[wpn_aug]:weapon_probability,default_weapon_params,wpn_aug_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\aug"
ammo_class                                         = ammo_5.56x45_ss190, ammo_5.56x45_ap
ammo_current                                       = 180
ammo_elapsed                                       = 30
ammo_limit                                         = 210
ammo_mag_size                                      = 30
ammo_mag_size_ui                                   = 30
animation_slot                                     = 2
bullet_speed                                       = 992
block_bore										   = true
cam_return										   = 0
cam_relax_speed         						   = 5	;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion          						   = 0.6	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      						   = 0.4	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     						   = 1.0	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        							   = 50.0 	;максимальный угол отдачи
cam_max_angle_horz      						   = 50.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz     						   = 1.6	;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_LR300
condition_queue_shot_dec                           = 0.0015
condition_shot_dec                                 = 0.0007
control_inertion_factor                            = 1.2f
cost                                               = 28000
crosshair_inertion                                 = 6.30
description                                        = st_wpn_aug_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 8
fire_dispersion_base                               = 0.165
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 700
fire_modes                                         = 1, -1
fire_point                                         = 0.000000,0.184,0.35
fire_point2                                        = 0.0, 0.123, 0.398
flame_particles				                       = weapons\new_effects\galil
grenade_class                                      = ammo_m209
grenade_flame_particles                            = weapons\generic_weapon01
grenade_launcher_name                              = wpn_addon_grenade_launcher
grenade_launcher_status                            = 0
grenade_launcher_x                                 = 95
grenade_launcher_y                                 = 25
grenade_vel                                        = 76
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 1.25
hud                                                = wpn_aug_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 5
inv_grid_x                                         = 36
inv_grid_y                                         = 2
inv_name                                           = st_wpn_aug
inv_name_short                                     = st_wpn_aug
inv_weight                                         = 3.6
kill_msg_height                                    = 30
kill_msg_width                                     = 64
kill_msg_x                                         = 131
kill_msg_y                                         = 123
launch_speed                                       = 76
lens_texture                                       = wpn\wpn_crosshair_g36_lens
lens_texture_h                                     = 648
lens_texture_w                                     = 648
lens_texture_x                                     = 183
lens_texture_y                                     = 75
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 4
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.1
max_radius                                         = 150
min_radius                                         = 1
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.06
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.005
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 0.8
PDM_disp_vel_factor								   = 1.5
PDM_disp_accel_factor 							   = 1.5
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 4
position                                           = -0.026, -0.132, 0.0
reload_dof                                         = 0.0, 0.5, 5, 3.0
reload_empty_dof                                   = 0.0, 0.5, 5, 3.7
rpm                                                = 720
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_aug
scope_x                                            = -15
scope_y                                            = 10
scopes 											   = none
parent_section  								   = wpn_aug
scope_zoom_factor								   = 40
3d_zoom_factor									   = 65
3d_fov											   = 0.395
scope_inertion_factor							   = 1.3
shell_dir                                          = 0.0, 1.0, 0.0
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = -0.020000,0.186000,0.200000
silencer_bullet_speed                              = 1000
silencer_fire_distance                             = 710
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_nato
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 220
silencer_y                                         = 13
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -10,-5,10
strap_position                                     = -0.15,-0.35,0.27
time_to_aim                                        = 1.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 350
upgr_icon_x                                        = 300
upgr_icon_y                                        = 150
upgrade_scheme                                     = upgrade_scheme_fn2000
upgrades                                           = up_gr_firstab_fn2000, up_gr_seconab_fn2000, up_gr_thirdab_fn2000, up_gr_fourtab_fn2000, up_gr_fourtcd_fn2000, up_gr_fourtef_fn2000
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_aug\wpn_aug.ogf
weapon_class                                       = assault_rifle
zoom_cam_relax_speed        					   = 5    ; scope & ironsight
zoom_cam_relax_speed_ai     					   = 360
zoom_cam_dispersion         					   = 0.5
zoom_cam_dispersion_inc     					   = 0.3
zoom_cam_dispersion_frac    					   = 0.7
zoom_cam_max_angle          					   = 50.0
zoom_cam_max_angle_horz     					   = 50.0
zoom_cam_step_angle_horz    					   = 1.2
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

second_scope_zoom_factor                		   = 100
second_aim_enabled                        		   = true
second_aim_transition_time                		   = 6.5

shell_section_0                                    = shell_5.56x45
shell_section_1                                    = shell_5.56x45

reload_time 									   = 2.2
reload_empty_time 								   = 3.1

use_device_anims 								   = true

[wpn_aug_hud]:hud_base
aim_hud_offset_pos_16x9					  		   = -0.000100,0.006550,-0.096900
aim_hud_offset_pos						  		   = -0.000100,0.006550,-0.096900

second_aim_hud_offset_pos                 		   = -0.001200,-0.008150,-0.076600
second_aim_hud_offset_pos_16x9            		   = -0.001200,-0.008150,-0.076600
second_aim_hud_offset_rot                 		   = 0,0,0
second_aim_hud_offset_rot_16x9            		   = 0,0,0

anm_bore                                           = aug_idle_aim
anm_hide                                           = aug_holster
anm_idle                                           = aug_idle
anm_idle_aim                                       = aug_idle_aim
anm_idle_aim_moving                                = aug_moving_aim
anm_idle_moving_slow                               = aug_moving_slow
anm_idle_moving                                    = aug_moving
anm_idle_moving_crouch                             = aug_crouch
anm_reload                                         = aug_reload, reload
anm_reload_empty                                   = aug_reload_empty, reload_empty
anm_reload_misfire								   = aug_misfire, misfire
anm_shots                                          = aug_shoot, shoot
anm_shots_when_aim               				   = aug_shoot_scope, shoot
anm_show                                           = aug_draw, draw
anm_firemode                                       = aug_firemode, firemode

anm_sprint_start         						   = aug_sprint_start, sprint_start
anm_sprint_idle         						   = aug_sprint, sprint
anm_sprint_end         						   	   = aug_sprint_end, sprint_end

anm_switch_device                                  = aug_flash, flash
anm_gasmask                                        = aug_clear, clear

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_bone2                                         = wpn_body
fire_point                                         = 0.000000,0.008200,0.418400
fire_point2                                        = 0,0,0
gl_hud_offset_pos                                  = -0.084,0.015,-0.1
gl_hud_offset_pos_16x9                             = -0.084,0.015,-0.1
gl_hud_offset_rot                                  = -0.076,0.03275,0
gl_hud_offset_rot_16x9                             = -0.076,0.03275,0
hands_position				        			   = 0.011675,-0.012100,0.051200
hands_position_16x9								   = 0.011675,-0.012100,0.051200
hands_orientation			        			   = 0,0,0
hands_orientation_16x9							   = 0,0,0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_aug\wpn_aug_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0.02,0.03,-0.11
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_groza, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_groza, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_groza, 1, 1, 0.14, 0.15

[wpn_aug_a3]:wpn_aug,wpn_aug_a3_sounds
$spawn                                             = "weapons\wpn_aug_a3"
ammo_mag_size                                      = 42
ammo_mag_size_ui                                   = 42
bullet_speed                                       = 920
fire_distance                                      = 600
silencer_bullet_speed                              = 930
silencer_fire_distance                             = 610
cost                                               = 60000
description                                        = st_wpn_aug_a3_descr
fire_modes                                         = 3, 1, -1
hud                                                = wpn_aug_a3_hud
inv_grid_height                                    = 2
inv_grid_width                                     = 5
inv_grid_x                                         = 41
inv_grid_y                                         = 2
inv_name                                           = st_wpn_aug_a3
inv_name_short                                     = st_wpn_aug_a3
inv_weight                                         = 3.9
parent_section                                     = wpn_aug_a3
ph_mass											   = 4
reload_empty_dof                                   = 0.0, 0.5, 5, 3.5
scopes                                             = ac10632, acog, eot, microt1, specter
scope_status                                       = 2
scope_zoom_factor                                  = 100
silencer_x                                         = 209
silencer_y                                         = 3
upgrade_scheme                                     = upgrade_scheme_lr300
upgrades                                           = up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 0
upgr_icon_y                                        = 150
visual                                             = dynamics\weapons\wpn_aug\wpn_aug_a3.ogf
second_aim_enabled                       		   = false

reload_time 									   = 2.2
reload_empty_time 								   = 2.7

[wpn_aug_a3_hud]:wpn_aug_hud
aim_hud_offset_pos								   = 0.000150,0.007100,-0.040500
aim_hud_offset_pos_16x9							   = 0.000150,0.007100,-0.040500

anm_bore_empty                                     = aug_idle_aim, idle_empty
anm_hide_empty                                     = aug_holster, idle_empty
anm_idle_empty                                     = aug_idle, idle_empty
anm_idle_aim_empty                                 = aug_idle_aim, idle_empty
anm_idle_aim_moving_empty                          = aug_moving_aim, idle_empty
anm_idle_moving_slow_empty                         = aug_moving_slow, idle_empty
anm_idle_moving_empty                              = aug_moving, idle_empty
anm_idle_moving_crouch_empty                       = aug_crouch, idle_empty
anm_reload	                                 	   = aug_a3_reload, reload
anm_reload_empty								   = aug_a3_reload_empty, reload_empty
anm_shots                                          = aug_shoot
anm_shots_last                                     = aug_shoot, idle_empty
anm_shots_when_aim               				   = aug_shoot_aim
anm_shots_when_aim_last               			   = aug_shoot_aim, idle_empty
anm_show_empty                                     = aug_draw, idle_empty
anm_show                                           = aug_draw
anm_firemode                                       = aug_firemode
anm_firemode_empty                                 = aug_firemode, idle_empty

anm_sprint_start         						   = aug_sprint_start
anm_sprint_idle         						   = aug_sprint
anm_sprint_end         						   	   = aug_sprint_end

anm_sprint_start_empty         					   = aug_sprint_start, idle_empty
anm_sprint_idle_empty         					   = aug_sprint, idle_empty
anm_sprint_end_empty         					   = aug_sprint_end, idle_empty

anm_switch_device                                  = aug_flash
anm_gasmask                                        = aug_clear

anm_switch_device_empty                            = aug_flash, idle_empty
anm_gasmask_empty                                  = aug_clear, idle_empty

fire_point                                         = 0.000000,0.014800,0.344700
item_visual                                        = dynamics\weapons\wpn_aug\wpn_aug_a3_hud.ogf

[wpn_aug_a3_ac10632]:wpn_aug_a3
$spawn                                             = "weapons\wpn_aug_a3_ac10632"
scope_x                                      	   = 126
scope_y                                      	   = -16
hud                                                = wpn_aug_a3_ac10632_hud
visual                                             = dynamics\weapons\wpn_aug\wpn_aug_a3_ac10632.ogf

[wpn_aug_a3_ac10632_hud]:wpn_aug_a3_hud
item_visual                                        = dynamics\weapons\wpn_aug\wpn_aug_a3_ac10632_hud.ogf
aim_hud_offset_pos_16x9							   = 0.000150,0.008100,-0.070800
aim_hud_offset_pos								   = 0.000150,0.008100,-0.070800

[wpn_aug_a3_acog]:wpn_aug_a3
$spawn                                             = "weapons\wpn_aug_a3_acog"
scope_x                                      	   = 116
scope_y                                      	   = -20
hud                                                = wpn_aug_a3_acog_hud
visual                                             = dynamics\weapons\wpn_aug\wpn_aug_a3_acog.ogf

[wpn_aug_a3_acog_hud]:wpn_aug_a3_hud
item_visual                                        = dynamics\weapons\wpn_aug\wpn_aug_a3_acog_hud.ogf
anm_shots_when_aim               				   = aug_shoot_scope
anm_shots_when_aim_last               			   = aug_shoot_scope, idle_empty
aim_hud_offset_pos_16x9							   = -0.000300,0.006500,-0.120100
aim_hud_offset_pos								   = -0.000300,0.006500,-0.120100

[wpn_aug_a3_eot]:wpn_aug_a3
$spawn                                             = "weapons\wpn_aug_a3_eot"
scope_x                                      	   = 127
scope_y                                      	   = -18
hud                                                = wpn_aug_a3_eot_hud
visual                                             = dynamics\weapons\wpn_aug\wpn_aug_a3_eot.ogf

[wpn_aug_a3_eot_hud]:wpn_aug_a3_hud
item_visual                                        = dynamics\weapons\wpn_aug\wpn_aug_a3_eot_hud.ogf
aim_hud_offset_pos_16x9							   = -0.000000,0.005500,-0.075000
aim_hud_offset_pos								   = -0.000000,0.005500,-0.075000

[wpn_aug_a3_microt1]:wpn_aug_a3
$spawn                                             = "weapons\wpn_aug_a3_microt1"
scope_x                                      	   = 127
scope_y                                      	   = -19
hud                                                = wpn_aug_a3_microt1_hud
visual                                             = dynamics\weapons\wpn_aug\wpn_aug_a3_micro-t1.ogf

[wpn_aug_a3_microt1_hud]:wpn_aug_a3_hud
item_visual                                        = dynamics\weapons\wpn_aug\wpn_aug_a3_micro-t1_hud.ogf
aim_hud_offset_pos_16x9							   = 0.000200,0.004000,-0.057000
aim_hud_offset_pos								   = 0.000200,0.004000,-0.057000

[wpn_aug_a3_specter]:wpn_aug_a3
$spawn										 	   = "weapons\wpn_aug_a3_specter"
visual										 	   = dynamics\weapons\wpn_aug\wpn_aug_a3_specter.ogf
hud											 	   = wpn_aug_a3_specter_hud
scope_x                                      	   = 116
scope_y                                      	   = -19
second_scope_zoom_factor                		   = 100
second_aim_enabled                        		   = true
second_aim_transition_time                		   = 6.5

[wpn_aug_a3_specter_hud]:wpn_aug_a3_hud
item_visual										   = dynamics\weapons\wpn_aug\wpn_aug_a3_specter_hud.ogf
anm_shots_when_aim               				   = aug_shoot_scope
anm_shots_when_aim_last               			   = aug_shoot_scope, idle_empty
aim_hud_offset_pos_16x9							   = -0.000100,0.004100,-0.099600
aim_hud_offset_pos								   = -0.000100,0.004100,-0.099600

second_aim_hud_offset_pos                 		   = -0.000100,-0.018200,-0.069400
second_aim_hud_offset_pos_16x9            		   = -0.000100,-0.018200,-0.069400
second_aim_hud_offset_rot                 		   = 0,0,0
second_aim_hud_offset_rot_16x9            		   = 0,0,0