[up_sect_firsta_svu]
cost                                               = 3000
fire_dispersion_base                               = -0.01
value                                              = +10

[up_sect_firstc_svu]
cost                                               = 4200
fire_dispersion_condition_factor                   = -0.225
misfire_end_prob                                   = -0.01
misfire_start_prob                                 = -0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
value                                              = +15

[up_sect_firste_svu]
bullet_speed                                       = +240
cost                                               = 5400
fire_dispersion_base                               = -0.015
value                                              = +30

[up_sect_firstf_svu]
cost                                               = 5400
fire_dispersion_base                               = -0.03
fire_dispersion_condition_factor                   = -0.225
value                                              = +30

[up_sect_secona_svu]
cost                                               = 3000
fire_dispersion_condition_factor                   = -0.225
misfire_end_prob                                   = -0.005
misfire_start_prob                                 = -0.0005
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.00015 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00015 ;0.0011
value                                              = +10

[up_sect_seconc_svu]
cost                                               = 4200
value                                              = -20
zoom_cam_dispersion                                = -0.2
zoom_cam_dispersion_inc                            = -0.2
zoom_cam_relax_speed                               = +0.05
zoom_cam_step_angle_horz                           = -0.2

[up_sect_second_svu]
cost                                               = 4200
fire_dispersion_condition_factor                   = -0.225
misfire_end_prob                                   = -0.01
misfire_start_prob                                 = -0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
value                                              = +15

[up_sect_secone_svu]
cost                                               = 6000
fire_dispersion_base                               = -0.02
;snd_silncer_shot                                   = weapons\w_ak74_shot1
value                                              = +20

[up_sect_seconf_svu]
cost                                               = 5400
ef_weapon_type                                     = 6
rpm                                                = +50
value                                              = +25

[up_sect_thirda_svu]
cost                                               = 3000
value                                              = -10
zoom_cam_dispersion                                = -0.1
zoom_cam_dispersion_inc                            = -0.1
zoom_cam_relax_speed                               = +0.05
zoom_cam_step_angle_horz                           = -0.1

[up_sect_thirdc_svu]
cost                                               = 4200
crosshair_inertion                                 = -1.5
PDM_disp_accel_factor                              = -0.3
PDM_disp_base                                      = -0.2
PDM_disp_vel_factor                                = -0.3
value                                              = +20

[up_sect_fourta_svu]
cost                                               = 4000
scope_zoom_factor                                  = -3

[up_sect_fourta_svu_nimble]
cost                                               = 4000
scope_zoom_factor                                  = -2.5

[up_sect_fourtc_svu]
cost                                               = 3000
scope_nightvision                                  = scope_contrast

[up_sect_fourte_svu]
------------------------------------------------------------------------= 
------------------------------------av661194---------------------------------------= 
cost                                               = 9000
scope_nightvision                                  = scope_nightvision

[up_sect_fourtf_svu]
cost                                               = 0
scope_dynamic_zoom                                 = off

[up_sect_fiftha_svu]
ammo_mag_size                                      = +5
cost                                               = 3000
value                                              = +5

[up_firsta_svu]
description                                        = st_up_auts_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_svu
icon                                               = ui_inGame2_upgrade_SVUmk2_1
known                                              = 1
name                                               = st_up_auts_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_svu

[up_firstc_svu]
description                                        = st_up_auts_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_svu
icon                                               = ui_inGame2_upgrade_SVUmk2_2
known                                              = 1
name                                               = st_up_auts_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_svu

[up_firste_svu]
description                                        = st_up_auts_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVUmk2_3
known                                              = 1
name                                               = st_up_auts_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 0
section                                            = up_sect_firste_svu

[up_firstf_svu]
description                                        = st_up_auts_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVUmk2_4
known                                              = 1
name                                               = st_up_auts_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_svu

[up_secona_svu]
description                                        = st_up_stvs_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_seconcd_svu
icon                                               = ui_inGame2_upgrade_SVUmk2_5
known                                              = 1
name                                               = st_up_stvs_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 1
section                                            = up_sect_secona_svu

[up_seconc_svu]
description                                        = st_up_stvs_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_svu
icon                                               = ui_inGame2_upgrade_SVUmk2_6
known                                              = 1
name                                               = st_up_stvs_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 1
section                                            = up_sect_seconc_svu

[up_second_svu]
description                                        = st_up_stvs_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_svu
icon                                               = ui_inGame2_upgrade_SVUmk2_7
known                                              = 1
name                                               = st_up_stvs_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 2
section                                            = up_sect_second_svu

[up_secone_svu]
description                                        = st_up_auts_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVUmk2_1
known                                              = 1
name                                               = st_up_auts_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 2
section                                            = up_sect_secone_svu

[up_seconf_svu]
description                                        = st_up_stvs_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVUmk2_9
known                                              = 1
name                                               = st_up_stvs_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 3
section                                            = up_sect_seconf_svu

[up_thirda_svu]
description                                        = st_up_pris_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_thirdcd_svu
icon                                               = ui_inGame2_upgrade_SVUmk2_10
known                                              = 1
name                                               = st_up_pris_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_svu

[up_thirdc_svu]
description                                        = st_up_pris_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVUmk2_11
known                                              = 1
name                                               = st_up_pris_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_svu

[up_fourta_svu]
description                                        = st_up_opt_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVUmk2_12
known                                              = 1
name                                               = st_up_opt_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope_5x
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_svu

[up_fourta_svu_nimble]
description                                        = st_up_opt_a5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVUmk2_17
known                                              = 1
name                                               = st_up_opt_a5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope_10x
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_svu_nimble

[up_fourtc_svu]
description                                        = st_up_opt_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVUmk2_13
known                                              = 1
name                                               = st_up_opt_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_contrast
scheme_index                                       = 1, 4
section                                            = up_sect_fourtc_svu

[up_fourte_svu]
description                                        = st_up_opt_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVUmk2_14
known                                              = 1
name                                               = st_up_opt_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_nightvision
scheme_index                                       = 2, 4
section                                            = up_sect_fourte_svu

[up_fourtf_svu]
description                                        = st_up_opt_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVUmk2_15
known                                              = 1
name                                               = st_up_opt_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope
scheme_index                                       = 2, 5
section                                            = up_sect_fourtf_svu

[up_fiftha_svu]
description                                        = st_up_add_a4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVUmk2_16
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_svu

[up_gr_firstab_svu]
elements                                           = up_firsta_svu

[up_gr_firstcd_svu]
elements                                           = up_firstc_svu

[up_gr_firstef_svu]
elements                                           = up_firste_svu, up_firstf_svu

[up_gr_seconab_svu]
elements                                           = up_secona_svu

[up_gr_seconcd_svu]
elements                                           = up_seconc_svu, up_second_svu

[up_gr_seconef_svu]
elements                                           = up_secone_svu, up_seconf_svu

[up_gr_thirdab_svu]
elements                                           = up_thirda_svu

[up_gr_thirdcd_svu]
elements                                           = up_thirdc_svu

[up_gr_fourtab_svu]
elements                                           = up_fourta_svu

[up_gr_fourtab_svu_nimble]
elements                                           = up_fourta_svu_nimble

[up_gr_fourtcd_svu]
elements                                           = up_fourtc_svu

[up_gr_fourtef_svu]
elements                                           = up_fourte_svu, up_fourtf_svu

[up_gr_fifthab_svu]
elements                                           = up_fiftha_svu
