[wpn_binoc]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\binocular"
ammo_class                                         = ammo_12x76_zhekan_heli
ammo_current                                       = 0
ammo_elapsed                                       = 0
ammo_limit                                         = 0
ammo_mag_size                                      = 0
ammo_mag_size_ui                                   = 0
animation_slot                                     = 13
use_31_cartridge								   = false
attach_angle_offset                                = 3.080506,-1.493053,-1.202040
attach_bone_name                                   = bip01_r_hand
attach_position_offset                             = 0.080000,0.021273,0.100000
auto_attach                                        = false
bullet_speed                                       = 0
block_bore										   = true
cam_dispersion                                     = 0
cam_max_angle                                      = 0
cam_max_angle_horz                                 = 0
cam_relax_speed                                    = 5.5
cam_step_angle_horz                                = 0
cform                                              = skeleton
class                                              = WP_BINOC
condition_queue_shot_dec                           = 0.0
condition_shot_dec                                 = 0.0
cost                                               = 800
description                                        = st_binocular_descr
direction                                          = 0, 0, 1
disp_crouch_factor                                 = 0.75
disp_jump_factor                                   = 3
disp_vel_factor                                    = 0.1
ef_main_weapon_type                                = 5
ef_weapon_type                                     = 0
fire_dispersion_base                               = 0
fire_dispersion_condition_factor                   = 0
fire_distance                                      = 0
fire_point                                         = 0.0, 0.133, 0.161
flame_particles                                    = weapons\generic_weapon05
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
highlight_equipped                                 = true
hit_impulse                                        = 0
hit_power                                          = 0
hit_type                                           = fire_wound
hud                                                = wpn_binoc_hud
inv_grid_height                                    = 1
inv_grid_width                                     = 2
inv_grid_x                                         = 22
inv_grid_y                                         = 1
inv_name                                           = st_binocular_name
inv_name_short                                     = st_binocular_name
inv_weight                                         = 1.0
light_color                                        = 0.6,0.5,0.3
light_range                                        = 3.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 150
min_radius                                         = 100
misfire_end_condition                              = 0.0
misfire_end_prob                                   = 0.0
misfire_probability                                = 0.0
misfire_start_condition                            = 0.0
misfire_start_prob                                 = 0.0
normal                                             = 0, 1, 0
orientation                                        = 0, -90, 70
PDM_disp_accel_factor                              = 0.01
PDM_disp_base                                      = 0.01
PDM_disp_crouch                                    = 0.01
PDM_disp_crouch_no_acc                             = 0.01
PDM_disp_vel_factor                                = 0.01
ph_mass                                            = 1
position                                           = -0.08 , -0.05 , 0.05
reload_dof                                         = 0.0, 0.5, 5, 1.7
rpm                                                = 0
rpm_empty_click                                    = 0
scheduled                                          = off
scope_dynamic_zoom 								   = on
scope_status                                       = 1
scopes 											   = none
parent_section  								   = wpn_binoc
scope_texture                                      = wpn_crosshair_bino
scope_zoom_factor                                  = 13
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.133, 0.047
show_ammo                                          = false
silencer_status                                    = 0
single_handed                                      = 0
slot                                               = 10;4
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 2050
upgr_icon_y                                        = 300
upgrades = vartree_binoc_group_1, vartree_binoc_group_2, vartree_binoc_group_2_1, vartree_binoc_group_3
upgrade_scheme = upgrade_scheme_binoc
use_condition                                      = false
vis_frame_color                                    = 0.7,0.7,0.7,1.0
vis_frame_speed                                    = 0
vision_present                                     = true
visual                                             = dynamics\devices\dev_binoculars\dev_binoculars.ogf
zoom_enabled                                       = true
zoom_rotate_time                                   = 7.5
scope_zoom_steps                                   = 6

sprint_start_time 						 		   = 0.035

use_device_anims = true

[wpn_binoc_hud]:hud_base
aim_hud_offset_pos								   = 0,0,0
aim_hud_offset_pos_16x9							   = 0,-0.01,-0.045
aim_hud_offset_rot								   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0
anm_show										   = binoculars_draw
anm_hide										   = binoculars_holster
anm_idle										   = binoculars_idle
anm_idle_aim									   = binoculars_idle
anm_idle_moving_slow							   = binoculars_idle_moving_slow
anm_idle_moving									   = binoculars_idle_moving
anm_idle_moving_crouch							   = binoculars_idle_moving_crouch
anm_bore										   = binoculars_idle

anm_switch_device                                  = binoculars_flash
anm_gasmask                                        = binoculars_clear

anm_sprint_start         				           = binoculars_sprint_start
anm_sprint_idle         				           = binoculars_sprint
anm_sprint_end         					           = binoculars_sprint_end

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_point                                         = 0,0,0
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
hands_position              					   = 0.000000,-0.080000,0.000000
hands_position_16x9         					   = 0.000000,-0.080000,0.000000
hands_orientation           					   = 0,0,0
hands_orientation_16x9      					   = 0,0,0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\devices\dev_binoculars\dev_binoculars_hud
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_binoc, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_binoc, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_binoc, 1.03, 1, 0.14, 0.15
identity_blend_scale 							   = true