[wpn_ak12]:weapon_probability,default_weapon_params,wpn_ak12_sounds
$npc                                               = on
$prefetch                                          = 8
$spawn                                             = "weapons\ak-12"
ammo_class                                         = ammo_5.45x39_fmj, ammo_5.45x39_ap
ammo_current                                       = 180
ammo_elapsed                                       = 30
ammo_limit                                         = 210
ammo_mag_size                                      = 45
ammo_mag_size_ui                                   = 45
animation_slot                                     = 2
bullet_speed                                       = 890
block_bore										   = true
cam_return										   = 0
cam_relax_speed             					   = 10		;скорость возврата в исходное положение
cam_relax_speed_ai      						   = 360
cam_dispersion              					   = 0.6		;увеличени¤ угла (в градусах) с первым выстрелом
cam_dispersion_inc         						   = 0.4		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac        						   = 0.8	    ;ствол будет подыматьс¤ на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle									   = 50.0      ;максимальный угол отдачи
cam_max_angle_horz         						   = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz        						   = 1.25		;(degree) size of step camera moved in horizontal position while shooting
cform                                              = skeleton
class                                              = WP_AK74
condition_queue_shot_dec                           = 0.001
condition_shot_dec                                 = 0.0005
control_inertion_factor                            = 1.2f
cost                                               = 95000
crosshair_inertion                                 = 6
description                                        = st_wpn_ak12_descr
ef_main_weapon_type                                = 2
ef_weapon_type                                     = 8
fire_dispersion_base                               = 0.19
fire_dispersion_condition_factor                   = 2
fire_distance                                      = 650
fire_modes                                         = 2, 1, -1
fire_point                                         = 0,0.218,0.656
fire_point2                                        = 0,0.161,0.583
flame_particles				                       = weapons\new_effects\ak74
grenade_class                                      = ammo_vog-25, ammo_vog-25p
grenade_flame_particles                            = weapons\generic_weapon01
grenade_launcher_name                              = wpn_addon_grenade_launcher
grenade_launcher_status                            = 2
grenade_launcher_x                                 = 123
grenade_launcher_y                                 = 15
GroupControlSection                                = spawn_group
hand_dependence                                    = 1
hit_type                                           = fire_wound
holder_fov_modifier                                = 1.0
holder_range_modifier                              = 1.0
hud                                                = wpn_ak12_hud
installed_upgrades                                 = 
inv_grid_height                                    = 2
inv_grid_width                                     = 5
inv_grid_x                                         = 31
inv_grid_y                                         = 4
inv_name                                           = st_wpn_ak12
inv_name_short                                     = st_wpn_ak12
inv_weight                                         = 3.4
kill_msg_height                                    = 28
kill_msg_width                                     = 84
kill_msg_x                                         = 0
kill_msg_y                                         = 28
launch_speed                                       = 73.5
light_color                                        = 0.6,0.5,0.3
light_disabled                                     = false
light_range                                        = 5
light_time                                         = 0.07
light_var_color                                    = 0.05
light_var_range                                    = 0.5
max_radius                                         = 150
min_radius                                         = 0
misfire_end_condition                              = 0.1
misfire_end_prob                                   = 0.043
misfire_probability                                = 0.005
misfire_start_condition                            = 0.6
misfire_start_prob                                 = 0.003
orientation                                        = 0, 0, 0
PDM_disp_base 									   = 0.95
PDM_disp_vel_factor 							   = 1.5
PDM_disp_accel_factor 							   = 1.5
PDM_disp_crouch	 								   = 0.95
PDM_disp_crouch_no_acc 							   = 0.95
ph_mass                                            = 4
position                                           = -0.026, -0.175, 0.0
reload_dof                                         = 0.0, 0.5, 5, 2.9
reload_empty_dof                                   = 0.0, 0.5, 5, 3.5
reload_gl_dof                                      = 0.0, 0.5, 5, 2.3
rpm                                                = 650
rpm_empty_click                                    = 200
scheduled                                          = off
scope_status                                       = 2
scope_texture                                      = wpn_crosshair
scope_zoom_factor                                  = 100
ironsight_zoom_factor							   = 100
scopes 											   = ac10632, acog, eot, microt1, specter
parent_section  								   = wpn_ak12
shell_particles                                    = weapons\shells\generic_shells_r_762_39
shell_point                                        = 0,0.216,0.174
silencer_bullet_speed                              = 895
silencer_fire_distance                             = 655
silencer_light_color                               = 0.6,0.5,0.3
silencer_light_range                               = 0.01
silencer_light_time                                = 0.2
silencer_light_var_color                           = 0.05
silencer_light_var_range                           = 0.5
silencer_name                                      = sil_tgp-a
silencer_smoke_particles                           = weapons\generic_shoot_00
silencer_status                                    = 2
silencer_x                                         = 219
silencer_y                                         = 2
single_handed                                      = 0
slot                                               = 2
smoke_particles				                       = weapons\generic_shoot_00
startup_ammo                                       = 90
strap_bone0                                        = bip01_spine2
strap_bone1                                        = bip01_spine1
strap_orientation                                  = -15,-9,110
strap_position                                     = -0.26,-0.11,0.25
time_to_aim                                        = 3.0
upgr_icon_height                                   = 150
upgr_icon_width                                    = 300
upgr_icon_x                                        = 0
upgr_icon_y                                        = 0
upgrade_scheme                                     = upgrade_scheme_lr300
upgrades                                           = up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300
use_aim_bullet                                     = false
visual                                             = dynamics\weapons\wpn_ak12\wpn_ak12.ogf
weapon_class                                       = assault_rifle
zoom_cam_relax_speed         					   = 10	    ; scope & ironsight
zoom_cam_relax_speed_ai      					   = 360
zoom_cam_dispersion          					   = 0.4
zoom_cam_dispersion_inc      					   = 0.3
zoom_cam_dispersion_frac     					   = 0.7
zoom_cam_max_angle           					   = 50.0
zoom_cam_max_angle_horz      					   = 50.0
zoom_cam_step_angle_horz     					   = 1.0
zoom_dof                                           = 0.5, 1.0, 180
zoom_enabled                                       = true
zoom_rotate_time                                   = 6

bone_to_gl_hide									   = grip

use_mag_scheme 									   = true
mag_bone_type_0 								   = grenade1
mag_bone_type_1 								   = grenade2
ammochange_time									   = 0.1

shell_section_0                                    = shell_5.45x39
shell_section_1                                    = shell_5.45x39

reload_time 									   = 2.2
reload_empty_time 								   = 2.9
reload_g_time 									   = 1.5

use_device_anims 								   = true

[wpn_ak12_hud]:hud_base
aim_hud_offset_pos								   = 0.001900,0.003300,0.018000
aim_hud_offset_pos_16x9							   = 0.001900,0.003300,0.018000
aim_hud_offset_rot								   = 0.001750,0.000750,0.000000
aim_hud_offset_rot_16x9							   = 0.001750,0.000750,0.000000

anm_show										   = ak12_draw
anm_hide                						   = ak12_holster
anm_idle                						   = ak12_idle
anm_idle_aim            						   = ak12_idle_aim
anm_idle_sprint         						   = ak12_sprint
anm_idle_moving         						   = ak12_moving
anm_idle_moving_slow    						   = ak12_moving_slow
anm_idle_moving_crouch							   = ak12_crouch
anm_shots_when_aim              				   = ak12_shoot_aim, shoot
anm_shots               						   = ak12_shoot, shoot
anm_reload              						   = ak12_reload, reload
anm_reload_empty             					   = ak12_reload_empty, reload_empty
anm_reload_misfire								   = ak12_misfire, misfire
anm_bore                						   = ak12_idle_aim
anm_idle_aim_moving                 			   = ak12_moving_aim
anm_firemode                					   = ak12_firemode

anm_sprint_start         						   = ak12_sprint_start
anm_sprint_idle         						   = ak12_sprint
anm_sprint_end         						   	   = ak12_sprint_end

anm_firemode_empty                				   = ak12_firemode, idle_empty
anm_idle_aim_moving_empty           			   = ak12_moving_aim, idle_empty
anm_show_empty									   = ak12_draw, idle_empty
anm_hide_empty                					   = ak12_holster, idle_empty
anm_idle_empty                					   = ak12_idle, idle_empty
anm_idle_aim_empty            					   = ak12_idle_aim, idle_empty
anm_idle_sprint_empty         					   = ak12_sprint, idle_empty
anm_idle_moving_empty         					   = ak12_moving, idle_empty
anm_idle_moving_slow_empty    					   = ak12_moving_slow, idle_empty
anm_idle_moving_crouch_empty					   = ak12_crouch, idle_empty
anm_shots_when_aim_last             			   = ak12_shoot_aim, idle_empty
anm_shots_last               					   = ak12_shoot, idle_empty
anm_bore_empty                					   = ak12_idle_aim, idle_empty

anm_sprint_start_empty         					   = ak12_sprint_start, idle_empty
anm_sprint_idle_empty         					   = ak12_sprint, idle_empty
anm_sprint_end_empty         					   = ak12_sprint_end, idle_empty

anm_hide_w_gl           						   = ak12_holster_w_gl, holster_w_gl
anm_hide_w_gl_empty           					   = ak12_holster_w_gl, holster_w_gl_empty
anm_show_w_gl           						   = ak12_draw_w_gl, draw_w_gl
anm_show_w_gl_empty           					   = ak12_draw_w_gl, draw_w_gl_empty
anm_idle_w_gl           						   = ak12_idle_w_gl, idle_w_gl
anm_idle_w_gl_empty            					   = ak12_idle_w_gl, idle_w_gl_empty
anm_shots_w_gl          						   = ak12_w_gl_shoot, shoot_w_gl
anm_shots_w_gl_last          					   = ak12_w_gl_shoot, idle_w_gl_empty
anm_shots_w_gl_when_aim							   = ak12_w_gl_shoot_aim, shoot_w_gl
anm_shots_w_gl_when_aim_last					   = ak12_w_gl_shoot_aim, idle_w_gl_empty
anm_reload_w_gl         						   = ak12_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl         					   = ak12_reload_empty_w_gl, reload_w_gl_empty
anm_reload_w_gl_misfire							   = ak12_misfire_w_gl, misfire_w_gl
anm_idle_w_gl_aim       						   = ak12_idle_aim_w_gl, idle_w_gl
anm_idle_w_gl_aim_empty       					   = ak12_idle_aim_w_gl, idle_w_gl_empty
anm_idle_sprint_w_gl    						   = ak12_sprint_w_gl, sprint_w_gl
anm_idle_sprint_w_gl_empty     					   = ak12_sprint_w_gl, sprint_w_gl_empty
anm_idle_moving_slow_w_gl    					   = ak12_moving_slow_w_gl, idle_w_gl
anm_idle_moving_slow_w_gl_empty     			   = ak12_moving_slow_w_gl, idle_w_gl_empty
anm_idle_moving_w_gl    						   = ak12_moving_w_gl, idle_w_gl
anm_idle_moving_w_gl_empty    					   = ak12_moving_w_gl, idle_w_gl_empty
anm_idle_moving_crouch_w_gl    					   = ak12_crouch_w_gl, idle_w_gl
anm_idle_moving_crouch_w_gl_empty    			   = ak12_crouch_w_gl, idle_w_gl_empty
anm_idle_w_gl_aim_moving						   = ak12_moving_aim_w_gl, idle_w_gl
anm_idle_w_gl_aim_moving_empty 					   = ak12_moving_aim_w_gl, idle_w_gl_empty
anm_firemode_w_gl                				   = ak12_firemode_w_gl, idle_w_gl
anm_firemode_w_gl_empty                			   = ak12_firemode_w_gl, idle_w_gl_empty
anm_bore_w_gl           						   = ak12_idle_aim_w_gl, idle_w_gl
anm_bore_w_gl_empty            					   = ak12_idle_aim_w_gl, idle_w_gl_empty

anm_sprint_start_w_gl         						   = ak12_sprint_w_gl_start, idle_w_gl
anm_sprint_idle_w_gl         						   = ak12_sprint_w_gl, idle_w_gl
anm_sprint_end_w_gl         						   = ak12_sprint_w_gl_end, idle_w_gl

anm_sprint_start_w_gl_empty         						   = ak12_sprint_w_gl_start, idle_w_gl_empty
anm_sprint_idle_w_gl_empty         						   	= ak12_sprint_w_gl, idle_w_gl_empty
anm_sprint_end_w_gl_empty         						   = ak12_sprint_w_gl_end, idle_w_gl_empty

anm_switch              						   = ak12_g_off, gl_off
anm_switch_empty              					   = ak12_g_off, gl_off_empty       
anm_switch_g            						   = ak12_g_on, gl_on 
anm_switch_g_empty            					   = ak12_g_on, gl_on_empty 
anm_hide_g           						   	   = ak12_g_holster, gl_holster
anm_hide_g_empty           					   	   = ak12_g_holster, gl_holster_empty
anm_show_g           						   	   = ak12_g_draw, gl_draw
anm_show_g_empty           					   	   = ak12_g_draw, gl_draw_empty
anm_idle_g           						   	   = ak12_g_idle, gl_idle
anm_idle_g_empty            					   = ak12_g_idle, gl_idle_empty
anm_shots_g          						   	   = ak12_g_shoot, gl_shoot
anm_shots_g_empty          						   = ak12_g_shoot, gl_shoot_empty
anm_reload_g         						   	   = ak12_g_reload, gl_reload
anm_reload_g_empty         						   = ak12_g_reload, gl_reload_empty
anm_idle_g_aim       						   	   = ak12_g_idle_aim, gl_idle
anm_idle_g_aim_empty       					   	   = ak12_g_idle_aim, gl_idle_empty
anm_idle_sprint_g    						   	   = ak12_sprint_w_gl, gl_sprint
anm_idle_sprint_g_empty     					   = ak12_sprint_w_gl, gl_sprint_empty
anm_idle_moving_slow_g    					   	   = ak12_g_moving_slow, gl_idle
anm_idle_moving_slow_g_empty     			   	   = ak12_g_moving_slow, gl_idle_empty
anm_idle_moving_g    						   	   = ak12_g_moving, gl_idle
anm_idle_moving_g_empty    					   	   = ak12_g_moving, gl_idle_empty
anm_idle_moving_crouch_g    					   = ak12_g_crouch, gl_idle
anm_idle_moving_crouch_g_empty    			   	   = ak12_g_crouch, gl_idle_empty
anm_idle_g_aim_moving						   	   = ak12_g_moving_aim, gl_idle
anm_idle_g_aim_moving_empty 					   = ak12_g_moving_aim, gl_idle_empty
anm_bore_g           						  	   = ak12_g_idle_aim, gl_idle
anm_bore_g_empty            					   = ak12_g_idle_aim, gl_idle_empty

anm_sprint_start_g         						   = ak12_sprint_g_start, gl_idle
anm_sprint_idle_g         						   	= ak12_sprint_g, gl_idle
anm_sprint_end_g         						   = ak12_sprint_g_end, gl_idle

anm_sprint_start_g_empty         						   = ak12_sprint_g_start, gl_idle_empty
anm_sprint_idle_g_empty         						   	= ak12_sprint_g, gl_idle_empty
anm_sprint_end_g_empty         						   = ak12_sprint_g_end, gl_idle_empty

anm_switch_device                                = ak12_flash
anm_gasmask                                      = ak12_clear

anm_switch_device_w_gl                           = ak12_flash_w_gl
anm_gasmask_w_gl                                 = ak12_clear_w_gl

anm_switch_device_g                              = ak12_flash_g, gl_idle
anm_gasmask_g                                    = ak12_clear_g, gl_idle

anm_switch_device_empty                          = ak12_flash, idle_empty
anm_gasmask_empty                                = ak12_clear, idle_empty

anm_switch_device_w_gl_empty                     = ak12_flash_w_gl, idle_empty
anm_gasmask_w_gl_empty                           = ak12_clear_w_gl, idle_empty

anm_switch_device_g_empty                        = ak12_flash_g, gl_idle_empty
anm_gasmask_g_empty                              = ak12_clear_g, gl_idle_empty

attach_place_idx                                   = 0
fire_bone                                          = wpn_body
fire_bone2                                         = wpn_body
fire_point                                         = 0.003025,-0.002950,0.345626
fire_point2                                        = 0.000000,-0.048600,0.264600
gl_hud_offset_pos								   = -0.008100,0.000400,-0.049500
gl_hud_offset_pos_16x9							   = -0.008100,0.000400,-0.049500
gl_hud_offset_rot								   = 0.001500,0.000500,0.000000
gl_hud_offset_rot_16x9							   = 0.001500,0.000500,0.000000
hands_position									   = 0.009675,-0.017200,-0.009600
hands_position_16x9								   = 0.009675,-0.017200,-0.009600
hands_orientation								   = 0,0,0
hands_orientation_16x9							   = 0,0,0
item_position									   = 0,0,0
item_orientation								   = 0,0,0
item_visual                                        = dynamics\weapons\wpn_ak12\wpn_ak12_hud.ogf
lean_hud_offset_pos                                = 0,0,0
lean_hud_offset_rot                                = 0,0,0
shell_bone                                         = wpn_body
shell_dir                                          = 0.0, 1.0, 0.0
shell_point                                        = 0.000000,0.000000,-0.118500
zoom_hide_crosshair                                = true

anim_aim_start 									   = aim_start_abakan, 1.11, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan, 1.18, 1, 0.14, 0.15
anim_aim_start_g 								   = aim_start_abakan_gl, 1, 1, 0.14, 0.15
anim_aim_idle_g								       = aim_idle_abakan_gl, 1, 1, 0.2, 0.2
anim_aim_end_g   								   = aim_end_abakan_gl, 1, 1, 0.14, 0.15

[wpn_ak12_ac10632]:wpn_ak12
$spawn             							 	   = "weapons\wpn_ak12_ac10632"
hud											 	   = wpn_ak12_ac10632_hud
visual										 	   = dynamics\weapons\wpn_ak12\wpn_ak12_ac10632.ogf
scope_x                                      	   = 83
scope_y                                      	   = -17

[wpn_ak12_ac10632_hud]:wpn_ak12_hud
item_visual                						   = dynamics\weapons\wpn_ak12\wpn_ak12_ac10632_hud.ogf

aim_hud_offset_pos								   = -0.004900,-0.007200,-0.073200
aim_hud_offset_pos_16x9							   = -0.004900,-0.007200,-0.073200
aim_hud_offset_rot								   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15

[wpn_ak12_eot]:wpn_ak12
$spawn             						     	   = "weapons\wpn_ak12_eot"
hud										     	   = wpn_ak12_eot_hud
visual									     	   = dynamics\weapons\wpn_ak12\wpn_ak12_eot.ogf
scope_x                                      	   = 84
scope_y                                      	   = -18

[wpn_ak12_eot_hud]:wpn_ak12_hud
item_visual                						   = dynamics\weapons\wpn_ak12\wpn_ak12_eot_hud.ogf

aim_hud_offset_pos								   = -0.004800,-0.007700,-0.050300
aim_hud_offset_pos_16x9							   = -0.004800,-0.007700,-0.050300
aim_hud_offset_rot								   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15

[wpn_ak12_microt1]:wpn_ak12
$spawn             						   	 	   = "weapons\wpn_ak12_microt1"
hud										   	 	   = wpn_ak12_microt1_hud
visual									   	 	   = dynamics\weapons\wpn_ak12\wpn_ak12_micro-t1.ogf
scope_x                                      	   = 85
scope_y                                      	   = -18

[wpn_ak12_microt1_hud]:wpn_ak12_hud
item_visual                						   = dynamics\weapons\wpn_ak12\wpn_ak12_micro-t1_hud.ogf

aim_hud_offset_pos								   = -0.005000,-0.009200,-0.056599
aim_hud_offset_pos_16x9							   = -0.005000,-0.009200,-0.056599
aim_hud_offset_rot								   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15

[wpn_ak12_acog]:wpn_ak12
$spawn             						 	 	   = "weapons\wpn_ak12_acog"
hud										 	 	   = wpn_ak12_acog_hud
visual									 	 	   = dynamics\weapons\wpn_ak12\wpn_ak12_acog.ogf
scope_x                                      	   = 62
scope_y                                      	   = -20

max_radius                                         = 200
min_radius                                         = 5

[wpn_ak12_acog_hud]:wpn_ak12_hud
item_visual                						   = dynamics\weapons\wpn_ak12\wpn_ak12_acog_hud.ogf

anm_shots_when_aim              				   = ak12_shoot_scope, shoot
anm_shots_when_aim_last             			   = ak12_shoot_scope, idle_w_gl_empty
anm_shots_w_gl_when_aim 						   = ak12_w_gl_shoot_scope, shoot_w_gl
anm_shots_w_gl_when_aim_last					   = ak12_w_gl_shoot_scope, idle_w_gl_empty

aim_hud_offset_pos								   = -0.005200,-0.005600,-0.070700
aim_hud_offset_pos_16x9							   = -0.005200,-0.005600,-0.070700
aim_hud_offset_rot								   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15

[wpn_ak12_specter]:wpn_ak12
$spawn             							  	   = "weapons\wpn_ak12_specter"
hud											  	   = wpn_ak12_specter_hud
scope_x                                       	   = 60
scope_y                                       	   = -20
visual										  	   = dynamics\weapons\wpn_ak12\wpn_ak12_specter.ogf

second_scope_zoom_factor                		   = 100
second_aim_enabled                        		   = true
second_aim_transition_time                		   = 6.5

max_radius                                         = 200
min_radius                                         = 5

[wpn_ak12_specter_hud]:wpn_ak12_hud
item_visual                						   = dynamics\weapons\wpn_ak12\wpn_ak12_specter_hud.ogf

anm_shots_when_aim              				   = ak12_shoot_scope, shoot
anm_shots_when_aim_last             			   = ak12_shoot_scope, idle_w_gl_empty
anm_shots_w_gl_when_aim 						   = ak12_w_gl_shoot_scope, shoot_w_gl
anm_shots_w_gl_when_aim_last					   = ak12_w_gl_shoot_scope, idle_w_gl_empty

aim_hud_offset_pos								   = -0.004900,-0.007100,-0.044400
aim_hud_offset_pos_16x9							   = -0.004900,-0.007100,-0.044400
aim_hud_offset_rot								   = 0,0,0
aim_hud_offset_rot_16x9							   = 0,0,0

second_aim_hud_offset_pos                 		   = -0.004900,-0.030200,-0.034800
second_aim_hud_offset_pos_16x9            		   = -0.004900,-0.030200,-0.034800
second_aim_hud_offset_rot                 		   = 0,0,0
second_aim_hud_offset_rot_16x9            		   = 0,0,0

anim_aim_start 									   = aim_start_abakan_scope, 1.05, 1, 0.14, 0.15
anim_aim_idle  									   = aim_idle_abakan_scope, 1, 1, 0.2, 0.2
anim_aim_end   									   = aim_end_abakan_scope, 1.03, 1, 0.14, 0.15