                                     = deagle_idle_aim, idle_empty
anm_hide                                           = deagle_holster
anm_hide_empty                                     = deagle_holster, idle_empty
anm_idle                                           = deagle_idle
anm_idle_aim                                       = deagle_idle_aim
anm_idle_aim_empty                                 = deagle_idle_aim, idle_empty
anm_idle_empty                                     = deagle_idle, idle_empty
anm_idle_moving_slow                               = deagle_moving_slow
anm_idle_moving_slow_empty                         = deagle_moving_slow, idle_empty
anm_idle_moving                                    = deagle_moving
anm_idle_moving_crouch                             = deagle_crouch
anm_idle_moving_crouch_empty                       = deagle_crouch, idle_empty
anm_idle_moving_empty                              = deagle_moving, idle_empty
anm_idle_aim_moving		 						   = deagle_moving_aim
anm_idle_aim_moving_empty						   = deagle_moving_aim, idle_empty
anm_sprint_start         						   = deagle_sprint_start
anm_sprint_idle         						   = deagle_sprint
anm_sprint_end         						   	   = deagle_sprint_end
anm_sprint_start_empty         					   = deagle_sprint_start, idle_empty
anm_sprint_idle_empty         					   = deagle_sprint, idle_empty
anm_sprint_end_empty         					   = deagle_sprint_end, idle_empty
anm_reload                                         = deagle_reload, reload
anm_reload_empty                                   = deagle_reload_empty, reload_empty
anm_reload_misfire								   = deagle_misfire, misfire
anm_shot_l                                         = deagle_shoot, idle_empty
anm_shots                                          = deagle_shoot, shoot
anm_shots_when_aim								   = deagle_shoot_aim, shoot
anm_shot_l_when_aim								   = deagle_shoot_aim, idle_empty
anm_show                                           = deagle_draw
anm_show_empty                                     = deagle_draw, idle_empty

anm_prepare_detector                               = deagle_hand_holster
anm_prepare_detector_empty                         = deagle_hand_holster, idle_empty
anm_finish_detector                                = deagle_hand_draw
anm_finish_detector_empty                          = deagle_hand_draw, idle_empty

anm_switch_device                                  = deagle_flash
anm_gasmask                                        = deagle_clear

anm_switch_device_empty                            = deagle_flash, idle_empty
anm_gasmask_empty                                  = deagle_clear, idle_empty

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_point                                         = -0.005500,0.067100,0.260701
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
hands_position									   = 0.000000,-0.077200,-0.008500
hands_orientation								   = 0.0,0.0,0.0
hands_position_16x9								   = 0.000000,-0.077200,-0.008500
hands_orientation_16x9							   = 0.0,0.0,0.0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_point                                        = 0.03,0.12,0.1
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_pistol, 1, 1, 0.12, 0.12
anim_aim_idle  									   = aim_idle_pistol, 1, 1, 0.2, 0.2
anim_aim_end   						        	   = aim_end_pistol, 1, 1, 0.12, 0.12

anim_fakeshot									   = fakeshot_pistol, 0.7, 0.4

inertion_origin_aim_offset 						   = -0.03					
inertion_offset_LRUD_aim						   = 0.01, 0.01, 0.01, 0.01
inertion_offset_z								   = 0

[wpn_desert_eagle_nimble]:wpn_desert_eagle
$spawn                                             = "weapons\wpn_desert_eagle_nimble"
cam_return										   = 0
cam_relax_speed         						   = 20			
cam_relax_speed_ai      						   = 120.75
cam_dispersion          						   = 3.4		
cam_dispersion_inc								   = 2.7		
cam_dispersion_frac								   = 1.3		
cam_max_angle									   = 60.0		
cam_max_angle_horz								   = 50.0		
cam_step_angle_horz								   = 2.0
condition_queue_shot_dec                           = 0.0011
condition_shot_dec                                 = 0.0011
cost                                               = 18000
description                                        = st_wpn_desert_eagle_nimble_descr
fire_dispersion_base                               = 0.15
hud                                                = wpn_desert_eagle_nimble_hud
inv_grid_height                                    = 1
inv_grid_width                                     = 2
inv_grid_x                                         = 22
inv_grid_y                                         = 6
inv_name                                           = st_wpn_desert_eagle_nimble
inv_name_short                                     = st_wpn_desert_eagle_nimble
inv_weight                                         = 1.7
scopes 											   = none
parent_section  								   = wpn_desert_eagle_nimble
upgr_icon_height                                   = 100
upgr_icon_width                                    = 150
upgr_icon_x                                        = 450
upgr_icon_y                                        = 450
visual                                             = dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_nimble
zoom_cam_relax_speed        					   = 15
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 1.9
zoom_cam_dispersion_inc     					   = 1.5
zoom_cam_dispersion_frac    					   = 1.1
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 1.7

[wpn_desert_eagle_nimble_hud]:wpn_desert_eagle_hud
aim_hud_offset_rot								   = 0.001000,0.001000,0.000000
aim_hud_offset_rot_16x9							   = 0.001000,0.001000,0.000000
aim_hud_offset_pos								   = -0.000600,0.001700,0.000000
aim_hud_offset_pos_16x9							   = -0.000600,0.001700,0.000000
anm_reload_empty                                   = deagle_reload_empty, reload_empty_nimble
item_visual                                        = dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_nimble_hud
