[wpn_colt1911]:weapon_probability,default_weapon_params,wpn_colt1911_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\colt1911"
ammo_class                                         = ammo_11.43x23_fmj, ammo_11.43x23_hydro
ammo_current                                       = 42
ammo_elapsed                                       = 7
ammo_limit                                         = 49
ammo_mag_size                                      = 7
ammo_mag_size_ui                                   = 7
animation_slot                                     = 1
bullet_speed                                       = 285
block_bore										   = true
allow_firemode_on_empty							   = false
cam_return										   = 0
cam_relax_speed         						   = 7		;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 1.75	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc								   = 1.4	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac								   = 1.0	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0	;максимальный угол отдачи
cam_max_angle_horz								   = 40.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz								   = 1.5	;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_PM
condition_queue_shot_dec                           = 0.001
condition_shot_dec                                 = 0.001
control_inertion_factor                            = 1.0f
cost                                               = 2800
crosshair_inertion                                 = 3.45
description                                        = st_wpn_colt1911_descr
ef_main_weapon_type                                = 0
ef_weapon_type                                     = 5
fire_dispersion_base                               = 0.30 ;0.15
fire_dispersion_condition_factor                   = 3
fire_distance                                      = 70
fire_modes                                         = 1
fire_point                                         = 0.0, 0.133, 0.161
flame_particles                                    = weapons\new_effects\pistol_45acp
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 1.00
hud                                                = wpn_colt1911_hud
installed_upgrades                                 = 
inv_grid_height                                    = 1
inv_grid_width                                     = 2
inv_grid_x                                         = 22
inv_grid_y                                         = 4
inv_name                                           = st_wpn_colt1911
inv_name_short                                     = st_wpn_colt1911
inv_weight                                         = 1.1
kill_msg_height                                    = 24
kill_msg_width                                     = 37
kill_msg_x                                         = 161
kill_msg_y                                         = 153
light_color                                        = 0.6,0.5,0.3
light_range                                        = 3.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 30
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.07
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.007
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 1.6
PDM_disp_vel_factor 							   = 1.1
PDM_disp_accel_factor 							   = 1.1
PDM_disp_crouch	 								   = 0.9
PDM_disp_crouch_no_acc 							   = 0.9
ph_mass                                            = 1
position                                           = -0.021, -0.085, 0.0
reload_dof                                         = 0.0, 0.5, 5, 2.6
reload_empty_dof                                   = 0.0, 0.5, 5, 2.7
rpm                                                = 310
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 0
scope_zoom_factor                                  = 100
scopes 											   = none
parent_section  								   = wpn_colt1911
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.133, 0.047
silencer_bullet_speed                              = 290
silencer_fire_distance                             = 75
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_45
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 0
silencer_x                                         = 86
silencer_y                                         = -17
single_handed                                      = 1
slot                                               = 4;1
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
time_to_aim                                        = 1.0
upgr_icon_height                                   = 100
upgr_icon_width                                    = 150
upgr_icon_x                                        = 150
upgr_icon_y                                        = 450
upgrade_scheme                                     = upgrade_scheme_colt1911
upgrades                                           = up_gr_firstab_colt1911, up_gr_seconab_colt1911, up_gr_thirdab_colt1911, up_gr_fourtab_colt1911, up_gr_fifthab_colt1911
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_colt1911\wpn_colt1911.ogf
weapon_class                                       = 
zoom_cam_relax_speed        					   = 10    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 1.2
zoom_cam_dispersion_inc     					   = 1.0
zoom_cam_dispersion_frac    					   = 1.0
zoom_cam_max_angle          					   = 45.0
zoom_cam_max_angle_horz     					   = 35.0
zoom_cam_step_angle_horz    					   = 1.4
zoom_dof                                           = -1000, 1.0, 1000
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

bullet_scheme_disable_reload 					   = false
bullet_bone_name 								   = bullet
bullets_count 									   = 8
reload_time 									   = 0.7
reload_empty_time 								   = 0.7
detector_time 									   = 0.4
sprint_start_time 						 		   = 0.05

shell_section                                      = shell_45acp
shell_section_0                                    = shell_45acp
shell_section_1                                    = shell_45acp

use_device_anims = true

[wpn_colt1911_hud]:hud_base
aim_hud_offset_rot								   = -0.008250,0.001500,0.000000
aim_hud_offset_rot_16x9							   = -0.008250,0.001500,0.000000
aim_hud_offset_pos								   = -0.000700,0.003700,0.000000
aim_hud_offset_pos_16x9							   = -0.000700,0.003700,0.000000
anm_bore                                           = colt_idle_aim
anm_bore_empty                                     = colt_idle_aim, idle_empty
anm_hide                                           = colt_holster
anm_hide_empty                                     = colt_holster, idle_empty
anm_idle                                           = colt_idle
anm_idle_aim                                       = colt_idle_aim
anm_idle_aim_empty                                 = colt_idle_aim, idle_empty
anm_idle_empty                                     = colt_idle, idle_empty
anm_idle_moving_slow                               = colt_moving_slow
anm_idle_moving_slow_empty                         = colt_moving_slow, idle_empty
anm_idle_moving                                    = colt_moving
anm_idle_moving_crouch                             = colt_crouch
anm_idle_moving_crouch_empty                       = colt_crouch, idle_empty
anm_idle_moving_empty                              = colt_moving, idle_empty
anm_idle_aim_moving		 						   = colt_moving_aim
anm_idle_aim_moving_empty						   = colt_moving_aim, idle_empty
anm_sprint_start         						   = colt_sprint_start
anm_sprint_idle         						   = colt_sprint
anm_sprint_end         						   	   = colt_sprint_end
anm_sprint_start_empty         					   = colt_sprint_start, idle_empty
anm_sprint_idle_empty         					   = colt_sprint, idle_empty
anm_sprint_end_empty         					   = colt_sprint_end, idle_empty
anm_reload                                         = colt_reload, reload
anm_reload_empty                                   = colt_reload_empty, reload_empty
anm_reload_misfire								   = colt_misfire, misfire
anm_shot_l                                         = colt_shoot, idle_empty
anm_shots                                          = colt_shoot, shoot
anm_shots_when_aim								   = colt_shoot_aim, shoot
anm_shot_l_when_aim								   = colt_shoot_aim, idle_empty
anm_show                                           = colt_draw
anm_show_empty                                     = colt_draw, idle_empty

anm_prepare_detector                               = colt_hand_holster
anm_prepare_detector_empty                         = colt_hand_holster, idle_empty
anm_finish_detector                                = colt_hand_draw
anm_finish_detector_empty                          = colt_hand_draw, idle_empty

anm_switch_device                                  = colt_flash
anm_gasmask                                        = colt_clear

anm_switch_device_empty                            = colt_flash, idle_empty
anm_gasmask_empty                                  = colt_clear, idle_empty

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_point                                         = 0.000000,0.072600,0.238701
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
hands_position									   = 0.000000,-0.077200,-0.008500
hands_orientation								   = 0.0,0.0,0.0
hands_position_16x9								   = 0.000000,-0.077200,-0.008500
hands_orientation_16x9							   = 0.0,0.0,0.0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_colt1911\wpn_colt1911_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_point                                        = 0.03,0.09,0.15
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_pistol, 1, 1, 0.12, 0.12
anim_aim_idle  									   = aim_idle_pistol, 1, 1, 0.2, 0.2
anim_aim_end   						        	   = aim_end_pistol, 1, 1, 0.12, 0.12

anim_fakeshot									   = fakeshot_pistol, 0.7, 0.4

inertion_origin_aim_offset 						   = -0.03					
inertion_offset_LRUD_aim						   = 0.01, 0.01, 0.01, 0.01
inertion_offset_z								   = 0

[wpn_coltm45a1]:wpn_colt1911
cost                                               = 6500
description                                        = st_wpn_coltm45a1_descr
hud                                                = wpn_coltm45a1_hud
inv_grid_height                                    = 1
inv_grid_width                                     = 2
inv_grid_x                                         = 22
inv_grid_y                                         = 9
inv_name                                           = st_wpn_coltm45a1
inv_name_short                                     = st_wpn_coltm45a1
silencer_status                                    = 2
silencer_x                                         = 84
silencer_y                                         = -16
parent_section  								   = wpn_coltm45a1
visual                                             = dynamics\weapons\wpn_colt1911\wpn_coltm45a1.ogf
upgr_icon_height                                   = 100
upgr_icon_width                                    = 150
upgr_icon_x                                        = 300
upgr_icon_y                                        = 450

[wpn_coltm45a1_hud]:wpn_colt1911_hud
aim_hud_offset_rot								   = -0.017500,0.001500,0.000000
aim_hud_offset_rot_16x9							   = -0.017500,0.001500,0.000000
aim_hud_offset_pos								   = -0.000800,-0.001100,0.000000
aim_hud_offset_pos_16x9							   = -0.000800,-0.001100,0.000000
item_visual                                        = dynamics\weapons\wpn_colt1911\wpn_coltm45a1_hud.ogf
