[wpn_bizon]:weapon_probability,default_weapon_params,wpn_bizon_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\bizon"
ammo_class                                         = ammo_9x18_fmj, ammo_9x18_pmm
ammo_current                                       = 180
ammo_elapsed                                       = 30
ammo_limit                                         = 210
ammo_mag_size                                      = 64
ammo_mag_size_ui                                   = 64
animation_slot                                     = 2
bullet_speed                                       = 350
block_bore										   = true
cam_return			 							   = 0
cam_relax_speed      							   = 5		;скорость возврата в исходное положение
cam_relax_speed_ai   							   = 120.75
cam_dispersion       							   = 0.6		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc   							   = 0.2		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac  							   = 1.0		;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        							   = 50.0		;максимальный угол отдачи
cam_max_angle_horz   							   = 50.0		;(degree) maximum shot horizontal degree
cam_step_angle_horz  							   = 1.3		;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.001
condition_shot_dec                                 = 0.0007
control_inertion_factor                            = 1.15f
cost                                               = 10500
crosshair_inertion                                 = 4.35
description                                        = st_wpn_bizon_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 6
fire_dispersion_base                               = 0.28
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 210
fire_modes                                         = 1, -1
fire_point                                         = 0.0, 0.262, 0.447
fire_point2                                        = 0.0, 0.262, 0.447
flame_particles                                    = weapons\new_effects\pistol_9x18
grenade_class                                      = ammo_vog-25
grenade_flame_particles                            = weapons\generic_weapon01
grenade_launcher_name                              = 
grenade_launcher_status                            = 0
grenade_launcher_x                                 = 
grenade_launcher_y                                 = 
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 1.00
hud                                                = wpn_bizon_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 4
inv_grid_x                                         = 41
inv_grid_y                                         = 12
inv_name                                           = st_wpn_bizon
inv_name_short                                     = st_wpn_bizon
inv_weight                                         = 2.7
kill_msg_height                                    = 23
kill_msg_width                                     = 56
kill_msg_x                                         = 72
kill_msg_y                                         = 82
launch_speed                                       = 0
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 5
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 100
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.057
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.004
orientation                                        = 0,0,0
PDM_disp_base 									   = 1.4
PDM_disp_vel_factor 							   = 2.1
PDM_disp_accel_factor 							   = 2.1
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 3
position           							       = -0.026,-0.215,0
reload_dof                                         = 0.0, 0.5, 5, 2.8
reload_empty_dof                                   = 0.0, 0.5, 5, 3.5
rpm                                                = 680
rpm_empty_click                                    = 200
scheduled                                          = off
scopes 											   = okp, ekp, rakurs
parent_section  								   = wpn_bizon
scope_status                                       = 2
scope_x                                            = 47
scope_y                                            = 0
scope_zoom_factor                                  = 100
shell_dir                                          = 0.0, 1.0, 0.0
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.00, 0.262, 0.189
silencer_bullet_speed                              = 355
silencer_fire_distance                             = 215
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_pbs1
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 166
silencer_y                                         = 13
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -10,-5,10
strap_position                                     = -0.16,-0.36,0.15
time_to_aim                                        = 3.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 250
upgr_icon_x                                        = 1750
upgr_icon_y                                        = 1450
upgrade_scheme                                     = upgrade_scheme_mp5_nimble
upgrades                                           = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_bizon\wpn_bizon.ogf
weapon_class                                       = assault_rifle
zoom_cam_relax_speed        					   = 10    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 0.35
zoom_cam_dispersion_inc     					   = 0.15
zoom_cam_dispersion_frac    					   = 0.85
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 1.2
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

shell_section_0                                    = shell_9x18
shell_section_1                                    = shell_9x18

reload_time 									   = 2.4
reload_empty_time 								   = 3.1

use_device_anims 								   = true
sprint_start_time 						 		   = 0.075

[wpn_bizon_hud]:hud_base
aim_hud_offset_pos								   = 0.003500,0.005700,-0.000700
aim_hud_offset_pos_16x9							   = 0.003500,0.005700,-0.000700
aim_hud_offset_rot								   = -0.007750,0.001250,0.000000
aim_hud_offset_rot_16x9							   = -0.007750,0.001250,0.000000
anm_bore                                           = bizon_idle_aim
anm_show                                           = bizon_draw
anm_hide                                           = bizon_holster
anm_idle                                           = bizon_idle
anm_idle_aim                                       = bizon_idle_aim
anm_idle_aim_moving                                = bizon_moving_aim
anm_idle_moving_slow                               = bizon_moving_slow
anm_idle_moving                                    = bizon_moving
anm_idle_moving_crouch                             = bizon_crouch
anm_reload                                         = bizon_reload, reload
anm_reload_empty                                   = bizon_reload_empty, reload_empty
anm_reload_misfire								   = bizon_misfire, misfire
anm_shots                                          = bizon_shoot, shoot
anm_shots_when_aim				   				   = bizon_shoot_aim, shoot
anm_firemode                                       = bizon_firemode

anm_sprint_start         						   = bizon_sprint_start
anm_sprint_idle         						   = bizon_sprint
anm_sprint_end         						   	   = bizon_sprint_end

anm_switch_device                                  = bizon_flash
anm_gasmask                                        = bizon_clear

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_bone2                                         = wpn_body
fire_point                                         = 0.000000,-0.006600,0.344700
fire_point2                                        = 0,0,0
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_pos_16x9                             = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
gl_hud_offset_rot_16x9                             = 0,0,0
hands_position							   		   = -0.025625,0.016275,-0.191324
hands_position_16x9								   = -0.025625,0.016275,-0.191324
hands_orientation								   = 0,0,0
hands_orientation_16x9							   = 0,0,0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_bizon\wpn_bizon_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = shell
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0.000000,0.020000,0.020000
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_bizon, 1.11, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_bizon, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_bizon, 1.18, 1, 0.14, 0.15

[wpn_bizon_ekp]:wpn_bizon
$spawn             						     	   = "weapons\wpn_bizon_ekp"
hud										     	   = wpn_bizon_ekp_hud
visual									     	   = dynamics\weapons\wpn_bizon\wpn_bizon_ekp.ogf
scope_x                                      	   = 70
scope_y                                      	   = 3
scope_back = true

[wpn_bizon_ekp_hud]:wpn_bizon_hud
item_visual                						   = dynamics\weapons\wpn_bizon\wpn_bizon_ekp_hud.ogf

aim_hud_offset_pos_16x9							   = 0.008500,-0.009700,0.000000
aim_hud_offset_pos								   = 0.008500,-0.009700,0.000000
aim_hud_offset_rot_16x9             			   = 0,0,0
aim_hud_offset_rot                  			   = 0,0,0

anim_aim_start 									   = aim_start_bizon_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_bizon_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_bizon_scope, 1.03, 1, 0.14, 0.15

[wpn_bizon_okp]:wpn_bizon
$spawn             								   = "weapons\wpn_bizon_okp"
hud												   = wpn_bizon_okp_hud
visual											   = dynamics\weapons\wpn_bizon\wpn_bizon_okp.ogf
scope_x                                     	   = 70
scope_y                                     	   = 4
scope_back = true

[wpn_bizon_okp_hud]:wpn_bizon_hud
item_visual               						   = dynamics\weapons\wpn_bizon\wpn_bizon_okp_hud.ogf

aim_hud_offset_pos_16x9							   = 0.012400,0.003700,0.000000
aim_hud_offset_pos								   = 0.012400,0.003700,0.000000
aim_hud_offset_rot_16x9             			   = 0,0,0
aim_hud_offset_rot                  			   = 0,0,0

anim_aim_start 									   = aim_start_bizon_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_bizon_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_bizon_scope, 1.03, 1, 0.14, 0.15

[wpn_bizon_rakurs]:wpn_bizon
$spawn             							 	   = "weapons\wpn_bizon_rakurs"
hud											 	   = wpn_bizon_rakurs_hud
visual										 	   = dynamics\weapons\wpn_bizon\wpn_bizon_rakurs.ogf
scope_x                                      	   = 66
scope_y                                      	   = 0
scope_back = true

[wpn_bizon_rakurs_hud]:wpn_bizon_hud
item_visual               						   = dynamics\weapons\wpn_bizon\wpn_bizon_rakurs_hud.ogf

aim_hud_offset_pos_16x9							   = 0.006700,-0.013600,0.006800
aim_hud_offset_pos								   = 0.006700,-0.013600,0.006800
aim_hud_offset_rot_16x9             			   = 0,0,0
aim_hud_offset_rot                  			   = 0,0,0

anim_aim_start 									   = aim_start_bizon_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_bizon_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_bizon_scope, 1.03, 1, 0.14, 0.15