[up_sect_firsta_svd]
cost                                               = 2800
crosshair_inertion                                 = -1
PDM_disp_accel_factor                              = -0.1
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.1
value                                              = +10

[up_sect_firstc_svd]
cost                                               = 3600
fire_dispersion_base                               = -0.01
fire_dispersion_condition_factor                   = -0.18
value                                              = +20

[up_sect_firstd_svd]
cost                                               = 3600
crosshair_inertion                                 = -1
PDM_disp_accel_factor                              = -0.1
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.1
value                                              = +20

[up_sect_firste_svd]
bullet_speed                                       = +249
cost                                               = 4400
fire_dispersion_base                               = -0.005
value                                              = +30

[up_sect_firstf_svd]
cost                                               = 4400
rpm                                                = +25
value                                              = +25

[up_sect_secona_svd]
cost                                               = 2800
fire_dispersion_condition_factor                   = -0.3
misfire_end_prob                                   = -0.007
misfire_start_prob                                 = -0.0007
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.00035 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00035 ;0.0011
value                                              = +15

[up_sect_seconc_svd]
cost                                               = 3600
value                                              = -20
zoom_cam_dispersion                                = -0.18
zoom_cam_dispersion_inc                            = -0.18
zoom_cam_relax_speed                               = +0.035
zoom_cam_step_angle_horz                           = -0.05

[up_sect_second_svd]
cost                                               = 3600
fire_dispersion_base                               = -0.01
fire_dispersion_condition_factor                   = -0.18
value                                              = +20

[up_sect_thirda_svd]
cost                                               = 2800
value                                              = -10
zoom_cam_dispersion                                = -0.12
zoom_cam_dispersion_inc                            = -0.12
zoom_cam_relax_speed                               = +0.02
zoom_cam_step_angle_horz                           = -0.03

[up_sect_thirdc_svd]
cost                                               = 3600
crosshair_inertion                                 = -1
PDM_disp_accel_factor                              = -0.1
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.1
value                                              = +15

[up_sect_thirde_svd]
cost                                               = 4400
value                                              = -30
zoom_cam_dispersion                                = -0.25
zoom_cam_dispersion_inc                            = -0.25
zoom_cam_relax_speed                               = +0.05
zoom_cam_step_angle_horz                           = -0.1

[up_sect_fourta_svd]
cost                                               = 4200
scope_zoom_factor                                  = -5

[up_sect_fourta_svd_nimble]
cost                                               = 4200
scope_zoom_factor                                  = -4

[up_sect_fourtc_svd]
cost                                               = 6400
scope_nightvision                                  = scope_contrast

[up_sect_fourte_svd]
cost                                               = 10000
scope_status                                       = 2
scope_zoom_factor                                  = 35

[up_sect_fourtf_svd]
cost                                               = 25000
scope_alive_detector                               = scope_detector

[up_firsta_svd]
description                                        = st_up_auts_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_svd
icon                                               = ui_inGame2_upgrade_SVDm2_1
known                                              = 1
name                                               = st_up_auts_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_svd

[up_firstc_svd]
description                                        = st_up_auts_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_svd
icon                                               = ui_inGame2_upgrade_SVDm2_2
known                                              = 1
name                                               = st_up_auts_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_svd

[up_firstd_svd]
description                                        = st_up_auts_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_svd
icon                                               = ui_inGame2_upgrade_SVDm2_3
known                                              = 1
name                                               = st_up_auts_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_svd

[up_firste_svd]
description                                        = st_up_auts_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVDm2_4
known                                              = 1
name                                               = st_up_auts_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 0
section                                            = up_sect_firste_svd

[up_firstf_svd]
description                                        = st_up_auts_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVDm2_5
known                                              = 1
name                                               = st_up_auts_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_svd

[up_secona_svd]
description                                        = st_up_stvs_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_seconcd_svd
icon                                               = ui_inGame2_upgrade_SVDm2_6
known                                              = 1
name                                               = st_up_stvs_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 1
section                                            = up_sect_secona_svd

[up_seconc_svd]
description                                        = st_up_stvs_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVDm2_7
known                                              = 1
name                                               = st_up_stvs_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_svd

[up_second_svd]
description                                        = st_up_stvs_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVDm2_8
known                                              = 1
name                                               = st_up_stvs_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 3
section                                            = up_sect_second_svd

[up_thirda_svd]
description                                        = st_up_pris_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_thirdcd_svd
icon                                               = ui_inGame2_upgrade_SVDm2_10
known                                              = 1
name                                               = st_up_pris_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_svd

[up_thirdc_svd]
description                                        = st_up_pris_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_svd
icon                                               = ui_inGame2_upgrade_SVDm2_11
known                                              = 1
name                                               = st_up_pris_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 4
section                                            = up_sect_thirdc_svd

[up_thirde_svd]
description                                        = st_up_pris_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVDm2_12
known                                              = 1
name                                               = st_up_pris_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 2
section                                            = up_sect_thirde_svd

[up_fourta_svd]
description                                        = st_up_opt_a4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVDm2_13
known                                              = 1
name                                               = st_up_opt_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope_6x
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_svd

[up_fourta_svd_nimble]
description                                        = st_up_opt_a3_nimble_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVDm2_17
known                                              = 1
name                                               = st_up_opt_a3_nimble_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope_10x
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_svd_nimble

[up_fourtc_svd]
description                                        = st_up_opt_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVDm2_14
known                                              = 1
name                                               = st_up_opt_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_contrast
scheme_index                                       = 1, 5
section                                            = up_sect_fourtc_svd

[up_fourte_svd]
description                                        = st_up_opt_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVDm2_15
known                                              = 1
name                                               = st_up_opt_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_nightvision
scheme_index                                       = 2, 3
section                                            = up_sect_fourte_svd

[up_fourtf_svd]
description                                        = st_up_opt_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SVDm2_16
known                                              = 1
name                                               = st_up_opt_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_autolockscope
scheme_index                                       = 2, 4
section                                            = up_sect_fourtf_svd

[up_gr_firstab_svd]
elements                                           = up_firsta_svd

[up_gr_firstcd_svd]
elements                                           = up_firstc_svd, up_firstd_svd

[up_gr_firstef_svd]
elements                                           = up_firste_svd, up_firstf_svd

[up_gr_seconab_svd]
elements                                           = up_secona_svd

[up_gr_seconcd_svd]
elements                                           = up_seconc_svd, up_second_svd

[up_gr_thirdab_svd]
elements                                           = up_thirda_svd

[up_gr_thirdcd_svd]
elements                                           = up_thirdc_svd

[up_gr_thirdef_svd]
elements                                           = up_thirde_svd

[up_gr_fourtab_svd]
elements                                           = up_fourta_svd

[up_gr_fourtab_svd_nimble]
elements                                           = up_fourta_svd_nimble

[up_gr_fourtcd_svd]
elements                                           = up_fourtc_svd

[up_gr_fourtef_svd]
elements                                           = up_fourte_svd, up_fourtf_svd
