[wpn_ash12]:weapon_probability,default_weapon_params,wpn_ash12_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\ash12"
ammo_class                                         = ammo_12.7x55_fmj, ammo_12.7x55_ap
ammo_current                                       = 120
ammo_elapsed                                       = 20
ammo_limit                                         = 140
ammo_mag_size                                      = 20
ammo_mag_size_ui                                   = 20
animation_slot                                     = 8
bullet_speed                                       = 315
block_bore										   = true
cam_return 			   							   = 0
cam_relax_speed        							   = 5		;скорость возврата в исходное положение
cam_relax_speed_ai     							   = 120.75
cam_dispersion         							   = 1.15	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc     							   = 0.6    ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac    							   = 1.0    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle          							   = 50.0    ;максимальный угол отдачи
cam_max_angle_horz     							   = 50.0   ;(degree) maximum shot horizontal degree
cam_step_angle_horz    							   = 2.1    ; (degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_AK74
condition_queue_shot_dec                           = 0.001
condition_shot_dec                                 = 0.001
control_inertion_factor                            = 1.2f
cost                                               = 220000
crosshair_inertion                                 = 6.80
description                                        = st_wpn_ash12_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 6
fire_dispersion_base                               = 0.27
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 650
fire_modes                                         = 1, -1
fire_point                                         = 0.000000,0.194,0.274
fire_point2                                        = 0.0, 0.156, 0.285
flame_particles                                    = weapons\new_effects\aksu
grenade_class                                      = ammo_vog-25, ammo_vog-25p
grenade_flame_particles                            = weapons\generic_weapon01
grenade_launcher_name                              = wpn_addon_grenade_launcher_groza
grenade_launcher_status                            = 0
grenade_launcher_x                                 = 70
grenade_launcher_y                                 = 24
grenade_vel                                        = 76
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.00
holder_range_modifier                              = 1.00
hud                                                = wpn_ash12_hud
installed_upgrades                                 = 
inv_grid_width                                     = 5
inv_grid_height                                    = 2
inv_grid_x                                         = 45
inv_grid_y                                         = 22
inv_name                                           = st_wpn_ash12
inv_name_short                                     = st_wpn_ash12
inv_weight                                         = 5.2
kill_msg_height                                    = 30
kill_msg_width                                     = 64
kill_msg_x                                         = 67
kill_msg_y                                         = 123
launch_speed                                       = 76
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 5
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 150
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.06
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.005
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 2.0
PDM_disp_vel_factor 							   = 2.4
PDM_disp_accel_factor 							   = 2.4
PDM_disp_crouch	 								   = 1.0
PDM_disp_crouch_no_acc 							   = 1.0
ph_mass                                            = 4
position                                           = -0.026, -0.144, 0.0
reload_dof                                         = 0.0, 0.5, 5, 3.0
reload_empty_dof                                   = 0.0, 0.5, 5, 3.7
reload_gl_dof                                      = 0.0, 0.5, 5, 2.3
rpm                                                = 650
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 2
scopes 											   = ac10632, acog, eot, microt1, specter
parent_section  								   = wpn_ash12
scope_zoom_factor                                  = 100
ironsight_zoom_factor							   = 100
shell_dir                                          = 0.0, 0.0, 0.4
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0.0, 0.194, 0.04
silencer_bullet_speed                              = 325
silencer_fire_distance                             = 670
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_ash12
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 177
silencer_y                                         = 3
single_handed                                      = 0
slot                                               = 2
smoke_particles                                    = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -10,-5,10
strap_position                                     = -0.15,-0.38,0.35
time_to_aim                                        = 3.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 250
upgr_icon_x                                        = 2300
upgr_icon_y                                        = 0
upgrade_scheme                                     = upgrade_scheme_ash12
upgrades                                           = up_gr_firstab_ash12, up_gr_seconab_ash12, up_gr_thirdab_ash12, up_gr_fourtab_ash12, up_gr_fifthab_ash12
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_ash12\wpn_ash12.ogf
weapon_class                                       = assault_rifle
zoom_cam_relax_speed         					   = 10	    ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 0.75
zoom_cam_dispersion_inc      					   = 0.4
zoom_cam_dispersion_frac     					   = 0.9
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.8
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6.5

shell_section_0                                    = shell_127x55
shell_section_1                                    = shell_127x55

reload_time 									   = 2.0
reload_empty_time 								   = 3.0
reload_g_time 									   = 1.5

use_device_anims 								   = true

[wpn_ash12_hud]:hud_base
aim_hud_offset_pos_16x9							   = 0.003400,-0.001500,0.000000
aim_hud_offset_rot_16x9							   = 0,0,0
aim_hud_offset_pos								   = 0.003400,-0.001500,0.000000
aim_hud_offset_rot								   = 0,0,0
anm_bore                                           = ash12_idle_aim
anm_hide                                           = ash12_hide
anm_idle                                           = ash12_idle
anm_idle_aim                                       = ash12_idle_aim
anm_idle_moving_slow                               = ash12_move_slow
anm_idle_moving                                    = ash12_move
anm_idle_moving_crouch                             = ash12_crouch
anm_idle_aim_moving             				   = ash12_moving_aim
anm_firemode                    				   = ash12_firemode
anm_reload                                         = ash12_reload, reload
anm_reload_empty                                   = ash12_reload_empty, reload_empty
anm_reload_misfire								   = ash12_misfire, misfire
anm_shots                                          = ash12_shoot, shoot
anm_shots_when_aim              				   = ash12_shoot_aim, shoot
anm_show                                           = ash12_draw

anm_sprint_start         					       = ash12_sprint_start
anm_sprint_idle         					       = ash12_sprint
anm_sprint_end         					           = ash12_sprint_end

anm_switch_device                                  = ash12_flash
anm_gasmask                                        = ash12_clear

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_bone2                                         = wpn_body
fire_point                                         = -0.001200,0.011500,0.286896
fire_point2                                        = 0,-0.054,0.358
gl_hud_offset_pos_16x9							   = 0.001000,0.000000,0.000000
gl_hud_offset_rot_16x9							   = 0,0,0
gl_hud_offset_pos								   = 0.001000,0.000000,0.000000
gl_hud_offset_rot								   = 0,0,0
hands_position				        			   = 0.005675,-0.012100,0.041500
hands_position_16x9								   = 0.005675,-0.012100,0.041500
hands_orientation			        			   = 0,0,0
hands_orientation_16x9							   = 0,0,0
item_orientation                                   = 0,0,0
item_position                                      = 0,0,0
item_visual                                        = dynamics\weapons\wpn_ash12\wpn_ash12_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0.0,0.0,-0.11
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_groza, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_groza, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_groza, 1, 1, 0.14, 0.15

[wpn_ash12_ac10632]:wpn_ash12
$spawn                                             = "weapons\wpn_ash12_ac10632"
scope_x                                      = 105
scope_y                                      = -16
hud                                                = wpn_ash12_ac10632_hud
visual                                             = dynamics\weapons\wpn_ash12\wpn_ash12_ac10632.ogf

[wpn_ash12_ac10632_hud]:wpn_ash12_hud
item_visual                                        = dynamics\weapons\wpn_ash12\wpn_ash12_ac10632_hud.ogf
aim_hud_offset_pos                  			   = 0.003800, 0.007700, -0.057000
aim_hud_offset_pos_16x9							   = 0.003800, 0.007700, -0.057000

[wpn_ash12_acog]:wpn_ash12
$spawn                                             = "weapons\wpn_ash12_acog"
scope_x                                      = 98
scope_y                                      = -18
hud                                                = wpn_ash12_acog_hud
visual                                             = dynamics\weapons\wpn_ash12\wpn_ash12_acog.ogf

max_radius                                         = 200
min_radius                                         = 5

[wpn_ash12_acog_hud]:wpn_ash12_hud
item_visual                                        = dynamics\weapons\wpn_ash12\wpn_ash12_acog_hud.ogf
aim_hud_offset_pos								   = 0.003200, 0.008300, -0.101401
aim_hud_offset_pos_16x9							   = 0.003200, 0.008300, -0.101401

anm_shots_when_aim              				   = ash12_shoot_aim_scope, shoot

[wpn_ash12_eot]:wpn_ash12
$spawn                                             = "weapons\wpn_ash12_eot"
scope_x                                      = 110
scope_y                                      = -30
hud                                                = wpn_ash12_eot_hud
visual                                             = dynamics\weapons\wpn_ash12\wpn_ash12_eot.ogf

[wpn_ash12_eot_hud]:wpn_ash12_hud
item_visual                                        = dynamics\weapons\wpn_ash12\wpn_ash12_eot_hud.ogf
aim_hud_offset_pos                  			   = 0.003600, 0.006000, -0.065800
aim_hud_offset_pos_16x9							   = 0.003600, 0.006000, -0.065800

anim_aim_start 									   = aim_start_ash12, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_ash12, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_ash12, 1, 1, 0.14, 0.15

[wpn_ash12_microt1]:wpn_ash12
$spawn                                             = "weapons\wpn_ash12_microt1"
scope_x                                      = 105
scope_y                                      = -16
hud                                                = wpn_ash12_microt1_hud
visual                                             = dynamics\weapons\wpn_ash12\wpn_ash12_micro-t1.ogf

[wpn_ash12_microt1_hud]:wpn_ash12_hud
item_visual                                        = dynamics\weapons\wpn_ash12\wpn_ash12_micro-t1_hud.ogf
aim_hud_offset_pos                  			   = 0.003700, 0.004600, -0.068901
aim_hud_offset_pos_16x9							   = 0.003700, 0.004600, -0.068901

[wpn_ash12_specter]:wpn_ash12
$spawn					= "weapons\wpn_ash12_specter"
visual					= dynamics\weapons\wpn_ash12\wpn_ash12_specter.ogf
hud					= wpn_ash12_specter_hud
scope_x                                      = 102
scope_y                                      = -28
second_scope_zoom_factor                		= 100
second_aim_enabled                        = true
second_aim_transition_time                = 6.5

max_radius                                         = 200
min_radius                                         = 5

[wpn_ash12_specter_hud]:wpn_ash12_hud
item_visual										   = dynamics\weapons\wpn_ash12\wpn_ash12_specter_hud.ogf

aim_hud_offset_pos						  		   = 0.003500, 0.003300, -0.073201
aim_hud_offset_pos_16x9					  		   = 0.003500, 0.003300, -0.073201

anm_shots_when_aim              				   = ash12_shoot_aim_scope, shoot

second_aim_hud_offset_pos                 		   = 0.003500,-0.020700,-0.051201
second_aim_hud_offset_pos_16x9            		   = 0.003500,-0.020700,-0.051201
second_aim_hud_offset_rot                 		   = 0,0,0
second_aim_hud_offset_rot_16x9            		   = 0,0,0

anim_aim_start 									   = aim_start_ash12, 1, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_ash12, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_ash12, 1, 1, 0.14, 0.15
