[up_sect_firsta_val]
cost                                               = 2000
fire_dispersion_condition_factor                   = -0.2
misfire_end_prob                                   = -0.008
misfire_start_prob                                 = -0.0008
value                                              = +10

[up_sect_firstc_val]
cam_dispersion                                     = -0.06
cam_dispersion_inc                                 = -0.04
cam_step_angle_horz                                = -0.14
cost                                               = 2800
value                                              = -20
zoom_cam_dispersion                                = -0.07
zoom_cam_dispersion_inc                            = -0.04
zoom_cam_step_angle_horz                           = -0.6

[up_sect_firstd_val]
bullet_speed                                       = +56
cost                                               = 2800
fire_dispersion_base                               = -0.005
value                                              = +20

[up_sect_firste_val]
cost                                               = 3600
rpm                                                = +80
value                                              = +30

[up_sect_firstf_val]
cost                                               = 3600
fire_dispersion_base                               = -0.025
fire_dispersion_condition_factor                   = -0.2
value                                              = +30

[up_sect_secona_val]
cam_dispersion                                     = -0.05
cam_dispersion_inc                                 = -0.02
cam_step_angle_horz                                = -0.09
cost                                               = 2000
value                                              = -10
zoom_cam_dispersion                                = -0.05
zoom_cam_dispersion_inc                            = -0.02
zoom_cam_step_angle_horz                           = -0.05

[up_sect_seconc_val]
cost                                               = 2800
crosshair_inertion                                 = -0.75
PDM_disp_accel_factor                              = -0.35
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.35
value                                              = +15

[up_sect_secone_val]
cost                                               = 3600
crosshair_inertion                                 = -1.25
PDM_disp_accel_factor                              = -0.4
PDM_disp_base                                      = -0.15
PDM_disp_vel_factor                                = -0.4
value                                              = +25

[up_sect_seconf_val]
cam_dispersion                                     = -0.16
cam_dispersion_inc                                 = -0.06
cam_step_angle_horz                                = -0.18
cost                                               = 3600
value                                              = -30
zoom_cam_dispersion                                = -0.11
zoom_cam_dispersion_inc                            = -0.055
zoom_cam_step_angle_horz                           = -0.16

[up_sect_thirda_val]
bullet_speed                                       = +29
cost                                               = 2000
value                                              = +10

[up_sect_thirdc_val]
cost                                               = 2800
fire_dispersion_condition_factor                   = -0.2
misfire_end_prob                                   = -0.014
misfire_start_prob                                 = -0.0018
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.00025 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00025 ;0.0011
value                                              = +20

[up_sect_thirdd_val]
cost                                               = 2800
fire_dispersion_base                               = -0.015
fire_dispersion_condition_factor                   = -0.2
value                                              = +20

[up_sect_thirde_val]
cost                                               = 3600
rpm                                                = +80
value                                              = +25

[up_sect_thirdf_val]
bullet_speed                                       = +84
cost                                               = 3600
fire_dispersion_base                               = -0.01
value                                              = +30

[up_sect_fourta_val]
cost                                               = 2000
rpm                                                = +40
value                                              = +10

[up_sect_fourtc_val]
cost                                               = 2800
fire_dispersion_condition_factor                   = -0.2
misfire_end_prob                                   = -0.014
misfire_start_prob                                 = -0.0018
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.00025 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00025 ;0.0011
value                                              = +15

[up_sect_fourte_val]
cost                                               = 3600
fire_dispersion_base                               = -0.025
fire_dispersion_condition_factor                   = -0.2
value                                              = +30

[up_sect_fourtf_val]
cam_dispersion                                     = -0.16
cam_dispersion_inc                                 = -0.06
cam_step_angle_horz                                = -0.18
cost                                               = 3600
value                                              = -30
zoom_cam_dispersion                                = -0.11
zoom_cam_dispersion_inc                            = -0.055
zoom_cam_step_angle_horz                           = -0.16

[up_sect_fiftha_val]
ammo_mag_size                                      = +10
cost                                               = 3000
value                                              = +10

[up_firsta_val]
description                                        = st_up_auto_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_val
icon                                               = ui_inGame2_upgrade_SA_Lavina_1
known                                              = 1
name                                               = st_up_auto_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_val

[up_firstc_val]
description                                        = st_up_auto_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_val
icon                                               = ui_inGame2_upgrade_SA_Lavina_2
known                                              = 1
name                                               = st_up_auto_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_val

[up_firstd_val]
description                                        = st_up_auto_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_val
icon                                               = ui_inGame2_upgrade_SA_Lavina_3
known                                              = 1
name                                               = st_up_auto_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_val

[up_firste_val]
description                                        = st_up_auto_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SA_Lavina_4
known                                              = 1
name                                               = st_up_auto_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 0
section                                            = up_sect_firste_val

[up_firstf_val]
description                                        = st_up_auto_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SA_Lavina_5
known                                              = 1
name                                               = st_up_auto_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_val

[up_secona_val]
description                                        = st_up_pri_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_val
icon                                               = ui_inGame2_upgrade_SA_Lavina_6
known                                              = 1
name                                               = st_up_pri_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 1
section                                            = up_sect_secona_val

[up_seconc_val]
description                                        = st_up_pri_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_val
icon                                               = ui_inGame2_upgrade_SA_Lavina_7
known                                              = 1
name                                               = st_up_pri_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_val

[up_secone_val]
description                                        = st_up_pri_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here_h
effects                                            = 
icon                                               = ui_inGame2_upgrade_SA_Lavina_8
known                                              = 1
name                                               = st_up_pri_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 2
section                                            = up_sect_secone_val

[up_seconf_val]
description                                        = st_up_pri_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SA_Lavina_9
known                                              = 1
name                                               = st_up_pri_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 3
section                                            = up_sect_seconf_val

[up_thirda_val]
description                                        = st_up_ret_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_val
icon                                               = ui_inGame2_upgrade_SA_Lavina_10
known                                              = 1
name                                               = st_up_ret_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_val

[up_thirdc_val]
description                                        = st_up_ret_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_val
icon                                               = ui_inGame2_upgrade_SA_Lavina_11
known                                              = 1
name                                               = st_up_ret_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_val

[up_thirdd_val]
description                                        = st_up_ret_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_val
icon                                               = ui_inGame2_upgrade_SA_Lavina_12
known                                              = 1
name                                               = st_up_ret_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 4
section                                            = up_sect_thirdd_val

[up_thirde_val]
description                                        = st_up_ret_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SA_Lavina_13
known                                              = 1
name                                               = st_up_ret_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 4
section                                            = up_sect_thirde_val

[up_thirdf_val]
description                                        = st_up_ret_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SA_Lavina_14
known                                              = 1
name                                               = st_up_ret_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 5
section                                            = up_sect_thirdf_val

[up_fourta_val]
description                                        = st_up_zat_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_val
icon                                               = ui_inGame2_upgrade_SA_Lavina_15
known                                              = 1
name                                               = st_up_zat_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_val

[up_fourtc_val]
description                                        = st_up_zat_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtef_val
icon                                               = ui_inGame2_upgrade_SA_Lavina_16
known                                              = 1
name                                               = st_up_zat_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 5
section                                            = up_sect_fourtc_val

[up_fourte_val]
description                                        = st_up_zat_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SA_Lavina_17
known                                              = 1
name                                               = st_up_zat_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 6
section                                            = up_sect_fourte_val

[up_fourtf_val]
description                                        = st_up_zat_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SA_Lavina_18
known                                              = 1
name                                               = st_up_zat_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 7
section                                            = up_sect_fourtf_val

[up_fiftha_val]
description                                        = st_up_add_a4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SA_Lavina_19
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_val

[up_gr_firstab_val]
elements                                           = up_firsta_val

[up_gr_firstcd_val]
elements                                           = up_firstc_val, up_firstd_val

[up_gr_firstef_val]
elements                                           = up_firste_val, up_firstf_val

[up_gr_seconab_val]
elements                                           = up_secona_val

[up_gr_seconcd_val]
elements                                           = up_seconc_val

[up_gr_seconef_val]
elements                                           = up_secone_val, up_seconf_val

[up_gr_thirdab_val]
elements                                           = up_thirda_val

[up_gr_thirdcd_val]
elements                                           = up_thirdc_val, up_thirdd_val

[up_gr_thirdef_val]
elements                                           = up_thirde_val, up_thirdf_val

[up_gr_fourtab_val]
elements                                           = up_fourta_val

[up_gr_fourtcd_val]
elements                                           = up_fourtc_val

[up_gr_fourtef_val]
elements                                           = up_fourte_val, up_fourtf_val

[up_gr_fifthab_val]
elements                                           = up_fiftha_val
