[up_sect_firsta_toz34]
condition_queue_shot_dec                           = -0.0002
condition_shot_dec                                 = -0.0002
cost                                               = 400
value                                              = +10

[up_sect_firstc_toz34]
bullet_speed                                       = +86
cost                                               = 800
value                                              = +20

[up_sect_firstd_toz34]
cam_dispersion                                     = -1
cam_dispersion_inc                                 = -1
cam_step_angle_horz                                = -0.2
cost                                               = 800
value                                              = -20
zoom_cam_dispersion                                = -0.7
zoom_cam_dispersion_inc                            = -0.7
zoom_cam_step_angle_horz                           = -0.2

[up_sect_firste_toz34]
cost                                               = 1200
crosshair_inertion                                 = -0.5
PDM_disp_accel_factor                              = -0.5
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.5
value                                              = +25

[up_sect_firstf_toz34]
ammo_class                                         = ammo_12x76_zhekan
bullet_speed                                       = +100
cost                                               = 2000
fire_distance                                      = +35
fire_dispersion_base                               = -0.055
fire_dispersion_condition_factor                   = -0.5
value                                              = +30

[up_sect_secona_toz34]
cost                                               = 400
crosshair_inertion                                 = -0.25
inv_weight                                         = -1.1
PDM_disp_accel_factor                              = -0.05
PDM_disp_vel_factor                                = -0.05
value                                              = -1.1

[up_sect_seconc_toz34]
cost                                               = 800
crosshair_inertion                                 = -0.5
PDM_disp_accel_factor                              = -0.2
PDM_disp_base                                      = -0.05
PDM_disp_vel_factor                                = -0.2
value                                              = +15

[up_sect_second_toz34]
cam_dispersion                                     = -1
cam_dispersion_inc                                 = -1
cam_step_angle_horz                                = -0.2
cost                                               = 800
value                                              = -20
zoom_cam_dispersion                                = -0.7
zoom_cam_dispersion_inc                            = -0.7
zoom_cam_step_angle_horz                           = -0.2

[up_sect_thirda_toz34]
condition_queue_shot_dec                           = -0.0002
condition_shot_dec                                 = -0.0002
cost                                               = 400
value                                              = +10

[up_sect_thirdc_toz34]
cam_dispersion                                     = -1
cam_dispersion_inc                                 = -1
cam_step_angle_horz                                = -0.2
cost                                               = 800
value                                              = -20
zoom_cam_dispersion                                = -0.7
zoom_cam_dispersion_inc                            = -0.7
zoom_cam_step_angle_horz                           = -0.2

[up_sect_thirde_toz34]
condition_queue_shot_dec                           = -0.0002
condition_shot_dec                                 = -0.0002
cost                                               = 1200
value                                              = +25

[up_sect_thirdf_toz34]
bullet_speed                                       = +129
cost                                               = 1200
value                                              = +30

[up_firsta_toz34]
description                                        = st_up_bard_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_toz34
icon                                               = ui_inGame2_upgrade_Hunting_rifle_1
known                                              = 1
name                                               = st_up_bard_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_toz34

[up_firstc_toz34]
description                                        = st_up_bard_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstef_toz34
icon                                               = ui_inGame2_upgrade_Hunting_rifle_2
known                                              = 1
name                                               = st_up_bard_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_toz34

[up_firstd_toz34]
description                                        = st_up_bard_b4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstef_toz34
icon                                               = ui_inGame2_upgrade_Hunting_rifle_3
known                                              = 1
name                                               = st_up_bard_b4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_toz34

[up_firste_toz34]
description                                        = st_up_bard_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Hunting_rifle_4
known                                              = 1
name                                               = st_up_bard_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 0
section                                            = up_sect_firste_toz34

[up_firstf_toz34]
description                                        = st_up_bard_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Hunting_rifle_5
known                                              = 1
name                                               = st_up_bard_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion, prop_no_buck
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_toz34

[up_secona_toz34]
description                                        = st_up_stvd_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_seconcd_toz34
icon                                               = ui_inGame2_upgrade_Hunting_rifle_6
known                                              = 1
name                                               = st_up_stvd_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_weight
scheme_index                                       = 0, 1
section                                            = up_sect_secona_toz34

[up_seconc_toz34]
description                                        = st_up_stvd_b4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Hunting_rifle_7
known                                              = 1
name                                               = st_up_stvd_b4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_toz34

[up_second_toz34]
description                                        = st_up_stvd_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Hunting_rifle_8
known                                              = 1
name                                               = st_up_stvd_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 3
section                                            = up_sect_second_toz34

[up_thirda_toz34]
description                                        = st_up_autd_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_thirdcd_toz34
icon                                               = ui_inGame2_upgrade_Hunting_rifle_9
known                                              = 1
name                                               = st_up_autd_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_toz34

[up_thirdc_toz34]
description                                        = st_up_autd_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_thirdef_toz34
icon                                               = ui_inGame2_upgrade_Hunting_rifle_10
known                                              = 1
name                                               = st_up_autd_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 4
section                                            = up_sect_thirdc_toz34

[up_thirde_toz34]
description                                        = st_up_autd_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Hunting_rifle_11
known                                              = 1
name                                               = st_up_autd_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 2, 2
section                                            = up_sect_thirde_toz34

[up_thirdf_toz34]
description                                        = st_up_autd_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Hunting_rifle_12
known                                              = 1
name                                               = st_up_autd_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 3
section                                            = up_sect_thirdf_toz34

[up_gr_firstab_toz34]
elements                                           = up_firsta_toz34

[up_gr_firstcd_toz34]
elements                                           = up_firstc_toz34, up_firstd_toz34

[up_gr_firstef_toz34]
elements                                           = up_firste_toz34, up_firstf_toz34

[up_gr_seconab_toz34]
elements                                           = up_secona_toz34

[up_gr_seconcd_toz34]
elements                                           = up_seconc_toz34, up_second_toz34

[up_gr_thirdab_toz34]
elements                                           = up_thirda_toz34

[up_gr_thirdcd_toz34]
elements                                           = up_thirdc_toz34

[up_gr_thirdef_toz34]
elements                                           = up_thirde_toz34, up_thirdf_toz34
