[up_sect_firsta_vintorez]
cost                                               = 2000
fire_dispersion_condition_factor                   = -0.15
misfire_end_prob                                   = -0.013
misfire_start_prob                                 = -0.001
value                                              = +10

[up_sect_firstc_vintorez]
cam_dispersion                                     = -0.1
cam_dispersion_inc                                 = -0.04
cam_step_angle_horz                                = -0.15
cost                                               = 3000
value                                              = -20
zoom_cam_dispersion                                = -0.04
zoom_cam_dispersion_inc                            = -0.02
zoom_cam_step_angle_horz                           = -0.06

[up_sect_firstd_vintorez]
bullet_speed                                       = +58
cost                                               = 3000
fire_dispersion_base                               = -0.01
value                                              = +20

[up_sect_firste_vintorez]
cost                                               = 4000
crosshair_inertion                                 = -1.5
PDM_disp_accel_factor                              = -0.4
PDM_disp_base                                      = -0.2
PDM_disp_vel_factor                                = -0.4
value                                              = +25

[up_sect_firstf_vintorez]
cost                                               = 4000
fire_dispersion_base                               = -0.015
fire_dispersion_condition_factor                   = -0.15
value                                              = +30

[up_sect_secona_vintorez]
bullet_speed                                       = +29
cost                                               = 2000
value                                              = +10

[up_sect_seconc_vintorez]
cost                                               = 3000
fire_dispersion_condition_factor                   = -0.15
misfire_end_prob                                   = -0.023
misfire_start_prob                                 = -0.002
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0005 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0005 ;0.0011
value                                              = +15

[up_sect_second_vintorez]
cost                                               = 3000
fire_dispersion_base                               = -0.01
fire_dispersion_condition_factor                   = -0.15
value                                              = +20

[up_sect_secone_vintorez]
'                                                  = 
bullet_speed                                       = +87
cost                                               = 4000
fire_dispersion_base                               = -0.01
value                                              = +30

[up_sect_thirda_vintorez]
cam_dispersion                                     = -0.05
cam_dispersion_inc                                 = -0.03
cam_step_angle_horz                                = -0.1
cost                                               = 2000
value                                              = -10
zoom_cam_dispersion                                = -0.03
zoom_cam_dispersion_inc                            = -0.01
zoom_cam_step_angle_horz                           = -0.04

[up_sect_thirdc_vintorez]
cost                                               = 3000
crosshair_inertion                                 = -1.5
PDM_disp_accel_factor                              = -0.2
PDM_disp_base                                      = -0.08
PDM_disp_vel_factor                                = -0.2
value                                              = +15

[up_sect_thirde_vintorez]
cost                                               = 4000
crosshair_inertion                                 = -1.5
PDM_disp_accel_factor                              = -0.4
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.4
value                                              = +25

[up_sect_thirdf_vintorez]
cam_dispersion                                     = -0.15
cam_dispersion_inc                                 = -0.08
cam_step_angle_horz                                = -0.2
cost                                               = 4000
value                                              = -30
zoom_cam_dispersion                                = -0.08
zoom_cam_dispersion_inc                            = -0.03
zoom_cam_step_angle_horz                           = -0.1

[up_sect_fourta_vintorez]
cost                                               = 3000
scope_zoom_factor                                  = -3

[up_sect_fourta_vintorez_nimble]
cost                                               = 3000
scope_zoom_factor                                  = -2.5

[up_sect_fourtc_vintorez]
cost                                               = 6000
scope_nightvision                                  = scope_contrast

[up_sect_fourte_vintorez]
cost                                               = 9000
scope_nightvision                                  = scope_nightvision

[up_sect_fourtf_vintorez]
cost                                               = 20000
scope_alive_detector                               = scope_detector

[up_firsta_vintorez]
description                                        = st_up_auto_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_vintorez
icon                                               = ui_inGame2_upgrade_Vintar_VS_1
known                                              = 1
name                                               = st_up_auto_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_vintorez

[up_firstc_vintorez]
description                                        = st_up_auto_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_vintorez
icon                                               = ui_inGame2_upgrade_Vintar_VS_2
known                                              = 1
name                                               = st_up_auto_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_vintorez

[up_firstd_vintorez]
description                                        = st_up_auto_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_vintorez
icon                                               = ui_inGame2_upgrade_Vintar_VS_3
known                                              = 1
name                                               = st_up_auto_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_vintorez

[up_firste_vintorez]
description                                        = st_up_auto_c6_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Vintar_VS_4
known                                              = 1
name                                               = st_up_auto_c6_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 0
section                                            = up_sect_firste_vintorez

[up_firstf_vintorez]
description                                        = st_up_auto_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Vintar_VS_5
known                                              = 1
name                                               = st_up_auto_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_vintorez

[up_secona_vintorez]
description                                        = st_up_ret_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_seconcd_vintorez
icon                                               = ui_inGame2_upgrade_Vintar_VS_6
known                                              = 1
name                                               = st_up_ret_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 0, 1
section                                            = up_sect_secona_vintorez

[up_seconc_vintorez]
description                                        = st_up_ret_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_vintorez
icon                                               = ui_inGame2_upgrade_Vintar_VS_7
known                                              = 1
name                                               = st_up_ret_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_vintorez

[up_second_vintorez]
description                                        = st_up_ret_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_vintorez
icon                                               = ui_inGame2_upgrade_Vintar_VS_8
known                                              = 1
name                                               = st_up_ret_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 3
section                                            = up_sect_second_vintorez

[up_secone_vintorez]
description                                        = st_up_ret_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Vintar_VS_9
known                                              = 1
name                                               = st_up_ret_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 2
section                                            = up_sect_secone_vintorez

[up_thirda_vintorez]
description                                        = st_up_pri_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_thirdcd_vintorez
icon                                               = ui_inGame2_upgrade_Vintar_VS_10
known                                              = 1
name                                               = st_up_pri_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_vintorez

[up_thirdc_vintorez]
description                                        = st_up_pri_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_vintorez
icon                                               = ui_inGame2_upgrade_Vintar_VS_11
known                                              = 1
name                                               = st_up_pri_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 4
section                                            = up_sect_thirdc_vintorez

[up_thirde_vintorez]
description                                        = st_up_pri_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Vintar_VS_12
known                                              = 1
name                                               = st_up_pri_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 3
section                                            = up_sect_thirde_vintorez

[up_thirdf_vintorez]
description                                        = st_up_pri_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Vintar_VS_13
known                                              = 1
name                                               = st_up_pri_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 4
section                                            = up_sect_thirdf_vintorez

[up_fourta_vintorez]
description                                        = st_up_opt_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Vintar_VS_14
known                                              = 1
name                                               = st_up_opt_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope_5x
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_vintorez

[up_fourta_vintorez_nimble]
description                                        = st_up_opt_a5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Vintar_VS_18
known                                              = 1
name                                               = st_up_opt_a5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope_10x
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_vintorez_nimble

[up_fourtc_vintorez]
description                                        = st_up_opt_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Vintar_VS_15
known                                              = 1
name                                               = st_up_opt_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_contrast
scheme_index                                       = 1, 5
section                                            = up_sect_fourtc_vintorez

[up_fourte_vintorez]
description                                        = st_up_opt_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Vintar_VS_16
known                                              = 1
name                                               = st_up_opt_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_nightvision
scheme_index                                       = 2, 5
section                                            = up_sect_fourte_vintorez

[up_fourtf_vintorez]
description                                        = st_up_opt_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Vintar_VS_17
known                                              = 1
name                                               = st_up_opt_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_autolockscope
scheme_index                                       = 2, 6
section                                            = up_sect_fourtf_vintorez

[up_gr_firstab_vintorez]
elements                                           = up_firsta_vintorez

[up_gr_firstcd_vintorez]
elements                                           = up_firstc_vintorez, up_firstd_vintorez

[up_gr_firstef_vintorez]
elements                                           = up_firste_vintorez, up_firstf_vintorez

[up_gr_seconab_vintorez]
elements                                           = up_secona_vintorez

[up_gr_seconcd_vintorez]
elements                                           = up_seconc_vintorez, up_second_vintorez

[up_gr_seconef_vintorez]
elements                                           = up_secone_vintorez

[up_gr_thirdab_vintorez]
elements                                           = up_thirda_vintorez

[up_gr_thirdcd_vintorez]
elements                                           = up_thirdc_vintorez

[up_gr_thirdef_vintorez]
elements                                           = up_thirde_vintorez, up_thirdf_vintorez

[up_gr_fourtab_vintorez]
elements                                           = up_fourta_vintorez

[up_gr_fourtab_vintorez_nimble]
elements                                           = up_fourta_vintorez_nimble

[up_gr_fourtcd_vintorez]
elements                                           = up_fourtc_vintorez

[up_gr_fourtef_vintorez]
elements                                           = up_fourte_vintorez, up_fourtf_vintorez
