[wpn_awm]:weapon_probability,default_weapon_params,wpn_awm_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\awm"
ammo_class                                         = ammo_338_lm
ammo_current                                       = 5
ammo_elapsed                                       = 0
ammo_limit                                         = 5
ammo_mag_size                                      = 5
ammo_mag_size_ui                                   = 5
animation_slot                                     = 2
bullet_speed                                       = 960
block_bore										   = true
cam_return										   = 1
cam_relax_speed									   = 18
cam_relax_speed_ai								   = 360
cam_dispersion									   = 3.2
cam_dispersion_inc								   = 2.7
cam_dispersion_frac								   = 1.1
cam_max_angle									   = 50
cam_max_angle_horz								   = 50
cam_step_angle_horz								   = 2.5
cform                                              = skeleton
class                                              = WP_LR300
condition_shot_dec							       = 0.00125
condition_queue_shot_dec					       = 0.00125
control_inertion_factor                            = 1.5f
cost                                               = 160000
crosshair_inertion                                 = 9
description                                        = st_wpn_awm_descr
ef_main_weapon_type                                = 3
ef_weapon_type                                     = 11
fire_dispersion_base                               = 0.1
fire_dispersion_condition_factor                   = 1.15
fire_distance                                      = 1500
fire_modes                                         = 1
fire_point                                         = 0.0, 0.129, 0.942
fire_point2                                        = 0.0, 0.129, 0.942
flame_particles                                    = weapons\new_effects\shtg_bm16
grenade_launcher_status                            = 0
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 2.15
hud                                                = wpn_awm_hud
installed_upgrades                                 = 
inv_grid_width									   = 6
inv_grid_height									   = 2
inv_grid_x										   = 36
inv_grid_y										   = 22
inv_name                                           = st_wpn_awm
inv_name_short                                     = st_wpn_awm
inv_weight                                         = 6.9
kill_msg_height                                    = 23
kill_msg_width                                     = 98
kill_msg_x                                         = 0
kill_msg_y                                         = 0
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 4.0
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 400
min_radius                                         = 10
misfire_probability								   = 0.005
misfire_start_condition							   = 0.6
misfire_end_condition							   = 0.1
misfire_start_prob	 							   = 0.0055
misfire_end_prob	 							   = 0.055
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 1.2
PDM_disp_vel_factor 							   = 1.4
PDM_disp_accel_factor 							   = 1.4
PDM_disp_crouch	 								   = 1
PDM_disp_crouch_no_acc 							   = 1
ph_mass                                            = 7
position                                           = -0.026, -0.077, 0.00
reload_dof                                         = 0.0, 0.5, 5, 3
reload_empty_dof                                   = 0.0, 0.5, 5, 4.6
rpm                                                = 40
rpm_empty_click                                    = 200
scheduled                                          = off
scopes 											   = none
parent_section  								   = wpn_awm
scope_zoom_factor								   = 6
3d_zoom_factor									   = 65
scope_dynamic_zoom								   = on
3d_fov											   = 0.06
scope_inertion_factor							   = 3
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_awm
scope_x                                            = 60
scope_y                                            = -2
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.129, 0.192
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_svd
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 0
silencer_x                                         = 250
silencer_y                                         = 17
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 5
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -25,-189,65
strap_position                                     = -0.15,-0.15,0.45
time_to_aim                                        = 1.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 350
upgr_icon_x                                        = 0
upgr_icon_y                                        = 300
upgrade_scheme                                     = 
upgrades                                           = 
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_awm\wpn_awm.ogf
weapon_class                                       = sniper_rifle
zoom_cam_relax_speed							   = 22
zoom_cam_relax_speed_ai							   = 360
zoom_cam_dispersion								   = 1.8
zoom_cam_dispersion_inc							   = 1.7
zoom_cam_dispersion_frac						   = 1.0
zoom_cam_max_angle								   = 50
zoom_cam_max_angle_horz							   = 50
zoom_cam_step_angle_horz						   = 2.1
zoom_enabled                                       = true
zoom_rotate_time                                   = 6
scope_zoom_steps                                   = 5

shell_section_0                                    = shell_338lm
shell_section_1                                    = shell_338lm
shell_time									   	   = 0.65
spawn_shell_on_last_shot 						   = false

reload_time 									   = 2.0
reload_empty_time 								   = 3.9

use_device_anims 								   = true
sprint_start_time 								   = 0.15

[wpn_awm_hud]:hud_base
aim_hud_offset_pos	 							   = 0.001900,0.014500,0.012200
aim_hud_offset_pos_16x9	 						   = 0.001900,0.014500,0.012200
aim_hud_offset_rot								   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0
anm_show										   = awm_draw, draw
anm_show_empty									   = awm_draw, draw_empty
anm_hide             							   = awm_holster, holster
anm_hide_empty             						   = awm_holster, holster_empty
anm_idle             							   = awm_idle, idle
anm_idle_empty             						   = awm_idle, idle_empty
anm_shots										   = awm_shoot, shoot
anm_shots_last									   = awm_shoot_last, shoot_last
anm_shots_when_aim								   = awm_shoot_scope, shoot_scope
anm_shots_when_aim_last							   = awm_shoot_scope_last, shoot_scope_last
anm_idle_aim									   = awm_idle_aim, idle
anm_idle_aim_empty								   = awm_idle_aim, idle_empty
anm_reload										   = awm_reload, reload
anm_reload_empty								   = awm_reload_empty, reload_empty
anm_reload_misfire								   = awm_misfire, misfire
anm_idle_moving 								   = awm_moving, moving
anm_idle_moving_slow 							   = awm_moving_slow, moving_slow
anm_idle_moving_slow_empty 						   = awm_moving_slow, moving_slow_empty
anm_idle_moving_empty 							   = awm_moving, moving_empty
anm_idle_moving_crouch 							   = awm_crouch, crouch
anm_idle_moving_crouch_empty 					   = awm_crouch, crouch_empty
anm_idle_aim_moving								   = awm_moving_aim, moving_slow
anm_idle_aim_moving_empty						   = awm_moving_aim, moving_slow_empty
anm_idle_sprint									   = awm_sprint, sprint
anm_idle_sprint_empty							   = awm_sprint, sprint_empty
anm_bore										   = awm_idle, idle
anm_bore_empty									   = awm_idle, idle_empty

anm_sprint_start         						   = awm_sprint_start, sprint_start
anm_sprint_idle         						   = awm_sprint, sprint
anm_sprint_end         						   	   = awm_sprint_end, sprint_end

anm_sprint_start_empty         					   = awm_sprint_start, sprint_start_empty
anm_sprint_idle_empty         					   = awm_sprint, sprint_empty
anm_sprint_end_empty         					   = awm_sprint_end, sprint_end_empty

anm_switch_device                                  = awm_flash, flash
anm_gasmask                                        = awm_clear, clear

anm_switch_device_empty                            = awm_flash, flash_empty
anm_gasmask_empty                                  = awm_clear, clear_empty

attach_place_idx                                   = 0
fire_bone                                          = muzzle
fire_point										   = 0,0,0
gl_hud_offset_pos                                  = 0,0,0
gl_hud_offset_rot                                  = 0,0,0
hands_position									   = -0.020400,-0.007800,-0.150900
hands_position_16x9								   = -0.020400,-0.007800,-0.150900
hands_orientation								   = 0,0,0
hands_orientation_16x9							   = 0,0,0
item_position									   = 0,0,0
item_orientation								   = 0,0,0
item_visual										   = dynamics\weapons\wpn_awm\wpn_awm_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point										   = 0,0,0
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_sniper, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_sniper, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_sniper, 1, 1, 0.14, 0.15