[up_sect_firsta_usp]
cost                                               = 1200
rpm                                                = +10
value                                              = +10

[up_sect_firstc_usp]
cam_dispersion                                     = -0.25
cam_dispersion_inc                                 = -0.25
cam_step_angle_horz                                = -0.2
cost                                               = 2000
value                                              = -20

[up_sect_firstd_usp]
bullet_speed                                       = +58
cost                                               = 2000
fire_dispersion_base                               = -0.005
value                                              = +20

[up_sect_firste_usp]
cam_dispersion                                     = -0.35
cam_dispersion_inc                                 = -0.35
cam_step_angle_horz                                = -0.15
cost                                               = 6000
;fire_modes                                         = 1, -1

[up_sect_secona_usp]
bullet_speed                                       = +29
cost                                               = 1200
value                                              = +10

[up_sect_seconc_usp]
cost                                               = 2000
rpm                                                = +15
value                                              = +15

[up_sect_second_usp]
cost                                               = 2000
fire_dispersion_condition_factor                   = -0.376
misfire_end_prob                                   = -0.015
misfire_start_prob                                 = -0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0002 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0002 ;0.0011
value                                              = +15

[up_sect_secone_usp]
cost                                               = 2800
rpm                                                = +25
value                                              = +25

[up_sect_thirda_usp]
cost                                               = 1200
fire_dispersion_condition_factor                   = -0.376
misfire_end_prob                                   = -0.01
misfire_start_prob                                 = -0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
value                                              = +10

[up_sect_thirdc_usp]
cost                                               = 2000
crosshair_inertion                                 = -1
PDM_disp_accel_factor                              = -0.55
PDM_disp_base                                      = -0.25
PDM_disp_vel_factor                                = -0.55
value                                              = +15

[up_sect_thirdd_usp]
cam_dispersion                                     = -0.25
cam_dispersion_inc                                 = -0.25
cam_step_angle_horz                                = -0.2
cost                                               = 2000
value                                              = -20

[up_sect_thirde_usp]
cam_dispersion                                     = -0.45
cam_dispersion_inc                                 = -0.45
cam_step_angle_horz                                = -0.3
cost                                               = 2800
value                                              = -30

[up_sect_fourta_usp]
cost                                               = 1200
fire_dispersion_base                               = -0.01
fire_dispersion_condition_factor                   = -0.376
value                                              = +10

[up_sect_fourtc_usp]
cost                                               = 2000
fire_dispersion_condition_factor                   = -0.376
misfire_end_prob                                   = -0.015
misfire_start_prob                                 = -0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0002 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0002 ;0.0011
value                                              = +15

[up_sect_fourte_usp]
cost                                               = 2800
fire_dispersion_base                               = -0.01
fire_dispersion_condition_factor                   = -0.376
value                                              = +30

[up_sect_fiftha_usp]
ammo_mag_size                                      = +4
cost                                               = 3000
value                                              = +4

[up_firsta_usp]
description                                        = st_up_zatp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_usp
icon                                               = ui_inGame2_upgrade_UDP_compact_1
known                                              = 1
name                                               = st_up_zatp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_usp

[up_firstc_usp]
description                                        = st_up_zatp_b6_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_usp
icon                                               = ui_inGame2_upgrade_UDP_compact_2
known                                              = 1
name                                               = st_up_zatp_b6_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_usp

[up_firstd_usp]
description                                        = st_up_zatp_b8_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_usp
icon                                               = ui_inGame2_upgrade_UDP_compact_3
known                                              = 1
name                                               = st_up_zatp_b8_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_usp

[up_firste_usp]
description                                        = st_up_zatp_c6_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_UDP_compact_4
known                                              = 1
name                                               = st_up_zatp_c6_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
;property                                           = prop_autofire
property                                           = prop_recoil
scheme_index                                       = 2, 0
section                                            = up_sect_firste_usp

[up_secona_usp]
description                                        = st_up_barp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_usp
icon                                               = ui_inGame2_upgrade_UDP_compact_5
known                                              = 1
name                                               = st_up_barp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 0, 1
section                                            = up_sect_secona_usp

[up_seconc_usp]
description                                        = st_up_barp_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_usp
icon                                               = ui_inGame2_upgrade_UDP_compact_6
known                                              = 1
name                                               = st_up_barp_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_usp

[up_second_usp]
description                                        = st_up_barp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_usp
icon                                               = ui_inGame2_upgrade_UDP_compact_7
known                                              = 1
name                                               = st_up_barp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 3
section                                            = up_sect_second_usp

[up_secone_usp]
description                                        = st_up_barp_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_UDP_compact_8
known                                              = 1
name                                               = st_up_barp_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 1
section                                            = up_sect_secone_usp

[up_thirda_usp]
description                                        = st_up_stvp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_usp
icon                                               = ui_inGame2_upgrade_UDP_compact_9
known                                              = 1
name                                               = st_up_stvp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_usp

[up_thirdc_usp]
description                                        = st_up_stvp_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_usp
icon                                               = ui_inGame2_upgrade_UDP_compact_10
known                                              = 1
name                                               = st_up_stvp_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 4
section                                            = up_sect_thirdc_usp

[up_thirdd_usp]
description                                        = st_up_stvp_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_usp
icon                                               = ui_inGame2_upgrade_UDP_compact_11
known                                              = 1
name                                               = st_up_stvp_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 5
section                                            = up_sect_thirdd_usp

[up_thirde_usp]
description                                        = st_up_stvp_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_UDP_compact_12
known                                              = 1
name                                               = st_up_stvp_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 2
section                                            = up_sect_thirde_usp

[up_fourta_usp]
description                                        = st_up_usmp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_usp
icon                                               = ui_inGame2_upgrade_UDP_compact_13
known                                              = 1
name                                               = st_up_usmp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_usp

[up_fourtc_usp]
description                                        = st_up_usmp_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtef_usp
icon                                               = ui_inGame2_upgrade_UDP_compact_14
known                                              = 1
name                                               = st_up_usmp_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 6
section                                            = up_sect_fourtc_usp

[up_fourte_usp]
description                                        = st_up_usmp_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_UDP_compact_15
known                                              = 1
name                                               = st_up_usmp_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 3
section                                            = up_sect_fourte_usp

[up_fiftha_usp]
description                                        = st_up_addd_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_UDP_compact_16
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_usp

[up_gr_firstab_usp]
elements                                           = up_firsta_usp

[up_gr_firstcd_usp]
elements                                           = up_firstc_usp, up_firstd_usp

[up_gr_firstef_usp]
elements                                           = up_firste_usp

[up_gr_seconab_usp]
elements                                           = up_secona_usp

[up_gr_seconcd_usp]
elements                                           = up_seconc_usp, up_second_usp

[up_gr_seconef_usp]
elements                                           = up_secone_usp

[up_gr_thirdab_usp]
elements                                           = up_thirda_usp

[up_gr_thirdcd_usp]
elements                                           = up_thirdc_usp, up_thirdd_usp

[up_gr_thirdef_usp]
elements                                           = up_thirde_usp

[up_gr_fourtab_usp]
elements                                           = up_fourta_usp

[up_gr_fourtcd_usp]
elements                                           = up_fourtc_usp

[up_gr_fourtef_usp]
elements                                           = up_fourte_usp

[up_gr_fifthab_usp]
elements                                           = up_fiftha_usp
