[bolt]:identity_immunities,weapon_probability,default_weapon_params,wpn_bolt_sounds
$prefetch                                          = 16
animation_slot                                     = 6
attach_angle_offset                                = 0,0,0
attach_bone_name                                   = 
attach_position_offset                             = -0.03, -0.05, 0.03
block_bore										   = true
cform                                              = skeleton
class                                              = II_BOLT
cost                                               = 0
destroy_time                                       = 10000
ef_weapon_type                                     = 1
force_const                                        = 20
force_grow_speed                                   = 17.5; 10
force_max                                          = 20
force_min                                          = 10
hud                                                = bolt_hud
inv_grid_height                                    = 1
inv_grid_width                                     = 1
inv_grid_x                                         = 20
inv_grid_y                                         = 0
inv_name                                           = st_bolt
inv_name_short                                     = st_bolt
inv_weight                                         = 0.01
PDM_disp_accel_factor                              = 1.0
PDM_disp_base                                      = 1.0
PDM_disp_crouch                                    = 1.0
PDM_disp_crouch_no_acc                             = 1.0
PDM_disp_vel_factor                                = 1.0
single_handed                                      = 0
slot                                               = 5
third_person_throw_point_offset                    = -0.05,0.848,0.706
throw_dir                                          = 0,0,1
throw_point                                        = 0.4, 0.3, 0.1
visual                                             = dynamics\devices\dev_bolt\dev_bolt.ogf

detector_time 									   = 0.4
sprint_start_time 						 		   = 0.025

use_device_anims = true

[bolt_hud]:hud_base
anm_bore                                           = bolt_bore
anm_hide                                           = bolt_holster
anm_idle                                           = bolt_idle
anm_idle_moving                                    = bolt_moving
anm_idle_moving_slow                               = bolt_moving_slow
anm_idle_moving_crouch                             = bolt_crouch
anm_sprint_start         						   = bolt_sprint_start
anm_sprint_idle         						   = bolt_sprint
anm_sprint_end         						   	   = bolt_sprint_end
anm_show                                           = bolt_draw
anm_throw                                          = bolt_throw_end
anm_throw_begin                                    = bolt_throw_start
anm_throw_idle                                     = bolt_throw_idle

anm_prepare_detector                               = bolt_hand_holster
anm_finish_detector                                = bolt_hand_draw

anm_switch_device                                  = bolt_flash
anm_gasmask                                        = bolt_clear

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_point                                         = 0,0,0
hands_orientation                                  = 0,0,0
hands_orientation_16x9                             = 0,0,0
hands_position                                     = -0.009900,-0.103700,-0.212250
hands_position_16x9                                = -0.009900,-0.103700,-0.212250
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\devices\dev_bolt\dev_bolt_hud
throw_dir                                          = 0,0,1
throw_point                                        = 0.0,0.4,0.3

strafe_transition_time 					 		   = 0.5 ;Скорость эффекта
strafe_hud_offset_pos 					 		   = 0.015, 0.0, 0.0 ;Смещение худа при стрейфах
strafe_hud_offset_rot 					 		   = 0.0, 0.0, 4.5 ;Поворот худа при стрейфах

nearwall_target_hud_fov 			     		   = 0.5; - HUD FOV когда ГГ полностью уперся в стену
nearwall_dist_min 						 		   = 0.5;  - мин расстояние когда уже дошли до nearwall_target_hud_fov
nearwall_dist_max 						 		   = 1.0; - макс рассятоние с которого текущий HUD FOV начинает меняться к nearwall_target_hud_fov
nearwall_speed_mod 						 		   = 10.0; - скорость изменения HUD FOV
