[wpn_b725]:weapon_probability,default_weapon_params,wpn_b725_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\b725"
ammo_class                                         = ammo_12x70_buck, ammo_12x76_zhekan
ammo_current                                       = 12
ammo_elapsed                                       = 2
ammo_limit                                         = 14
ammo_mag_size                                      = 2
ammo_mag_size_ui                                   = 2
use_31_cartridge								   = false
animation_slot                                     = 3
bullet_speed                                       = 430
block_bore										   = true
cam_return										   = 0
cam_relax_speed         						   = 14.0		;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 3.8 	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc								   = 2.4 	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac								   = 1.2 	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50 		;максимальный угол отдачи
cam_max_angle_horz								   = 50 		;(degree) maximum shot horizontal degree
cam_step_angle_horz								   = 2.0 	;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_BM16
condition_queue_shot_dec                           = 0.0009
condition_shot_dec                                 = 0.0009
control_inertion_factor                            = 1.25f
cost                                               = 10000
crosshair_inertion                                 = 6.0
description                                        = st_wpn_b725_descr
ef_main_weapon_type                                = 1
ef_weapon_type                                     = 9
fire_dispersion_base                               = 0.20
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 165
fire_modes                                         = 1
fire_point                                         = 0.0, 0.168, 0.755
fire_point2                                        = 0.0, 0.168, 0.755
flame_particles                                    = weapons\new_effects\shtg_bm16
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.0
holder_range_modifier                              = 1.0
hud                                                = wpn_b725_hud
installed_upgrades                                 = 
inv_grid_height                                    = 1
inv_grid_width                                     = 6
inv_grid_x                                         = 46
inv_grid_y                                         = 4
inv_name                                           = st_wpn_b725
inv_name_short                                     = st_wpn_b725
inv_weight                                         = 3.5
kill_msg_height                                    = 23
kill_msg_width                                     = 97
kill_msg_x                                         = 127
kill_msg_y                                         = 82
light_color                                        = 0.6,0.5,0.3
light_range                                        = 6.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 40
min_radius                                         = 0
misfire_end_condition                              = 0.08
misfire_end_prob                                   = 0.02
misfire_probability                                = 0.004
misfire_start_condition                            = 0.5
misfire_start_prob                                 = 0.001
change_misfire_mag								   = false
orientation                                        = 0, 30, 0
PDM_disp_base 									   = 1.05
PDM_disp_vel_factor 							   = 1.6
PDM_disp_accel_factor 							   = 1.6
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 4
position                                           = -0.025,-0.11,0.06
reload_dof                                         = 0.0, 0.5, 5, 3.3
reload_empty_dof                                   = 0.0, 0.5, 5, 3.4
rpm                                                = 900
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 0
scope_zoom_factor                                  = 100
scopes 											   = none
parent_section  								   = wpn_b725
shell_point                                        = 0.0, 0.183, 0.07
silencer_status                                    = 0
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 10
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-9,110
strap_position                                     = -0.26,-0.11,0.15
tri_state_reload                                   = off
upgr_icon_height                                   = 150
upgr_icon_width                                    = 350
upgr_icon_x                                        = 900
upgr_icon_y                                        = 1750
upgrade_scheme                                     = upgrade_scheme_toz34
upgrades                                           = up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34
visual                                             = dynamics\weapons\wpn_b725\wpn_b725.ogf
weapon_class                                       = shotgun
zoom_cam_relax_speed        					   = 10.0    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 120.75
zoom_cam_dispersion         					   = 3.1
zoom_cam_dispersion_inc     					   = 1.5
zoom_cam_dispersion_frac    					   = 1.0
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 1.7
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.7

reload_time 									   = 2.3
reload_empty_time 								   = 2.35

use_mag_scheme 									   = true
mag_bone_type_0 								   = bullet_red, bullet1_red, shell_red, shell1_red
mag_bone_type_1 								   = bullet_blue, bullet1_blue, shell_blue, shell1_blue
ammochange_time									   = 1.4

use_device_anims 								   = true

[wpn_b725_hud]:hud_base
aim_hud_offset_pos								   = -0.007000,0.010800,0.009000
aim_hud_offset_pos_16x9							   = -0.007000,0.010800,0.009000
aim_hud_offset_rot								   = 0.001750,0.001250,0.000000
aim_hud_offset_rot_16x9							   = 0.001750,0.001250,0.000000
anm_bore_0                                         = b725_bore
anm_bore_1                                         = b725_bore
anm_bore_2                                         = b725_bore
anm_hide_0                                         = b725_holster
anm_hide_1                                         = b725_holster
anm_hide_2                                         = b725_holster
anm_idle_0                                         = b725_idle
anm_idle_1                                         = b725_idle
anm_idle_2                                         = b725_idle
anm_idle_aim_0                                     = b725_idle_aim
anm_idle_aim_1                                     = b725_idle_aim
anm_idle_aim_2                                     = b725_idle_aim
anm_idle_moving_0                                  = b725_moving
anm_idle_moving_1                                  = b725_moving
anm_idle_moving_2                                  = b725_moving
anm_idle_aim_moving_0                              = b725_moving_aim
anm_idle_aim_moving_1                              = b725_moving_aim
anm_idle_aim_moving_2                              = b725_moving_aim
anm_idle_moving_slow_0                             = b725_moving_slow
anm_idle_moving_slow_1	                           = b725_moving_slow
anm_idle_moving_slow_2	                           = b725_moving_slow
anm_idle_moving_crouch_0                           = b725_crouch
anm_idle_moving_crouch_1                           = b725_crouch
anm_idle_moving_crouch_2                           = b725_crouch
anm_reload_misfire_1                               = b725_misfire, misfire
anm_reload_misfire_2                               = b725_misfire, misfire
anm_reload_1                                       = b725_reload, reload
anm_reload_2                                       = b725_reload_empty, reload_empty
anm_shot_1                                         = b725_shoot
anm_shot_2                                         = b725_shoot_last
anm_shots_when_aim_1				   			   = b725_shoot_aim
anm_shots_when_aim_2				   			   = b725_shoot_aim
anm_show_0                                         = b725_draw
anm_show_1                                         = b725_draw
anm_show_2                                         = b725_draw

anm_sprint_start_2         				           = b725_sprint_start
anm_sprint_idle_2         				           = b725_sprint
anm_sprint_end_2         					       = b725_sprint_end

anm_sprint_start_1         				           = b725_sprint_start
anm_sprint_idle_1         				           = b725_sprint
anm_sprint_end_1         					       = b725_sprint_end

anm_sprint_start_0         					   	   = b725_sprint_start
anm_sprint_idle_0         					   	   = b725_sprint
anm_sprint_end_0         					   	   = b725_sprint_end

anm_ammochange_1                                   = b725_ammochange_1, ammochange_1
anm_ammochange_2                                   = b725_ammochange_2, ammochange_2

anm_switch_device_0                                = b725_flash
anm_gasmask_0                                      = b725_clear

anm_switch_device_1                                = b725_flash
anm_gasmask_1                                      = b725_clear

anm_switch_device_2                                = b725_flash
anm_gasmask_2                                      = b725_clear

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_point                                         = 0.000000,0.042700,0.790400
hands_orientation                                  = 0,0,0
hands_orientation_16x9                             = 0,0,0
hands_position					   				   = 0.007100,0.045275,-0.125899
hands_position_16x9				   				   = 0.007100,0.045275,-0.125899
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_b725\wpn_b725_hud.ogf
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0,0,0
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_toz34, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_toz34, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_toz34, 1, 1, 0.14, 0.15

